The Star Citizen Communities

  • 🏰 The Fediverse is up. If you know, you know.
  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
Star Citizen removes the currency cap so players can stockpile millions of credits and tries to argue it's not p2w

https://massivelyop.com/2018/08/01/...-removal-of-in-game-currency-stockpiling-cap/

“Another thought re: ‘Pay to Win’ – what is ‘win’ in Star Citizen?

https://www.pcgamer.com/chris-rober...removal-of-in-game-currency-cap/#comment-jump

Chris Roberts, Cloud Imperium Games co-founder, has responded to those concerns by saying that removing the cap does not make Star Citizen pay-to-win because there is no "specific win state". As he put it in a letter to players on Friday, "you win by having fun, and fun is different things to different people".

"This may be a foreign concept to gamers as the majority of games are about winning and losing, but Star Citizen isn’t a normal game," he said in the letter. "[It] isn’t some race to the top; it’s not like Highlander where 'There can only be one!'—it is an open-ended persistent universe sandbox that doesn’t have an end game or a specific win-state."

He went on to say that PvP, where players with better ships will hold an advantage, only makes up a fraction of the game, and that players can opt out entirely if they want. He added that it was a "puzzle" that critics of the system don’t have a problem with the stockpiling of expensive ships or items but think that a "player having more than 150,000 UEC is game-breaking".

No more refunds. Lifting credit caps. Monthly funding is down. Everyone's just waiting for the other shoe to drop.
 
NMS has finally introduced supposed multiplayer.

After a couple of years of being released.

SC ain't ever gonna get released.
 
Any company needs dream crushers.

No product is ever finished otherwise. I do industrial engineering and many times I am hated by sales department because I must bring them to reality.

This kick start thing is crazy. This game will never finish. Such a massive waste.

Why would Roberts ever want to finish it, honestly? Roberts has come up with a way to m.ilk money out of gullible idiots for years and years without ever having to deliver a product and open it to review and critique. As long as the game is never released, none of his lies and broken promises regarding the product can be nailed down. So he can avoid the trashing NMS got in the media while getting free, no strings attached money indefinitely. It's a nice scam he's got going on to fund his lifestyle. Why would he ever willingly jump off such a lucrative gravy train? It's scummy, but it's true.
 
Not only is this a failure, but Roberts has no idea what he's doing.

The first question asked during Friday’s Q&A was “What’s your current vision for the perfect dogfighting experience in a space game?” It was the question most voted upon by the community, a fact which speaks to present widespread dissatisfactions.

Yet what made it even more incredible to hear was the preface to the question, which saw host Disco Lando stressing to Roberts that their Lead Vehicle Designer John Crewe really wanted to hear the answer to this question, too.

If the internal vision for dogfighting is still so ill-defined six years on that the Lead Vehicle Designer is also eager to hear an answer to this question, it suggests something has gone quite wrong.

 
Hah, it is not normal to open multiple studios to produce a single game, never mind one that isn't meticulously planned in advance.

This has to be a money laundering scheme, somehow. That and yet another great way to have idiots expose themselves on the internet. That and "That which sleeps". There are still suckers believing that's coming out too, any day now.
 
Hah, it is not normal to open multiple studios to produce a single game, never mind one that isn't meticulously planned in advance.

This has to be a money laundering scheme, somehow. That and yet another great way to have idiots expose themselves on the internet. That and "That which sleeps". There are still suckers believing that's coming out too, any day now.

The money was obviously wasted on a really expensive CGI Movie. I just don't know if that was the reason so many studios were opened. Every actual bit of information that CIG has released over the past six years has been shots of people at the Imaginarium pretending to be aliens or eating lunch or laying in bed. Chris Roberts was even bragging about the 1,600 page script with 300+ speaking roles early on.

I think the rumor on Something Awful from some verified leakers was that there was tens of hours of footage motion capturing literally everything down to bartenders cleaning tables and people mopping floors, which costs thousands of dollars a minute to shoot, which also couldn't even actually be used because Cryengine sucks so they were spending tens of millions more on years of constant rework to try and use their super expensive animation.

It's why Squadron 42 is 4 years late. From their internal release schedule they were supposed to just pop out a single player campaign game really quickly then move on to the MMO, and now they just don't talk about it and try to desperately sell as many MMO assets as people will buy. I bet they burned like $100,000,000+ on this 10-20 hour CGI movie.
 
Star Citizen collapsing could effect crowdfunding regulations. Refunds and release of financial records by 2016, if no product was delivered, was in their original TOS. They removed both those parts before the 2016 deadline.
 
I've played all of the No Mans Sky updates going back to the launch version. I never followed the hype and claims made about the game before launch so when I made the mistake of buying it for full price at launch I had no real expectations. It is a mind numbingly dull game even in its latest update. And I've played many exploration type games over the years and loved many of them putting in massive amounts of time. I can't imagine anyone wasting time on NMS unless they got the game for free or at a massive discount and had nothing else to play.

I had assumed that the Star Citizen fans trashing NMS was done out of having something amazing they were playing early versions of. This thread led me to first time actually look at Star Citizen footage from the most recent version.

Dull and lifeless is the overwhelming impression.

The worlds and interiors are shockingly static. No activity going on. Lighting is almost all static.

Character animations are incredibly basic and clunky.

The user interface of the game and in game objects is dull and basic.

The only thing that looks they are making use of the absurd amount of funding is huge amounts of static art assets with some effort being putting in to ship animations.

This is not some grand game engine that needs lots of polish. This is just a bunch of mostly out of date gaming tech parts bolted together. There appears to be no bleeding edge tech and gameplay foundation they building upon.

Most likely none of this is of any great insight to people who have been following this bizarre cult like sideshow in gaming.
 
I would never give money to something like Star Citizen. The amount of shit they're promising doesn't sound remotely possible. The amount of balancing and stuff to keep track of during, and after development sounds impossible to manage.

The Star Citizen fanbase is basically a cult by this point. People worshiping the game as if its the second coming of Jesus, refusing to listen to criticism or acknowledge the major warning signs. DayZ Standalone had a batshit insane cult for quite a few years, people who refused to admit they got scammed.
 
About two years ago I read one of Derrick Smarts insane anti Star Citizen rants and laughed at it. Then I read it again, filtering out the batshit insane Derrick Smart ravings and drooling personal attacks, and just looked at some of the business questions he was asking. This led me to start asking a few of my own, the most basic of which is what exactly is the business model here? What is the goal? At what point does the profit taking occur? Who is assuming the risk and what form does it take? Who is shielded from risk? I tried to fit RSI and company into examples of existing businesses. They didn’t line up with traditional game developers or publishers. They almost fit with mobile developer pay to win pimps, except they didn’t actually have a deliverable core product. They are selling DLC hand over fist without actually having a game to put it in. And they seem to be doing the bare minimum work on the game itself. Just enough to keep people buying the DLC in the hope of the game. I tried to find something that matched this. And I kept coming back to two examples. Enron, with their fake trading floor to impress the rubes. And Bernie Madoff. With maybe just a touch of Cannon films thrown in there, from right before their shady end. It’s all smoke and mirrors. It may have started out as an actual game years ago. With full faith and honest purpose. But it quickly changed once Roberts figured out there was more money to be had in perpetual development and crowdfunding than there was in delivering the game. There is nothing innocent going on there. They are riding the Tiger for all it’s worth while extracting every dollar from the rubes that they can. Shielded by the crowdfunding industry as a whole, because if that $180 million scam melts down it takes down Kickstarter and all the others with it. The way it’s all structured it might not actually be illegal. But it pretty clearly is a scam. There is no remaining proffit taking to be had in releasing a game. And Roberts has never had any risk in the project. All risk was assumed by the marks, I’m sorry I mean backers. Everyone who would have bought this game paid Roberts for the privilege years ago. Once they release the magic money fountain dries up instantly. Roberts solved the greatest problem that video game developers have in making a proffit, by never actually releasing the game. It’s remarkably like a Scientology, including the insane cult like behavior of its backers.
 
https://archive.is/KFBGG

The SC Reddit has a thread begging CIG to make novels and lore books for their buggy, unfinished game. But of course the lore is also unfinished. How did Roberts write a 1600 page script without finishing the the alien races?

First comment:

I believe that's part of the plan. The original backer packages come with a novel that's still an outstanding deliverable. There was also talk of allowing other authors to write in the SC universe. Issue likely is that it's hard to do that at this stage, if all of the lore for the Persistent Universe hasn't been defined. We know that they were just beginning to flush out the Banu like mid to late last year. Likely a way to go yet to have all of the races flushed out. Lore for ALL the planned locations.
 
Last edited:
https://archive.is/KFBGG

The SC Reddit has a thread begging CIG to make novels and lore books for their buggy, unfinished game. But of course the lore is also unfinished. How did Roberts write a 1600 page script without finishing the the alien races?

First comment:

Yeah, I remember their big convention a year or two ago, which was 4-5 years into development, and they had a video where Chris Roberts discusses the Vanduul and while describing them and showing off concept art he keeps dropping the word "Prototype" and speaking about how they haven't decided on some things yet while showing the latest changes he had decided on.

Oh and the Vanduul are the main antagonists of Squadron 42, that was supposed to come out 4 years ago.

Oh and they also apparently shot a shitload of Vanduul-centric motion capture.
 
That game has provided me more entertainment than games I've paid full price for, but not because of the gameplay. It's hilarious seeing people just keep doubling down that this buggy mess of a terrible game is objectively better than anything else ever, and therefore worth spending enough money on it to buy a new car. I've never backed a kickstarter, and I'm going to continue that policy, but I'm hoping for a maximum hilarity lawsuit that I know will never happen from SC.
 
That game has provided me more entertainment than games I've paid full price for, but not because of the gameplay. It's hilarious seeing people just keep doubling down that this buggy mess of a terrible game is objectively better than anything else ever, and therefore worth spending enough money on it to buy a new car. I've never backed a kickstarter, and I'm going to continue that policy, but I'm hoping for a maximum hilarity lawsuit that I know will never happen from SC.

It’s real easy to tell when you can back a kickstarter and when you absolutely should not. Paying for factory costs are a safe bet. paying for development costs are a fools errand. For example board or tabletop games are generally a safe bet. The creator can almost always show off a working rules set and show some test plays. He’s developed the game. He just needs to pay someone for some art and to print and box it. That’s costs of production. They are easy to estimate and you will get your product. Whereas only an idiot backs a video game. The video game developer has nothing to show up front beyond maybe some concept art. He wants you to fund his life while he figures everything out. Paying for development. The phrase “fuck that shit and the monkey it rode in on” would seem to be sound advise in such cases.

Some other useful guidelines. Just say fuck no if...
-it’s a robot, involves a robot or even mentions robots
- it does something exceptionally commonplace, but with more hipster style.
- it violates the laws of Thermodynamics and Basic Physics. (These are astonishingly common).
 
Star Citizen collapsing could effect crowdfunding regulations. Refunds and release of financial records by 2016, if no product was delivered, was in their original TOS. They removed both those parts before the 2016 deadline.
That's been my fear. I know a number of folks have poo-poohed the idea, but when you talk about this much money, there's going to be someone screaming 'The guvmint should do something!'

Plus, this much cash attracts politicians like shit attracts flies.
 
Star Citizen is a Ponzi Scheme for autistic people. Also, 'never attribute to malice which is adequately explained by stupidity'. Roberts is a dumb fucking cunt who needed to be constantly reigned in by publishers to get shit done. There's a huge history of this occurring. He's obviously got an inflated sense of ego and really, really wanted to combine movies and games and never gave up that FMV dream, instead going to motion capture instead where he could hire all these prestigious actors who would later go on to kill their agents by drowning them in a toilet.

He's also a cheap motherfucker and didn't want to use any other engine because they were expensive and 'didn't have enough visual fidelity'. He also apparently bought into the 'But can it run Crysis?' meme a decade too late, like the fucktard he is. Cryengine was never, ever designed for a project like this and it shows. Oh God, does it show.

The Star Citizen community is the most mentally ill gaming community on the internet, not even joking. They play this game in their heads, donate thousands upon thousands of dollars while seeing no result. They laugh and shit on other space games because they live in this fantasy world where they're already playing this game. They shit on other games while beaming, 'Star Citizen will do that, but better!' Meanwhile, Elite is slowly but surely building up into an actual game, with Roberts frantically copying every single thing that they do, adopting it for Star Citizen.

There was this period of about a year where Elite was just trolling the fuck out of Roberts by announcing all new features with a timeline, which of course Robert's cribbed and pumped up much more than Elite. Roberts is insanely jealous about Elite Dangerous, which will pretty much do everything Star Citizen planned. If something is in Elite, it has to be in Star Citizen. They do plan on having FPS stuff, but not until way later. Living planets and the like. All in due time. The problem between Elite and Star Citizen is that Elite actually exists as a game, meaning you can play it and criticize it. Star Citizen, for all intents and purposes, is currently a tech demo for a badly modded engine, so not even really existing, so they can pretend its whatever they want.

These are people too autistic to daydream, to write, to play any other game and look over its imperfections. Many have donated their disability/Social Security benefits constantly to it. This community is very mentally damaged. Maybe it wasn't like that at the beginning, but that's really all that's left. You have these people trying to drag friends and family into it as well.

Star Citizen is 100% going to collapse. It is nowhere near finished, it constantly relies on new money, and its scope is expanding by the day. The engine is stretched to its limits and CryEngine was always notorious for bad optimization, its going to be even worse. You had people 'drowning' in their ships, because in CryEngine, below a certain Z value is basically water, since this wasn't really designed for expansive environments like space.

I'm curious when it collapses, the extent of the psychological breakdowns this community will have. They have invested years and thousands of dollars and hours of their time for a complete failure.
 
Back
Top Bottom