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kiwifarms.net
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- Jul 13, 2018
Star Citizen removes the currency cap so players can stockpile millions of credits and tries to argue it's not p2w
https://massivelyop.com/2018/08/01/...-removal-of-in-game-currency-stockpiling-cap/
https://www.pcgamer.com/chris-rober...removal-of-in-game-currency-cap/#comment-jump
No more refunds. Lifting credit caps. Monthly funding is down. Everyone's just waiting for the other shoe to drop.
https://massivelyop.com/2018/08/01/...-removal-of-in-game-currency-stockpiling-cap/
“Another thought re: ‘Pay to Win’ – what is ‘win’ in Star Citizen?
https://www.pcgamer.com/chris-rober...removal-of-in-game-currency-cap/#comment-jump
Chris Roberts, Cloud Imperium Games co-founder, has responded to those concerns by saying that removing the cap does not make Star Citizen pay-to-win because there is no "specific win state". As he put it in a letter to players on Friday, "you win by having fun, and fun is different things to different people".
"This may be a foreign concept to gamers as the majority of games are about winning and losing, but Star Citizen isn’t a normal game," he said in the letter. "[It] isn’t some race to the top; it’s not like Highlander where 'There can only be one!'—it is an open-ended persistent universe sandbox that doesn’t have an end game or a specific win-state."
He went on to say that PvP, where players with better ships will hold an advantage, only makes up a fraction of the game, and that players can opt out entirely if they want. He added that it was a "puzzle" that critics of the system don’t have a problem with the stockpiling of expensive ships or items but think that a "player having more than 150,000 UEC is game-breaking".
No more refunds. Lifting credit caps. Monthly funding is down. Everyone's just waiting for the other shoe to drop.