The Hellraiser game - Sorry Mario Your princess is in another sex dungeon.

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Should I buy the game.


  • Total voters
    38
Watching a playthrough. I'm happy to hear Doug Bradley back as Pinhead. I'm not too fond of Deepthroat's voice actress though. I loved how husky and androgynous Grace Kirby's performance was from the original. It made it sound like that fucked up neck wound actually affected her voice.
 
on the surface this looked like the exact kind of dogshit by-the-numbers video game franchise revival that should be avoided, especially with clive barker's previously disastrous foray into video game storytelling. franchise video games have become so retarded and derivative that the idea of a hellraiser video game immediately filled me with malaise, doubly so after finding out that it was a first person horror game. but it actually looks like a good video style game.

like, video games can use movie storytelling techniques. thats what metal gear solid did and it was great, its more video than game. but most games fail to do that properly, which is odd because a linear video game story is more or less a straight shot adaptation of a film screenplay and yet the best ones i can think of were made like 10-20 years ago by the fuckin japanese.
 
on the surface this looked like the exact kind of dogshit by-the-numbers video game franchise revival that should be avoided, especially with clive barker's previously disastrous foray into video game storytelling. franchise video games have become so retarded and derivative that the idea of a hellraiser video game immediately filled me with malaise, doubly so after finding out that it was a first person horror game. but it actually looks like a good video style game.

like, video games can use movie storytelling techniques. thats what metal gear solid did and it was great, its more video than game. but most games fail to do that properly, which is odd because a linear video game story is more or less a straight shot adaptation of a film screenplay and yet the best ones i can think of were made like 10-20 years ago by the fuckin japanese.
A one off single player experience is so novel when it comes to franchise games that I would've given it brownie points just for not being yet another DBDL clone regardless of quality.
 
A one off single player experience is so novel when it comes to franchise games that I would've given it brownie points just for not being yet another DBDL clone regardless of quality.
i just assumed something like this would have been the result of some kind of incestuous corporate rightsholder bullshit that surely would have stepped in before any good decisions were made, but apparently clive barker owns the rights to the franchise and they just worked with him directly
 
Quick aside, am I the only one that thought Bruno convincing the MC into not killing him was kinda funny? Aidan knew Bruno needed sacrifices to come back to life and that there was no one left to revive him, he could have killed him for good but was presumably too sick of the whole situation to even bother.
My take was that Aiden wanted to deal with as little bullshit as possible, pretty much the entire game lol. He didn't want to be there, he didn't want to fight, all he wanted to do was get the shit he needed to revive Sunny, and that was it. Like even at that last Bruno fight when Bruno tricked him and took the cube he basically said "dammit Bruno come on" and just had to go after him to get the cube back. I think the bigger plot hole was how violent Aiden was in game compared to how he was portrayed in his background and in flashbacks, being a enforcer for a biker gang and shit. I think that end confrontation was mainly Aiden pulling up to Bruno after seeing the shit go down with Marlowe, and sort of expecting to fight, but when Bruno had given up the box I think at most Aiden was confused, but when it became apparent he didn't have to fight he wasn't gunna argue over it.
Another strange moment was in the ending sequence, where Female tells you that you didn't have to kill those people \ bosses you feed to Sunny. Like, dude, they were literal monsters that attacked me, am I supposed to feel bad about killing them?
This one did kind of annoy me a bit, like, did we actually have to kill them? Could there not have been a secret way of just grabbing an ear or something? I just don't think that kind of reveal works in a game where if I replay the game I'm aware that I don't actually need to kill these guys for the story, it's just that there is no alternative even though you know there technically is.
 
Yeah, it really felt like it was a holdover from an earlier version of the game. Maybe they originally intended for the bosses to be people like Bruno, and just forgot to change that line when they went with monster bosses? The only one that the line works for is the troon since Aidan briefly feels bad about killing him since he was in a similar situation as Aidan.
I mean Bruno spends large part of the game without his skin so I wouldn't really call him a human, he's just less disfigured and more sentient than the other high-ranking cultists.

As per subtitles, Female is now "the Fallen", which is not bad compared to Hell Priest, but a bit off
I must remind you, we're talking about a franchise where supposedly horrifying demons are nicknamed "Pinhead" and "Butterball". Pinhead is even directly called by this name in Hell on Earth, if I'm not mistaken.

on the surface this looked like the exact kind of dogshit by-the-numbers video game franchise revival that should be avoided, especially with clive barker's previously disastrous foray into video game storytelling.
I think Undying was pretty great for its time, even if you could see the twist coming from a mile away.
 
I mean Bruno spends large part of the game without his skin so I wouldn't really call him a human, he's just less disfigured and more sentient than the other high-ranking cultists.
A human without skin is still a human, plus the other bosses being huge, horribly disfigured monsters should have made it clear what I was getting at.

This one did kind of annoy me a bit, like, did we actually have to kill them? Could there not have been a secret way of just grabbing an ear or something? I just don't think that kind of reveal works in a game where if I replay the game I'm aware that I don't actually need to kill these guys for the story, it's just that there is no alternative even though you know there technically is.
Honestly I think The Fallen saying that was just another part of her trying to nudge Aidan into believing that he finds pleasure in hurting people and to take her offer at the end because I have no idea how Aidan could have reasonably been expected to take their flesh non-lethally. Charlotte was a mad beast that slaughtered everything in her path, the troon was so obsessed with Marlowe that him failing to kill you probably would have triggered a 41%, and Marlowe probably would have been finished off by the cenobites regardless of what the MC did.
 
I'm having a great time with the game. It's mechanically simple, reminds me of mid 2000's AA games which were good fun, but the atmosphere is what really sells it for me. The developers seem to have taken great care in building the world, and spent the vast majority of what I think were rather meager resources by today's standards on that, somewhat neglecting the rest. In this case I think it was the right decision.

It's funny that the sections I'm having most trouble with don't match most of what I see people talking about. I got through the cabin and Charlotte first time with enough resources to keep going if I hadn't beat both situations when I did. But the second Chatterer chase and now the slow dropping ceiling with the spiked floor in Leviathan's world (where I'm currently in my playthrough) are the kind of things that keep killing me and are somewhat annoying.
 
I got hooked in the demo, but after playing through I’m a little disappointed that we didn’t get more fucked up shit like the ‘conjoined twins’ monsters. Charlotte was so monstrous and you only really saw her moving fast or at a distance, so it didn’t give me more of that body horror vibe I was really wanting.

There was still a lot of gore and horrific stuff which is what I really like in the hellraiser series, but I just wanted more stuff to look at that made you pause at how grotesque it was.

Other than hating Sunny and Aiden as characters, I still really liked the game though. Single player, puzzle horror, decently priced, and using an IP properly all get brownie points from me
 
Are you using your slide? A lot of the labyrinth obstacles feel like they're intended for you to slide to barely get through.
Not in this specific case, had to stop playing shortly after getting to that point, though I did use it in other situations. It was the spikes that kept killing me, I've never been good with those "Prince of Persia" like hazards. I'll give it a shot when I get back to it.

Other than hating Sunny and Aiden as characters, I still really liked the game though. Single player, puzzle horror, decently priced, and using an IP properly all get brownie points from me
I think both characters are meant to be thoroughly despised by player, for different reasons. Sunny is obvious, she's an irredeemably selfish piece of shit. Aidan is also nearly as much of a piece of shit, as the game makes clear, but in his case perhaps the greatest issue is not taking responsibility for his actions and choices. Aidan does have one redeemable feature compared to Sunny, he's willing to sacrifice himself ("good") and others ("evil") for something he considers greater than himself. That's a big difference between him and her, who gets her place among the Cenobites in a purely transactional agreement for her benefit. I think that's why Fallen works so hard to recruit him, the Cenobites see Aidan as potencially worthy of joining their journey by his actions and nature, not just due to a deal for his benefit. Regardless of the ending you choose, ultimately he does grow on a personal level, and takes responsibility for his choice, for better or worse. He's still a piece of shit, regardless.
 
Not in this specific case, had to stop playing shortly after getting to that point, though I did use it in other situations. It was the spikes that kept killing me, I've never been good with those "Prince of Persia" like hazards. I'll give it a shot when I get back to it.
Oh, THAT section. The left side of the hallway is generally safer and you do have more time than you'd think to stop and wait.
 
im watching some cringe exposition segment on youtube, the kind of section where every other game would have you just staring at an animation of a character talking. this game's almost got the exact same thing going on except in this game the animation has the little old lady walking around and constantly making/breaking eye contact with you, so you have to follow them around and walk into their trail of cigarette smoke to engage with the thing they're saying

like, it's still cringe, i think the voice acting for aiden is bad, the execution is kind of mid, but it's the composition of the whole thing that's a cut above the rest. they understand blocking! my god, i can't recall the last game to bother to do that. you can excluse an inordinate amount the execution being rough around the edges as long as the core meat of the thing has a concept being executed that's not brainless slop
 
im watching some cringe exposition segment on youtube, the kind of section where every other game would have you just staring at an animation of a character talking. this game's almost got the exact same thing going on except in this game the animation has the little old lady walking around and constantly making/breaking eye contact with you, so you have to follow them around and walk into their trail of cigarette smoke to engage with the thing they're saying
I liked this character. She's the same kind of creature as the hobo in Hellraiser 1 and I appreciate that they came up with something original instead just making a carbon copy of a movie character.
 
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