The Final Fantasy Thread

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Played the demo, I like it. Consider me sold. The only issue I had is that with just one Eikon ability, the move set felt very limited and repetitive, but I already know that's alleviated by just progressing further in the story.
 
Through a friend, I got to go to the event yesterday and tried out the Garuda battle. I'm quite hyped but I'm still not going to buy a PS5 for one game.
I'm gonna hate it

I really don't like the recent trend of all writing, and even translations, being written like an edgy 14 year old who's all excited because he gets to slip in as many cuss words as he can because fuck you dad, but oh no don't even go close to any of the big bad nasty slurs like "faggot"! Writing it into things that should have some decorum, like Final Fantasy, is just dumb as hell. I think Final Fantasy VI might be closer in tone to Home Improvement than whatever FFXVI's gonna be.
I don't disagree but I'm placing a bit of faith that they'll reel it in and won't go beyond what you see on HBO.

No Blitzball.

Dumb abilities that don't involve Blitzballs.

Barely any belts.
Look on the bright side, no Al Bhed.
 
The demo was pretty good. I was pretty skeptical of the combat system from the footage we got but even at the lower levels at the beginning of the game it manages to stay pretty engaging and fun.

Also
Screenshot 2023-06-12 at 10.18.14 PM.png
 
I'm also enjoying the demo. What I don't enjoy is stupid YouTubers releasing demo reviews for it which I know isn't a new thing, but it's so retarded all I can think is WTF are you talking about???
 
Really liked the Demo. Played through the prologue once, played through the combat section of the demo twice, will probably play through it a third.

The Devil May Cry DNA is very obvious though a few things are a little less intuitive at first. For example, in DMC5 if you want to air juggle an enemy, its like back on the stick plus triangle to launch an enemy. Very simple combo you learn in the first few fights.

In FF16, to do the same thing the easiest way that I imagine most people will find first is shifting your Eikon abilities over to Garuda and using Wicked Wheel which does a fuckload of AOE damage, and pulls every enemy getting hit into the air where you can do an arial combo and end with a firey ground slam that does a shitload of damage. Looks good and is easy to execute. What the game doesn't tell you however, is that if you hold square, Clive will channel fire into his sword and if you hit an enemy with this, it will launch them into the air as well.

Meaning if you hold square, and strike an enemy while in Phoenix form, you can launch an enemy, dash into them in mid air and get an air juggle going that way as well.

Another thing the demo didn't do very well is point out that you can actually spend ability points to unlock new moves and abilities even in the prologue. I missed this. Asmongold Missed this. I wouldn't be surprised if Zepla missed this, and some people here seem to have missed this as knowing this actually makes the combat in the first two hours considerably better.

Overall though, for a Demo it was easily a 10/10. Pacing and combat were great, the prologue is equal parts beautiful and dark. The characters are immediately likable (with the exception of Clive's mother). For those interested, you end the Prologue around level 4 or 5 I want to say. The combat section of the demo takes place at level 15, so while it is further in the game not much so. Clive also has multiple Ekonic abilities at that point in the game and I vaguely suspect that he was given access to more abilities than he'd otherwise have at that point in the game in order to show off the game's combat a bit better.

My only real complaint is that if you use the Ring of Timely Assistance to control Torgul for you, Clive shouts "Sic him" constantly and Torgul will absolutely steal your kills and interrupt your combos (though combos are not as heavily emphasized in the story as say DMC5).

Edit: Just some other things I remembered after hitting post.

Your Eikons each have a different special general abilities. For Phonix its a dash to your enemy, for Titan's its the ability to block incoming attacks and parry a bit easier, for Garuda its the ability to pull enemies to you. I will note that it seems like these abilities function differently if used on a Dominant of the same Eikon they are.

Obviously I can't prove this as I've only fought the Garuda Dominants at the moment, but using Garuda's pull on them actually causes Clive to jump higher into the air rather than pull them closer. It would be interesting to see how certain enemies can make certain Eikonic abilities behave differently.
 
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Oh one thing I forgot to comment on - you can definitely feel the FF14 DNA in some of the encounter designs. The way that bosses will start out with extremely slow telegraphs giving you a chance to learn the tell before switching to lightning-fast telegraphs in the second half of the battle is very FF14 normal-mode design and obviously the floor telegraphs feel very FF14 as well.

I wonder how many fans of the franchise are going to get filtered by the mechs tbh
 
Oh one thing I forgot to comment on - you can definitely feel the FF14 DNA in some of the encounter designs. The way that bosses will start out with extremely slow telegraphs giving you a chance to learn the tell before switching to lightning-fast telegraphs in the second half of the battle is very FF14 normal-mode design and obviously the floor telegraphs feel very FF14 as well.

I wonder how many fans of the franchise are going to get filtered by the mechs tbh
I noticed the same thing and really enjoyed it. I am sure Turn based people are gonna suffer though, but the timely accessories will hopefully help with that. If the full game is like the demo, if this what Yoshi-P thinks the future of FF should be, I'm here for it.
 
Everybody was extremely positive and "FF is good again! Best FF ever!" about FF15 at its launch and for I'd say a good year after, and now everyone seems to have mostly reached a consensus that 15 was bad or mediocre and at best a disappointment.

I'm more curious what the reception of the game will be after people have beaten it, and where people will rank it in comparison to other FFs. No way the game will nosedive to be worse than 13. But will it be better/worse than 12? What about in comparison to undisputed good games like 6?

Oh one thing I forgot to comment on - you can definitely feel the FF14 DNA in some of the encounter designs. The way that bosses will start out with extremely slow telegraphs giving you a chance to learn the tell before switching to lightning-fast telegraphs in the second half of the battle is very FF14 normal-mode design and obviously the floor telegraphs feel very FF14 as well.
Yeah, the bosses felt like 14 bosses. Going through their rotations of stuff you have to dodge. I could totally imagine them perfectly as 14 fights.

I am sure Turn based people are gonna suffer though, but the timely accessories will hopefully help with that.
There's also a huge amount of potential in-between FF1-3/10 style fully turn-based and DMC. If they're gonna go in this direction going forward, I still think there's room for improvements and compromises, like future FFs having gameplay like this but with party members that matter more and who you can switch between as smoothly as changing eikon powers. Ys 9, for example, if anyone's played that.
 
There's also a huge amount of potential in-between FF1-3/10 style fully turn-based and DMC. If they're gonna go in this direction going forward, I still think there's room for improvements and compromises, like future FFs having gameplay like this but with party members that matter more and who you can switch between as smoothly as changing eikon powers. Ys 9, for example, if anyone's played that.
Don't get me wrong, FF10 has probably my favorite Turnbased Combat of any game to date, but its been clear since like FF12 that Square's been wanting to move away from Turn Based, which is fine. I'm honestly surprised the marriage of DMC and FF works as well as it does, but the over the top spectacle really compliments the more insane moments of FF action.
 
Oh one thing I forgot to comment on - you can definitely feel the FF14 DNA in some of the encounter designs. The way that bosses will start out with extremely slow telegraphs giving you a chance to learn the tell before switching to lightning-fast telegraphs in the second half of the battle is very FF14 normal-mode design and obviously the floor telegraphs feel very FF14 as well.

I wonder how many fans of the franchise are going to get filtered by the mechs tbh

Everybody was extremely positive and "FF is good again! Best FF ever!" about FF15 at its launch and for I'd say a good year after, and now everyone seems to have mostly reached a consensus that 15 was bad or mediocre and at best a disappointment.

I'm more curious what the reception of the game will be after people have beaten it, and where people will rank it in comparison to other FFs. No way the game will nosedive to be worse than 13. But will it be better/worse than 12? What about in comparison to undisputed good games like 6?


Yeah, the bosses felt like 14 bosses. Going through their rotations of stuff you have to dodge. I could totally imagine them perfectly as 14 fights.


There's also a huge amount of potential in-between FF1-3/10 style fully turn-based and DMC. If they're gonna go in this direction going forward, I still think there's room for improvements and compromises, like future FFs having gameplay like this but with party members that matter more and who you can switch between as smoothly as changing eikon powers. Ys 9, for example, if anyone's played that.
Not a coincidence. Remember the Sapphire Weapon battle? That was a preview of the Eikon battles they were working on at the time.
 
Just finished the demo, figured I'd check it out since everyone is hyping it up. About as dark and edgy as the trailer implied but not bad. My only real (autistic) complaint is that Clive and Jill don't sound their ages at all pre-timeskip, especially Clive. It was jarring and almost took me out of some scenes. Kinda weird that they couldn't be assed with at least trying to sound younger or getting younger VAs when they had an actual kid actor play Joshua but whatever. I'll most likely buy the full game.
 
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Everybody was extremely positive and "FF is good again! Best FF ever!" about FF15 at its launch and for I'd say a good year after, and now everyone seems to have mostly reached a consensus that 15 was bad or mediocre and at best a disappointment.
There was an insane level of desperation with FFXV though and I honestly think most people were surprised it wasn't just vaporware and that it actually was functional, so that probably tinted the first impressions. FFMayCry seems like a much more coherent experience and it doesn't have the insane baggage it has. I do expect it to have a lot more "mainstream" appeal due to the gameplay shift but have a lot less love from the classic FF players. Story and ambience do look great in general, the Ivalice stuff in general always tends to be at least solid, so on that front I do expect it to deliver.

And well, now going into more personal things. I fucking love summons, it's the concept that always attracted me the most of the FF tropes, so anything that spins around them so hard will at a minimum catch my attention. My fear is it drops into movie game spectacle where lots of sparkly shit happens on screen while I'm "playing".
 
FF16 demo was fire. It's probably the first game for the ps5 or even ps4 that truly lives up to the NEXT GEN promise.

I really don't like the recent trend of all writing, and even translations, being written like an edgy 14 year old who's all excited because he gets to slip in as many cuss words as he can because fuck you dad, but oh no don't even go close to any of the big bad nasty slurs like "faggot"! Writing it into things that should have some decorum, like Final Fantasy, is just dumb as hell. I think Final Fantasy VI might be closer in tone to Home Improvement than whatever FFXVI's gonna be.
It's not edge writing. It's more restrained and the curses make sense. I partially liked the accented voice acting they had going on with Cid and other characters.




I was talking about the Genesis project and its cloning/merging what-have-you,
Understandable, but she wouldn't be a genesis copy. if she's a clone she'd somehow be connected to sephiroth. The only way she could be a genesis copy is if he lugged his big ass cloning machine all the way over to nibelheim. It's not practical that she'd be linked to Genesis.

Sephiroth is more stable and doesn't have the risk of breaking down over time. I forget exactly why but I think how it worked is Sephiroth's genetic material was altered from the start while Genesis was injected with cells as he was growing in the womb.
 
Understandable, but she wouldn't be a genesis copy. if she's a clone she'd somehow be connected to sephiroth. The only way she could be a genesis copy is if he lugged his big ass cloning machine all the way over to nibelheim. It's not practical that she'd be linked to Genesis.

Sephiroth is more stable and doesn't have the risk of breaking down over time. I forget exactly why but I think how it worked is Sephiroth's genetic material was altered from the start while Genesis was injected with cells as he was growing in the womb.
Yeah, and none of that makes any sense, even by FFVII standards. Sephiroth being ignorant of the damn time jannies saving her does make sense. Bugenhagen is going to be cranking that exposition dump up to 11, it seems.
 
Yeah, and none of that makes any sense, even by FFVII standards. Sephiroth being ignorant of the damn time jannies saving her does make sense. Bugenhagen is going to be cranking that exposition dump up to 11, it seems.
There's more to it then the time Jannies. They didn't save her or anybody's life the first go around. They were merely attempting to hold the timeline in place the 2nd go around as best they could.

So the question again is who or what happened to her? It's not Hojo, he wouldn't let her go. Something or someone got to her before she was rescued by Zangan. Maybe after while she was in a coma if we want to get really crazy.

The single proof we have that something is wrong is her eye color. Crisis core Reunion and 7R flashbacks make a big point to highlight her eyes as brown. Remake makes them red. It's really interesting when you go back and check because her eyes are red in the original and a lot of her early appearances. It's not a perfect match, as her eyes are more brownish in Dirge and AC, but it fits pretty dam well surprisingly. They are even red in her KH appearance.

 
The reviews are in.

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Of course, some are seething over the muh diversity shit, such as this fuckface from Eurogamer:

The world is also conspicuous for its ethnic homogeneity, which producer Naoki Yoshida has explained as a reflection of the "geographical, technological, and geopolitical constraints" of medieval Europe. Leaving aside the fact that there /were/ Black and brown people in medieval Europe, this justification rings hollow given that several locations take open inspiration from north Africa and the Middle East, with towns that, for example, riff on Islamic architectural traditions and attire, but are predominantly or exclusively populated by anglophone white people (I hedge, here, simply because I haven't been around and talked to everybody). I find the deletion of people of colour from these spaces more sinister than the racial stereotypes of older Final Fantasies, particularly in a game that wants to talk about overcoming structural injustice and bringing people together. That "togetherness" is worth fighting for, but it's characterised here by what it excludes.
Edit - And this from Polygon.

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the racial justice angle is so fucking tiresome, every take I've read on FFXVI's diversity "problem" has had the following incoherent combination of positions: 1) akshually brown people were present in massive numbers in medieval Europe and 2) anyway it's a videogame so it doesn't have to be realistic. your historical accuracy argument is wrong because it disagrees with my opinion, but also it doesn't matter if it's right, because you should use fantasy to cater to my opinion. and now that it's been mentioned enough times it's a "known issue" and established truth. a whole unit of people gave their time and effort and heart to this game for as much as eight years and these degenerate rat-men have the gall to accuse their work of moral turpitude just because it doesn't pull over the entire plot to suck them off specifically. absolute vermin. game reviewers wish they were capable of doing anything as cool as creating a game, much less a celebrated entry in a beloved franchise
 
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