So in a moment of weakness I hit up Lamestop and picked up Ryza for relaxing. It is absolutely the best made Atelier I've ever played. Nowhere near as crusty as the others were, and the battle system works really well. If they can keep this level of quality I would be happy.
There is still some crust, but that's mostly in the translation. When you make more than one item at a time it says "to make" and when you get the scythe they don't tell you you have to equip the stupid thing under the pause menu, but not in the general equipment screen.
There's also a lot of disorientingly dynamic camera action. I know you're trying to hide the simple animations, but not every line of dialogue needs a pan from a wide angle. Gust also seems to have taken a note from Nintendo, if there's any sun then there's a shitload of bloom. /shrug
Great game so far, slight attention to detail issues but this is a midmarket game not some AAA thing. It's already way less lazily made than most Atelier games so w/e. Would recommend.