- Joined
- Sep 21, 2019
The Atelier games are extremely my shit. I have more than I will ever complete and I still get excited when new ones come out.
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I can't find Ryza for anything lower than $70, dunno if it sold out instantly or Atlus just bothered to print twelve copies.
It's closer to 400,000 units sold now.
Start with Ryza it's getting a direct sequel this year.Hmmm, I've been looking at this series for a while now but never played any of the games.
I'd love to play one of them on my switch though. Which one would you guys suggest? I'm really at a loss.
Out of the The other trilogies that are available, Dusk trilogy would be the next ones to play.
You just wanna try 1 first anyway.I just ordered Ryza off of Amazon but it seems like getting my hands on the Dusk trilogy below almost 150euros on eBay is impossible. Damn.
Fuck me, I forgot about it completely. Thanks for the heads up.Ryza 2 is out in the west now. I just started it up and the graphics, music, etc all got way better. The battle systems feels smoother too.
I'm not one to get very hyped but this game seems to be going in a good direction.
I'm about 50 hours in and I'm at a point where I have gotten no new alchemy items or recipes worth making in entirely too long. I usually like sitting in the menu crafting for hours on end and I'm disappointed with it.About 30 hours in, I'm sad to say it's a step down from the previous game. The only improvement is the battle system being faster, though even that turned into being way too easy considering Alchemy is now so easy to cheese you can easily make incredibly powerful equipment from the get go.
The first Ryza game was good because it had a great coming of age story for the characters who felt like somewhat real friends rather than a disjointed cast that only interacts in cutscenes. Ryza 2 doesn't manage to expand on the characters of the first game with new developement besides a single exceptions, and it falls back on the previous Atelier series fault of making the characters feel disconnected from one another. The new story also fails to give any interest and the mascot character might be the worst mascot I ever seen in a game.
The pacing is also not great, the events aren't synced well with the player progress so you'd have times where you'll go on a short dungeon run or do some alchemy and then be forced into literally dozen of events that were queued one atop another.
It's still fun but it's a shame that Gust doesn't capitalize on what made Ryza work.
I gotta agree with all of this.About 30 hours in, I'm sad to say it's a step down from the previous game. The only improvement is the battle system being faster, though even that turned into being way too easy considering Alchemy is now so easy to cheese you can easily make incredibly powerful equipment from the get go.
The first Ryza game was good because it had a great coming of age story for the characters who felt like somewhat real friends rather than a disjointed cast that only interacts in cutscenes. Ryza 2 doesn't manage to expand on the characters of the first game with new developement besides a single exceptions, and it falls back on the previous Atelier series fault of making the characters feel disconnected from one another. The new story also fails to give any interest and the mascot character might be the worst mascot I ever seen in a game.
The pacing is also not great, the events aren't synced well with the player progress so you'd have times where you'll go on a short dungeon run or do some alchemy and then be forced into literally dozen of events that were queued one atop another.
It's still fun but it's a shame that Gust doesn't capitalize on what made Ryza work.
I'm kinda curious about those, I only played the non-timed ps2 games.Starting to play the original Salburg Atelier 1 and 2 collection for PS2. The difficulty is a little bit wonky, just like the original Rorona, but I like it a lot. Atelier games with time limits are really my jam.