Temtems - A Failed Attempt At A Pokeclone

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Damn, Glowie doing some work. 'preciate it, man.

Re: That luma(shiny), it says a lot that the guy telling him to shut up and dwi has the most likes out of any of the responses. tem/ten.

So, breeding a 'perfect' 7SV temtem is possible to reliably do. Temtem breeding is different from Pokemon breeding - a bred temtem's SV is guaranteed to be one of three things:
- It has a 40% chance of being the stronger of it's parents two SVs
- It has a 20% chance of being the weaker of it's parents two SVs.
- It has a 40% chance of being the average of it's parents two SVs.

As there's no chance of getting a truly random sv, if a temtem is bred from two parents with the same SV in a stat, they are guaranteed to get the same stat.

You can get certain items that reliably allow Temtem to inherit a particular SV, much like the Power items from Pokemon. These were previously 300, now 1k.

You can also get items that allow for two to be inherited at once, in certain pairs (hp+stamina, attack + spattack, defense + spdef). These went from 1k to 5k. There's also Engineered DNA, for passing on abilities. That was 1500, don't know how high it is now.

Temtem also take 15-25 REAL WORLD MINUTES to produce an egg, 5-45 for that egg to hatch. The breeding depends on if they're the same species or not, the egg depends on capture rate. You can breed two pairs of temtem at a time.

You can see a perfect breeding chart here.

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In an ideal situation, following this chart exactly, breeding a perfect temtem from 8 1SV parents will take 2 hours (you need two speed 50 SV temtems for max efficiency). Assuming a middling capture rate, it'll take 4 hours. Assuming worst case scenario, where you can never benefit from same species parents, it will take 6 hours. This is all assuming maximum player efficiency, mind.

Just to get this perfect TemTem, the price has shot up from the 9900-16700 price quoted on this chart to somewhere around 60000, without including traits.

I guess if we're talking breeding prices, I should talk about Freetem, the replenishable money source.

It's uh... it's easily the least thought-out part of the temtem system. Not because it's.. broken? But because the implications are... absolutely monstrous.

Mechanically, Freetem is intended to be a way to reward players for grinding out catches. Catching 7 perfect SV temtem is a lot of work, after all. Whenever you release a temtem, you get a reward based on it's level and capture ratio. A level 2 com mon temtem gave about 23 bucks - a temcard costs 15. A level 18, much rarer mon gave about 108. Assuming a roughly even rate, the toughest temtem you can catch probably give somewhere between 300 and 500 per head. A temcard+, the strongest card they have, costs 80. And you don't get them back for releasing them. So it gets pretty grindy to catch them, as a significant amount of your money from releasing them goes to new temcards.

Lorewise, Freetem is supposed to be a Temtem liberation organisation. As Temtem are less and less necessary for everyday life, they want to put temtem back into the wild. They've decided to do this with financial incentives, rewarding people who release temtem. They make the case that temtem likely suffer quite a lot being in their cards, with them apparently being broken down into code? I don't remember the exact words. They do make it pretty clear that the temtem are happier free, though.

The thing is, the IC and OOC design of Freetem actually make for... what can only be described as terrible in-lore player behavior. To get the perfect temtems, players catch them en masse, traumatising a significant part of the temtem population. Once they have their perfect ones, they release swarms of them into the hands of Freetem, taking the goodwill money for 'liberating' their temtems, then efficiently breed the perfect killing machine from the best potential parents. Rather than encouraging people to liberate their temtems, Freetem instead enables Tamers to catch Temtem on masse and breed them into monsters. It's amazing how badly they fucked this up, tbh.
 
So Freetem is basically a rip off of Team Plasma then? It is like they aren’t even trying to hide the fact that they are a low effort Pokemon clone anymore.
 
So Freetem is basically a rip off of Team Plasma then? It is like they aren’t even trying to hide the fact that they are a low effort Pokemon clone anymore.

As if indication of neverstone and other breeding copycat items weren't enough.
 
Fun fact: Devs actually MADE UP a word in their own language to match the english pronoun bullshit. It's el/ella/ELLE to match he/she/they. They have to certain kind of special to invent a word in their language to match their agenda lmao.
Could have been worse. Ellx/Ell@ are other SPESHUL """gender-neutral""" variations. It's dumb (and tiring if you hate wokeness).
You know, I was willing to ignore the they/them bullshit and give the devs the benefit of the doubt, but knowing they are spaniards and willing to rape the spanish language that badly to push an agenda leaves me with no doubts about what kind of people they are.
 
I had to stop following people on social media because I was fed up with them complaining about how they are desperately trying to find crumbs of lgbt representation in Pokemon and feel like they are being thrown scraps.
When Sun and Moon were new and it was revealed that Red and Green have end game cameos this crowd immediately decided they were a couple because they're standing next to each other and had a brief, one-sided conversation. And freaked the fuck out when people pointed out nothing about their interaction indicated anything beyond them being friends. That's not even crumbs, that looking for microscopic cells that don't exist.

Rather than encouraging people to liberate their temtems, Freetem instead enables Tamers to catch Temtem on masse and breed them into monsters. It's amazing how badly they fucked this up, tbh.
The only way it could be worse is if it were revealed they go full Peta and kill the Temtems surrendered to them under some "they were captured and can never live free now," bullshit excuse.
 
I have one hour of playtime and I still haven't done much in the game, I was willing to give the game a chance but the issues and the devs being obvious agenda pushers does not give me much hope. Not to mention how the game's identity is just "pokemon but better!". So I am not sure if I should refund or give them a chance.
When Sun and Moon were new and it was revealed that Red and Green have end game cameos this crowd immediately decided they were a couple because they're standing next to each other and had a brief, one-sided conversation. And freaked the fuck out when people pointed out nothing about their interaction indicated anything beyond them being friends. That's not even crumbs, that looking for microscopic cells that don't exist.
Shipppers are truly some of the worst people.
 
Not to mention how the game's identity is just "pokemon but better!".
This reminded me how Sacred's entire marketing (atleast here in Russia) was "Forget Diablo", and this made me despise it so much, I still haven't played anything in that series.
Any thing that has "I'm better than X" is probably 1) actually worse and 2) unoriginal.
 
When Sun and Moon were new and it was revealed that Red and Green have end game cameos this crowd immediately decided they were a couple because they're standing next to each other and had a brief, one-sided conversation. And freaked the fuck out when people pointed out nothing about their interaction indicated anything beyond them being friends. That's not even crumbs, that looking for microscopic cells that don't exist.


The only way it could be worse is if it were revealed they go full Peta and kill the Temtems surrendered to them under some "they were captured and can never live free now," bullshit excuse.
It could be like Pokémon Go. Send’em straight to the candy grinder!
 
This reminded me how Sacred's entire marketing (atleast here in Russia) was "Forget Diablo", and this made me despise it so much, I still haven't played anything in that series.
Any thing that has "I'm better than X" is probably 1) actually worse and 2) unoriginal.

And at least with Cities Skylines, although they did throw some shade at SimCity 2013 with the "Play offline" message in the reveal trailer, IIRC, their marketing campaign wasn't about actively trashing SC2013. I'm not really seeing how temtem is trying to seperate itself from the competition, what new things does it really bring to the table?
 
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Friend of mine gifted me the game. Seems alright although I wouldn't have bought the game myself. He paid for one of the higher tiers on KS and had a spare key he handed my way. I've put in around 10 hours so far and have had a lot of fun. Never been huge on pokemon nor do I have a hateboner for it like some people do but I find it funny the community seems so split on the game. On one hand there's "Poketubers" who are just shilling the fuck out of the game because it's the hot new game and because it'll get them views. On the other hand, there's people who just are looking to shit on this game in any way they can whether it's nitpicking or legitimate reasons. Only real issue I've had with the game so far is how fucking expensive everything is in the game, including cosmetics. Gotta pay like almost 50k of the ingame currency to unlock an extra set of color options for clothes, it's fucking nuts.
 
This reminded me how Sacred's entire marketing (atleast here in Russia) was "Forget Diablo", and this made me despise it so much, I still haven't played anything in that series.
Any thing that has "I'm better than X" is probably 1) actually worse and 2) unoriginal.
Genesis did do what Nintendon't. At first, anyway. Later on, not so much.

Why do indie devs think it's a good idea to release an MMO as their first major game? It could be a fantastic game, but server problems will hurt its reputation if you're unlucky and your competition functions from the beginning. At least with GGG, they had Diablo 3's disaster of a launch to capitalize on. Sword and Shield didn't have a great launch, but people could start the game up on day one. People could play the single player portion offline on day one.

Was going to say first game, but Crema's first was Immortal Redneck. A rogue-lite I doubt sold much.
 
Mechanically, Freetem is intended to be a way to reward players for grinding out catches. Catching 7 perfect SV temtem is a lot of work, after all. Whenever you release a temtem, you get a reward based on it's level and capture ratio. A level 2 com mon temtem gave about 23 bucks - a temcard costs 15. A level 18, much rarer mon gave about 108. Assuming a roughly even rate, the toughest temtem you can catch probably give somewhere between 300 and 500 per head. A temcard+, the strongest card they have, costs 80. And you don't get them back for releasing them. So it gets pretty grindy to catch them, as a significant amount of your money from releasing them goes to new temcards.

Lorewise, Freetem is supposed to be a Temtem liberation organisation. As Temtem are less and less necessary for everyday life, they want to put temtem back into the wild. They've decided to do this with financial incentives, rewarding people who release temtem. They make the case that temtem likely suffer quite a lot being in their cards, with them apparently being broken down into code? I don't remember the exact words. They do make it pretty clear that the temtem are happier free, though.

The thing is, the IC and OOC design of Freetem actually make for... what can only be described as terrible in-lore player behavior. To get the perfect temtems, players catch them en masse, traumatising a significant part of the temtem population. Once they have their perfect ones, they release swarms of them into the hands of Freetem, taking the goodwill money for 'liberating' their temtems, then efficiently breed the perfect killing machine from the best potential parents. Rather than encouraging people to liberate their temtems, Freetem instead enables Tamers to catch Temtem on masse and breed them into monsters. It's amazing how badly they fucked this up, tbh.

Ya know, there's actually a better solution for this that I'm surprised wasn't considered - Like, put the unused Temtem up for adoption in the world, and not keep them in cards, but rather keep them as pets. I'm sure that there'd be people like that, hell, after all, you keep your temtem outside it's card to follow you.

Or heck, while I haven't gotten fully into temtem's monster list or lore (someone gave me a steam card, and I got the game 25 dollars cheaper, plan on trying it out later), why not do what pokemon does with their monsters? Have ranches or such where temtem can be used to help cultivate land or like Milktank, be used as a means of acquiring some nutrition or such?

Like, is there any actual lore to these creatures in the game?
 
The only way it could be worse is if it were revealed they go full Peta and kill the Temtems surrendered to them under some "they were captured and can never live free now," bullshit excuse.
Oh ye of little faith.

They give weekly incentives for releasing large quantities of temtem. Even to people who don't own many temtem. Which means they give weekly incentives to catching and releasing large quantities of temtem.

Friend of mine gifted me the game. Seems alright although I wouldn't have bought the game myself. He paid for one of the higher tiers on KS and had a spare key he handed my way. I've put in around 10 hours so far and have had a lot of fun. Never been huge on pokemon nor do I have a hateboner for it like some people do but I find it funny the community seems so split on the game. On one hand there's "Poketubers" who are just shilling the fuck out of the game because it's the hot new game and because it'll get them views. On the other hand, there's people who just are looking to shit on this game in any way they can whether it's nitpicking or legitimate reasons. Only real issue I've had with the game so far is how fucking expensive everything is in the game, including cosmetics. Gotta pay like almost 50k of the ingame currency to unlock an extra set of color options for clothes, it's fucking nuts.
Glad to have you on board. Someone with a more positive outlook on the game is probably needed.

Was going to say first game, but Crema's first was Immortal Redneck. A rogue-lite I doubt sold much.
Actually Temtem is their fourth (or fifth?) game. Their preceding apps were:
- Instant Buttons
- Oh my Goat (apparently did well in China and got half a million downloads)
- Ridiculous Triathlon
- and THEN Immortal Redneck. Apparently, Immortal Redneck suffered because they didn't listen to player feedback, which is part of why they want so much player involvement in Temtem. It's a noble effort - but with the fanbase as disgruntled pokemon fans, I think the game's doomed because they don't want to critique temtem.

Ya know, there's actually a better solution for this that I'm surprised wasn't considered - Like, put the unused Temtem up for adoption in the world, and not keep them in cards, but rather keep them as pets. I'm sure that there'd be people like that, hell, after all, you keep your temtem outside it's card to follow you.

Or heck, while I haven't gotten fully into temtem's monster list or lore (someone gave me a steam card, and I got the game 25 dollars cheaper, plan on trying it out later), why not do what pokemon does with their monsters? Have ranches or such where temtem can be used to help cultivate land or like Milktank, be used as a means of acquiring some nutrition or such?

Like, is there any actual lore to these creatures in the game?
I can't find anything, at least from a cursory look at the wiki. The most I could find is here, which doesn't explain the temtem itself.

If I were to do it, I'd essentially combine the lore of Poke Jobs with the mechanics of freetem. Donating your temtem to work projects and pets-as-therapy and the like, you know?
 
Actually, important notice to both the other players, combined with a gripe.

Don't complete Tihani's Dojo (3rd Dojo) before doing the Aguamarina Caves and Anak Volcano Crystal sections.

This is because of a string of weird decisions. Over the course of the third island, it temporarily takes away two key travel items for the duration of the island. You can get an upgraded version of one of them, but the other will only be given on the fourth island.

So far, the alpha updates which added new islands (including the first) were:
November 2018
June 2019
and December 2019
...And those were with minimal player counts.

The game is going to have to go, likely, HALF A YEAR in it's current state, before the next island is introduced. And the only grind to keep players invested is Breeding and cosmetics, both of which have been made INCREDIBLY SLOW in the release week.

And now, considering they'll have to actively manage the game, half a year is honestly :optimistic:

I haven't gotten that far in the game - Freetem honestly just made me shut down - but it's worth passing on to anyone else who plays.
 
They give weekly incentives for releasing large quantities of temtem. Even to people who don't own many temtem. Which means they give weekly incentives to catching and releasing large quantities of temtem.
The only way this would less horrifying is if the temtem are invasive species and you are just relocating them whereas the alternative would be to exterminate them.
 
Actually, important notice to both the other players, combined with a gripe.

Don't complete Tihani's Dojo (3rd Dojo) before doing the Aguamarina Caves and Anak Volcano Crystal sections.

This is because of a string of weird decisions. Over the course of the third island, it temporarily takes away two key travel items for the duration of the island. You can get an upgraded version of one of them, but the other will only be given on the fourth island.

So far, the alpha updates which added new islands (including the first) were:
November 2018
June 2019
and December 2019
...And those were with minimal player counts.

The game is going to have to go, likely, HALF A YEAR in it's current state, before the next island is introduced. And the only grind to keep players invested is Breeding and cosmetics, both of which have been made INCREDIBLY SLOW in the release week.

And now, considering they'll have to actively manage the game, half a year is honestly :optimistic:

I haven't gotten that far in the game - Freetem honestly just made me shut down - but it's worth passing on to anyone else who plays.
Okay, from how you’re describing it this sorta just sounds like a linear game? Where exactly do the MMO components come in? I assume you can battle/trade in the overworld, but are there ANY other benefits to this game actually being an MMO with all players inhabiting the same world?

If not, it seems like a massive waste of resources since they could have just made one specific AREA all players can connect to, like in SWSh.
 
Okay, from how you’re describing it this sorta just sounds like a linear game? Where exactly do the MMO components come in? I assume you can battle/trade in the overworld, but are there ANY other benefits to this game actually being an MMO with all players inhabiting the same world?

If not, it seems like a massive waste of resources since they could have just made one specific AREA all players can connect to, like in SWSh.
Imagine finishing a long ass route and all of your pokemon are nearly dead but the next city if right there, along with a line of trolls that block access to that city unless you beat their full health pokemon.
 
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