- Joined
- Sep 23, 2019
Damn, Glowie doing some work. 'preciate it, man.
Re: That luma(shiny), it says a lot that the guy telling him to shut up and dwi has the most likes out of any of the responses. tem/ten.
So, breeding a 'perfect' 7SV temtem is possible to reliably do. Temtem breeding is different from Pokemon breeding - a bred temtem's SV is guaranteed to be one of three things:
- It has a 40% chance of being the stronger of it's parents two SVs
- It has a 20% chance of being the weaker of it's parents two SVs.
- It has a 40% chance of being the average of it's parents two SVs.
As there's no chance of getting a truly random sv, if a temtem is bred from two parents with the same SV in a stat, they are guaranteed to get the same stat.
You can get certain items that reliably allow Temtem to inherit a particular SV, much like the Power items from Pokemon. These were previously 300, now 1k.
You can also get items that allow for two to be inherited at once, in certain pairs (hp+stamina, attack + spattack, defense + spdef). These went from 1k to 5k. There's also Engineered DNA, for passing on abilities. That was 1500, don't know how high it is now.
Temtem also take 15-25 REAL WORLD MINUTES to produce an egg, 5-45 for that egg to hatch. The breeding depends on if they're the same species or not, the egg depends on capture rate. You can breed two pairs of temtem at a time.
You can see a perfect breeding chart here.
In an ideal situation, following this chart exactly, breeding a perfect temtem from 8 1SV parents will take 2 hours (you need two speed 50 SV temtems for max efficiency). Assuming a middling capture rate, it'll take 4 hours. Assuming worst case scenario, where you can never benefit from same species parents, it will take 6 hours. This is all assuming maximum player efficiency, mind.
Just to get this perfect TemTem, the price has shot up from the 9900-16700 price quoted on this chart to somewhere around 60000, without including traits.
I guess if we're talking breeding prices, I should talk about Freetem, the replenishable money source.
It's uh... it's easily the least thought-out part of the temtem system. Not because it's.. broken? But because the implications are... absolutely monstrous.
Mechanically, Freetem is intended to be a way to reward players for grinding out catches. Catching 7 perfect SV temtem is a lot of work, after all. Whenever you release a temtem, you get a reward based on it's level and capture ratio. A level 2 com mon temtem gave about 23 bucks - a temcard costs 15. A level 18, much rarer mon gave about 108. Assuming a roughly even rate, the toughest temtem you can catch probably give somewhere between 300 and 500 per head. A temcard+, the strongest card they have, costs 80. And you don't get them back for releasing them. So it gets pretty grindy to catch them, as a significant amount of your money from releasing them goes to new temcards.
Lorewise, Freetem is supposed to be a Temtem liberation organisation. As Temtem are less and less necessary for everyday life, they want to put temtem back into the wild. They've decided to do this with financial incentives, rewarding people who release temtem. They make the case that temtem likely suffer quite a lot being in their cards, with them apparently being broken down into code? I don't remember the exact words. They do make it pretty clear that the temtem are happier free, though.
The thing is, the IC and OOC design of Freetem actually make for... what can only be described as terrible in-lore player behavior. To get the perfect temtems, players catch them en masse, traumatising a significant part of the temtem population. Once they have their perfect ones, they release swarms of them into the hands of Freetem, taking the goodwill money for 'liberating' their temtems, then efficiently breed the perfect killing machine from the best potential parents. Rather than encouraging people to liberate their temtems, Freetem instead enables Tamers to catch Temtem on masse and breed them into monsters. It's amazing how badly they fucked this up, tbh.
Re: That luma(shiny), it says a lot that the guy telling him to shut up and dwi has the most likes out of any of the responses. tem/ten.
So, breeding a 'perfect' 7SV temtem is possible to reliably do. Temtem breeding is different from Pokemon breeding - a bred temtem's SV is guaranteed to be one of three things:
- It has a 40% chance of being the stronger of it's parents two SVs
- It has a 20% chance of being the weaker of it's parents two SVs.
- It has a 40% chance of being the average of it's parents two SVs.
As there's no chance of getting a truly random sv, if a temtem is bred from two parents with the same SV in a stat, they are guaranteed to get the same stat.
You can get certain items that reliably allow Temtem to inherit a particular SV, much like the Power items from Pokemon. These were previously 300, now 1k.
You can also get items that allow for two to be inherited at once, in certain pairs (hp+stamina, attack + spattack, defense + spdef). These went from 1k to 5k. There's also Engineered DNA, for passing on abilities. That was 1500, don't know how high it is now.
Temtem also take 15-25 REAL WORLD MINUTES to produce an egg, 5-45 for that egg to hatch. The breeding depends on if they're the same species or not, the egg depends on capture rate. You can breed two pairs of temtem at a time.
You can see a perfect breeding chart here.
Just to get this perfect TemTem, the price has shot up from the 9900-16700 price quoted on this chart to somewhere around 60000, without including traits.
I guess if we're talking breeding prices, I should talk about Freetem, the replenishable money source.
It's uh... it's easily the least thought-out part of the temtem system. Not because it's.. broken? But because the implications are... absolutely monstrous.
Mechanically, Freetem is intended to be a way to reward players for grinding out catches. Catching 7 perfect SV temtem is a lot of work, after all. Whenever you release a temtem, you get a reward based on it's level and capture ratio. A level 2 com mon temtem gave about 23 bucks - a temcard costs 15. A level 18, much rarer mon gave about 108. Assuming a roughly even rate, the toughest temtem you can catch probably give somewhere between 300 and 500 per head. A temcard+, the strongest card they have, costs 80. And you don't get them back for releasing them. So it gets pretty grindy to catch them, as a significant amount of your money from releasing them goes to new temcards.
Lorewise, Freetem is supposed to be a Temtem liberation organisation. As Temtem are less and less necessary for everyday life, they want to put temtem back into the wild. They've decided to do this with financial incentives, rewarding people who release temtem. They make the case that temtem likely suffer quite a lot being in their cards, with them apparently being broken down into code? I don't remember the exact words. They do make it pretty clear that the temtem are happier free, though.
The thing is, the IC and OOC design of Freetem actually make for... what can only be described as terrible in-lore player behavior. To get the perfect temtems, players catch them en masse, traumatising a significant part of the temtem population. Once they have their perfect ones, they release swarms of them into the hands of Freetem, taking the goodwill money for 'liberating' their temtems, then efficiently breed the perfect killing machine from the best potential parents. Rather than encouraging people to liberate their temtems, Freetem instead enables Tamers to catch Temtem on masse and breed them into monsters. It's amazing how badly they fucked this up, tbh.