- Joined
- Dec 27, 2023
Hot take, taunts are dumb.*snip*
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Hot take, taunts are dumb.*snip*
emotes are, good taunts aren'tHot take, taunts are dumb.
Actually yeah I guess I agree.*snip*
a rather gay as fuck strat more than anything, but it's still doable as far as i've had seen, video proof with the schadenfreudeShit I only use taunts these days to see around corners like a pay to win dickhead. Did they ever fix the beggars bug with taunts? That shit was actually a decent strat on cramped maps like dustbowl.
Strat is perfect for corner camping, anyone besides a heavy will be melted. Of course it doesn't do jack shit in any place besides a flank route choke point but on maps like dustbowl 1st you can cover a whole route easily that way. The main weakness of the beggars gets very easily removed and just becomes a death machine. Gay or not, dropping that 99% uber med from around the corner feels like heaven on earth.a rather gay as fuck strat more than anything, but it's still doable as far as i've had seen, video proof with the schadenfreude
Think you can also hold your rockets by opening the ConTrackera rather gay as fuck strat more than anything, but it's still doable as far as i've had seen, video proof with the schadenfreude
2026-03-30 17-50-40.mp4
you can, but not a fan of using the contracker in general since it prevents changing directions, another bit with video proofThink you can also hold your rockets by opening the ConTracker
I just remembered, you can bind the ConTracker "taunt" without having to actually open it.you can, but not a fan of using the contracker in general since it prevents changing directions, another bit with video proof
alias "+pda" "cyoa_pda_open 1"
alias "-pda" "cyoa_pda_open 0"
bind "N" "+pda"
that it's far more nuanced than it seems since barring the last three, everyone's a generalistI've never liked Uncle Dane's attempt to create “real” class roles with his “power, pick, support” thing, and I don't really like how hard it is to talk about class roles without people using those stupid names, but I do like this 3x3 chart that tried to classify the classes based on Valve's given roles. What say you guys?
View attachment 8784118
I hate to give it to Dane but he was right about class roles. Broken clock, and all that.*snip*
The jetpack gets nuked into the ground by its deployment debuff. For pyro being slow to the draw is just lights out.I played on a server recently where the Thermal Thruster allows you to use it immediately mid-air. It wasn't as unbalanced as I thought it would be.
and checked myself no surprises of any kind to be found, it's a pre-goldrush build essentially speakingCyberix just started hosting a server for the old TF2008 project and lets you play without needing Steam spyware.
Forum thread
Local text archive:
andTF2008 is a preservation project built around the earliest publicly available Team Fortress 2 build, running on Source SDK 2013. It's been around since 2018.
DOWNLOAD COMING SHORTLY..
Contains binaries for both Windows and Linux.
Run launch.bat or launch.sh, set a username, and connect.
That's it.
SERVER WILL BE HOSTED AT cy-x.net:27015
Open console with ~ and type: connect cy-x.net:27015
The server won't appear on the master server list.
Custom maps, saysounds, and QoL plugins. Vanilla gameplay.
The client uses Goldberg so there's no dependency on Valve or Steam. The archive is permanent and portable.
Linux note: Flamethrower particles are currently broken on the native Linux client. Wine/Proton is recommended until fixed.
Steam users: Drop tf_2008_revived into your sourcemods folder, switch SDK 2013 MP to the 'previous2021' branch, and restart Steam.
https://histora.online/TZI4d8README.txt below:
=== TEAM FORTRESS 2008 REVIVED ===
STEAMLESS CLIENT
Version: 05-Apr-26
A preservation project bringing back the earliest
publicly-available build of Team Fortress 2.
Running on Source SDK 2013, liberated via Goldberg.
Permaserver: cy-x.net:27015 (alt: 45.90.12.43:27015)
To connect, open console (~) and type:
connect cy-x.net:27015
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
=== INSTALLATION ===
[ METHOD 1 - STEAMLESS (RECOMMENDED) ]
1. Extract the archive anywhere you like.
2. Run launch.bat (Windows) or launch.sh (Linux).
3. Set your username on first launch and you're done.
Note: The Linux client has a known issue where
flamethrower particles do not render. Running the
Windows client through Wine or Proton is recommended
until this is resolved.
[ METHOD 2 - STEAM ]
(This assumes you're on Windows)
1. Move the 'tf_2008_revived' folder into your
sourcemods directory:
C:/Program Files (x86)/Steam/steamapps/sourcemods/
The folder must be inside the steamapps folder of
your active Steam installation.
2. In Steam, switch Source SDK 2013 Multiplayer to
the 'previous2021' branch:
Right-click > Properties > Betas
3. Fully restart Steam. 'Team Fortress 2008 Revived'
should appear in your library.
4. MacOS/Linux: add "-appid 243750 -steam" to the
game's launch options.
Note: The permaserver will NOT appear on the
masterlist regardless of which method you use.
Connect manually via console as shown above.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
=== LAUNCHER ===
launch.bat / launch.sh will ket you set a display username and randomize your local Steam ID automatically.
To change your avatar, replace the file at:
steam_settings/account_avatar.jpg
PNG, JPG, and JPEG are all supported.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
=== CUSTOM CONTENT ===
This is a very early TF2 build. Compatibility with
modern custom content is limited.
UNLIKELY TO WORK:
- Custom HUDs
- Maps made after ~2010 (missing assets, incompatible
game modes)
- Custom weapon/viewmodel replacements
- FPS configs. DO NOT USE FPS CONFIGS. Your game
will very likely crash. Chris' old configs may work
but are not guaranteed.
LIKELY TO WORK:
- Custom player models and skins (Texture Improvement
Project works fine)
- Custom player sounds
- Most texture mods
- Content made between 2007-2010
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
=== SOURCEMOD ===
Mirror: https://drive.google.com/file/d/
1lEqDLZ1v6nGcbSsOdth6voRvxXPSgMx1/view
=== MIRRORS ===
https://histora.online/TZI4d8
and
https://cy-x.net/public/tf2/multigame.tar.gz
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
=== SUPPORT ===
If something's broken, come find us. please be patient and clear about your issue, there aren't many of us.
A Linux server setup guide is in the works.
or
https://cy-x.net/public/tf2/multigame.tar.gz
This is just the original 2007-early 2008 game ported to Source SDK 2013 and then freed from Steam DRM. Maybe you'd be interested.
My only problem with the Thermal Thruster as a mobility tool is that you can carry the intel with it. Many a game of Doublecross has ended in like 5 minutes because some Pyro grabs the intel and by the time anyone can react he's already on the bridge.I played on a server recently where the Thermal Thruster allows you to use it immediately mid-air. It wasn't as unbalanced as I thought it would be.
Yet another thing that would be solved by removing the science-backed, Mastertroons-approved Tobuscus doors. My favorite map to steal intel with the Jetpack is Turbine, not Doublecross. Boosting yourself into the vent confuses a lot people looking for you and then you can jump from ramp to ramp in the middle area to go right into your team's vent.Many a game of Doublecross has ended in like 5 minutes because some Pyro grabs the intel and by the time anyone can react he's already on the bridge.
Many a game of Doublecross has ended in like 5 minutes because some Pyro grabs the intel and by the time anyone can react he's already on the bridge.