Team Fortress 2 - Hat Fortress 2: America's #1 War-themed Hat Simulator

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Best class(es) to play as?


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How many years ago
Give it another 4 years and MLP:FIM will be 20 years old. In 2010, 1990 was 20 years ago.
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I only realized after typing that what you meant.
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TF2 Classified is fun enough I guess, sometimes it hits that lil nostalgia bone from 13+ years ago when I got into PC gaming again via installing TF2, it kinda stings that the community is so pozzed that people devolve into spamming their EPI memes and each server has a retarded discord, but otherwise when it hits its like that retarded ratatouille meme.
I actually enjoy it, even the weapon selection(even if it’s small atm) and the multi-team modes are fun, 4-team KOTH is more soulful then anything cod has done in the past 5 years or so
 
I just can't play the 3 or 4 team modes in tf2c, its like having more than 1 team to fight splits the brain cells of the majority of players down to nothing. I love the idea of a chaotic scramble but that just scares the shit out of most players who seemingly would rather tunnel vision one team the whole time or turtle up the entire game. It breaks the mind of a gibus to see a red and blu player to shoot so they just spin in circles and die. Watching your team do the same ineffective strategy for 20-30 minutes straight while a 3rd team just kills them every time is soul crushing. They will just charge head first into one team with a sentry nest while the other 2 don't even have any defense, why would they need it if two teams just decide to battle like its ww1.

Its a general thing about tf2 (and games in general) that most players just take the shortest path regardless of how difficult it is. I get it and all, pushing mid and getting that sweet dopamine from destroying the sentry nest is fun but I can only take so much of a team just bashing their head into a wall before I can't enjoy it anymore. Not having 3-4 teams was a wise idea on valves part truly and it makes so much sense why they removed the two teams from MvM. Maybe in a lobby of tryhards it would be fun but with the majority of players it just stinks.
 
TF2 Classified is fun enough I guess, sometimes it hits that lil nostalgia bone from 13+ years ago when I got into PC gaming again via installing TF2, it kinda stings that the community is so pozzed that people devolve into spamming their EPI memes and each server has a retarded discord, but otherwise when it hits its like that retarded ratatouille meme.
I like it, it's certainly pub stompable
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Of course it helps having over 10k hours in the base game.
 
I just had a conspiracytard thought: what if Valve
I like it, it's certainly pub stompable
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Of course it helps having over 10k hours in the base game.
It also helps that the AA cannon is literally designed to pubstomp if you know what you're doing. It's like being a tryhard heavy, soldier, and demo all at once.
 
I just had a conspiracytard thought: what if Valve

It also helps that the AA cannon is literally designed to pubstomp if you know what you're doing. It's like being a tryhard heavy, soldier, and demo all at once.
I was dead because i capped the cart, i actually got all those kills and damage with the fucking natascha of all things, people sleep on how good it is and it just sucks people at close to medium range into a funnel of "you're dead just accept it" not to mention it's the dedicated "fuck you" gun to scouts and demo knights and rocket jumping soldiers.
 
All it takes is a little aim and knowing who to focus, heavy is a shit stomper to anyone besides a sniper on the other side of the map. You really only get got if you don't spin around for spies or forget to hug cover. The AA cannon is cracked af, super easy to aim for huge damage. The only downside is the no long range chip damage but if you are a good enough heavy to where not having chip damage is a concern then you'll pub stomp with the cannon. I've found that it makes heavy v heavy a bit more interesting than just the tomislav is gonna lose against the minigun. Two cannon heavies actually have to duck and move around when fighting each other which you can't really do minigun vs minigun.
 
Two cannon heavies actually have to duck and move around when fighting each other which you can't really do minigun vs minigun.
This isn't true, i've found that in a minigun vs minigun battle the first to duck wins, that microsecond of needing to adjust your crosshair is what decides the battle unless either side has backup or gets lucky with crits/already low heath. a reminder that heavy does such nuts damage with any gun that a tiny bit of a window of not being fired upon can save your life or end theirs respectively, IIRC it's 535 damage with stock at point blank range in a second.
 
This isn't true, i've found that in a minigun vs minigun battle the first to duck wins, that microsecond of needing to adjust your crosshair is what decides the battle unless either side has backup or gets lucky with crits/already low heath. a reminder that heavy does such nuts damage with any gun that a tiny bit of a window of not being fired upon can save your life or end theirs respectively, IIRC it's 535 damage with stock at point blank range in a second.
Ehh maybe in a stock vs stock situation sometimes but if you run up on anyone not using stock it just doesn't matter, you are gonna win that duel. But ducking doesn't really matter, its who starts shooting first in stock vs stock moments. The cannon doesn't matter so much about who started shooting first, its who got close enough to land that first big damage hit. The fire rate being slower on the cannon makes a more mobile heavy the winner as you can actually get out of the way from those shots. Sure you can win any fight if the other players misses you but missing a heavy with a minigun is near impossible, it just adds a different type of encounter for heavy that spices it all up for me.
 
Ehh maybe in a stock vs stock situation sometimes but if you run up on anyone not using stock it just doesn't matter, you are gonna win that duel. But ducking doesn't really matter, its who starts shooting first in stock vs stock moments. The cannon doesn't matter so much about who started shooting first, its who got close enough to land that first big damage hit. The fire rate being slower on the cannon makes a more mobile heavy the winner as you can actually get out of the way from those shots. Sure you can win any fight if the other players misses you but missing a heavy with a minigun is near impossible, it just adds a different type of encounter for heavy that spices it all up for me.
Distance matters as well, with the cannon you can get people around corners and aim above and below them if they're at different altitudes.
But any heavy worth his salt won't go out into the open without a medic or dispenser or cart to cover his ass, he's a sitting duck unless he gets lucky and just finds 1 on 1 encounters.
 
There seem to be a lot of power tripping mods on TF2C, and there's some sort of retarded verification system, be careful of what servers you join lads.
 
Honestly, Im not sure wether to be cautious or optimistic that the MvM update is taking this long. There's a part of me that wants to think that the TF team is spinning this into another major update 9 years after the last one. But there's also a part of me used to being disappointed for the last 9 years.

for something new, have yet another reminder over why kylul-made taunts suck
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Cute idea but just doesn't work at all.
 
Honestly, Im not sure wether to be cautious or optimistic that the MvM update is taking this long. There's a part of me that wants to think that the TF team is spinning this into another major update 9 years after the last one. But there's also a part of me used to being disappointed for the last 9 years.
I have no earthly idea what they're up to at Valve but given what I can remember about what I've been told about how the division of labor might be:
- Small team working on CS2
- Large team working on hardware like steam machine/frame/controller
- Assuming HLX is still in the works, it's very much a company wide project like Alyx, so likely everyone is trying to contribute to that in some way
- Small team working on Deadlock, though we know that HLX pulled a large amount of them away

From what I can gather, HLX/hardware is eating much of their available labor, so unless Hank Schrader (I can't remember the devs name) is doing all the work himself (workshop browsing) I don't know what's going on.

So some possible avenues I see are:
- It's been shelved entirety.
- Put on hold to focus on HLX/hardware.
- Is still chugging along but at a slow pace due to low team numbers working on it.
- Somehow everything is going perfectly and this is going to be a great update to a deserving game mode (cope, but I prefer to optimistic)
 
Honestly, Im not sure wether to be cautious or optimistic that the MvM update is taking this long. There's a part of me that wants to think that the TF team is spinning this into another major update 9 years after the last one. But there's also a part of me used to being disappointed for the last 9 years.
I have a sinking feeling that they aren't going to add maps and missions that have been tested by time in Potato campaigns and are instead waiting for content from the Troonporium sektur. Hence the delay to, I'd say, summer or winter 2026.
 
you can make an mvm server and play with your friends on any map but the goyim will patiently wait for valve's slop regardless
 
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