Team Fortress 2 - Hat Fortress 2: America's #1 War-themed Hat Simulator

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Best class(es) to play as?


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Its less so that one update breaks it, but the more maps that get added, the more dilluted the player base is. It progressively takes longer and longer to queue for individual maps with each passing year.
Whoever called it that the main message of the 7th and final comic is basically a "you need to move on, no one cares." from Valve directly is probably correct.

If the game balloons to 60 GBs due to millions of maps, they don't care.

If trannies plot and scheme to turn the game into their own personal hugbox, they don't care as a lot of those people are whales anyway.

expanding mod support was probably their attempt to provide all factions that still love the game an alterative without completely alienating everyone.

If the retards with these petitions were smart, they'd sell off all of their expensive backpacks and encourage others to do so too so the market can crash faster, but they're impulsive scared niggercattle so it'll never happen. " I gotta have my gold weapons and my 2,000$ unusual that I totally own and isn't kept on a server somewhere and what if Valve bans me for hurting their bottom line? they're people too!"
 
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Honestly, good luck to them. If a bunch of spergs writing a letter is what it takes, I'm okay with that.
People wrote letters to the CS dev team regarding 128-tick servers and they still never bothered admitting defeat in their server solution. If they can't do shit in CS, what more will TF2 do?
 
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I will never understand people's adoration of valve.
valve has been running off the sheer momentum of having an absolutely amazing track record during the 2000s, where they made hit after hit and basically keeping pc gaming going as a serious option during the console warz.

The issue is that the Valve of that time period is no longer the valve of today - and they seem content just to dangle a hl3 shaped carrot in front of the people who haven’t yet given up hope that they would ever make a new game again that wasn’t a tech demo for one of their expensive hardware experiments
 
The issue is that the Valve of that time period is no longer the valve of today - and they seem content just to dangle a hl3 shaped carrot in front of the people who haven’t yet given up hope that they would ever make a new game again that wasn’t a tech demo for one of their expensive hardware experiments
Sunk cost hype aside, it's to be noted that plenty of the people who worked on Valve's foundations are not there anymore. The writing has been on the wall for years but only became clearly noticeable in the recent years.
 
Imagine if Upward was released today. You'd get half the server taking a wrong turn and running to last. It would be a mess.
Funny you say this cause on maps like steel and breadspace you still have this issue every single time you join a game, got called a tryhard for wondering why people still can't learn a 10 year old map like steel last time I was on it. Then it hit me, the map is nearing 20 years old... People complain about "yellow paint" in games but tf2 has proven without a shadow of a doubt that people just cannot learn maps anymore, even giant signs all around the map with arrows pointing to where they need to go just mean nothing.
 
valve has been running off the sheer momentum of having an absolutely amazing track record during the 2000s, where they made hit after hit and basically keeping pc gaming going as a serious option during the console warz.

The issue is that the Valve of that time period is no longer the valve of today - and they seem content just to dangle a hl3 shaped carrot in front of the people who haven’t yet given up hope that they would ever make a new game again that wasn’t a tech demo for one of their expensive hardware experiments
True

Half life Alyx was pretty good but Im not buying a VR headset, I waited 5 years for the NoVR mod to reach completion, bought the game for 20$ and had a blast, it felt like a high quality HL2 mod.

The steam controller was fucking awesome and I hear they might make another one.

The steam deck is great in general and I'm glad Nintendo has competition now even if its just its an enthusiast's device.

those are the 3 major things I can think of off the top of my head that Nu-Valve has done Post-2013-2015. They're just like all the other AAA companies in terms of stagnation but not in terms of decline yet.
 
Even the reddit is pretty against this update which is a shock but the average tf2 player in game chat either loves the update or hates it. Newer players more used to today's over designed maps in other games love this shit regardless of how all of these games end up in horrible matches. I said like a page back the new water map was pretty neat but that was before seeing all the bullshit that is underwater sentry guns and the horrible spawning along with the constant choke points.
 
Even the reddit is pretty against this update which is a shock but the average tf2 player in game chat either loves the update or hates it. Newer players more used to today's over designed maps in other games love this shit regardless of how all of these games end up in horrible matches. I said like a page back the new water map was pretty neat but that was before seeing all the bullshit that is underwater sentry guns and the horrible spawning along with the constant choke points.
Underwater Sentry guns have been bullshit since the game came out and people started building sentries on 2fort in the water under the bridge.
 
Underwater Sentry guns have been bullshit since the game came out and people started building sentries on 2fort in the water under the bridge.
Of course but the new map just lays it all out in the open my god, you can't tell if a sentry is underwater cause it won't target you till you dive in. There isn't any possible way for attack to defend any active pool of water over defense so you always have the water filled with spies, scouts, and engies just looping a kill chain. And when you finally capture a point they just set up at the next pool of water as you face the demo and solider blitzkriegs.
 
valve has been running off the sheer momentum of having an absolutely amazing track record during the 2000s, where they made hit after hit and basically keeping pc gaming going as a serious option during the console warz.

The issue is that the Valve of that time period is no longer the valve of today - and they seem content just to dangle a hl3 shaped carrot in front of the people who haven’t yet given up hope that they would ever make a new game again that wasn’t a tech demo for one of their expensive hardware experiments
As a game developer company, Valve has definitely gone downhill. What basically keeps them afloat is Steam.

One thing I have to give modern Valve credit for is Steam is still arguably the least evil and most consumer-friendly option for buying games. They're not perfect; Valve did some dumb stuff in the past (their failed attempt at monetizing modding, for example), but Steam is still miles ahead of its competition. They have a monopoly not because of unethical business practices, but because the competition is too retarded to steal consumers from Valve. Steam simply wins by being pro-consumer and providing many features for them. Many other storefronts don't understand this and fail because of that. Most gamers will not download another store just to play a game thanks to this; the competition might try to steal consumers away through exclusive titles, but they have failed every single time. Many Epic exclusive titles were failures up until they were added to Steam as well.

Thank God Valve is still a private company. They might be greedy at times, but imagine what Steam would be like if Valve were a public company.
 
I'll share some memories too from my old trade server days:


The server was called "The Sons of Liberty" trade server base on MGS2 of the same name. It shutdown in 2017. I was the local squeaker everyone hated, good times.

 
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