so about those two things I mentioned? Well here's the description of both
One of them is a set of class archetypes for other classes and multiple 3.5 e classes that other people can use set up in their 1st draft form with more edits coming to flesh them out. The other is a vast set of sorcerer bloodlines along with wild blood mutations for new and old bloodlines. I still have some work to do to flesh them out on the google doc I have but I already got some helpers selected for that coming tomorrow. If anyone is interested in hearing some more details about the classes, I'll provide some details though designwise, they are far from all finished.
edit: Just got finished with the 1st big item on the list the sorcerer bloodlines and wild blood mutations with only the classes left as the remaining item on the list with the psychic disciplines, class archetypes and weapon fighting style feats already done. I'll be having a gaming person from scouts taking a look over it as time goes on for edits and feedback with the classes getting finished this week on wednesday at best and at worst, getting finished off on thursday and friday. Also, here's the finalized times I have for scout meetings related to this
introductory meeting: next week on wednesday the 11th due to the fourth of july
1st merit badge session: august the 28th when summer ends in scouting and school starts up for the scouts.
As a final note, if anyone is curious about using the currently completed materials I have such as the class archetypes, the fighting style feats or the sorcerer bloodlines or mutations, dm me and I'll see what works best for you and your campaign needs