Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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I bet Anita has never played an tabletop game, let alone enjoyed one.

She'll mock up some footage of her at a table but in typical fashion will get caught out : Monopoly board, d20s, magic cards. Or there's a video floating around out there of her saying just that (she never played TT games) and it'll get leaked right after she says she loves them and has played her whole life. At least we can hope.
 
I sort of had an idea for a pseudo-historical fantasy mega-campaign using OD&D as the main system, with later parts of the game being patched with some OD&D house rules of mine.

Not sure if it could actually be done though.

It is basically run in the style of a pan-historical epic and would be more about fun and classic adventure than strict historical accuracy.

I'm giving it the working title of The History of the World (a reference to the classic Mel Brooks comedy film) and it would consist of a lot of throwbacks to classic Hollywood and literary genres including Sword & Sandal films, the classic tropes of Medieval Fantasy and Sword & Sorcery literature, and other genres and settings such as the Wild West, Feudal Japan (as portrayed in campy Samurai films and anime), Colonial America (complete with superstitious Puritan settlers, Indian braves, and swashbuckling Pirates), and maybe even more out-there settings like the Vietnam War and a Cyberpunk retro-future setting (this is where my house rules come in).

Here is a general outline of the eras I want to include, each era a mini-campaign into itself. I could trim it down to a handful of eras to make it more manageable.

1. The Stone Age (Cavemen, Mega-fauna, and even Dinosaurs)
2. Ancient Rome and the Conquest of Britain
3. Medieval Europe and the Vikings
4. Feudal Japan
5. Colonial America
6. The Wild West
7. World War I
8. World War II
9. The Vietnam War
10. A Cyberpunk Future
I do have a degree of free time, and have kind of been wanting to try some OSR. I can probably do a mini-campaign or two.
 
That was always one of those things I wanted to do when I was younger, a sort of "Mount Everest" of gaming but now, I feel that like Mount Everest, everyone does it, and it's full of piles of garbage, and there's nothing special about it. Plus they invited Anita Sarkeesian to speak and I don't much care for her, she's a busybody who is (in my opinion) going to try to position herself as some kind of Pat Pulling in pen and paper RPGs, like the trouble she stirred up in video games.

Why the fuck are they inviting that bag of shit? She literally isn't a writer, artist, creative in TTRP or even games. All her old material was written by a dude she kicked to the curb once she'd used all his talking points up. So what does she do exactly? Have an uninformed opinion about a medium she knows nothing about? She wrote ONE scenario for Betrayal on House on the Hill and not a very good one. I'm convinced her tranny friend on the podcast wrote it for her.

Why. Why do these people keep extending hands to assholes who have nothing to do with the hobby? So many game devs invited her to their studios too and to do WHAT exactly? She's a vortex of talentlessness.
 
Why the fuck are they inviting that bag of shit? She literally isn't a writer, artist, creative in TTRP or even games. All her old material was written by a dude she kicked to the curb once she'd used all his talking points up. So what does she do exactly? Have an uninformed opinion about a medium she knows nothing about? She wrote ONE scenario for Betrayal on House on the Hill and not a very good one. I'm convinced her tranny friend on the podcast wrote it for her.

Why. Why do these people keep extending hands to assholes who have nothing to do with the hobby? So many game devs invited her to their studios too and to do WHAT exactly? She's a vortex of talentlessness.

She is a GoH because the panel theme this year is "Change Makers". As to why people keep kowtowing to her... nah I can't even use the 'tism behind spoiler gag, I have no idea. When it comes to TT I stick to my own. People ask me to run Pathfinder and 5e for them but I just have no use for new RPGs, I'm too old to learn that shit. More rules and forced diversity don't make better games.
 
She is a GoH because the panel theme this year is "Change Makers". As to why people keep kowtowing to her... nah I can't even use the 'tism behind spoiler gag, I have no idea. When it comes to TT I stick to my own. People ask me to run Pathfinder and 5e for them but I just have no use for new RPGs, I'm too old to learn that shit. More rules and forced diversity don't make better games.

I'd say pathfinder and DnD have forced diversity in a way that's been good for all real TT fans. Because all these gems in the rough alternatives have come out of WotC being absurdly stupid with the brand.

If they hadn't fucked up 4th edition so badly, we wouldn't have had the myriad of fantasy TTRPs that came out of the woodwork at that time. And recently with how irritatingly stupid they've been to fans and their 'look how progressive we are! Gender changing elves!' BS, I can safely say I don't have to pick up another WotC product again with little heartbreak considering there are so many new and interesting games to choose from.

New games and systems coming out isn't bad though seriously. There are a ton of awesome games. I consider it almost a blessing Paizo and WotC are fucking things up.
 
Since I haven't touched D&D since 4th edition (which I sold the core book), what are some of the most embarassingly social justice/PC things WotC been doing?
 
Since I haven't touched D&D since 4th edition (which I sold the core book), what are some of the most embarassingly social justice/PC things WotC been doing?

A new mechanic that allows Elves to change their gender on a whim (that was not initially included in the 5e core rules), and apparently Mike Mearls (the head of WOTC) made some cringe-inducing SJW-esque comments, but I can't remember what he said exactly.

I do remember the write-up for the genderfluid Elves was very cringe-worthy.
 
A new mechanic that allows Elves to change their gender on a whim (that was not initially included in the 5e core rules), and apparently Mike Mearls (the head of WOTC) made some cringe-inducing SJW-esque comments, but I can't remember what he said exactly.

I do remember the write-up for the genderfluid Elves was very cringe-worthy.
So they poorly stole a thought experiment thread from ENWorld circa 2003 and then fucked it up?

Nicely done, WotC.

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We were running Ravenloft kludge together (2E Pre-Grand Conjunction sourcebooks, Pathfinder rules) and the PC's were moving through the woods. They were lost, it was cold, it was dark, and it was raining.

When they saw him, out of the corner of their eyes
Down on all fours
breaking into a sprint
gaining on them.

They had a nasty fight with a Dark Powers infused actual cannibal Shia LaBeouf.

They had a good time doing it, even though he really messed them up pretty bad.

With the Ravenloft campaign having collapsed due to taking 2 months off (you can't keep up with the tension and people forget small details that matter in a Ravenloft game) we decided to do a new one, based on randomness.

So we randomly rolled out the starting place, the kingdom, some of the history, the character backgrounds, the whole nine yards. It ended up with a lot of laughter and some really funny stuff.

One of the characters, a half-elf, is the daughter of a wealthy human former adventurer who possessed Mythic Power for a period of time, married an elven woman, who was killed the "The War", who has 12 step-siblings, 8 blood siblings, and a massive extended family.

Another one, his mother was an artist and play-wright, his father was a male concubine and composer with 6 sisters and three brothers (IIRC).

One of the PC's is the family's "trouble-shooter" in training, who's background stated that she has flat out committed murder and feels no regret. That led to us deciding that dueling and assassination are acceptable tools of politics and trade.

The whole group got nobility or upper class merchant/tradesmen/craftsmen families.

All of the effected by "The War". Which we haven't really figured out what we're going to do about.

We determined that the nation is a Republic ruled over a dragon God-Emperor who has been asleep for 400 years, with a senate that rules in tandom with guilds and unions. Each of the 14 city states are ruled over by his children, massively ancient dragons. "The War" we haven't fleshed out, but recently the dragon in charge of the city-state the PC's are from died under suspicious circumstances.

Doing some random stuff and collaberating, we determined that kobolds recently came out of the caves and woods, and immediately began joining guilds and unions, even forming their own unions. This has led to "Gangs of New York" styles of violence in the streets where kobolds wearing tunics with stuff like "STREET SWEEPERS LOCAL 422" brawl with the other union in broad daylight, while the rich and powerful look on with amused glee at the spectacle.

We were using dice on roll20 and some of the background rolls got double-ought or zero-one, meaning that the PC's come from lines with Mythic Power in them.

We decided that jewelry and clothing didn't count against the PC's wealth per level unless they tried to sell it for it cash. Same went for any *minor* magical item that enhanced appearance (not stats) or made visual effects to the clothing, hair, or makeup.

We had a really fun time doing Republic and city-state demographics, doing a little background on magic. For example, magic generates heat and consumes massive amounts of calories, so most mages who aren't working or just got done working are pudgy and wear outfits they can easily pull layers off of to mitigate heat. We also decided that the magic bleaches people into albinos (arcane magic). Psionics have weird looking veins on their head and bulging eyes. Divine casters are covered in ritual scarification and tattoos. We also decided that arcane power can render someone sterile (not impotent, although the dice roll was close), more women then men have arcane ability but more men are psionic.

We're going to start with what went on with the world soon, and if the dice are as weird as they have been then we're probably going to see some wild stuff. The racial stuff already is kind of funny.

Elves are either back to nature hippies (and eco-extremists) or decadent hedonistic quasi-nobility.
Halflings live in shires and produce 80% of the food (and 90% of the luxury crops) for the Republic, so they have VAST political power.
Orcs came out of the woods and wilds because the permafrost is creeping south, driving their prey animals south. They got their shit pushed in by the Republic Armies (we deliberately avoided the old Roman legions and went with Egyptian chariot forces) and a warlord brought them into civilization 4 generations ago.
Half-Elves are somewhat common, although they are considered foul and unnatural by the hippy elves.
Kobolds believe they are descended from the Dragon God-Emperor and are the primary demographic of his church now. They group in Guild, Union, and Priesthood groups rather than clan groups.
Gnomes are (demographically) gifted engineers, gem-cutters, and metal-workers. Building clockwork and air-ships and the like.
Dwarves are stone-workers, engineers, and the like (demographically) but also big on being bureaucrats in the government.
Cat-Folk are hedonistic artists and the like, mostly in the big city-states, who claim to be descended from a forgotten god.

Basically, we're trying to collaboration to see what kind of Frankenstein's Monster we're going to end up with, then trying to play in it.

The players are hyped, and I'm pretty aware that in a setting like this if I devise some intricate and involved adventure full of interesting NPC's, complex political plots, and all of that, they'll just ignore all of that to go do some stupid shit.

Since I gave them my promise I wouldn' t do the "typical GM' thing of holding their family for ransom or killing them off for stupid reasons (Well, kidnapping is considered part and parcel, but it's highly formalized) they've mentioned they want family to act as the "Guy comes up to you in a bar to offer you a job" type of thing just to switch things up.

Welp, guess I better start reading Johanna Lindsey and all that, LOL.

TL;DR: My group and I have been having fun sperging out over the random creation rules and embodying this pic...


cantstopwontstop.png
 
Only good thing I've seen on the D&D side of things is that the Neverwinter Online game is adding Ravenloft.
 
She'll mock up some footage of her at a table but in typical fashion will get caught out : Monopoly board, d20s, magic cards. Or there's a video floating around out there of her saying just that (she never played TT games) and it'll get leaked right after she says she loves them and has played her whole life. At least we can hope.

If she thinks the autism of vidya is a thing I seriously hope she enrages the hardcore autists who play games in actual physical space.
 
so been a bit busy this weekend with personal stuff. I finished the classes saturday night and spent the day after relaxing for a bit after working on the classes for most of the day and staying up late to finish the last of them despite some technical difficulties. They are all mostly ready apart from touch up work

shadow wielder: controlling a spectral creature, you can learn the traits of other classes and even summon monsters to add you in battle

invoker: serving as powerful and destructive divine spellcasters, their covenants with their deity modify their spells in various ways to help allies or harm enemies

avenger: serving as a god's instrument of vengeance, they excel at hunting down enemies and dealing massive single target damage

furryimal: a furry fandom inspired class, it modifies your arm and weapons in various ways to make them more deadly and unique and also has a good amount of choices for natural attacks

crusader: like a paladin but without the alignment restrictions, it offers the benefits of a virtue or vice that grants you special abilities and extra spells

magical royal: serving as a magic user with various arcane spells, they can learn high level spells despite their spell limit and also modify their magic and ability to buy things

super hero: possessing many powers and armor enhancements, their powers grow stronger and they gain new ones at each level

sage: serving as powerful magical experts with many spells, they also learn tricks to modify their spells and skills

lolcow: learning many tricks based on their type of lolcow, they have powerful rages and crafting abilities

mamodo tamer: having a special creature that can be the source of your spells instead of you, you also learn many new spells quite rapidly

larper: learning many different tricks, you can mimic the abilities of various classes while learning bardic spells and tricks

digimon tamer: gaining a creaute you can evolve and modify, you also learn various spells to enhance both the creature and your allies

conduit: gaining special energy powers, you can learn new abilities and charge your own weapons with them

omnitrix bearer: gaining the ability of many different forms and unarmed combat, you will usually have the right tool for the task at hand at any given moment

daywalker: every wanted to play a vampire, werewolf or dragon? This class lets you mimic their abilities and gain new ones as well

binder: drawing on magical power from witch pacts, you can change which pact you use and modify it as well and gain power from the foes you curse and defeat

videot: possessing various video game based powers, you can learn many tricks and enhance your old ones, being a swiss army knife of tools and abilities for any situation

valkyrie: possessing a divine mount and the skills of a paladin, you also learn powerful and destructive arcane magic you can use to devastate your foes at range

card battler: learning many different tricks and enhancing themselves with the cards they choose and how they focus their spells, they serve as versatile magic users to benefit allies

pokearmor warrior: learning the tricks of a ranger, they also have various other ability tricks that modify themselves and grant them extra spells to prepare

warden: defenders of the natural world, they can transform themselves and are very hard to affect with conditions or effects that rely on a saving throw

mascot clown: learning many bardic tricks and masterpieces, they can modify their spells depending on their focus and wear special armor with many features and tricks of it's own

warlord: enhancing an allies with martial might and extra bonuses, they can also heal others by non magical means

animator: specializing in various forms of creation, they bring their own creations to life to add them in battle

battlemind: psychic warriors with various psionic aspects, they strengthen themselves with their confidence and various battlefield enhancements

boyscout/girlscout: possessing many different skills, as they gain training in skills, they gain special powers along with various enhancements they can grant allies

disco bandit: possessing potent rages and skill at dodging and moving, they can move across the battlefield as they please to take out enemies

turtle summoner: a druidic class with a focus on a ironclad defence, they also have powerful healing and enhancement abilities

pokemon trainer: possessing, multiple animal companions as they gain power they gain various features that modify their own creatures or themselves

devil fruit user: possessing various strange powers, they also have many different secret abilities that let them dominate the battle field and control it

toa: possessing elemental powers and various masks, their equipment also has special properties of their own

construct crafter: building various constructs to aid you in a fight, you also can build them faster than most

master builder: masters of crafting and using metamagic feats, they can fix or build anything and tend to excel in magical contests

robotecher: skilled with advanced technology, their spells work as special features of their own technology and they excel at repairing it

monster hunter: gaining special bonuses against monsters, you excel at tracking them, dealing damage and making trophies out of their fallen bodies

gourmet hunter: excelling at cooking and making trophies out of fallen enemies, you can help enhance your allies quite easily with various meals

death knight: undead soldiers of necrotic power, they can either serve the living or undead and work as tireless guards and soldiers

chosen: servants of the divine, they gain an angellic nature along with spells of their deity

cyber knight: mechanical soldiers of vengeance, they have advanced armor and weapons with various gadgets and powers

ardent: psychic warriors and leaders, they can enhance the strength of others with the power of emotions

athlete: masters of physical combat, their physical ability scores grant them great power to all their talents

edit: I'll see about getting them fully completed in the near future but for now, all of my rough drafts of them are fully set up and likely ready to play for low levels
 
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Which tradition are they?
He was an Elf from OD&D before the group switched over to AD&D 1st and then to 2nd. So he started off as a warrior/ mage of sorts due to race in OD&D then mage in AD&D. Once the Complete books came out the groups started to switch up our races and classes. I became a generalist (mage) grey elf.. We also always played with human level limit progression before the Complete Handbooks came out so we just changed out rules to match what was there, we mostly did that so anyone not wanting to play a human could still feel equal to that of a human but kept things like class limitations the same (such as dwarves not being able to become mages.)

Thanks to the mage ability to get more experience for high intelligence I could easily keep up with the group if I had to stay home for whatever reason.

I also had an Assassin but wasn't a huge fan of the class. Found it a bit boring and didn't suit the group at the time.
 
http://www.dogwithdice.com/whitewolfaredead/

NuWW is courting Nazis. That doesn't sound like a tinfoil conspiracy theory noooo
I bet this person thinks that "Nazis" are anyone to the right of ANTIFA. Not to mention that globalism sounds good on paper, but it is shown to not work quite as well as one would think. Especially since people like Merkel are willing to let their own people get hurt for the sake of her ideals.

Funny the author should mention Charnal Houses since what pissed me off are these Nazi screamers and how little they truely understand what true Nazism is. The real thing is nothing like they think it is. I had to scan through this and maybe I'll come back to it. As for not liking "trans" characters, you can blame a number of the internet ones like Riley Dennis and his ilk for turning people off. Also, no one really likes transtrenders. (Heck, I wonder what the author would think of the one that I created.)
 
I bet this person thinks that "Nazis" are anyone to the right of ANTIFA. Not to mention that globalism sounds good on paper, but it is shown to not work quite as well as one would think. Especially since people like Merkel are willing to let their own people get hurt for the sake of her ideals.

Funny the author should mention Charnal Houses since what pissed me off are these Nazi screamers and how little they truely understand what true Nazism is. The real thing is nothing like they think it is. I had to scan through this and maybe I'll come back to it. As for not liking "trans" characters, you can blame a number of the internet ones like Riley Dennis and his ilk for turning people off. Also, no one really likes transtrenders. (Heck, I wonder what the author would think of the one that I created.)
It's not like you have to take history class when you go into social justice classes. You can't expect them to understand logic as that is the kryptonite to their ideology
 
As for not liking "trans" characters, you can blame a number of the internet ones like Riley Dennis and his ilk for turning people off. Also, no one really likes transtrenders. (Heck, I wonder what the author would think of the one that I created.)

And you have to think, most people just go with woman or man as that's the normal gender choice and being trans probably doesn't cross any of their minds at all because it's such a niche trait. As well, most character sheets have M or F.(Although in new Delta Green it has a 'other' checkmark box for gender.)

But these people just assume ignorance or non acknowledgment of super special trans status is the same as not liking it.
 
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