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The only campaign I liked that did lolcows was a Darkest Dungeon inspired game of just pure dead city delving. Even then, not a big fan of the concept. Just reminds me too much of those creepy as shit fanfics with real people.So I decided to try and include some cows in my campaign after the initial set up of it is done. Spoilered due to the length of the sperging ahead
shia labeauf: found in the rubble area, still fervently guarding his flag in a wrecked broom closet, mentally insane, half starved and going through some rather disturbing changes due to being near a set of hazards
Margaret Palermo: originally encountered by the pcs early on as their first fight ever as a skeletal champion, she's later found in the proving grounds area as a gaki who obsesses over her children, undead created with various wands of animate dead
Jake alley: found in the proving grounds as well in a copy of his own house, he's been murdered by a celestial who tried to reason with him and has reason as an allip with the house having several different haunts
narcissa wright: cooped up in a virtual simulator in the labs area as a nosferatu, along with having various traps and hazards thanks to the area
movie bob: risen as a ghost called the footless fuher in the proving grounds, he lives in the basement of a wrecked version of the toys r us at times square now partially overgrown with some animals lairing in it. He can be reasoned with and even be put to rest by buying some items he has for sale and offering to have people take care of the place he haunts and use it as a market place
dsp: possibly a final boss in the future city area with some minions, he is a multiclass character of various types
vade: a cult leader cleric with various minions, the pc's will run into her cult members long before running into her
golden knight: now given a real oppurtunity to be a hero in his eyes in exchange for some favors, he lairs in the proving grounds in a fortress he mans with various bound outsiders. The favors include watching over the proving grounds and some places where they keep potential test subjects for in the fortress nearby, unaware of what is happening outside and what is happening to them
So, any thoughts, suggestions, comments? I feel like it's a good mix of potential threats and various styles of opponents to sic on my players
Man that is a real Sophie's Choice. I started at Eric Noah's site which grew into EN World. Morrus who runs the site is weak-chinned, angry Brit. The last time I checked in the place is mostly full of pencil neck geeks who are complete emotional wrecksSo, I heard recently that EN World is now surpassing RPG.net as the most popular RPG forum on the internet.
I guess RPG.net's totalitarian moderation policies are finally backfiring on them.
At this rate, how long till they have their own thread in Community Watch?The only thing they hate more than GamerGate is being criticized.
At this rate, how long till they have their own thread in Community Watch?
Yup. My fault; I tried searching and forgot that the search function defaults to the forum you're in.
Does anyone else who's played Shadowrun have any suggestions or experiences for good house rules for 5th ed? It's a fucking mess and I was gonna streamline a bunch of it, probably bringing in a lot of rules from the computer games.
I've always been scared by the amount of dice in Shadowrun. That is all.
They actually reduced the amount of dice between 3rd and 4th ed.I've always been scared by the amount of dice in Shadowrun. That is all.
Update
Only a page and a half on "fluid genders" and a few paragraphs on how it's "hard" to talk about pregnancies because it involves genders so may hurt someones fee fees (In a book about sex...)
Here's the side note they have when talking about pregnancy.How is it hard to talk about pregnancy? Women literally get pregnant, men impregnate. This shit isn't hard. You don't have ovaries, you aren't having a baby.
Gendered Terms and Pregnancy
One of the difculties in talking about pregnancy
as a topic is the fact that the easiest terms used
to identify those involved, words like “mother,”
“father,” “male,” “female,” etc., are highly
gendered. This chapter discusses the biology of
pregnancy using those gendered terms. However,
that is only due to the imperfect nature of language.
The reader should not assume that gender plays
any role in the pregnancy rules provided. There is
no reason to assume that a mother is a woman, for
example - the egg-and-womb having individual
might identify as male, might be gender-fluid, or
any number of other possibilities.
GMs are encouraged to use these rules
in creative ways. This chapter is not about
restricting play, but rather creating rules to
form a starting point. Examples of variations
might include one woman using magic to move
genetic material from one of her eggs into her
partner’s egg to fertilize it. While both of these
characters might be biologically female, the one
who transmits her genetic code into the other is
acting as the “father” or sperm-giving partner,
even though no actual sperm is exchanged. The
rules, in this case, would work exactly the same
with that one small change.
Of course, this chapter cannot cover every
possible GM idea. This chapter only seeks to
cover basic humanoid reproduction. These rules,
however, can easily be extrapolated to deal with
other unique situations a GM might require. A
GM shouldn’t feel limited to only two sexes,
for example—there could certainly be more in
a fantasy setting!
There is no reason to assume that a mother is a woman, for example - the egg-and-womb having individual might identify as male, might be gender-fluid, or any number of other possibilities.