And the entire reason they've even decided on merging Portal and Half-Life universes in Episode 2 was because... they wanted to do it for the sake of marketing Orange Box.
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This useless bundle that had no point existing on PC because of Steam being a thing, and which became obsolete on consoles as soon as the next console gen came around because Valve never bothered to keep the console versions of their games up to date, is why Episode Three never happened.
The point of The Orange Box on PC was to draw newcomers into the Steam platform, as it came out in late '07, when Steam was really starting to gain some stea-.... take off, as a platform that hosted more than just Valve's games. They sold it at retail and some copies even came in a literal orange box. You didn't just get Half-Life 2: Episode 2 for free, you also got the breakout hit Portal, and the long-awaited Team Fortress 2. Alongside HL2 and Episode 1, because you probably didn't already have them. It was a hell of a package for $50. Public perception of Steam before that wasn't great at all, as it had a very troubled launch. I remember HL2 being a popular thing to pirate for a while explicitly
because of Steam.
The console versions weren't updated because of reasons outside of Valve's hands. The PS3 version was licensed out to Electronic Arts, who didn't do a great job, and didn't support it afterwards. The Xbox 360 version only ever got a single title update, due to some absolutely bugfuck retarded rules laid down by Microsoft at the time. IIRC, and I can't even believe this could be true, but I think every released 360 game was allowed one free update, and then subsequent updates incurred a $10,000 charge, so, you just couldn't do lots of small updates over time for 360 games. There also might have been just general trouble trying to get the new weapons in TF2 to work on 360, but I really can't remember. Regardless, that's why console Orange Box didn't get anything new added.
Ironically, though, Orange Box 360 is one of the backwards compatible games on Xbox One, still playable in its launch state. Go figure.
I feel like for the next big game changer thing to hype everyone up Valve should try and make a "minimal authorization client". Basically if you just want to run a game on Steam that you have installed with a shortcut and you don't need all the community features as you play, when you launch a game from the said shortcut and Steam is closed, what will instead load is a more compact Steam client that does the bare minimum needed to authorize with Steam servers and launch the game. Perhaps even make it customizable if you want to run it with Steam Overlay or not. This would be a very good callout to the issue of excessive game launchers, and I'm sure they'd love this kind of publicity.
That would be an enthusiast feature that very few people would use, and if you really want it, I think the Goldberg Steam Emulator can do that.