Sony hate thread

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  • Xbox 360 9/11'd itself with the Kinect, between all of the permanent UI updates that made the 360's dashboard hideous and slower than it once was, with no way to go back
  • PS3 didn't change too much, losing PS2 BC was painful but the UI stayed the same, and the game library did get pretty damn good in the latter half of the console's life
Until you look at the Playstation Store; just like the 360 dashboard, every redesign was worse and slower than the last until eventually they settled on a laggy mess.
I'm sure he's thinking that because Persona 5 came out in 2017, though that's moreso regarded as a PS4 game. Very arbitrary point to declare as the end of the PS3. If I had to guess, I'd say the PS3 fell out of cultural relevance around 2015ish. It's hard to say how long a console really "lasts", considering they never really have hard-and-fast ending dates, with how gradually things stop.
It’s especially more confusing now that everyone treats their consoles differently. Nintendo is the most traditional, in the sense that they usually jump ship the moment a new generation is released (NES/Famicom, GBA, and Super Famicom are the only major exceptions). Sony has distinct console generations but doesn’t commit to a new system until the old one has been milked dry fans are ready to move on, especially with how they all but refuse to make true PS5 exclusives. Microsoft has gone all-in on treating Xbox like a line of gaming PCs, where 99% of games will run on any Xbox made since 2013, albeit at different levels of performance, with a heavy focus on backwards compatibility. And none of that is even counting the fact that the Switch was released halfway through a generation.

Maybe a console formally dies when the console maker ceases production and/or the last first-party game has been made. But then that leads to weird situations like Sega going third-party in 2001 but still publishing Dreamcast games in 2002, then making one last hurrah in the form of Puyo Puyo Fever in 2004. I’m rambling, but the point is there may not be a definitive answer.
 
No, the ps5 slim coming out this year.
>PS5 slim

CE5D9FDC-C3CF-4BC6-BA47-81940A197B63.jpeg
 
Square kept the game(FF7) way more focused on the action aspect to engage more people. The turn based combat for it's time was not slow.
It wasn't faster than FF6, in fact it may have been slower due to lengthier animations and load times. It was no more action oriented either.

The game was very streamlined compared to it's predecessors, no job system, materia could be leveled and duplicated it was very straightforward with what it wanted to do.
Oh, like FF4 and FF6 (maybe FF2 as well, I forget)?

What kept people hesitant on turn based combat in games for prior generations was the speed. Western audiences wanted something more fast paced and engaging and that's what FF7 was.
What's your reasoning for that? The west liked turn-based games just fine. In fact, I believe western turn-based RPGs pre-date not only Final Fantasy but also Dragon Quest, and I think those took inspiration from said western games. Even slower genres too, like point & click (edit: for clarity, I meant the west liked point & click, not that DQ/FF took inspiration from them).

Something worth mentioning is Pokemon released just a year after FF7, targeting a younger audience on a very different platform, and you know how well that did. Sounds like you're talking out your ass again.
 
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What's your reasoning for that? The west liked turn-based games just fine. In fact, I believe western turn-based RPGs pre-date not only Final Fantasy but also Dragon Quest, and I think those took inspiration from said western games. Even slower genres too, like point & click (edit: for clarity, I meant the west liked point & click, not that DQ/FF took inspiration from them).
It was a niche genre back then. While there were certainly people who played and enjoyed turn based games in the west, it wasn't a massive genre. Final Fantasy III (6) sold well, but FF VII was viewed as a system seller. And Pokemon got Nintendo so much money that they could probably buy a couple of small countries.

The success of those games got a lot of turn based jrpgs localized that probably never would have seen the light of day over here. So while saying Americans didn't like it isn't totally accurate, I do think it's fair to say the genre wasn't really 'mainstream.'
 
What's your reasoning for that? The west liked turn-based games just fine. In fact, I believe western turn-based RPGs pre-date not only Final Fantasy but also Dragon Quest, and I think those took inspiration from said western games. Even slower genres too, like point & click.
Role-playing games on computers started as adaptations of Dungeons & Dragons. Final Fantasy 1 went as far as to straight up include Beholders, which had to be changed to "Eye" for the American release because it was just straight up copyright infringement.

ビホルダー (Behorodu)EYE
1673322314018.png 1673322373082.png

Turn based RPGs aren't just liked by the West, they come from the West, specifically, the midwest: Wisconsin, where the original publisher of D&D was. D&D took a lot of elements from Tolkien, an Englishman, who was heavily inspired by the Holy Bible. Turn-based RPGs have always, and will always, have roots within Christendom. That's more or less why it's tradition for an RPG of any kind to have a medieval European setting.

As to why they weren't huge sellers in Christendom until the late 90s, it's probably some combination of:
  • the Satanic Panic surrounding D&D
  • game cartridges had no standard for prices, and high megabit carts meant higher prices (usually ~$80; Phantasy Star 4 was $120)
  • poor, awkward advertising
Speaking of awkward advertising, look at this commercial. They just didn't know how to market RPGs at the time, so they went with "Kids like monsters, let's show off all the crazy monsters!" in this otherwise story-heavy game that involves themes of coming to peace with tragic situations (Gau's dad; Locke letting go of Rachel; Setzer reminiscing about Daryl; Cyan grieving his murdered family; Terra becoming a foster mother to orphans; Celes attempting suicide if you don't save Cid).

This is a game that deals with both genocide and suicide, pulls no punches, and the commercial is all "ooOOooh spooky monsters!!!" because it was 1994 and they didn't know how to sell this kind of thing yet
 
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Role-playing games on computers started as adaptations of Dungeons & Dragons. Final Fantasy 1 went as far as to straight up include Beholders, which had to be changed to "Eye" for the American release because it was just straight up copyright infringement.

ビホルダー (Behoduro)EYE
View attachment 4228347View attachment 4228351

Turn based RPGs aren't just liked by the West, they come from the West, specifically, the midwest: Wisconsin, where the original publisher of D&D was. D&D took a lot of elements from Tolkien, an Englishman, who was heavily inspired by the Holy Bible. Turn-based RPGs have always, and will always, have roots within Christendom. That's more or less why it's tradition for an RPG of any kind to have a medieval European setting.

As to why they weren't huge sellers in Christendom until the late 90s, it's probably some combination of:
  • the Satanic Panic surrounding D&D
  • game cartridges had no standard for prices, and high megabit carts meant higher prices (usually ~$80; Phantasy Star 4 was $120)
  • poor, awkward advertising
Speaking of awkward advertising, look at this commercial. They just didn't know how to market RPGs at the time, so they went with "Kids like monsters, let's show off all the crazy monsters!" in this otherwise story-heavy game that involves themes of coming to peace with tragic situations (Gau's dad; Locke letting go of Rachel; Setzer reminiscing about Daryl; Cyan grieving his murdered family; Terra becoming a foster mother to orphans; Celes attempting suicide if you don't save Cid).
https://youtube.com/watch?v=d15qmRzn2Pc
This is a game that deals with both genocide and suicide, pulls no punches, and the commercial is all "ooOOooh spooky monsters!!!" because it was 1994 and they didn't know how to sell this kind of thing yet
You forgot another non-kid friendly thing. Sabin suplexing an undead train.
Oh, like FF4 and FF6 (maybe FF2 as well, I forget)?
FF2 is the one with a really weird leveling system that's like Morrowind's. I've managed to make the game a breeze by just raising agility on everyone. Once it's at 99, you're a demigod.
 
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Sony in general is expanding into China and Korea.

Sony's whole plan for the japanese market is to have them play their own first party mobile/PC freemium games on their phones. That's why they've also been investing in many mobile developers. They're not developing another vita because the vita took resources away from PS4 games and didn't do so hot globally. A portable PS5 would be out of reach for most consumers, it would be a higher price than the most expensive steam deck.
Sony already has an established foothold in Korea, and has since the PS3 era, you fucking inbred faggot.

Source: I live there and buy games there. I bought my PS3 slim there in 2012 and bought multiple games like Siren, Okami HD and Rain that didn't get physical releases in the West.

I can say from personal experience that Sony has been losing ground to Switch steadily. Places that sell Switch games are always busy. Sony places are generally less busy, though 8/10 times when I see people buying Sony games, theu are PS4 games, not PS5.

China already limits gaming time for minors. If you think the the Chinese market will save Sony, you're retarded.

Oh wait, we've already established you are.

Also lol at Sony's "mobile/PC plan". Great for the PS5!

Kill yourself nigger.
 
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There was a japanese interview from Oct 2022 of Herman Hulst (formerly managing director of Guerrilla Games but now head of SIE Worldwide Studios) who funnily sidestepped the question of a Japan Studio IP being made by PlayStation Studios, while continuing the same old song of the japanese market being still "important" to them despite all the contrary actions as previously mentioned & witnessed over the past years. They'll keep singing that tune to convince consumers who don't watch japanese sales as diligently as guys like me do to believe that nothing is wrong, while also trying their best to lock content down that keeps that symbolic association going (like Final Fantasy) and assuaging fears of a permanent collapse in the japanese market amongst publishers.

The latter was especially started by Andrew House who claimed that japanese publishers were not convinced about the PS4 and needed to be coaxed into supporting it, mostly by dangling the "global sales" carrot in front of them.
"For whatever reasons, when we were evangelising around the platform, we were having a tougher sell with Japanese publishers and developers," House admitted.

"There was a comfort level around PS3 that was playing into that. There was a slight level of concern around the viability of the console market in Japan. But we've really turned a corner on that and demonstrated that if you're a publisher that wants to reach a global market with good and immersive games then the PS4 is definitely the place to be."
That old article reads as PS4 being just a rescheduling of Sony's day of reckoning in Japan, one that they poorly reacted to by having a tantrum at the Japanese branch of SIE and gutting their workforce as a result of not figuring out how their product was progressively getting less desirable there, which is no small part of what led us to where we are now. Their decline in Japan is really a self-inflicted wound, and they definitely don't seem interested in self-reflecting their decisions to determine why that's the case (and I don't think they care regardless). Had they handled that reality with even a modicum of humbleness and grace, the situation would have been probably differently better for them.

I think it goes to show how, after the PS4 and the decrease in domestic software sales, the PlayStation brand has a LOT more to prove in Japan with PS5, since the Switch has been effectively stealing every bullet point for reasons to exclusively support the PS ecosystem aside from 'prettier visuals' (in terms of raw graphic fidelity) and better CPU-related task performance. Doesn't help again that the consumer growth of PC platform has exploded like crazy in Japan too (which I believe virtual youtubers played a part of it although that's my guess).
 
I can name at least one Korean game that came out on PS2:
View attachment 4230486View attachment 4230482
left: Korean version | right: North American version

If you wanna go back a little farther, Konami was selling some of their music games for the Korean market under other names. Percussion Freaks is literally just Drummania. There were also two special Korean versions of Dance Dance Revolution 3rd Mix that had a small assortment of Korean songs, released in 2000. Both of these used hardware based on the PlayStation 1.
View attachment 4230526
I actually have one as well, a Korean PS2 port of the Simple 2000 game "Come on Baby".

This one - Edit: changed the picture because I actually have a photo of my own copy.
I can prove what I say, unlike some people.

COB.jpg

But from what I've heard, the PS2 era was a lot more Wild West with a lot more bootlegging going on. Once the PS3 came out, everyone had to "go legit".
 
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Just to make Marissa look like a bigger faggot (if that's possible) here are some PS3 imports from Korea to prove I'm not lying.
Biohazard HD Chronicles (PS3 port of the two Wii lightgun games), Darkstalkers collection, Echochrome 2, Remember Me, Sengoku Basara Collection and Siren are all Korean releases.

Im1.jpg

Im2.jpg

And here's a copy of Rain for good measure. Don't know why it's not mixed in with the others.

Rain.jpg

And even Nintendo had a presence in Korea. All of these games are in English (except Japanese Twilght Princess), but J-region with Korean manuals, showing even Nintendo had a presence in Korea as far back as the GC/PS2 era.

GC.jpg

Go fuck yourself Marissa. I am right. You are wrong. You lose!

Your New Years Resolution should be to admit you are wrong, just once. Otherwise, kill yourself.
 
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Sony already has an established foothold in Korea, and has since the PS3 era, you fucking inbred faggot.

Source: I live there and buy games there. I bought my PS3 slim there in 2012 and bought multiple games like Siren, Okami HD and Rain that didn't get physical releases in the West.

I can say from personal experience that Sony has been losing ground to Switch steadily. Places that sell Switch games are always busy. Sony places are generally less busy, though 8/10 times when I see people buying Sony games, theu are PS4 games, not PS5.

China already limits gaming time for minors. If you think the the Chinese market will save Sony, you're retarded.

Oh wait, we've already established you are.

Also lol at Sony's "mobile/PC plan". Great for the PS5!

Kill yourself nigger.
I don't think you understood what I meant when I said they're expanding in Korea and China.

They're investing in their corporate structure, and you have them funding a lot of games intended for an international release. I'm not talking about sales. This is a change from both the PS3 and PS4 era. And people do wind up playing mobile games on consoles and PC because that's how Genshin Impact took off and that seems to be Sony's model for what they want for their freemium games.
 
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I don't think you understood what I meant when I said they're expanding in Korea and China.

They're investing in their corporate structure, and you have them funding a lot of games intended for an international release. I'm not talking about sales. This is a change from both the PS3 and PS4 era. And people do wind up playing mobile games on consoles and PC because that's how Genshin Impact took off and that seems to be Sony's model for what they want for their freemium games.
They better bring fgo to consoles and pc
 
@IDanceonTrannyGraves Thanks for reminding me I want Aquanauts Holiday on PS3. To add to your point that title only released in Japan and Korea. For ocean fans like me, we have to be prepared to spend upwards of $600 for the Korean release as that version is in English for some reason? Very poorly translated English, but still English.

Also, I believe DarkStalkers is a pain in the ass to get physically as I believe it was digital only in the US. Cannot remember where exactly that one released besides Korea and Japan.
 
Focusing on Horizon is just perplexing to me. I have never heard of anyone that actually likes that series for any other reason than it's Sony's own Zelda clone.

And paying for timed exclusivity just seems like a terrible idea. You'll get the sales from people who don't care about video games in general other than their favorite franchise, so you'll sell PS5s to Final Fantasy die-hards, and... what else? You're selling the console at a loss, and they'll buy one $70 game, and they'll still need to buy a few more to break even on that.

By the way, it's 2023 now, the PS5 came out in 2020, and I have still yet to see one on a store shelf.

Still convinced its artificial scarcity as a marketing tactic.
 
The PS5 could reach 50 million units WW in its entire lifespan, which is not an impossible feat I believe, but it would absolutely mean nothing if the handling of Japan remains more or less the same as it is now.
Doesnt matter if PS5 sells 150 million as long as the software sales remain utter shit, PS5 is simply one of the worst places to try and sell your game for most developers,
 
@IDanceonTrannyGraves Thanks for reminding me I want Aquanauts Holiday on PS3. To add to your point that title only released in Japan and Korea. For ocean fans like me, we have to be prepared to spend upwards of $600 for the Korean release as that version is in English for some reason? Very poorly translated English, but still English.

Also, I believe DarkStalkers is a pain in the ass to get physically as I believe it was digital only in the US. Cannot remember where exactly that one released besides Korea and Japan.
I've never been able to find the Korean version of Aquanaut, unfortunately. It's quite probable that Darkstalkers got a Hong Kong release in English, as many Asian only physicals do.
 
I've never been able to find the Korean version of Aquanaut, unfortunately. It's quite probable that Darkstalkers got a Hong Kong release in English, as many Asian only physicals do.
I remember finding a Korean version on EBay maybe a year or two ago for about $600.

I just looked and one for $1000 came up. Shit is rare and expensive, which is unusual for PS3 games.
 
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