Sony hate thread

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Another problem Square has is that going far up your own asshole with an insipid plot so that you can show off your beautifully rendered FMV just doesn't have the wow factor it did in 1998.
 
Another problem Square has is that going far up your own asshole with an insipid plot so that you can show off your beautifully rendered FMV just doesn't have the wow factor it did in 1998.
Their 2d games did this as well, this predates Nomura and Final Fantasy 7. Hell it wasn't just Final Fantasy that had these plots or high end visuals either. Their 2D sprite work was always considered top of the line just like their 3D.

The worst was the whole 13 trilogy, that was the peak. They were intended to be tied to a bunch of shit in 15 and spinoff games and many wound up canceled. However with 16 they have had such a quick turnaround time from announcement to finished product that they have not put out a Final Fantasy this quickly in decades. Square has honestly not been on the ball this much in a long long time. I'm eager to see what their December event has as far as announcements go.

If they're already signaling that every game is going global, they have a large back catalog of IPs and stuff that could do with a proper re-release or remake. Dragon Quest 3 coming out usually means that 1 and 2 are not far behind it and those have traditionally been grouped together due to how short they are. Then you can get to the first real meat of the series which is 4,5, and 6.

Having those games on modern multi-platform releases have been a long time coming.
 
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Their 2d games did this as well, this predates Nomura and Final Fantasy 7. Hell it wasn't just Final Fantasy that had these plots or high end visuals either. Their 2D sprite work was always considered top of the line just like their 3D.

The worst was the whole 13 trilogy, that was the peak. They were intended to be tied to a bunch of shit in 15 and spinoff games and many wound up canceled. However with 16 they have had such a quick turnaround time from announcement to finished product that they have not put out a Final Fantasy this quickly in decades. Square has honestly not been on the ball this much in a long long time.
It is indeed the Unfabula Nova Crystallis trilogy.
 
The Japanese don't want a console they want a portable machine,
The Switch is still a console, and it proved people want real games on the go, none of this gachashit that only attracts a few whales with endless pockets.
The majority of japanese games aren't powerhouses in the first place (meaning AAA titles like From Software, Biohazard, Final Fantasy are actually a minority) and that the mobile tech has been improved well enough to make hybrid/portable devices, like the Switch & Steam Deck, a viable platform for japanese vidya with little to no drawbacks. There is virtually no visual & gameplay differences for the general public between the Switch and Playstation versions of games like Persona 5 Royal, Jojo Battle R, Nier Automata, Atelier Sophie 2, Powerful Pro Baseball, Nobunaga Ambition, etc. So the Switch version has more value, as the hybrid system, for multiple ways of use rather than just one specific way or another.

While I do wish I had more precise & up-to-date data to back up that claim, it wouldn't surprise me to the slightest the Switch is used as a primary home console in a lot of japanese households and most users go back-and-forth between home/portable modes. Something similar to this (Source):
Switch gameplay trend.png

(1) Game titles, especially AAA, do not affect the success or failure of hardware in Japan.
 AAA is said to have a big impact on hardware sales, as the Sony Group worries about Activision Blizzard's CoD not being released on the PlayStation platform. However, PS4, which had Monster Hunter, Dragon Quest, and FF, was not successful, and Switch, which was at a stage where it could not be said that all these third-party titles were available, was very strong. It seems that third-party AAA has no influence on the success or failure of hardware in Japan.
At least give the link that gives the full context (about the Switch expected to sell 200 million units worldwide by the end of its lifespan): https://jp.gamesindustry.biz/article/2210/22102802/

While I doubt a bit on such numbers (although it is already above 110 million, has yet to receive an official price-cut and is only slowed down by stock shortages and a recession), it is proving the system is doing really great even with the lack of AAA games. Meanwhile, SIE is too focused on the Hollywood-type AAA model of vidya for western audiences.
I dunno if that was meant as a 'gotcha' counter-argument, but that part does state that japanese third-parties have been doing great (on Switch) in the nippon market anyway.
And to repeat again, the japanese-only EDF6 also did really well but it was the sole big fun game on Playstation this year for the japanese audience, besides Elden Ring. And Playstation need more simple fun games, like past Playstation consoles used to have, instead of fewer of them.

The whole "Japan is not relevant for vidya because muh mobile" has been nothing more than a pathetic sonygger meme that does persist hard.
Even more so when PC is gaining ground there in the country of the rising sun, and is likely to eat the remaining leftovers for Playstation.

Here's the recent NPD for last month, notice just how many Japanese games are on there

If there's a big release from any Japanese publisher it will make the NPD, America's console market is way larger and more competitive. That's a main reason why it tends to drive innovation. Elden Ring wouldn't have happened if Skyrim didn't. A Larger base of Customers have more games to choose from and compare and contrast.
America being a FIFA/NBA/Madden land isn't surprising, and the lack of actual sale numbers from NPD isn't helping your argument either (as usual).
I'm not debating about the fact that Japanese games have a worldwide appeal thanks to their unique identity (in addition that western games in general have been at their lowest low thus considerably easing up the competition), and japanese developers at large are smart enough to not make games that have appeal mostly/only to the West or "westernize" japanese games. Although I could see the suits at Capcom and Squeenix being stupid enough to do the opposite and not meet their expectations in the end.

Another problem Square has is that going far up your own asshole with an insipid plot so that you can show off your beautifully rendered FMV just doesn't have the wow factor it did in 1998.
That's why I believe the Square executives are sore losers stuck in the past.
And from what I've read in user reviews, games like Harvestella, DioField Chronicle and Valkyrie Elysium were clearly rushed out instead of being polished further (which could have justified the full-price at least).
 

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Their 2d games did this as well, this predates Nomura and Final Fantasy 7. Hell it wasn't just Final Fantasy that had these plots or high end visuals either. Their 2D sprite work was always considered top of the line just like their 3D.

Their 2D RPGs were actually pretty good games, though, in no small part because you couldn't fit hours of video onto a SNES cartridge, and you couldn't have a plot that meandered everywhere, yet went nowhere. The wheels begin to come off with FF VII, and by the time you get to FFX, the design paradigm of "objectively boring game that everyone praises because the graphics are good, and terrible writing that everyone praises because the FMV is pretty" was in full swing. It was still a viable model in the PS2 era because there was still this enormous gap between FMV and in-game graphics, and a pretty large gap in game graphics between big-budget and small-budget studios.

In the PS3 era, so many games look so good that it's like everyone finally woke up and realized Square's RPGs are boring and stupid.
 
@BananaSplit²

Mobile gaming is very big in japan, it made around 13-15 billion last year which is more than half of the total revenue of the Japanese gaming industry including consoles. The Switch is not a traditional console, people don't view it as such either. Nintendo even advertises as a handheld and even made athe Lite version specifically for better portability.

The article you linked about PC Game growth is related to the Steamdeck, Valve saw the fastest growth there because it went from zero. And the steam deck is also another portable device like the Nintendo Switch. But the Deck as a whole is still a very much an enthusiast device, with the higher end model costing well over $600 and the midrange around $500 USD. How many people globally would buy a $600 handheld in the tens of millions when many did not like that consoles were raised to $550? PC, Xbox, and Playstation also do not take all that much to port to as well. So if the PC gets a port, consoles get it as well for the majority of the time, even stuff like Little Witch Nobeta found itself not only getting Asian continent ports, but now North American ports for 2023. Engines like Unreal and Unity make the porting pipeline easier than it was in the past.
steamdeck prices.png
If the Steamdeck takes off in japan and rivals the switch in sheer numbers for those prices, sony would probably churn out their own portable PS5.



You can say it's cope and that's fine that's your opinion, but if multiple large companies are all moving in the same direction and they're already multiplatform, it's a large scale cultural trend. They realize that other countries will consume games just like Japan used to but in larger quantities.

Bandai Namco is focusing on global releases for their Japanese IPs since larger markets are buying those games now.

Really playstation isn't at risk at losing Japanese games anytime soon. As of right now their plans seem to be use mobile phones for Original PC/Playstation/Mobile multiplayer titles and have the games be their own original IP so they get the full benefit and rights of owning it. Sony has had major success with helping Genshin Impact and used that as a blueprint for their upcoming mobile expansion. That's how they're going to expand the playstation brand in Japan.
 
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>Moira can‘t get on the site for a month due to purge
>Thread’s finally tolerable
>Comes back
>Immediately continues shitting up the thread
>Ramblings have somehow become even more detached from reality
>Still won’t post shelf pics


“Sony will do another portable to stop the Steam Deck in Japan“ is some new weapons-grade cope, though, I’ll give ’em that.
 
The Switch is not a traditional console, people don't view it as such either. Nintendo even advertises as a handheld and even made athe Lite version specifically for better portability.
It's still a console regardless of your own mental gymnastics and autism.

View attachment 3801616
If the Steamdeck takes off in japan and rivals the switch in sheer numbers for those prices, sony would probably churn out their own portable PS5.
The article does specify that PC gaming as a whole has gained popularity, not just the Steam Deck. Probably thanks to Vtubers influence.
And if you're going (to pretend) to talk about the japanese game market, at least post the correct regional prices
Steam Deck - Japan.png
FgEgHT-VQAAwQVf.jpg
To put in perspective with other systems (as of late October 2022):
-Playstation 5: 60,470 yen
-Xbox Series X: 54,970 yen
-Playstation 5 Digital Edition: 43,970 yen
-Nintendo Switch OLED (EL) : 37,980 yen
-Xbox Series S : 32,970 yen
-Playstation 4 Jet Back 500GB: 32,970 yen
-Nintendo Switch : 32,970 yen
-Nintendo Switch Lite: 21,970 yen
Steam Deck has a microSD slot to expand the storage and isn't hard-capping writing/read speeds like the Switch does as far as I know.
And nobody is pretending the Steam Deck will sell the same amount of units as the Switch in Japan, but the Deck (and PC gaming as a whole) presents more value for japanese enthusiasts than the PS5 itself. Not to mention the japanese folks don't need go through loops like winning a lottery or purchase with a black card in order to obtain a Steam Deck, like it's been the case with the PS5 for 2 years.

Really playstation isn't at risk at losing Japanese games anytime soon.
It's been clear enough since last year that nearly all japanese games sell much better on Switch than Playstation with most often a huge margin in Japan, all while PS5 versions can still not beat their PS4 counterparts. Likewise, I very much doubt multiplatform japanese games sell the most on Playstation worldwide if detailed data was actually available, as I'd definitely bet on PC first and Switch second overall.

Playstation really did lose the whole reputation as the home turf/go-to for japanese games as nothing is exclusive to PS (except a very few titles), mainly multiplat with Switch/PC day 1 or even skipping the platform (like Touhou fangames or Pro Yakyuu) . The opposite of its former legacy.

You can say it's cope and that's fine that's your opinion
It's an actual fact that you're a delusional, misinformed and dishonest sonygger who constantly keep denying everything like a narcissistic pervert. I'm not not going mince my words about it and you haven't convinced anyone else otherwise either.
 
That's not what their new logo says 👏
View attachment 3801740
asdfdasf.png

checkmate

The article does specify that PC gaming as a whole has gained popularity, not just the Steam Deck. Probably thanks to Vtubers influence.
It's about time. Though I'm sure the proliferation of gaming laptops and iGPUs that can actually run all but games that'd push a PS4 to its limits on at least medium settings have helped. The future of portable game machines is definitely PC-based from here on out.
 
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Steam Deck has a microSD slot to expand the storage and isn't hard-capping writing/read speeds like the Switch does as far as I know.
And nobody is pretending the Steam Deck will sell the same amount of units as the Switch in Japan, but the Deck (and PC gaming as a whole) presents more value for japanese enthusiasts than the PS5 itself. Not to mention the japanese folks don't need go through loops like winning a lottery or purchase with a black card in order to obtain a Steam Deck, like it's been the case with the PS5 for 2 years.
Playstation really did lose the whole reputation as the home turf/go-to for japanese games as nothing is exclusive to PS (except a very few titles), mainly multiplat with Switch/PC day 1 or even skipping the platform (like Touhou fangames or Pro Yakyuu) . The opposite of its former legacy.
This is also without mentioning the teensy-tiny itsy-bitsy little bit of info that, oh yeah:

PlayStation is releasing their games ON STEAM.

No fucking shit PC is doing better. Why the fuck would you ever buy a console that isn’t the Switch when both Xbox and PlayStation are putting their biggest exclusive library of games onto PC? Doubly why the fuck would you ever, ever, ever buy a portable PlayStation - with their track record - to just do what the Steam Deck does but worse?

“Oh boy I get to play only PlayStation games, with no other options, a worse Internet browser, gimped visuals, no backwards compatible library, and a shit battery life!”
 
If the Steamdeck takes off in japan and rivals the switch in sheer numbers for those prices, sony would probably churn out their own portable PS5.
I sincerely doubt a game company known for making games that are wannabe movies is interested in making a portable. The PS5 should have been something more like the Steam Deck from the start, but it isn't. A portable PS5 would demand every game for the platform be reconfigured to run well on both the portable and console variations, and a portable would simply be way too big and heavy to run an entire PS5 without trimming the thing down considerably. From my experience, Steam Deck plays modern games about on par with a mid-tier PC built in 2017. If you buy an AAA game released within the 2020s, you can expect to play it on medium-low settings at 1280x800, and get an inconsistent 60fps. Not quite the level of computing PS5 fans can gape their mouths and point to.
 
“Oh boy I get to play only PlayStation games, with no other options, a worse Internet browser, gimped visuals, no backwards compatible library, and a shit battery life!”
This honestly should be the first thing that pops up everything you open up this thread, even if you found a photocopied face of Marissa crying while wearing a happy face mask and wearing a PlayStation beanie hat.
 
@BananaSplit²

The one thing I don't get is what is wrong with Japanese third parties? Why are they so hesitant to go over to the Switch. As the old business adage goes, you go where the audience is, and the audience in Japan is on Switch. At this point, if you are hesitant to put your games on Switch, you just don't want money.
 
@BananaSplit²

The one thing I don't get is what is wrong with Japanese third parties? Why are they so hesitant to go over to the Switch. As the old business adage goes, you go where the audience is, and the audience in Japan is on Switch. At this point, if you are hesitant to put your games on Switch, you just don't want money.
Every large Japanese publisher is going global, even Kadokawa put out a statement earlier with Fromsoft saying they're becoming their own global publisher.


Just targeting the switch won't work, when the majority of platforms are already close enough in technology which makes ports easier.

Here's Nintendo's own words on why they won't target japan specifically
miyamotoquote.png


The Japanese console market is not big enough to be dependable.
 
It's still a console regardless of your own mental gymnastics and autism.
It's a really smart move from Nintendo and they had signaled their intention years before release. They made something that appeals to the Japanese market AND the western market. No one needs to make both a console and handheld version of a game if it is on Switch.
 
Every large Japanese publisher is going global, even Kadokawa put out a statement earlier with Fromsoft saying they're becoming their own global publisher.


Just targeting the switch won't work, when the majority of platforms are already close enough in technology which makes ports easier.

Here's Nintendo's own words on why they won't target japan specifically
View attachment 3804176

The Japanese console market is not big enough to be dependable.
Your argument makes no sense. The Switch is the best selling console worldwide by a country mile. It has no real competition as far as sales go in any country. If you want to focus on the global market, you can release games only on Switch and still very much do that. What doesn't make sense is to avoid releasing games on the Switch at all, which means that you are essentially avoiding the largest potential market for your games.
 
Your argument makes no sense. The Switch is the best selling console worldwide by a country mile. It has no real competition as far as sales go in any country. If you want to focus on the global market, you can release games only on Switch and still very much do that. What doesn't make sense is to avoid releasing games on the Switch at all, which means that you are essentially avoiding the largest potential market for your games.
The system isn't powerful enough first off that's why it gets very late ports, meanwhile Sony has far greater reach in global penetration than nintendo does and wider demographics that buy it's systems. The Switch isn't the be all end all when it comes to third parties because of most of Nintendo's base is buying it for Nintendo's own games and not third party ports. A nintendo first party release clouds out every other release under it, meanwhile consoles that don't have Nintendo games during that same month wouldn't suffer that.

I sincerely doubt a game company known for making games that are wannabe movies is interested in making a portable. The PS5 should have been something more like the Steam Deck from the start, but it isn't. A portable PS5 would demand every game for the platform be reconfigured to run well on both the portable and console variations, and a portable would simply be way too big and heavy to run an entire PS5 without trimming the thing down considerably. From my experience, Steam Deck plays modern games about on par with a mid-tier PC built in 2017. If you buy an AAA game released within the 2020s, you can expect to play it on medium-low settings at 1280x800, and get an inconsistent 60fps. Not quite the level of computing PS5 fans can gape their mouths and point to.
This is actually the same problem that Microsoft has run into with the series S. Sony's strength has been in making powerful consoles, and this is mostly why they left the handheld market. It was taking resources away from console games while offering a similar experience with less of a return. They invested in VR because it's a specialized market, but it's also similar enough in function to their existing console strategy.

Their multiplatform strategy requires phones and PC so these new games they're making must be able to run off of PS5, Phone, and PC while keeping an acceptable level of visual fidelity. They're buying up companies that have mobile and online games in their portfolio for this reason. These games will be free to play but require MTX stuff to play like Genshin Impact does. This is their way about getting around not having a dedicated mobile device while also getting into the wider mobile games market, and their development is also going to be separate from their established console games.
 
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