Sony hate thread

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I'm still kinda baffled the new R&C game didn't take more from Sunset Overdrive. Maybe not the humor but R&C would benefit greatly from having fun movement like SSO had. Not that it matters since Ratchet and Clank has progressively gotten more and more dull over time and Metal Arms was a better R&C game than any of the R&C games were.

Also Sony earphones suck ass, never had a brand of any product break as reliably as that shit in my life.
Considering that Ratchet and Clank have shown up in the Sony Movies Intro thing, I figure they're going to want to play it safe until the IP gets more widely established. They had 1 1/2 failed outing with bringing R&C to other mediums(there was the movie and the bizarre made for TV movie). For a real serious attempt it's probably going to require more reworking of established characters. They've had one continuous unbroken continuity since the PS2 era, even the spinoffs like All 4 One have a part in it, it's not exactly newbie friendly when it comes to the world building. The comics even tied into the games, and not a lot of people knew that R&C had a comic series.

Remember they canceled Sly Cooper's movie due to how badly R&C did. But now they're dead set on now having everything get a TV show or movie.
 
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Considering that Ratchet and Clank have shown up in the Sony Movies Intro thing, I figure they're going to want to play it safe until the IP gets more widely established. They had 1 1/2 failed outing with bringing R&C to other mediums(there was the movie and the bizarre made for TV movie). For a real serious attempt it's probably going to require more reworking of established characters. They've had one continuous unbroken continuity since the PS2 era, even the spinoffs like All 4 One have a part in it, it's not exactly newbie friendly when it comes to the world building. The comics even tied into the games, and not a lot of people knew that R&C had a comic series.

Remember they canceled Sly Cooper's movie due to how badly R&C did. But now they're dead set on now having everything get a TV show or movie.
So it's very clear that in this stage of Sony's grand plan for "triple A" titles releasing in this current gen like the latest Ratchet and Clank, the best way for it to reach the most amount of players possible and also keep it's existing customers that don't want to be left out would be to have future instalments also released on PC, therefore increasing the brands market share for players who are interested in those sort of fun platformer type shooters, I'd imagine that with some of their games coming up also that will just be a PS5 exclusive, Sony will be testing the waters to see how well off they do post PS5 shortages and if they find that their expected sales target isn't reached, then it might push them further along to release titles on two platforms simultaneously.

The era of gaming consoles solely being the best way to experience games in one complete package is long gone, heck pretty much during the early stages of the PS4/Xbox era that already wasn't the case (unless you were or are a fan of what Nintendo puts out).
 
He might have a bit of a point, in a sense. I haven't played on a PC since the early '00s, but I'm getting a Steam Deck. I'm genuinely curious but, what AAA exclusives does PC have? Yeah, it has a virtually infinite pool of indie and even probably "AA" stuff, but what big games are there?

I assume it has some but they're probably all sims or RTS, real "computery" genres that I just don't give a shit about. That's all I see by looking, otherwise it's on one of the big 3 for the most part.
Big bombastic AAA exclusives happen because platform holders fund studios, either with licensing or outright buying them, to make games only available on their platform. PC is an open platform, so nobody's putting down the money or resources to make sure a game stays exclusive to PC. Plus, the inverse of console exclusives getting ported to PC happens, like how Fortnite and Overwatch are exclusive to Epic and Battle.net respectively, being completely unavailable on any other storefronts, despite being on every console. The difference being that you don't have to buy a console that costs half a grand, you just need to install their (terrible) software and make an account. That's a significant difference, but, there are plenty of people out there who won't install another launcher for one reason or another. Hell, I won't.

If you made a huge AAA game, you'd be stupid not to release it on as many platforms as possible, and you'd be stupid to keep it exclusive to one, unless that platform offered you enough money in exclusivity dealings than you'd project to make from all the other platforms combined. If I released a game like that, I'd do a lot of research and hire people who know what the fuck they're doing to analyze the marketplaces and figure up some numbers for me, but my guess on what to prioritize would be:
  1. Nintendo Switch
  2. PC, Steam
  3. PlayStation 4
  4. Xbox One
  5. PC, Epic Games Store
  6. PlayStation 5
  7. Xbox Series X|S
  8. PC, GOG
  9. PC, Windows Marketplace
  10. Amazon Luna
So if Amazon showed up and offered me an exclusivity deal, they'd have to pony up as much money as I'd think I'd make on the nine platforms I ranked above them combined, for as long as the deal lasts.

Man, PC's such an odd thing to compare to consoles. Things just do not work the same way. Console manufacturers control what's available on their platforms with an iron fist. Like, for example:
1648784064999.png

Well, you can sell it wherever you want, but Sony's gonna demand you censor the hell out of it, even going as far as to cover up bikinis. Nintendo and Microsoft are fine with the bikinis, as long as you don't show genitals or nipples. Steam outright allows full-on uncensored anime porn. I couldn't find an exact list of guidelines, but I did find this list of countries a developer of a porn game posted, where you can't buy their game.

But if you wanna build out some of the most heinous shit that even Steam won't host, you can absolutely release it on your own website, and customers can buy it from you. This, technically, makes you your own platform. And on your own platform, you're free to sell your game for any computer that can run it, provided what you sell to the end user can be easily installed. Windows, Linux, MacOS, and Android are easy, since those facilitate easily installing third-party software; Switch, PlayStation, Xbox, and iOS are structured from the ground up to only run pre-approved software, so it's just not feasible. Still, though, it's completely legal to do so in America, as demonstrated in Sega v. Accolade.

The point I'm trying to make is, PC not having bombastic exclusives while consoles do are akin to comparing Target and Walmart having doorbuster sales on Black Friday, and then wondering why your city's yard sales and random mom & pop stores aren't doing anything on that level. They're just incredibly different things that are hard to compare.
 
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@Pissmaster That all makes sense, but why was it different in the late 90's/early 00's? There's tons of high profile exclusives stuck on PC that could have come to gen 6 consoles but didn't. And it's not like it's because home consoles were too weak to run them, there were still a decent number of PC ports coming (even the weakest one, Dreamcast, was getting Half-Life).

It seems at that time, for whatever reason, making a PC exclusive made sense, but I guess now it doesn't.
 
@Pissmaster That all makes sense, but why was it different in the late 90's/early 00's? There's tons of high profile exclusives stuck on PC that could have come to gen 6 consoles but didn't. And it's not like it's because home consoles were too weak to run them, there were still a decent number of PC ports coming (even the weakest one, Dreamcast, was getting Half-Life).

It seems at that time, for whatever reason, making a PC exclusive made sense, but I guess now it doesn't.
The most 6th gens had no HD stock, minus the Xbox, so relied solely on its DVD rom which is probably why a lot of PC games didn't come to that console. Would either be impossible due to no HD or require so much coding that it would not be financially feasible, the Xbox would fall in the later category. Final Fantasy 7 PC port back in the day required like 80% rework on the code, which is amazing that they even put FF 8 on the PC afterwards.
 
The most 6th gens had no HD stock, minus the Xbox, so relied solely on its DVD rom which is probably why a lot of PC games didn't come to that console. Would either be impossible due to no HD or require so much coding that it would not be financially feasible, the Xbox would fall in the later category. Final Fantasy 7 PC port back in the day required like 80% rework on the code, which is amazing that they even put FF 8 on the PC afterwards.
Games took up to 5 discs on PS1, so they could have just basically used as many discs as they needed if space was an issue. Multiple discs was still a thing up into the 7th generation, in fact. Discs were cheap so they could probably use like half a dozen without increasing the cost much.

So I don't know if that really factored in too often. I really don't know though.
 
Games took up to 5 discs on PS1, so they could have just basically used as many discs as they needed if space was an issue. Multiple discs was still a thing up into the 7th generation, in fact. Discs were cheap so they could probably use like half a dozen without increasing the cost much.

So I don't know if that really factored in too often. I really don't know though.
Another issue is the Data Transfer rate. A game installed on the Hard Drive will be able to retrieve data faster than from the Disc Drive (CD/DVD/Blu Ray).
 
@Pissmaster That all makes sense, but why was it different in the late 90's/early 00's? There's tons of high profile exclusives stuck on PC that could have come to gen 6 consoles but didn't. And it's not like it's because home consoles were too weak to run them, there were still a decent number of PC ports coming (even the weakest one, Dreamcast, was getting Half-Life).

It seems at that time, for whatever reason, making a PC exclusive made sense, but I guess now it doesn't.
What games are you talking about? Almost everything mainly PC and high profile I can think of from that era got a console port, for better or worse. Like, StarCraft and The Sims, both of which are way way way better on PC due to just how they work.
 
What games are you talking about? Almost everything mainly PC and high profile I can think of from that era got a console port, for better or worse. Like, StarCraft and The Sims, both of which are way way way better on PC due to just how they work.
I think he's kind of right about the 6th Gen consoles specifically. 5th gen you had a lot of Westwood Studio RTS and Diablo and as you mentioned Starcraft 64. And the 7th Gen you had just as many PC RTS's and even MMO's on them. The 6th Gen I can only think of The Sims and Final Fantasy 11. Not sure about what all was on the OG Xbox and just remember the Dreamcast for its really good arcade ports at the time. But the 6th Gen also seems like the last gen to have a lot of exclusives for the consoles outside First party titles.
 
Big bombastic AAA exclusives happen because platform holders fund studios, either with licensing or outright buying them, to make games only available on their platform. PC is an open platform, so nobody's putting down the money or resources to make sure a game stays exclusive to PC. Plus, the inverse of console exclusives getting ported to PC happens, like how Fortnite and Overwatch are exclusive to Epic and Battle.net respectively, being completely unavailable on any other storefronts, despite being on every console. The difference being that you don't have to buy a console that costs half a grand, you just need to install their (terrible) software and make an account. That's a significant difference, but, there are plenty of people out there who won't install another launcher for one reason or another. Hell, I won't.

If you made a huge AAA game, you'd be stupid not to release it on as many platforms as possible, and you'd be stupid to keep it exclusive to one, unless that platform offered you enough money in exclusivity dealings than you'd project to make from all the other platforms combined. If I released a game like that, I'd do a lot of research and hire people who know what the fuck they're doing to analyze the marketplaces and figure up some numbers for me, but my guess on what to prioritize would be:
  1. Nintendo Switch
  2. PC, Steam
  3. PlayStation 4
  4. Xbox One
  5. PC, Epic Games Store
  6. PlayStation 5
  7. Xbox Series X|S
  8. PC, GOG
  9. PC, Windows Marketplace
  10. Amazon Luna
So if Amazon showed up and offered me an exclusivity deal, they'd have to pony up as much money as I'd think I'd make on the nine platforms I ranked above them combined, for as long as the deal lasts.

Man, PC's such an odd thing to compare to consoles. Things just do not work the same way. Console manufacturers control what's available on their platforms with an iron fist. Like, for example:
View attachment 3132057

Well, you can sell it wherever you want, but Sony's gonna demand you censor the hell out of it, even going as far as to cover up bikinis. Nintendo and Microsoft are fine with the bikinis, as long as you don't show genitals or nipples. Steam outright allows full-on uncensored anime porn. I couldn't find an exact list of guidelines, but I did find this list of countries a developer of a porn game posted, where you can't buy their game.

But if you wanna build out some of the most heinous shit that even Steam won't host, you can absolutely release it on your own website, and customers can buy it from you. This, technically, makes you your own platform. And on your own platform, you're free to sell your game for any computer that can run it, provided what you sell to the end user can be easily installed. Windows, Linux, MacOS, and Android are easy, since those facilitate easily installing third-party software; Switch, PlayStation, Xbox, and iOS are structured from the ground up to only run pre-approved software, so it's just not feasible. Still, though, it's completely legal to do so in America, as demonstrated in Sega v. Accolade.

The point I'm trying to make is, PC not having bombastic exclusives while consoles do are akin to comparing Target and Walmart having doorbuster sales on Black Friday, and then wondering why your city's yard sales and random mom & pop stores aren't doing anything on that level. They're just incredibly different things that are hard to compare.
Actually that's not true, Microsoft does have a censorship policy for Xbox and has banned many an anime game from their platform. Steam does as well, in fact Steam has made changes to it as of a few months ago. Microsoft's policy is deemed more strict out of all the console companies since it bans entire developers off it's platform after a given number of strikes
So it's very clear that in this stage of Sony's grand plan for "triple A" titles releasing in this current gen like the latest Ratchet and Clank, the best way for it to reach the most amount of players possible and also keep it's existing customers that don't want to be left out would be to have future instalments also released on PC, therefore increasing the brands market share for players who are interested in those sort of fun platformer type shooters, I'd imagine that with some of their games coming up also that will just be a PS5 exclusive, Sony will be testing the waters to see how well off they do post PS5 shortages and if they find that their expected sales target isn't reached, then it might push them further along to release titles on two platforms simultaneously.

The era of gaming consoles solely being the best way to experience games in one complete package is long gone, heck pretty much during the early stages of the PS4/Xbox era that already wasn't the case (unless you were or are a fan of what Nintendo puts out).
They're not doing simultaneous PC and Console releases for first party games. The hardware shortage is past it's peak unless every single chip and component facility gets blown up in a single day. PS5 is already estimated to be close to 20-25 million sold which puts it well into the safety zone of being able to generate revenue. If we were to go by the ratios and sales of both Elden Ring and Forbidden West last month, they have a large enough active userbase already.

What will get cross platform releases will be their GAAS/Mobile titles. For Ratchet and Clank it's looking like if anything gets ported it's going to be the already existing movie game that was on the PS4. Since it's just the remake of the first game and would canonically be a a proper introduction. The whole One Sony policy is about the end game of having users buy playstations and their services, not giving people equal alternatives that exist outside their company ecosystem. Playstation is not a loss leader to Sony, it's their main big deal thing. Microsoft treats Xbox differently because their main things are subscription services and computer software, games do not match what their software division makes. Xbox having cross compatibility with PC only comes with the notation that you have to be using windows and getting specific versions of games off the microsoft store. They're not giving Linux support and stuff like that like Steam would do. Xbox wants you to buy into their whole company ecosystem, but Xbox is not frontlining that, it's all the other aspects of Microsoft who are.
 
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I think he's kind of right about the 6th Gen consoles specifically. 5th gen you had a lot of Westwood Studio RTS and Diablo and as you mentioned Starcraft 64. And the 7th Gen you had just as many PC RTS's and even MMO's on them. The 6th Gen I can only think of The Sims and Final Fantasy 11. Not sure about what all was on the OG Xbox and just remember the Dreamcast for its really good arcade ports at the time. But the 6th Gen also seems like the last gen to have a lot of exclusives for the consoles outside First party titles.
fun fact about Diablo: It had a pretty good PS1 port, but saving a single character took I think 12 blocks of memory card space. PS1 memory cards only held 15, and I think they retailed for $20. So that's a pretty funny reason to opt for the PC version instead.

A big selling point about the OG Xbox during its time was the number of PC ports it had. Morrowind, KOTOR, Rollercoaster Tycoon, Doom 3, and Half-Life 2 were on Xbox, but not PS2 or Gamecube. Morrowind's an especially interesting one, since it was an intensive game at the time, and Xbox's relatively generous 64mb of RAM was stretched to a breaking point, to where you had to make sure to close doors behind you in order to keep your save file from exploding.

PC exclusives of the time probably stayed exclusive due to desktop PCs still being much more powerful than consoles at the time, and PC & console versions of games still weren't expected to be reasonably the same thing yet. Patches still had to manually be downloaded from wherever you could find them, controller support was either DirectInput or some DIY Joy2Key thing if it worked at all, and components went obsolete much faster than they do now. A GPU from 2015 can still run a lot of new games today at 1080p medium settings, whereas a 7-year-old GPU in 2005 wouldn't even be able to start anything but the most casual normie games, and those would run like slideshows. Seriously, I wanna see someone run Psychonauts on a Voodoo2.

Marissa Moira said:
Actually that's not true, Microsoft does have a censorship policy for Xbox and has banned many an anime game from their platform. Steam does as well, in fact Steam has made changes to it as of a few months ago. Microsoft's policy is deemed more strict out of all the console companies since it bans entire developers off it's platform after a given number of strikes

I haven't seen anything about any of that.
 
fun fact about Diablo: It had a pretty good PS1 port, but saving a single character took I think 12 blocks of memory card space. PS1 memory cards only held 15, and I think they retailed for $20. So that's a pretty funny reason to opt for the PC version instead.

A big selling point about the OG Xbox during its time was the number of PC ports it had. Morrowind, KOTOR, Rollercoaster Tycoon, Doom 3, and Half-Life 2 were on Xbox, but not PS2 or Gamecube. Morrowind's an especially interesting one, since it was an intensive game at the time, and Xbox's relatively generous 64mb of RAM was stretched to a breaking point, to where you had to make sure to close doors behind you in order to keep your save file from exploding.

PC exclusives of the time probably stayed exclusive due to desktop PCs still being much more powerful than consoles at the time, and PC & console versions of games still weren't expected to be reasonably the same thing yet. Patches still had to manually be downloaded from wherever you could find them, controller support was either DirectInput or some DIY Joy2Key thing if it worked at all, and components went obsolete much faster than they do now. A GPU from 2015 can still run a lot of new games today at 1080p medium settings, whereas a 7-year-old GPU in 2005 wouldn't even be able to start anything but the most casual normie games, and those would run like slideshows. Seriously, I wanna see someone run Psychonauts on a Voodoo2.



I haven't seen anything about any of that.
Wouldn't really consider Morrowind and KOTOR PC ports considering they were released either a month apart or simo.
 
fun fact about Diablo: It had a pretty good PS1 port, but saving a single character took I think 12 blocks of memory card space. PS1 memory cards only held 15, and I think they retailed for $20. So that's a pretty funny reason to opt for the PC version instead.

A big selling point about the OG Xbox during its time was the number of PC ports it had. Morrowind, KOTOR, Rollercoaster Tycoon, Doom 3, and Half-Life 2 were on Xbox, but not PS2 or Gamecube. Morrowind's an especially interesting one, since it was an intensive game at the time, and Xbox's relatively generous 64mb of RAM was stretched to a breaking point, to where you had to make sure to close doors behind you in order to keep your save file from exploding.

PC exclusives of the time probably stayed exclusive due to desktop PCs still being much more powerful than consoles at the time, and PC & console versions of games still weren't expected to be reasonably the same thing yet. Patches still had to manually be downloaded from wherever you could find them, controller support was either DirectInput or some DIY Joy2Key thing if it worked at all, and components went obsolete much faster than they do now. A GPU from 2015 can still run a lot of new games today at 1080p medium settings, whereas a 7-year-old GPU in 2005 wouldn't even be able to start anything but the most casual normie games, and those would run like slideshows. Seriously, I wanna see someone run Psychonauts on a Voodoo2.



I haven't seen anything about any of that.
The original Xbox is a forgotten marvel in Western gaming. It really aimed to put a video game system in every home just like Microsoft Windows team aimed to have a PC in every home. It was a big clunky looking appliance but brought online gaming to the masses and a really cheap x86 machine to encourage PC devs to port to the console. The lack of progress in emulation really shows not a lot of people are pining to play the console exclusive games; the system was just known for bringing Madden and Halo to normies.

There was also a big modding community behind it, people would pay money to make them into emulator machines for older systems and add extra hard drive bays. It's sad to think that the Xbox 360 killed some of that off but at least the 360 gave a better experience overall beyond hardware issues.
 
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The original Xbox had a modified Pentium III, I highly doubt Intel created a custom ISA with out some sense of cross-compatibility with x86 because of costly it is to develop a custom one in the first place. To quote a different wiki:

"The 'custom' part of this was that the Pentium III in the Xbox only had a 128KB L2 cache instead of the usual 256KB"

That definitely wouldn't warrant having some brand new instruction set that is only usable with the Xbox processor.

What goes on beyond the processor sounds like the emulator devs are having issues with. It is still an x86 machine.
 
The original Xbox had a modified Pentium III, I highly doubt Intel created a custom ISA with out some sense of cross-compatibility with x86 because of costly it is to develop a custom one in the first place. To quote a different wiki:

"The 'custom' part of this was that the Pentium III in the Xbox only had a 128KB L2 cache instead of the usual 256KB"

That definitely wouldn't warrant having some brand new instruction set that is only usable with the Xbox processor.

What goes on beyond the processor sounds like the emulator devs are having issues with. It is still an x86 machine.
Yeah, and one game I mentioned getting a port was Rollercoaster Tycoon, which was almost entirely written in x86 assembly. A version for PS2 or Gamecube would require an entire rewrite, much like on the consoles and computers of ye olden times.

It's just not literally a small form factor PC like idiots back in the day would say. If it were, it would have been an excellent deal for a sturdy Windows XP machine you could use with a TV, that came with an ethernet jack and a DVD player, and you could buy a USB adapter for your mouse and keyboard. You'd still be short on RAM and HDD space, and you'd be hurting by '04 with that miniscule 64mb of RAM, but you'd otherwise have a fine PC.
 
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We're into the fifth generation of this shitty fucking company and they still refuse to give us access to the classic library beyond PS3, and it's only streaming. I know they have a future subscription scam service coming, but it's not gonna have anything anyone really wants. The absolute shit they cherry picked for "PS2 classics" is a joke.

No reason at all to upgrade to the $600 Niggerstation 5. PS4 was a complete dud of a console. A place holder for PS5, and now PS5 is the placeholder for the next one.
 
We're into the fifth generation of this shitty fucking company and they still refuse to give us access to the classic library beyond PS3, and it's only streaming. I know they have a future subscription scam service coming, but it's not gonna have anything anyone really wants. The absolute shit they cherry picked for "PS2 classics" is a joke.

No reason at all to upgrade to the $600 Niggerstation 5. PS4 was a complete dud of a console. A place holder for PS5, and now PS5 is the placeholder for the next one.
PS5 has literally 2 gaems that aren't also available on PC. PS5 has even noer games than the PS3.
 
We're into the fifth generation of this shitty fucking company and they still refuse to give us access to the classic library beyond PS3, and it's only streaming. I know they have a future subscription scam service coming, but it's not gonna have anything anyone really wants. The absolute shit they cherry picked for "PS2 classics" is a joke.

No reason at all to upgrade to the $600 Niggerstation 5. PS4 was a complete dud of a console. A place holder for PS5, and now PS5 is the placeholder for the next one.
The PS5 is fully capable of emulating as far back as the PS2 if I recall but Sony just refuses to allow people to take advantage of it because god forbid they lose a single opportunity to wring more money out of all people.

Say what you will about Microsoft and the Xbox, at least they've been trying to preserve their games through backwards compatibility, Sony don't even have that.
 
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