Sony hate thread

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I didn't know about persona 5 being announced, sorry about that.

RPCS3 can run infamous and the original uncharted trilogy with little to no issues now. It used to have problems with uncharted; something about the game failing to render particles properly turning them into disco lights and generating white artifacts at random, however that was addressed 6 months ago and as of 2 months ago the trilogy can now be completed from start to finish.
https://youtube.com/watch?v=b2eXmsZ52YoThere's a guide on youtube to make the games run on lesser hardware at a constant 20-30 fps however given the speed at which the rpcs3 team usually works I give half a year before it can run smoothly on something like a 1660 super, tops.
I'll have to try again! I remember trying inFamous 1 maybe a year ago or so, and the framerate was something like 10 fps most of the time.
 
How hard is it to pitch a game where you are the giant scaly monster wrecking towns and villages, instead of a spike-haired poof in armor swining a surfboard popsicle over and over and over like in a fucking trash MMORPG. That would at the very least get me to consider buying a ps5 or a switch.
Rampage in HD but open world. Dream game. Whoever has the rights for Rampage needs to get off their ass and rerelease those games.
 
I'm not in favor of porting games to any particular console or platform, the games listed above could run on an Xbox One with Developer Mode activated for all I care; I just love seeing fanboys and walled garden users reeeeeee at the thought that they have to share their toys with other people.
Ehh, for first party stuff a company should be able to enjoy the fruit of its own labor. I say port those to PS5 but otherwise let them lie.
 
Except Sega now pulls most of it's business from the west. Pandering to the west in this instance is putting out more games like the ones that they made which already had success in the west.. To put it in further context this is why Atlus is putting Persona mechanics into everything currently because persona 5 had 70% of it's sales in the west and was it's largest selling title and still is to this day.

You're specifically thinking along the lines of a Japanese company taking a game that for the majority has a focus on game mechanics that either originated or were popularized in the west and putting a Japanese IP on it. But considering all the praise that Sonic Frontiers is getting that it didn't turn out worse than Sonic Forces and neither did Breath of The Wild which was the standard ubisoft formula.

Team Ninja even changed it's direction to appeal to the west, Souls titles are only popular in the west and they made Nioh in response to the popularity of dark souls. The last Ninja Gaiden game was released around 10 years ago
You're just explaining why quility Jap shit is popular and profitable, not refuting anything.

And the last Ninja Gaiden was in 2014, 8 years ago. Why don't you try to at least be accurate once in a while, it'd be refreshing.
 
Rampage in HD but open world. Dream game. Whoever has the rights for Rampage needs to get off their ass and rerelease those games.
Warner Bros. owns it now. Unless Netherrealm Studios wants to do something with it, it's probably forever regulated to roms-on-a-disc compilations and those tiny little arcade machines they sell at Cracker Barrel.

If you just want a remake of the first game, the most recent release afaik is Midway Arcade Origins on 360 & PS3. Rampage World Tour and the later games never got rereleased.
 
Warner Bros. owns it now. Unless Netherrealm Studios wants to do something with it, it's probably forever regulated to roms-on-a-disc compilations and those tiny little arcade machines they sell at Cracker Barrel.

If you just want a remake of the first game, the most recent release afaik is Midway Arcade Origins on 360 & PS3. Rampage World Tour and the later games never got rereleased.
The original Rampage did get an Arcade1up cabinet that’s bundled with a few other Midway games. Not a console release, but still worth noting.
 
The elephant in the room that Marissa Moira keeps missing, on the "Japanese market is not growing and cannot sustain them" narrative, is that the article in question have this specific line:
They cite a mix of rising development costs and a need to find financially prudent ways to create global hits.
And this is again the aforementioned Sega and Squeenix we're talking about, they're really flawed for their own reasons that everyone knows about.
Meanwhile, plenty of small japanese companies have sustainable models, making niche games on a shoestring budget for a core dedicated base and consistently giving them what they want. You don't need to spend millions into making something actually fun to play (and pleasant to look at), let alone for something to become popular.
 
The elephant in the room that Marissa Moira keeps missing, on the "Japanese market is not growing and cannot sustain them" narrative, is that the article in question have this specific line:

And this is again the aforementioned Sega and Squeenix we're talking about, they're really flawed for their own reasons that everyone knows about.
Meanwhile, plenty of small japanese companies have sustainable models, making niche games on a shoestring budget for a core dedicated base and consistently giving them what they want. You don't need to spend millions into making something actually fun to play.
What companies specifically, because even mid range companies like falcom are far more reliant on overseas sales. You have maybe a few outliers like Entergram but even Type Moon is doing global releases now.

falcomsales.png

Falcom games are not high end at all, and we're at a time where Kiseki has expanded overseas right down to having an anime funded by Crunchyroll to bring more people into the series. They're also not releasing any new Kiseki games next year which means the west will catch up to Japan.

And if you were to go lower on the totem pole, companies like Idea Factory have been reliant on overseas sales for way longer than these companies have.

Hell they've already said they do not target japan specifically anymore
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You're just explaining why quility Jap shit is popular and profitable, not refuting anything.

And the last Ninja Gaiden was in 2014, 8 years ago. Why don't you try to at least be accurate once in a while, it'd be refreshing.
What exactly needs refuting? Japanese games already coexist with western games in the same western market perfectly fine. If you're implying the rise in Japanese games are because of a decline in western game IP popularity that isn't true either. Their popularity doesn't come at the expense of western games, it's just they've become more widely known and people will more than likely pick up both a western game and a japanese game in the same month.

 
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The other two japanese companies (Falcom & Compile Heart) that have been mainly ignoring Switch for 5 years and refused to get off the sinking Playstation ship are now facing problems with the japanese market ? How shocking news. Stop the presses!

At least Kondo (Falcom) admitted that he did a mistake even if fairly late, brought in-house Switch development in late 2022 (instead of leaning on NISA and Clouded Leopard to do the Switch ports - some of them being Chinese/Korean only) with Nayuta being the first Falcom's official port. And now, the new Ys game will be available on Switch alongside of PS4&PS5 (in September 30, Japan-only for now).
Ys 2023.png

It's also funny to see the tard rage of this new announcement.
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There are two other Switch game projects that come along with Ys in the fiscal year of 2023. Whether they're the Kuro no Kiseki titles or entirely new games is up to debate though.
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And once again, doing global releases isn't synonymous of relying on overseas sales to recoup the development costs or ignoring the japanese market (as the primary one), worldwide can be just an extra and welcomed revenue.
 

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The other two japanese companies that have been mainly ignoring Switch for 5 years and refused to get off the sinking Playstation ship are now facing problems with the japanese market ? How shocking news. Stop the presses!

At least Kondo (Falcom) admitted that he did a mistake even if fairly late, brought in-house Switch development in late 2022 (instead of leaning on NISA and Clouded Leopard to do the Switch ports - some of them being Chinese/Korean only) with Nayuta being the first Falcom's official port. And now, the new Ys game will be available on Switch alongside of PS4&PS5 (in September 30, Japan-only for now).
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It's also funny to see the tard rage of this new announcement.
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There are two other Switch game projects that come along with Ys in the fiscal year of 2023. Whether they're the Kuro no Kiseki titles or entirely new games is up to debate though.
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Falcom developing their own switch ports has zero effect on the western market because NIS already has those distribution contracts for all the future games up to Kuro 1. NIS is still going to be doing switch ports of falcom games for the next few years. Falcom was already making money off the switch because NISA started doing switch ports with Ys 8 back in 2018. So no falcom wasn't ignoring it for 5 years, other companies were just making the ports for them, all they did was just change production lines most likely due to costs.

The new Ys game is going to be a Souslike though, it's not going to be a 1:1 copy of the whole move set, but a hybrid of it like GOW. As someone who has the falcom games on switch, they are full of stutter, that part isn't false. And with their more action oriented approach for 10 usually the switch wouldn't be the ideal platform because if Nintendo isn't going to be helping Falcom with the ports, there's guaranteed performance issues that's just how the switch has been.

If you're building it baseline for the swtich like Sonic Frontiers was suspected to be and then just port it as is to more powerful systems, the lower specs stand out. Dragon Quest XIS had this happen to it once it was shown on PC and MHR had to have a whole HD patch applied to it.
 
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What exactly needs refuting? Japanese games already coexist with western games in the same western market perfectly fine. If you're implying the rise in Japanese games are because of a decline in western game IP popularity that isn't true either. Their popularity doesn't come at the expense of western games, it's just they've become more widely known and people will more than likely pick up both a western game and a japanese game in the same month.

https://youtube.com/watch?v=PRiyF57y6ng
I'm not sure there's a decline in western IP popularity, but your entire position seems to be Japs are reliant on the west which isn't true. Switch especially sells just fine there, so there's a healthy enough market. That's why there's still Japanese exclusives even by big companies like Konami, and especially smaller companies.
 
The new Ys game is going to be a Souslike though, it's not going to be a 1:1 copy of the whole move set but a hybrid of it like GOW.
The mere fact you keep parroting this shit despite being proven wrong before shows you're both illiterate and disingenuous as hell.
Debating with you is entirely fruitless and a waste of time, I'm just doing at times to clear things up by giving actual accurate information for everyone else here.
 

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The mere fact you keep parroting this shit despite being proven wrong before shows you're both illiterate and disingenuous as hell.
Debating with you is entirely fruitless and a waste of time, I'm just doing at times to clear things up by giving actual accurate information for everyone else here.
I literally called it a Hybrid like God of War. That's not wrong. They specifically said they took inspiration from it(just like God of War's devs did), that's what a hybrid system does.

Hybrids are not a full 1:1 copy, they're going to value different properties. You just sound like you're unfamiliar with the series I'm talking about.

In fact, Barlog said, “We don’t want to just mimic Dark Souls, as much as we like that game. There is kind of this interesting loop inside of it that we wanted to capture.” They continued to discuss decision-making in combat, which may be the interesting loop Barlog mentioned, and it even seems that the combat of Dark Souls could be one of the reasons that lead the team away from the previous hack-and-slash installments of the game to its new more comprehensive combat style.

But yes it would really really help before you debate me that you've actually played these same games that I have, especially if I get you upset that easily.

I'm not sure there's a decline in western IP popularity, but your entire position seems to be Japs are reliant on the west which isn't true. Switch especially sells just fine there, so there's a healthy enough market. That's why there's still Japanese exclusives even by big companies like Konami, and especially smaller companies.
Nintendo relies on global sales this has been true for a number of years.
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Adding the source(s) to Marissa Moira's screenshot about Nintendo, which is an interview from July 2016
And this was from the time where the 3ds and DS were selling in Japan with more frequency than the Switch is. Not only that but the 3ds had wireless social features that only benefitted people in high density areas like in Japan. The Switch doesn't have stuff like that anymore. This report was also given after sony moved their game headquarters to america after the PS3 and PS4 were already declining in sales in japan due to the rise of mobile gaming.

Their status quo hasn't changed. Hell Xenoblade 3 is being carried almost entirely by the west.
 
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Nintendo relies on global sales this has been true for a number of years.
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Sales expectations vary by company and circumstance. Nintendo is literally THE richest company in Japan and a console manufacturer with theme parks you retard. They of all Japanese game companies will obviously, due to their size and current business model, need to target the global market to sustain that. But not everyone is fucking Nintendo.

That doesn't in any way diminish or refute what I said. Obviously if you want to maximize profit you spread out, and a company like Nintendo basically has to now. Most don't need to; as I said, "especially smaller companies".

Fuck fuck FUCK you're dumb lol
 
Sales expectations vary by company and circumstance. Nintendo is literally THE richest company in Japan and a console manufacturer with theme parks you retard. They of all Japanese game companies will obviously, due to their size and current business model, need to target the global market to sustain that. But not everyone is fucking Nintendo.

That doesn't in any way diminish or refute what I said. Obviously if you want to maximize profit you spread out, and a company like Nintendo basically has to now. Most don't need to; as I said, "especially smaller companies".

Fuck fuck FUCK you're dumb lol
Nintendo isn't the richest company in japan though, that's Toyota. Sony itself is also a good deal larger than Nintendo, and this is true in just the game market itself.

You're going to have to name these smaller companies that have not spread out though. Because even barring Companies like Sega, Square, Capcom, Atlus, Bandai who have all made global expansions. You're looking at the next row of company sizes like at Falcom, Spike Chunsoft, NIS, who have already entered the global market. And as far as even smaller developers than those, their games get picked up by Embracer subsidiaries for a global release. Cave has international releases for it's titles both past and recent ones. Not only that but they supported the xbox mostly during the 360 era and now they have more stuff coming to playstation than in decades.

At that point you're going to have to wonder what games are other territories missing out on. You're mostly left with one button VN titles for the majority of releases and stuff that would be considered shovelware.
 
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Nintendo isn't the richest company in japan though, that's Toyota. Sony itself is also a good deal larger than Nintendo, and this is true in just the game market itself.

You're going to have to name these smaller companies that have not spread out though. Because even barring Companies like Sega, Square, Capcom, Atlus who have all made global expansions. You're looking at the next row of company sizes like at Falcom, Spike Chunsoft, NIS, who have already entered the global market.

At that point you're going to have to wonder what games are other territories not missing out on.

Last I heard they were, not going to bother keeping up with if they stay on top, but they were and probably will be again if they're not, and are at least the richest game company in Japan at any rate. I'm sure you'll be splitting hairs instead of just conceding, of course.

Do you think I keep up with Japan exclusive game companies and can cite some from the top of my head...? I'm simply sure they exist. Do you really want me to go prove the obvious, that these small game companies exist in Japan...?

Just stop, thanks.
 
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