Sonic The Hedgehog Games

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Which game do you play the most in Sonic Mega Collection?

  • Sonic 1

    Votes: 28 4.5%
  • Sonic 2

    Votes: 112 18.1%
  • Sonic 3 and Knuckles

    Votes: 245 39.5%
  • Sonic 3D Blast

    Votes: 23 3.7%
  • Sonic Spinball

    Votes: 24 3.9%
  • Dr. Robotnik's Meanbean Machine

    Votes: 89 14.4%
  • they're all good in my opinion

    Votes: 99 16.0%

  • Total voters
    620
I never got into Sonic, too simplistic. The Adventure games were a bit better and Sonic 06 would have been fine if it was actually finished, but the 2D stuff is just "hold right, press jump occasionally". No wonder Mario won that war.
I really do dig Shadow The Hedgehog and would love to see a game like that return. The game as is, right now, is pretty janky and suffers from "complete the game bajillion times to get the best ending" syndrome but it's got good foundations: Actual characters that are allowed to be evil and/or edgy, branching story with multiple endings, several objectives to be done on every map and good combo of platforming and combat. It's a shame it got shat on by the spergy sonic autists so it will never likely get a sequel
Oh, and music is top notch too, but Sonic has been generally good with music even in it's poorer entries.
 
I never got into Sonic, too simplistic. The Adventure games were a bit better and Sonic 06 would have been fine if it was actually finished, but the 2D stuff is just "hold right, press jump occasionally". No wonder Mario won that war.
I really do dig Shadow The Hedgehog and would love to see a game like that return. The game as is, right now, is pretty janky and suffers from "complete the game bajillion times to get the best ending" syndrome but it's got good foundations: Actual characters that are allowed to be evil and/or edgy, branching story with multiple endings, several objectives to be done on every map and good combo of platforming and combat. It's a shame it got shat on by the spergy sonic autists so it will never likely get a sequel
Oh, and music is top notch too, but Sonic has been generally good with music even in it's poorer entries.
I prefer Mario myself too, it has greater mechanical intricacy and varied gameplay. However, Sonic had overall better music and with more visually interesting art, and I feel his design as a character was a bit more appealing. It's pretty subjective, but Sonic is flashier and cooler, style over substance I guess. They're actually pretty complimentary.

It will never stop bugging me there's been no official crossover outside of spinoffs. Give me Mario & Sonic: Sunshine Adventure, or Mario & Sonic: Superstars Wonder.
 
I never got into Sonic, too simplistic. The Adventure games were a bit better and Sonic 06 would have been fine if it was actually finished, but the 2D stuff is just "hold right, press jump occasionally". No wonder Mario won that war.
I like both Mario and Sonic, but if I had to choose, it would definitely be Sonic. Sonic 3&K is basically the epitome of greatness, easily my favorite game of all time. I've always been enchanted by the silent cutscene style of the game, that conveys so much with nothing more than sprites and background details.

As far as your issue with the gameplay goes, I can't say I agree. Saying that it's just "Hold right to win" is a shallow assessment, since the games were originally designed with speedrunning in mind, long before the term was even coined, so the true way to play them is to play them again, but do it better. More rings, more score, faster time, never getting hit, etc. Over time, you'll develop a sense of rhythm with the stage, blowing through them like the high-speed rollercoaster they were meant to be. Flying through the stages with expertly timed button presses feels so good.

The real problem is that getting to that level takes time. Back then, the only games we had were what our parents would get for us, and as long as chores and homework were done, we had a lot of free-time to kill. As gamers got older, we've found ourselves with less time to spend with games for various reasons, and a much wider selection at that. As such, the culture of playing games over and over to memorize them has faded away outside of dedicated speedrun circles. Now, single-player games are usually a one-and-done type of deal for most people. You beat the game, enjoyed the story, so now it's time to shelve it for something else.

So under that particular lens, yes, the 2D games feel hollow, because the generous ring system allows you to tank damage almost indefinitely, so there's almost no challenge until the final levels where there's no rings and you're forced to do a no-hit run. Playing it only once doesn't allow you to achieve that perfect run, since you've never seen the stage before, making crashes, deaths, and other mistakes far more likely to occur, which I imagine for a lot of people who just "don't get" 2D Sonic find rather disappointing. I think they want to fly through the stages like I do, but since they didn't grow up with the games, they lack both the game knowledge and the context that the games were released in to find the appeal, which is the replaying the game, getting better and better each and every time.

TL;DR, you have to EARN the speed in those games, and a lot of people don't get that.

I really do dig Shadow The Hedgehog and would love to see a game like that return. The game as is, right now, is pretty janky and suffers from "complete the game bajillion times to get the best ending" syndrome but it's got good foundations: Actual characters that are allowed to be evil and/or edgy, branching story with multiple endings, several objectives to be done on every map and good combo of platforming and combat. It's a shame it got shat on by the spergy sonic autists so it will never likely get a sequel
Oh, and music is top notch too, but Sonic has been generally good with music even in it's poorer entries.
I've had something of a love-hate relationship with Shadow. At first, I thought it was good, then I thought it was bad. Now, I find it charming in that "So-Bad-It's-Good" way. The story makes no god-damned sense. The game's trying to be what it thinks being "mature" is, which amounts to dark metal, guns, swearing, and riding motorcycles. Hell, one of the endings is Shadow becoming so emo that he decides to hang himself, which is so 2000's edge.

But peeling those issues away hides a game that's actually pretty good. If you ignore the "edginess" that just comes across as goofy, the game is actually a pretty solid run-and-gun platformer, and as you said, the music is really good.
 
How's the final finished game update been so far? Currently stuck on a several hours-long download for it.
Surprisingly tough, even on easy mode. One of the characters says it'll be "grueling" and they weren't kidding with some of the mandatory challenges. Great final boss and climax though.
 
I never got into Sonic, too simplistic. The Adventure games were a bit better and Sonic 06 would have been fine if it was actually finished, but the 2D stuff is just "hold right, press jump occasionally". No wonder Mario won that war.
Yea, for someone who used to be into Sonic as a kid, I've always been more of a Mario person.
 
I never got into Sonic, too simplistic. The Adventure games were a bit better and Sonic 06 would have been fine if it was actually finished, but the 2D stuff is just "hold right, press jump occasionally". No wonder Mario won that war.
Ironically simplistic is why I prefer Sonic and think the opposite towards Mario, always saw Mario and the games besides the RPGs as kinda too simple and a bit uninteresting. Sonic even besides the gameplay I just find more enchanting as it's characters, lore, world (with Archie despite it's flaws and rough turns having the best depiction of the series and it's characters yet IMO) to be more fun and interesting to play around in with it's modern, sci fi, and ancient areas. You have memorable characters and their development like Shadow figuring out who he really is and his purpose, Tails going from underdog to worthy hero, eggman actually seeming like a threatening evil, ect (of course all this before flanderization compltely took over)
I will say when it comes down to games it's Sonic 2 and Adventure 2 i find myself revisiting the most since those games just draw me in the most and I find to be the most fun(even the treasure hunting stages except mad space I find fun and are even better with a mod that makes the radar act like it did in SA1)
 
Ironically simplistic is why I prefer Sonic and think the opposite towards Mario, always saw Mario and the games besides the RPGs as kinda too simple and a bit uninteresting.
I'd say Sega was trying to compete toe-to-toe with Alex Kidd as their own Mario, but that didn't last long when all eyes were focused on the blue hedgehog. Alex Kidd, especially as a platformer, was almost as good as what Nintendo was trying to do with Mario. Sonic, on the other hand, uses the emphasis on "blast processing" as implied on the Genesis/Mega Drive systems.

While Nintendo experimented with Mario in most other different genres, they are at least creative and they never divorce the whole concept of what made Mario fun in the first place. Meanwhile, Sega also experiments with Sonic but they've focused way too much on the gimmicky aesthetics than actual gameplay.
 
The story makes no god-damned sense
It kind of does, after all, Eggman is just narcissistic enough to try to gaslight someone that he has no control over into voluntarily serving him when he's the one who's actually being used.

Plus, the entire lore surrounding his grandpa seeking revenge against humanity would absolutely entail making an pact with an race of bloodthirsty aliens...Except that his granddaughter was still alive; so yeah, quality writing,right there.

The game's trying to be what it thinks being "mature" is,
Only thing that it's actually missing is the sexism, the rioting, and anti-furry propaganda. The game felt like it was halfway done in terms of the varying scenarios.
 
Plus, the entire lore surrounding his grandpa seeking revenge against humanity would absolutely entail making an pact with an race of bloodthirsty aliens...Except that his granddaughter was still alive; so yeah, quality writing,right there.
I thought the story was that his pact with the Black Arms was a trap for them, and he was trying to lure the Black Comet in front of the ark so he could destroy it with the superlaser. Then GUN betrayed him because they mistakenly believed he was actually working with the Black Arms, killed Maria, and then he went crazy and tried to blow up the Earth. [I didn't play through all the story paths though, so I might've missed something.]
 
I thought the story was that his pact with the Black Arms was a trap for them, and he was trying to lure the Black Comet in front of the ark so he could destroy it with the superlaser. Then GUN betrayed him because they mistakenly believed he was actually working with the Black Arms, killed Maria, and then he went crazy and tried to blow up the Earth. [I didn't play through all the story paths though, so I might've missed something.]

That kind of makes sense, but I was kind of ignoring the story, at the time, because let's face it: That was an assload of dialogue from something that I wasn't all that interested in.
 
Was I the only one that liked the Ikaruga final boss for frontiers? I liked the reference. I really wish the DLC leaned more into the cosmic horror thing and had THE END notice the change in the ending.

I also liked the "hold to parry" and not the perfect parry shit.
 
Was I the only one that liked the Ikaruga final boss for frontiers? I liked the reference. I really wish the DLC leaned more into the cosmic horror thing and had THE END notice the change in the ending.

I also liked the "hold to parry" and not the perfect parry shit.
I much prefer what we originally got compared to the two fairly easy trials paired by the two that are absolute hell to get through (you know the ones) to get to the fight, plus a couple commutes with the advertised playable characters (who feel so gimped when you first get to play as them compared to Sonic at the point at the game you can do the new update content) for a variety of reasons, such as the timing for the parrys you have to have or lose your ring capacity for that attempt.
 
Was I the only one that liked the Ikaruga final boss for frontiers? I liked the reference.
The problem is there isn't that much of an overlap between Sonic fans and Ikaruga fans, and top-down bullet hell shooters aren't an easy thing for casual players to get into, nor does the game's sparce and super-easy hacking minigames do much to prepare you for The End. I probably wouldn't have been able to beat that fight at all if it wasn't for the fact that I just happened to have dabbled in bullet hell games in the past. [And even then I still struggled because I had never played a game with Ikaruga-style bullets before, so the whole 'block incoming bullets with matching bullets' thing was new to me.]
 
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As far as your issue with the gameplay goes, I can't say I agree. Saying that it's just "Hold right to win" is a shallow assessment, since the games were originally designed with speedrunning in mind, long before the term was even coined, so the true way to play them is to play them again, but do it better. More rings, more score, faster time, never getting hit, etc. Over time, you'll develop a sense of rhythm with the stage, blowing through them like the high-speed rollercoaster they were meant to be. Flying through the stages with expertly timed button presses feels so good.
I disagree. I knew that going in, and I gave it a shot with a few entries(OG and one of the GBA games on emulator, and a physical cart for Rush Adventure for DS). I played thru each one then tried again to get better time or points/rings. Other than going thru the game again to find all chaos emeralds, I didn't really find much reason to repeat each game again.
There is plenty of games I do replay time and time again to get gud at, but I'm more of a COD Zombies person in that regard, that game mode also has you trying to get to a higher round each time, or alternatively timing yourself to get to a certain round the fastest. Thing is, despite the mode being the exact same thing over and over again in theory, there is much more strategy going in, and so much more that could go wrong or diverge with your plan compared to your previous walkthru, so it's always interesting. Having great easter eggs and story didn't hurt it, Sonic doesn't have much more going for it than going really fast, which might have been impressive when your competitor was the NES but not now.
So believe me, I get the idea of "Speedrun Games", but 2D sonic just didn't capture me. Maybe if I try the "good ones" like Mania or 2/3&K I would change my mind, but I don't really have a reason to add these to my backlog right now. The 3D ones I liked, like I said, so I can understand the appeal of the series as a whole. Hell, I might get Frontiers, now that it has the new DLC.
 
Maybe if I try the "good ones" like Mania or 2/3&K I would change my mind, but I don't really have a reason to add these to my backlog right now.
Sonic 2 is much better than Sonic 1. Which Sonic Advance did you play? I find the first to be the best. If neither of those do it for you then maybe it's just not to your tastes.
 
Maybe if I try the "good ones" like Mania or 2/3&K I would change my mind, but I don't really have a reason to add these to my backlog right now.
Yeah, Sonic 2, 3K, and Mania definitely beat the first game out of the water. The first game has Green Hill Zone, which is iconic for good reason, because that's the level they designed to hell and back. Every level after that feels a lot more like bog-standard platformer levels with their blocky geometry, combined with slow-moving segments like pushing blocks into lava in Marble Zone, or waiting for platforms to move in Spring Yard, or trying not to drown in Labyrinth Zone.

It's not bad, but it doesn't really play to the games' strengths, which is stages that allow you to flow seamlessly from beginning to end with enough practice. Which is understandable since it was the first game in the series.
 
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