Sonic The Hedgehog Games

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Which game do you play the most in Sonic Mega Collection?

  • Sonic 1

    Votes: 28 4.5%
  • Sonic 2

    Votes: 112 18.1%
  • Sonic 3 and Knuckles

    Votes: 245 39.6%
  • Sonic 3D Blast

    Votes: 23 3.7%
  • Sonic Spinball

    Votes: 24 3.9%
  • Dr. Robotnik's Meanbean Machine

    Votes: 89 14.4%
  • they're all good in my opinion

    Votes: 98 15.8%

  • Total voters
    619
So for people that played it, how is the DLC?
As mentioned earlier, it's very difficult at points (infamously so now) and while the pay-off for the final boss is good and genuinely a better climax overall you'll probably want to wait until they patch it (if they even do that) before playing.

Other stuff:
- Amy, Knuckles and Tails are fairly fun, but sadly underused in terms of plot. It's pretty obvious they're testing the waters for a future game.
- The new Cyberspace stages are insane, like mods at points. Some have unique gimmicks like a gear shifting system tied to your boost.
 
What about Sonic CD?
Sonic CD would be fine if it wasn't for the way you perform the time travel mechanic. The fact that you need to keep constant speed to activate the time travel and that there are more future signs than past signs is a fucking hassle and a half. And the past signs are always in areas where you can't achive a steady pace to activate the time travel, so you wind up having to backtrack (or go more forward) to an area that allows for constant speed, and good fucking luck trying to achive that in the fucking water level.

Also anyone claiming CD is better than 1 is retarded since CD -IS- 1.
  • Palmtree Panic is Green Hill
  • Collision Chaos is Spring Yard
  • Tidal Tempest is Labrynth
  • Stardust Speeday is Star Light
 
  • Palmtree Panic is Green Hill
  • Collision Chaos is Spring Yard
  • Tidal Tempest is Labrynth
  • Stardust Speeday is Star Light
What would that make Quartz Quadrant and Wacky Workbench? Metallic Madness is obviously Scrap Brain, one of the past levels is Marble (I'm going with QQ because it's probably underground), and Tidal Tempest's bad future is Scrap Brain 3.
 
Ignore what everyone else says: I love Sonic CD.
I love the music and opening video...and the first zone is fine. What killed my fun was the level full of springs and no clear path forward. That was the single worst Sonic level I've ever played.
 
I love the music and opening video...and the first zone is fine. What killed my fun was the level full of springs and no clear path forward. That was the single worst Sonic level I've ever played.
Have you tried figuring that out by watching YouTube playthrough videos?
 
Have you tried figuring that out by watching YouTube playthrough videos?
I typically try to beat things on my own or just give up. If I'm near the end or something I'm more apt to look things up just to push through.
 
Sonic CD mentioned will post this:
SonicCD.jpeg
 
Wanted to wait till I finished the new story before making a comment, but I just have to say rn that I do not like how Knuckles controls. Amy and Tails are fun to use tho.
 
Sonic CD would be fine if it wasn't for the way you perform the time travel mechanic. The fact that you need to keep constant speed to activate the time travel and that there are more future signs than past signs is a fucking hassle and a half. And the past signs are always in areas where you can't achive a steady pace to activate the time travel, so you wind up having to backtrack (or go more forward) to an area that allows for constant speed, and good fucking luck trying to achive that in the fucking water level.
Allow me to address this particular complaint:

Time travel in Sonic CD is TRIVIALLY easy.

How so? Well, remember this segment in Sonic 2's Hill Top Zone?

1696127279527.png

It's a pointless gag that accomplishes nothing other than amusing or annoying the player. But in CD? They're you're secret weapon for time travel.

In many levels, there exists such arrangements of springs that will always propel you back and forth fast enough to activate your time travel. All you have to do is grab a Past Sign, run into the springs, and just wait for time travel to kick in. This includes the aforementioned Tidal Tempest Zone you just complained about.

In TT1, it's right next to the Robot Generator:
1696127593406.png

...and in TT2, the Past Sign is right next to it:
1696127562489.png

Most of the levels in the game have some kind of easy time travel trick, to the point that the ones that don't are far fewer than the ones that do. Which, off the top of my head, only include PP2 and SS1 (And QQ1 and QQ2 in the HD Steam version, since the easy tricks don't work in that version).

If anyone cared, I could point out all the different locations of these "easy time travel" spots that I'm aware of. They're really quite handy.
 
I love the music and opening video...and the first zone is fine. What killed my fun was the level full of springs and no clear path forward. That was the single worst Sonic level I've ever played.
In general CD levels are really big with much less in the way of level hazards that will actually kill you and I kind of like that to a certain extent.
It's definitely trying to emphasize exploration more than just blasting through levels blindly and I think that can be fun.
I do rate it below 2/3&K because I think those games are overall tighter experiences with better level design but these 3 games are all packed pretty close together.

Completely unrelated but I mentioned a couple of weeks ago that I'd be trying Frontiers again since it's been updated quite a lot.
Returning to the game has reaffirmed my dislike of all the sliders you have to adjust aspects of Sonic's movement.
One reason is that I feel like Sonic Team made it as modular as possible to help shield themselves from criticism of the movement feeling like shit, which it really does out of the box.
I also hate that it's on me to fix the bad feeling movement because I end up spending more time messing with sliders and navigating menus than I do actually playing the game.
I'm going to try and continue with the game but Frontiers has mostly just been pretty frustrating to try an dplay.
 
Most of the levels in the game have some kind of easy time travel trick, to the point that the ones that don't are far fewer than the ones that do. Which, off the top of my head, only include PP2 and SS1 (And QQ1 and QQ2 in the HD Steam version, since the easy tricks don't work in that version).
It's still really annoying, though.

My unpopular opinion of Sonic CD is that I prefer the original FMVs. When SEGA upscaled the FMVs they doubled the framerate (15fps to ~30fps) and added motion blur. This had the effect of smoothing out the motion, but making the animation play twice as fast.

You could argue that the faster version is more "Sonic" but I just feel that a lot of the character is lost is the faster version. You can see this all over the ending but this is the most obvious IMO:
sonicrun.gif
sonicrun_2011.gif

YMMV, but I like how Sonic actually looks like he's running in the original. In the remaster his limbs are just a blurry mess.
 
It's still really annoying, though.

My unpopular opinion of Sonic CD is that I prefer the original FMVs. When SEGA upscaled the FMVs they doubled the framerate (15fps to ~30fps) and added motion blur. This had the effect of smoothing out the motion, but making the animation play twice as fast.

You could argue that the faster version is more "Sonic" but I just feel that a lot of the character is lost is the faster version. You can see this all over the ending but this is the most obvious IMO:
View attachment 5375924
View attachment 5375932
YMMV, but I like how Sonic actually looks like he's running in the original. In the remaster his limbs are just a blurry mess.
Honestly I'd be surprised if that was terribly controversial. The readability of the animation just goes out the window when you fuck with the framerate like that.
Kind of reminds me of a bit of One Piece animation people were bitching about a few months ago. I've only watched a relatively small number of episodes so I have no idea the name of the thing being fought or anything like that, but the animation was technically well done while also being a spastic flailing mess with constant cuts and no visual clarity.
I probably rewatched the clip everyone was talking about 10 times and I couldn't tell you who was in this fight or what was happening or anything like that. It had plenty of frames of animation and what you could make out was well done but, again, it was mostly just a giant mess because more frames doesn't equal better.

Also doesn't the increased framerate entirely fuck up the timing of the final cutscene's audio??
 
Also doesn't the increased framerate entirely fuck up the timing of the final cutscene's audio??
The final cutscene just has Sonic Boom/Toot Toot Sonic Warrior playing over it, so no.
The "original" was based off the "remaster" that was animated by a studio.
I just used "original" to mean 1993 and "remaster" to mean 2011. Either way, I just think 1993 looks better.
 
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