S.T.A.L.K.E.R. (Stalker) Thread

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Couldn't have happened to a shittier mod.
Radiophobic chads stay winning.
I haven't played a lot of Stalker mods but Radiophobia is the best one that I have. I have no interest in the sandbox mods and prefer story mods so one that is a remake of SOC with many improvements and additions is great.
 
Damn, I regret not being on KiwiFarms when Stalker 2 released has been shat out after a constipation. This is one of the very few places where the game can be discussed without a horde of yesmen and fanboys acting like a bunch of rabid apes.
I haven't touched this since New Year's Eve but judging from what I've heard it hasn't improved much and most probably won't. I could just go on and on about everything that pissed me off in this product that isn't worth getting called a game.

Either way, there will supposedly be a patch on the 20th that will "improve A-life" and introduce some form of faction warfare.
Don't know how they want to improve something that doesn't exist, but oh well.

Also ORB Reborn has uploaded the full review of Stalker 2. I think it's a good watch.
 
introduce some form of faction warfare.
Thing is the story of the game is written in a way that makes any sort of faction warfare not make sense. I guess you could argue after the disaster at SIRCAA that some of the factions took advantage of the chaos but even so.
 
Thing is the story of the game is written in a way that makes any sort of faction warfare not make sense. I guess you could argue after the disaster at SIRCAA that some of the factions took advantage of the chaos but even so.
The only factions that would make sense here would be Monolith, Ward and Spark, after SIRCAA of course.

Duty and Freedom do buttfuck nothing in the story and Loners and Bandits are at some pseudo-peace from what I remember.
Every other faction can't/has absolutely no reason to engage in faction warfare.

Factions in general are just fucked up in this game and make absolutely no sense, just like the rest of the New and Refined™ lore.
 
Thing is the story of the game is written in a way that makes any sort of faction warfare not make sense. I guess you could argue after the disaster at SIRCAA that some of the factions took advantage of the chaos but even so.
Last I played I recall hearing something at one of the bases after SIRCAA that the Duty/Freedom peace deal was off thanks to the Ward being too fucked by Monolith to enforce it.
 
Last I played I recall hearing something at one of the bases after SIRCAA that the Duty/Freedom peace deal was off thanks to the Ward being too fucked by Monolith to enforce it.
They’re definitely gonna have to write themselves out of the hole they made. Especially if the DLC rumours are true. Gonna have to wait at least 2 more years before doing a revisit of the game.
 
Either way, there will supposedly be a patch on the 20th that will "improve A-life" and introduce some form of faction warfare.
They have said even years before the game released that no Faction Wars like Clear Sky would be introduced into the game, so it'll most likely be only the implementation of the basic squad targeting feature, basic AI shit we had in SOC.
Loners and Bandits are at some pseudo-peace
Loners and Bandits only cohexist in the swamp and Zaton, all other places they shoot on sight, except the Garbage Hub I guess.
 
Apparently, GSC decided to say today that they would drop the patch a bit before the PS release, 5 minutes after saying this, GSC dropped the patch for 1.7.


Apparently, they promise to have done changes to AI that enable, at least in some part, offline alife, one of the testers was talking how he was able to see NPCs moving and doing shit at the bottom of Cordon while he was at the Slag Heap, with a mod that they have that attaches a icon to squads. Apparently this video has info on it, but it also has a lenghty in depth look at the history and functioning of the OGs first.


Here are the full patch notes.
https://www.stalker2.com/news/update-1-7-patch-notes

Edit: Someone has shared a Playtesting clip of a tester showcasing the AI with a mod that tells the Map the location of NPCs. Apparently, you need to pass through locations to activate them and then only after can AI start doing it's thing.
 
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Apparently, GSC decided to say today that they would drop the patch a bit before the PS release, 5 minutes after saying this, GSC dropped the patch for 1.7.
This update raped sprinting to the point that I uninstalled due to how often they already give you 50kg of super valuable loot and then make you run 1+kms with

I am not leaving an exosuit behind, im not leaving a rocket launcher/rockets behind, i am not leaving assorted 5k+/kg valued loot behind, i am not spending 20 minutes re-crossing part of the map at walking speed and I was making perfectly good progress with that loot yesterday before I saved for the night, eat a dick nigger
 
Edit: Someone has shared a Playtesting clip of a tester showcasing the AI with a mod that tells the Map the location of NPCs. Apparently, you need to pass through locations to activate them and then only after can AI start doing it's thing.
Just like anything that comes from GSC I'm gonna doubt that A-life is functioning, especially after it's mentioned that the mod used to track squads isn't gonna be available to the public
 
the mod used to track squads isn't gonna be available to the public
On an unrelated note, why the fuck do some mod authors do this shit? They make something people want, then lock it away and force people to prostrate themselves to have access to it. Then they throw a hissy fit when people do the obvious thing of sharing it around.
 
On an unrelated note, why the fuck do some mod authors do this shit? They make something people want, then lock it away and force people to prostrate themselves to have access to it. Then they throw a hissy fit when people do the obvious thing of sharing it around.
As I've said in some other thread, mod makers tend to be egoistical retards that think they're gods for putting code together. On top of that they tend to be retarded in general and lacking common sense. It literally costs nothing to just throw the files onto github and not give a shit.

There's also been dozens of cases where they stopped development of mods but decided to completely remove them because "I don't want to receive notifications about comments under the mod o algo"

In this case, however, I doubt the "mod" even exists, and is instead used as a fake proof of A-life working.
 
One of the worst parts about Stalker 2 is the traversal, compared to the previous games you spend a shit ton of more time travelling and not actually doing anything else. Whereas you would spend a couple minutes between your destinations previously you can now spend dozens. This alongside most of the map being composed of locations with no content and just generic loot made the game way less worthwhile and fun to play.
 
One of the worst parts about Stalker 2 is the traversal, compared to the previous games you spend a shit ton of more time travelling and not actually doing anything else. Whereas you would spend a couple minutes between your destinations previously you can now spend dozens. This alongside most of the map being composed of locations with no content and just generic loot made the game way less worthwhile and fun to play.
The reason for this is a fine mix of needless open-world, soybaiting and GSC's retarded decisions.
The old games had transitions from area to area, which made the map way bigger while also skipping large parts of empty land

This of course could still be made well in an open world setting if they compacted the locations together. GSC however decided that the map needs to be accurate to real life, for some fucking reason.

This led to Stalker 2 devs doing that Spongebob image where he looks at both pages of a book, but they took the bad traits of all the options.

They made the map as close to reality as possible which fucked over half of the lore, but that's a topic for a different time, and also made the map fucking COLOSSAL, while also removing the feature of transitions. Yet despite all this, they kept the fucking transition paths. One example is the road leading from garbage to Rostok, which is the exact same as in the trilogy - long, empty, and enclosed by cliffs from both sides. The only reason it still exists is soybait.

The fast travel system is completely castrated too. The guides are sparse, and during the course of the game you can lose access to quite a few of them. If you decide to go against Ward, you will remove any option of fast-travelling to the south-west part of the map. Do note that the nearest fast travel point in this case is Zalissya,which is separated from the south-west part by an uncrossable river, requiring another taxing detour. Additionally there will be no trade outposts in that part of the map - Ward base will be obviously unaccessible and so will Malachite's.
You can't even use the small Loner outpost next to the Ward base. It's doors get locked if you're in combat, and it just so happens that there is an invincible, aimbotting and wallhacking guard at the Ward base entrance which can spot you from around 100 meters away even though a building, immediately putting you in combat.

So yeah, the map is FUBAR and it's too late to fix it.
 
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