I've been playing Hades since it finally left Early Access and it looks pretty gorgeous.
After 14 hours of play I'll give my thoughts about the game, but tl;dr "meh".
I don't mind the game all that much, but the material grind is one of the two things that really doesn't sit well with me. Only having six "gimme" opportunities to earn the higher-end materials (that only give you one of each, naturally), then forcing you to either hoard
all of your money on a single run in the hope you make it to the last shop that
might sell one of them at an outrageous sum, or grind up piles upon piles of common materials over several runs to get enough of a trade chain to get one or two of the mats is, frankly, a crock of shit.
The other is how the devs, and a depressingly large amount of the player base, insist on calling it a roguelike.
Risk of Rain 2 might give you unlocks, but you only have one life and start with sweet fuck-all every time;
Tangledeep can be turned into a proper ball-buster with permadeath; even motherfucking
Dungeons of Dredmor hews closer to the true spirit of "Oh, you died? Fuck you, start over from scratch, suck less next time" than
Hades.
Binding of Isaac,
Stoneshard, Delver,
Crypt of the Necrodancer,
Barony, Spelunky - you can throw stones just on Steam and bounce off of other games that understand the difference between rogue
lite and rogue
like: "Grind up incremental bonuses over dozens of dozens of runs to secure victory" versus "Learn underlying mechanics (occasionally via getting sucker-punched by them), put your knowledge to use, start back from square one every time you fuck up". When
game journos are properly calling it a roguelite on the motherfucking Steam store page, but the devs and fans can't be assed to get it right, everyone who continues to Do It Wrong™ is in need of a fierce remedial dickpunching to erase the shame, at the very least.