- Joined
- Dec 16, 2019
My all-time favorite roguelike is Binding of Isaac. I'm ready for its final expansion that's coming out at the end of this month!
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I mean, maybe it's not so baElona is getting a sketchy mobile game spinoff with the original developer's blessing.
Anyone hear anything about it?
aaaaaand into the trash it goes.The community is somewhat mixed considering that it's "Free" compared to the actually free that the original was. It is a fairly faithful recreation of the original game, however, any house fancier than a Cozy Estate requires "Diamonds" (real money) to purchase, allies can be acquired via a gacha system, and shops reset on a real-life timer instead of an in-game one.
Support Fire, careful footwork, and lots of dickpunching.how are you suppose to kill hades with a melee build? the bow and gun makes him easy to chess even with bad traits but too much shit just happens during his fight (worse in phase 2)
The answer to this is almost always dashing, especially if you're playing high heat. Get in, hit and get out as fast as possible especially if you've got Doom on-hit or any of the on-dash effects like lightning or drunken fog. Hopefully you'll have picked up a duo that involves one of these by the end of the game as well. If you're playing with a gamepad try moving dash and melee to L/R to save yourself some carpal.how are you suppose to kill hades with a melee build? the bow and gun makes him easy to chess even with bad traits but too much shit just happens during his fight (worse in phase 2)
The community is somewhat mixed considering that it's "Free" compared to the actually free that the original was. It is a fairly faithful recreation of the original game, however, any house fancier than a Cozy Estate requires "Diamonds" (real money) to purchase, allies can be acquired via a gacha system, and shops reset on a real-life timer instead of an in-game one.
The music is a mixture of MIDIs from the original, and bland and generic new themes that are no-where near as catchy as the original themes, which clash considering the gap of music format quality.
Also, they turned Jure of Healing into a generic magical girl.
Personally, I haven't touched it because I treat mobile games like the plague, nor do I consider it a replacement for fan-made variants like Elona+.
Roguelike players often specialize in specifically choosing to do things that seem completely impossible. I remember one Nethack player in particular who would do ascensions with absolutely ludicrous restrictions like "never eat food ever" (in a game where you die from not eating food). And that wasn't enough for him so he was also atheist (never pray or interact with an altar). My best ascension was an atheist vegan Monk who also never used weapons (Monk is actually the best class for weaponless though). Foodless is for absolute crazy people though.how are you suppose to kill hades with a melee build? the bow and gun makes him easy to chess even with bad traits but too much shit just happens during his fight (worse in phase 2)
Monster balls still exist, apparently, though I'm not sure if other sources of allies (Slave Driver, Rod of Domination) still exist, but they probably still do.Gacha seems like a weird choice for a pay source given how the original game's companion system works. I guess that was kinda how Scroll of Ally worked but since you can grind basically any stat there isn't any reason to pay for a high-tier companion unless they really screwed with the leveling system (or Speed still matters and since it is always the most annoying thing to grind). Most gacha games need a constant source of new content to keep player's interested, I'm not sure how they'd manage to do that with the Vanilla game's weapons and companions without feeling like they need more even at launch.
Art style looks...maplestoryish I guess? I don't really mind given that the in-game original Jure looked like this
and Mani is best god anyway
I'll probably try it out when it actually comes out and report my findings, since my tolerance for mobile trash is unusually high.
Not sure what it is about Elona you couldn't figure out, although I am aware the game does have a steep learning curve. For instance, the way stats work isn't exactly intuitive and the game never explains it, it just expects you to able to know that "Tactics: 23.529 (149%)" means "Tactics is at level 23, at 52.9% progress towards leveling up, with 149% Potential," Potential being an experience modifier any time you gain experience towards that skill.I could never figure out Elona, even after getting into some of the games it built on, like ADoM. I just find the whole game incomprehensible.
Monster balls still exist, apparently, though I'm not sure if other sources of allies (Slave Driver, Rod of Domination) still exist, but they probably still do.
As for Jure, I was mostly reporting the community's reaction, as a lot of people don't really care for the new design compared to the original one (Myself included).
But by all means, if you want to try it, go right ahead. Feel free to let me know about your findings.
Not sure what it is about Elona you couldn't figure out, although I am aware the game does have a steep learning curve. For instance, the way stats work isn't exactly intuitive and the game never explains it, it just expects you to able to know that "Tactics: 23.529 (149%)" means "Tactics is at level 23, at 52.9% progress towards leveling up, with 149% Potential," Potential being an experience modifier any time you gain experience towards that skill.
Plus, the vanilla game isn't balanced perfectly and thus results in a shit-ton of grinding that fan-made variants attempted to address. Elona+ for instance makes spending platinum coins at trainers much cheaper for a flat increase of Skill Potential, where-as in vanilla the price would've rapidly increased as your skill leveled up with diminishing returns the more potential the skill had. Meanwhile, Omake Overhaul includes such changes as rebalancing many of the perks you start with at the beginning, such as changing stat increases from a flat +4/+8 (which will quickly become obsolete) to making them a percentage-based buff of said skills, which makes them much more useful.
Oh trust me, I keep a tab open on the Wiki open at all times when I'm playing, even as someone who has played it for years and has clocked over 500 hours on a single character. It's especially helpful when I'm playing a newer version of E+ and I come across an item or enemy that I've never seen before.Nah I get it its an entirely reasonable fan reaction. If they don't give you a little girl on entering the first town then what even is the point?
The Wiki is helpful if you're confused and trying to figure stuff out, and the Wiki is also where you download the game in most cases so you know where it is. I guess I just like complex games.
Honestly platinum coin spending isn't really a problem in Vanilla Elona. It only got to be an issue when you reached higher levels, and since the Final Boss wasn't that tough you could clear the game before you had really grind. + and Omake have more high-level content so the grind got ...well it was kinda designed to be a bit grindy but got beyond its specs when you're trying to grind a character that could have killed everything in the base game with its eyes closed.
IMO the newest version of Elona+ kind overcompensated with the Training Days thing. It got too easy to grind![]()
Roguelikes rule and there are niche ones but there are also a lot of mainstream modern roguelikes, not sure if you're aware. I'm sure you'd even be able to convince your friends to give them a shot.Yeah, I really enjoy roguelikes. I'm probably not the only one who has awaken it's inner gamer during whole corona situation. You know, my company right now literally pays me to watch series or play games because there is no new tasks.
Problem with roguelikes I have is that I really enjoy them, but because they are so niche I cant find people to talk about them. And it is impossible to convince your friends to play them.
Wait seriously? Glad I stopped playing that train wreck years ago. You sure it was a tranny dev and not the typical 'indie dev has no idea why his game worked?'The Dungeon Crawl Stone Soup developers have a fetishistic fascination with gutting out every gameplay mechanic, lately they've replaced the hunger mechanic with a generic instant death timer, after an update that removed ration variation. There must be dozens more games that are being systemically disemboweled by their tranny developers in the same fashion that this board's SS13 players were griping about.
But the player...will forever subvert the developer. ~Sseth on the eternal suffering of those developers who inflict the fate of their genitals onto their video games)
Cisgender people can be trannies.Wait seriously? Glad I stopped playing that train wreck years ago. You sure it was a tranny dev and not the typical 'indie dev has no idea why his game worked?'
I havent heard about CDDA, but might want to check them out.Played a bit of CDDA and it's fun despite me not being any good. The best starter is of course to pick blackbelt and pwn all the zombys without a weapon.
As for Nethack, I usually get stuck on the first or second level because the exit doesn't show up. It's also really irritating that your horse is bad at signalling it's hunger level.
You know, I manedget to show nethack or adom to my friends and they were mindly intereseted, but sheer amount of effort needed to learn roguelike is too off-putting to them. Also I would not call those two games, roguelike, even though they might be decent games!Roguelikes rule and there are niche ones but there are also a lot of mainstream modern roguelikes, not sure if you're aware. I'm sure you'd even be able to convince your friends to give them a shot.
Games like Hades and Dead Cells are fantastic rougelike games with great graphics and gameplay, you should totally look into them.
Havent played a DCSS. I heard good thing, but I watched presentation about it on roguelike celebration. Guy seems to be too smug, probably not too aware about other roguelikes and also pronouns. Rub me wrong way in every way possible and his presentation was plain bad.The Dungeon Crawl Stone Soup developers have a fetishistic fascination with gutting out every gameplay mechanic, lately they've replaced the hunger mechanic with a generic instant death timer, after an update that removed ration variation. There must be dozens more games that are being systemically disemboweled by their tranny developers in the same fashion that this board's SS13 players were griping about.
But the player...will forever subvert the developer. ~Sseth on the eternal suffering of those developers who inflict the fate of their genitals onto their video games)
Looks sweet! I'm definitelly check that out!I was pretty into Tales of Maj'Eyal for a little while. I suggest anyone who likes classic roguelikes to check it out.
https://youtube.com/watch?v=zDVJTBzSS-A
ebin reference my Tourist friendYeah, I really enjoy roguelikes. I'm probably not the only one who has awaken it's inner gamer during whole corona situation. You know, my company right now literally pays me to watch series or play games because there is no new tasks.
Problem with roguelikes I have is that I really enjoy them, but because they are so niche I cant find people to talk about them. And it is impossible to convince your friends to play them.
So, I've played 3 quite a bit: Nethack, ADOM and Caves of Qud. No wins in nethack, couple wins in ADOM and I don't think that CoQ even has wins. I also played a bit Brogue, but I cant really get into game without even a basic titleset. All ascii is too rough to me.
Of those, I feel like despite being deeply flawed, ADOM is best game. There is something so mesmerizing about this game. Even though some of puns there are physically painful. Lightning lizard has shocking taste and orc tastes as old pork. Thomas, I want you to apologize for that.
So, do you plays roguelikes? Right now I feel kinda washed playing them, but I might be able to stomach one more if I haven't heard about it and is interesting.