Pokemon Red long play. By 30 minutes he's at Brock, been through 1 dungeon (Viridian forest) and several trainer battles.
Pokemon Black/White long play. By 30 minutes he's been in 1 patch of grass, had 3 NPC battles, several tutorials and a weird skype call style chat too.
Can you not tell the difference between these two games? Black/White won't let you leave the first town without your rivals interrupting you. Then they immediately jump you with more dialog boxes as soon as you pass through the patch of grass on the straight line route which leads into being preached at by the evil gang. Just compare the first two routes and you see a direct clash of design philosophy.