Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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Holy shit wtf did I just walk back into lol
Also every time I see someone whine about the “overexessive” cutscenes of gen 5 and other modern Pokemon games I highly doubt they’ve played other jrpgs or general rpgs outside of the series. The amount of text and interruptions in even SuMo are pitifully low compared to other games. For example Digimon Cyber Sleuth, which is often sucked off by people and praised as a good alternative to Pokemon, is ten times worse than any modern Pokemon game put together in terms of characters interrupting you, cutscene density, horrible pacing issues and linearity and railroading that makes even SwSh look more open.
My problem with 3d era Pokemon cutscenes wise is that it's characters are so kiddy pool tier shallow that it just feels like you just have the same cutscene with them over and over (especially the rivals). I will agree The Black and White games worked, but honestly it feels like they keep trying to make pale imitations of Unova for every gen after it, Completely missing how BW doing so much new shit was what made Gen 5 stand out and such a fascinating set of games.
I haven't played Cyber Sluth but as someone who has indulged in countless JRPGS since his youth, post BW Pokemon feels like it takes the most amount of time to say the least amount of shit in any JRPG I am familiar with. And to top that off they usually leave the more interesting parts of the narrative (like say AZ and the Thousand Year war) off to the side.
I hope this doesn't come off as dismissive to your point, just found your post spurred on that interesting line of thought for me.
 
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Holy shit wtf did I just walk back into lol

My problem with 3d era Pokemon cutscenes wise is that it's characters are so kiddy pool tier shallow that it just feels like you just have the same cutscene with them over and over (especially the rivals). I will agree The Black and White games worked, but honestly it feels like they keep trying to make pale imitations of Unova for every gen after it, Completely missing how BW doing so much new shit was what made Gen 5 stand out and buch such a fascinating set of games.
I haven't played Cyber Sluth but as someone who has indulged in countless JRPGS since his youth, post BW Pokemon feels like it takes the most amount of time to say the least amount of shit in any JRPG I am familiar with. And to top that off they usually leave the more interesting parts of the narrative (like say AZ and the Thousand Year war) off to the side.
I hope this doesn't come off as dismissive to your point, just found your post spurred on that interesting line of thought for me.
No don’t worry I totally see where you are coming from. Most of my post was aimed at people complaining about gen v having too many cutscenes, despite all of them being a set of text boxes and actual cinematic cutscenes being rare. I feel like that is the best approach for story telling in a Pokemon game. The plot and characters got more development in that approach than the next generations did in big cutscenes.

Also the post BW games try too hard to base their non Japanese regions off like the real world areas they are inspired by. While BW was clearly based off of the New York area the only blatant parts were Nimbasa and Castelia. Having lived in NY my entire life I never once felt like it was just a theme park based off of it. BW also takes parts of New Jersey and Long Island into its design, making Unova feel more like its own thing.

As for Cyber Sleuth that game is an even worse offender of taking the most amount of time to say the least amount of things than any post BW game.
 
You're taking "competitive" pokemon seriously and you expect a serious reply to that? It's hacking in pokemon and then guessing if your opponent switches or not. It's not a serious competitive anything and only a sad lonely fuck would take it seriously.
Well you need to make a difference between the official vgc tournament by nintendo,online and smogon. Double format, legendary allowed + no hack. I think the format is highly uncompetitive because you need to farm good Iv and some Uber legendary are allowed (imagine an heavyweight fighting at middleweight).
But it's the only format where you get recognision so some autist love this and take this too seriously.

Then there is smogon which is a simulator so no need to farm Iv's and Ev's. It depend on the tier and gen but it's quite fun and easy to learn. Just learn types,roles,the basic of team composition and like the 15 most used mons in the tier and your good.It can be autistic at time but all in all it's in good fun.
 
No don’t worry I totally see where you are coming from. Most of my post was aimed at people complaining about gen v having too many cutscenes, despite all of them being a set of text boxes and actual cinematic cutscenes being rare. I feel like that is the best approach for story telling in a Pokemon game. The plot and characters got more development in that approach than the next generations did in big cutscenes.

Also the post BW games try too hard to base their non Japanese regions off like the real world areas they are inspired by. While BW was clearly based off of the New York area the only blatant parts were Nimbasa and Castelia. Having lived in NY my entire life I never once felt like it was just a theme park based off of it. BW also takes parts of New Jersey and Long Island into its design, making Unova feel more like its own thing.

As for Cyber Sleuth that game is an even worse offender of taking the most amount of time to say the least amount of things than any post BW game.
Calling it a cut scene or whatever doesn't change that the issue exists. The best approach to pokemon story telling is to avoid it until the final act outside of fighting a couple of minor side missions. The way gen 3 deals with story is the model they should be copying where it's a minor side mission and then the plot ramps up as the teams plots become active. What it shouldn't be is 4 of the 5 starting hours be innane and dull characters no ones interested in except for pedos drawing lolicon telling you that pikachu exists, they really love pikachu and they can't wait to catch all the pikachus.

Well you need to make a difference between the official vgc tournament by nintendo,online and smogon. Double format, legendary allowed + no hack. I think the format is highly uncompetitive because you need to farm good Iv and some Uber legendary are allowed (imagine an heavyweight fighting at middleweight).
But it's the only format where you get recognision so some autist love this and take this too seriously.

Then there is smogon which is a simulator so no need to farm Iv's and Ev's. It depend on the tier and gen but it's quite fun and easy to learn. Just learn types,roles,the basic of team composition and like the 15 most used mons in the tier and your good.It can be autistic at time but all in all it's in good fun.
No, same shit. Comparing boxers to competitive pokemon players is all you need to do to see how dumb and shallow it is. Knowing a basic type chart and looking up the meta is enough to be competitive in pokemon battling. Boxers have to train years, constantly keep their fitness up and their weight in check and make it a daily part of their routine for years to be competitive. One of these is impressive, the others the Smash crowd wanting to pretend they're hot shit because they know to use ice beam on dragonite or surf on charizard.
 
No, same shit. Comparing boxers to competitive pokemon players is all you need to do to see how dumb and shallow it is. Knowing a basic type chart and looking up the meta is enough to be competitive in pokemon battling.
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I was saying that legendary uber mons are like HW boxers and the other are middleweight.
Legendary uber mons are in a class of their own they should not compete with other mons. Just as a Hw should compete in his own division.

My bad tho you are kinda retarded
 
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I was saying that legendary uber mons are like HW boxers and the other are middleweight.
Legendary uber mons are in a class of their own they should not compete with other mons. Just as a Hw should compete in his own division.

My bad tho you are kinda retarded
Legendary pokemon battling is no different to baby cup pokemon battling. You pick the super effective move for the current target or the target you think your opponent will switch into. Maybe you have a set up move or two before you go on the rape train. It's insulting to take it seriously.
 
Excluding Kanto being in the 2nd gen games because I feel like that's the cop-out answer, I think the most comprehensive post games that exist are in the 3rd gen Pokémon games. The Emerald Battle Frontier is amazing, and better than Platinum's IMO, and the amount of stuff they added with the Sevii Islands in FRLG is impressive.

No, same shit. Comparing boxers to competitive pokemon players is all you need to do to see how dumb and shallow it is. Knowing a basic type chart and looking up the meta is enough to be competitive in pokemon battling.

.....

One of these is impressive, the others the Smash crowd wanting to pretend they're hot shit because they know to use ice beam on dragonite or surf on charizard.
If this is all you think high level competitive Pokémon battling is you clearly don't understand how any of it works. It's so, so much more complicated than "Paper beats Rock". The math involved in what EVs and IVs to choose for each individual team member to counter very specific Pokémon with specific natures alone gets to extremely autistic rabbit hole levels of depth.

You can't just win by picking up any meta team and jumping into randoms. An even semi-competent player who understands the numbers side can beat a newbie running a meta team of all Legendaries with mons like Zigzagoon and Weedle.
 
You can't just win by picking up any meta team and jumping into randoms. An even semi-competent player who understands the numbers side can beat a newbie running a meta team of all Legendaries with mons like Zigzagoon and Weedle.
You have to be clinically retarded to believe this. It's not a complex game, the battle system doesn't allow real depth to it and changing EV numbers doesn't mean shit for complexity.
 
Legendary pokemon battling is no different to baby cup pokemon battling. You pick the super effective move for the current target or the target you think your opponent will switch into. Maybe you have a set up move or two before you go on the rape train. It's insulting to take it seriously.
You can boil down any fighting game down to this though. You want to win, of course you’re going to use the best techniques and strategies be it Pokémon, Fire Emblem or Final Fantasy Tactics.

Also Pokémon is literally baby’s first RPG. It’s not supposed to be a master class in tactics.
 
You have to be clinically retarded to believe this. It's not a complex game, the battle system doesn't allow real depth to it and changing EV numbers doesn't mean shit for complexity.
You have something like +50 mons in a tier and 20+ usable picks from bellow with the right match up/build.
There's 10 + team archetypes. Most mons have more than 2-3 viable sets.
That's a lot of complexity and liberty when creating a competitive team.

And well that's just teambuilding not fighting
 
You can boil down any fighting game down to this though. You want to win, of course you’re going to use the best techniques and strategies be it Pokémon, Fire Emblem or Final Fantasy Tactics.

Also Pokémon is literally baby’s first RPG. It’s not supposed to be a master class in tactics.
The difference in strategies and predictions is on two different scales. In street fighter you're on the ground and your opponent is over you. Do you dragon punch, block, duck and block, go for a throw counter? That's 4 decisions in 1 second of gameplay. In Pokemon every turn is Have I used my set up move? If I have is my opponent going to switch? Do I need to switch? That's 3 questions which define the entire competitive battling scene. Pokemon competitive players are just smash fags in denial about being casual shitters. If you want to battle your friends that's cool but don't pretend you're some MLG pro gamer because you hacked a charizard in and know to use flame thrower on bulbasaur.
 
The difference in strategies and predictions is on two different scales. In street fighter you're on the ground and your opponent is over you. Do you dragon punch, block, duck and block, go for a throw counter? That's 4 decisions in 1 second of gameplay. In Pokemon every turn is Have I used my set up move? If I have is my opponent going to switch? Do I need to switch? That's 3 questions which define the entire competitive battling scene. Pokemon competitive players are just smash fags in denial about being casual shitters. If you want to battle your friends that's cool but don't pretend you're some MLG pro gamer because you hacked a charizard in and know to use flame thrower on bulbasaur.
Did you miss the part where I said Pokémon was baby’s first rpg? Of course they’re on two different scales. They’re two completely different games aimed at two different demographics and skill levels.
Pokémon is literally an introduction to team building and strategy. No one is claiming that it’s the end all be all of tactical games.

If you’re not having fun I suggest you either take a break or play something else. It’s Pokémon there’s no reason to be this salty lol
 
What it shouldn't be is 4 of the 5 starting hours be innane and dull characters no ones interested in except for pedos drawing lolicon telling you that pikachu exists, they really love pikachu and they can't wait to catch all the pikachus.
Thd fuck does pedos have to do with early game!? It’s a game made for children! Why the hell are you this autistic about it!? Your almost as bad as the sonic fans!

edit: of course
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So here a interesting question. So legends is taking place in the past right, do you guys think they are going to reference the whole, people marrying pokemon in the past thing, that came up in the games?
And give the rule 34 artist more fuel? No thank you.
 
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