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- May 27, 2013
Why aren't early copies leaked yet? What are the starter evolutions?
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There have been some leaks floating around, but I haven't really bothered looking into it and I question their legitimacy.Why aren't early copies leaked yet? What are the starter evolutions?
Honestly the game deserves the hate, it's only difficult because it's pure RNG the whole way through. It feels like a lot of the worst aspects of Darkest Dungeon combined with some more RNG. That and remove all the team building and a lot of customization (more RNG) then you have Little Town Hero. Outside of battles there is literally nothing to it at all. Game is just terrible.Im pretty sure critics gave it an average score, but then people who were disappointed with Pokemon began review-bombing it despite having never played the game, and then the shills began reverse-bombing with perfect scores. You're probably gonna have to look into it on your own if you want a good picture of what you're actually gonna enjoy.
>Yo, nigga!I get the feeling a real life Pokemon world would be a lot more dystopian than the games would have us believe. Even assuming legendaries aren't catchable normally, there's still plenty of regular mons with near nuke level capabilities. Psychic types would probably be the worst, dictators could all too easily utilize the more powerful ones to mind control the masses in any which way they choose. And that's even before getting into all the ecoterrorism the elementally-inclined types could render across the globe. And no, despite what GF would tell you no 10 year-old is going to stop that shit.
Why aren't early copies leaked yet? What are the starter evolutions?
I get the feeling a real life Pokemon world would be a lot more dystopian than the games would have us believe. Even assuming legendaries aren't catchable normally, there's still plenty of regular mons with near nuke level capabilities. Psychic types would probably be the worst, dictators could all too easily utilize the more powerful ones to mind control the masses in any which way they choose. And that's even before getting into all the ecoterrorism the elementally-inclined types could render across the globe. And no, despite what GF would tell you no 10 year-old is going to stop that shit.
And that's only if pokemon like Mewtwo haven't already completely taken over the world by then. Really, any pokemon that's strong and intelligent enough is probably going to start that kind of revolution. It doesn't even necessarily need to be a legendary.I get the feeling a real life Pokemon world would be a lot more dystopian than the games would have us believe. Even assuming legendaries aren't catchable normally, there's still plenty of regular mons with near nuke level capabilities. Psychic types would probably be the worst, dictators could all too easily utilize the more powerful ones to mind control the masses in any which way they choose. And that's even before getting into all the ecoterrorism the elementally-inclined types could render across the globe. And no, despite what GF would tell you no 10 year-old is going to stop that shit.
Y'know the X/Y anime actually touched on that kind of scenario with Malamar and it's hynotising abilities.We kinda had that in SuMo with Lusamine and Nihelgo. But it'd be cool that instead of an evil team trying to control a legendary, it was a Pokemon secretly controlling the evil team to awaken the legendary.
When people say that, I get a little confused. Was there ever really a standard set for what a pokemon should look like? Sure, they should look like monsters, but even the first generation had pokemon like Pikachu who didn't evolve into anything fearsome, just something that looked just as cute or a little cooler than the previous Evo.the Pokemon don't even look like Pokemon anymore
I don't know what other people mean by it but for me it means they don't look like Sugimori's original art style. There was a big shift for Gen 3 where the characters look less 90's rad and more "fisher price-y" as well as the change from water colouring.When people say that, I get a little confused. Was there ever really a standard set for what a pokemon should look like? Sure, they should look like monsters, but even the first generation had pokemon like Pikachu who didn't evolve into anything fearsome, just something that looked just as cute or a little cooler than the previous Evo.
I don't know what other people mean by it but for me it means they don't look like Sugimori's original art style. There was a big shift for Gen 3 where the characters look less 90's rad and more "fisher price-y" as well as the change from water colouring.
So I guess when I say they don't look like Pokemon what I mean is they don't look like my original concept of an official Pokemon.
What's so disappointing is that it doesn't HAVE to be like this. There's so many real world animals, objects and myths/legends to draw inspiration from that are completely untapped to this day while they recycle concepts over and over ad nauseam. There's loads more they could do. Where's a dolphin Pokemon? Or a wendigo? Hummingbird? Centaur? Pepper? Clock? Hell there isn't even an actual GRASS Pokemon despite that being the name of an entire type.I would also add on that as the number of pokemon climbed higher and higher, you started to have a lot more "redundant" pokemon.
Like, how many pokemon are just birds? It was fine for Pidgey; but, Starly and Pidove just feel like "Pidgey, but slightly different" from a looks and a gameplay perspective. This also happens with Spearow and Ratata - there are slight variations that take on a similar role in the game play (most of those being ones to just collect/fight in random battles).
The game just isn't deep enough to justify literal copies of pokemon (there is a ~10 stat difference between Pidgey, Starly, and Pidove's final forms and all of them are normal/flying - for example and none of them would be considered competitively powerful) and as more pokemon come out, the more copies or slight variations that exist and the more boring the whole thing becomes.
The starters also suffer from this, with them most commonly being a 3-stage water/fire/grass type with some slight variations (usually dual-typing) as do the legendaries (which are frequently /psychic, /flying, /dragon).
Cool pokemon are cool, but it gets a bit tiring when so many are kind of boring.
What's so disappointing is that it doesn't HAVE to be like this. There's so many real world animals, objects and myths/legends to draw inspiration from that are completely untapped to this day while they recycle concepts over and over ad nauseam. There's loads more they could do. Where's a dolphin Pokemon? Or a wendigo? Hummingbird? Centaur? Pepper? Clock? Hell there isn't even an actual GRASS Pokemon despite that being the name of an entire type.
Just looking at Galar alone it's sad how many of the few new mons we've got so far already share design origins with past incarnations.
Grooky = Pansage
Scorbunny = Buneary/Bunnelby
Sobble = Kecleon
Eldegoss = Whimsicott
Wooloo = Mareep
Corvinkight = Honchkrow + Skarmory
Alcremie = Slurpuff
Well yeah there will always be the "sets" in every gen (3 starters, first route rodent/bird/bug, psuedo legendary, box legendaries, ect.) I'm more focusing on them as individuals here. Starters in particular need to branch out, they've always a mammal, bird, amphibian or reptile. I'd kill for an arthropod starter (insect/arachnid/crustacean). And before the excuse of "not being cute enough" for the base form comes up, I present to you Joltik.It is a bit lazy I feel like - but it feels like they've got the game kind of "set in stone" - you encounter similar pokemon in similar locations (for example - low level birds (Pidgey) and rats (ratatta) with a few others mixed in outside of the starter town) but the game doesn't want to expressly reuse those same pokemon so they make newish versions.