- Joined
- Sep 22, 2019
Looks like EUV 1.4 beta is live. Hourly ticks are gone (not sure about this, but whatever, not married to the idea anyway), food is now actually hard to get (good), and we now have mana back (lol).
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It runs really well now, which makes playing it way less of a pain in the ass. It's happening very slowly, but the game is improving with every update.Looks like EUV 1.4 beta is live. Hourly ticks are gone (not sure about this, but whatever, not married to the idea anyway), food is now actually hard to get (good), and we now have mana back (lol).
Bad change since now battles make no sense. The entire reason to do hourly ticks was to avoid the EU4 phenomenon of month-long battles and being able to reinforce from a continent away while the battle is happening. Now we are back to the EU4 situation.Hourly ticks are gone
Even with hour ticks, battles still went on for months or years in multiplayer. At least with day ticks there's a slight hope that vanilla might be playable in multiplayer without being painfully slow (as in general game speed, not just battles). Other than a few issues that got ironed out over time, such as battles being too fast or units moving across the map insanely slowly, the day ticks mod was pretty much indiscernible from the normal hour ticks, except it ran faster.Bad change since now battles make no sense. The entire reason to do hourly ticks was to avoid the EU4 phenomenon of month-long battles and being able to reinforce from a continent away while the battle is happening. Now we are back to the EU4 situation.
Well, it's a consequence that almost everything non-combat related is indeed tied to the day tick. (Pop movement, trade etc). Only battles are uniquely dependant on the hourly ticks. I'm mostly indifferent to this change because I feel combat is easily the least interesting part of the game, even if it is easily 50% of the things you do ingame. Speeding it up is good, losing options because it is now daily again would be bad, however.Even with hour ticks, battles still went on for months or years in multiplayer. At least with day ticks there's a slight hope that vanilla might be playable in multiplayer without being painfully slow (as in general game speed, not just battles). Other than a few issues that got ironed out over time, such as battles being too fast or units moving across the map insanely slowly, the day ticks mod was pretty much indiscernible from the normal hour ticks, except it ran faster.
I'm sorry I don't give a fuck about multiplayer. A very very small fraction of people that play the game do multiplayer. Every Paradox game has been ruined because multiplayer retards want competitive balance and refuse to house rule things themselves.Even with hour ticks, battles still went on for months or years in multiplayer. At least with day ticks there's a slight hope that vanilla might be playable in multiplayer without being painfully slow (as in general game speed, not just battles).
The UI (and 400 dollars of DLC) is the main reason why I do not want to play CKIII.The UI is still terrible, whoever saw the CK2 notifications
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And thought "well they're cool and all, but I'm really a big fan of lists" should be shot.
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CK2 graphics vs CK3 graphics is like those old McDonalds with giant M french fry arches vs a modern corposlop McDonalds.The UI is still terrible, whoever saw the CK2 notifications
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And thought "well they're cool and all, but I'm really a big fan of lists" should be shot.
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CK2 graphics vs CK3 graphics is like those old McDonalds with giant M french fry arches vs a modern corposlop McDonalds.
Man if only literally the entire playerbase had told them coal was a shitty fucking mechanic and wouldn't do what they wanted before they added it...Something different, not planned for any expansion, but perhaps a future war effort.
We added coal to the game as part of the free update released with No Compromise, No Surrender. However, coal did not end up where we really wanted it, and we ended up nerfing its effects to the point where it didn't really matter anymore. Part of the feedback we received was that using coal to represent energy did not actually introduce energy production itself: dams and experimental power plants (such as Nuclear Reactors in Götterdämmerung) merely lowered power usage within a state rather than generating electricity.
We are now introducing energy as a true local resource, with coal serving to empower and boost local power production. This also resolves the punishing effect the previous system had on minor nations without coal, ensuring all nations can build up their energy network and change the course of history.
How energy gets made
A Power Plant is now a state building which produces electricity based on the terrain in a state. This building doesn’t represent a single concentrated effort to generate electricity, but rather multiple smaller efforts to generate local energy. This way even if you don’t have coal available, you can still expand your energy network.
Man if only literally the entire playerbase had told them coal was a shitty fucking mechanic and wouldn't do what they wanted before they added it...
Thankfully someone at least realised that adding yet another shared building to eat up your slots would be a shit idea so it's at least a state level building this time.
There's already an energy variable internally in the Hoi4 code, but it's solely generated by coal normally.
Man if only literally the entire playerbase had told them coal was a shitty fucking mechanic and wouldn't do what they wanted before they added it...
Thankfully someone at least realised that adding yet another shared building to eat up your slots would be a shit idea so it's at least a state level building this time.
This has been brought up more than a few times over the years, really the first time I remember it was right after launch, and the devs' answer has always been they don't want to do it because it would allow certain atrocities to be simulated.Rather than coal, they should have adopted something like BlackIce's food system
>boohoo i don't want any genocides in my world war ii simulatorThis has been brought up more than a few times over the years, really the first time I remember it was right after launch, and the devs' answer has always been they don't want to do it because it would allow certain atrocities to be simulated.
This has been brought up more than a few times over the years, really the first time I remember it was right after launch, and the devs' answer has always been they don't want to do it because it would allow certain atrocities to be simulated.
Wait... does that mean that Paradox admitted that a certain event against a certain people was just the reality of wartime economics instead of an intentional act in itself?
the devs' answer has always been they don't want to do it because it would allow certain atrocities to be simulated.