Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

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Sony had some launches that are comparable in quality to certain Nintendo ones. I think PS2's launch could arguably be equal to GC's from an objective standpoint (I prefer GC's just for Luigi's Mansion alone):
The PS2 had a lot of games at launch, but almost every game on that list was either a multiplat or a cross-gen port. And even the ones that weren't, like Orphen, aren't anything to write home about and are, rightly, not talked about much today. And that's not even to say all the games were bad. I'd add Midnight Club: Street Racing, for example, to the list of notably good games, but even I, a fan Midnight Club fan, will completely admit that the original Midnight Club does not compare at all to even the second game, let alone the third or fourth, so I'd be hard pressed to call that a standout title. As for the games you highlighted:

Dynasty Warriors is...Dynasty Warriors. Not a bad game, but it is what it is. Not something unique or remotely memorable like Luigi's Mansion, Rogue Squadron, or Super Monkey Ball.

Ridge Racer games are usually solid, but not particularly notable in the grand scheme of things, and I say this as someone who completely admits that the original Ridge Racer was a standout for the original PSone's launch if only because of the game's great performance. It ain't no Gran Turismo 3, is what I'm trying to say.

Armored Core and Tekken Tag Tournament are good solid games. Though, once again, this is probably a case where later titles have simply overshadowed them. Good games for launch, so I'll give you those if only because they aren't multiplats.

Timesplitters is excellent however.

Gungriffon Blaze is simply not one I'm particularly familiar with sadly, so I can't give that one too many props considering how forgotten that series is today.

PSP had a better launch than DS imo, Metal Gear Acid is better than anything Nintendo had to offer. Also, once again, more than twice as many available titles. Both still pretty mid, as usual, despite this.
Maybe? But the DS was ultimately just a better realized concept and Nintendo supported the hell out of it. Now, I'd give you that both the Vita and 3DS launches were terrible, which is why both had slow starts when they launched, but the 3DS quickly recovered by releasing great games. Vita...didn't.

Wasn't Sim City basically a downport of a superior PC game?
It was actually a very excellent port because Nintendo handled the development themselves. They even included nice little things like Bowser stomping on your city as a unique disaster!

You're going to bat for all of them now? Come on dude. Half of GC's games were generic sports titles, licensed shovelware, and games available elsewhere earlier.
I was really only talking about the good standouts, like Luigi's Mansion. Rest were just filler, I agree.

No, it really isn't. By your logic nothing on any system mattered in the 6th generation because PS2 sold more than twice as much as the other 3 consoles combined, twice over. So no, how many consoles are sold means basically nothing in the context of this discussion, that being the quality of launch titles.
I'm really just talking about the concept of cross-platform launch titles. The whole point a of new console is to render the previous one obsolete. Once a new console comes out, its predecessor becomes irrelevant for the majority of the potential customer base. So if you have cross-platform title that appears on an older console that wasn't successful or even flopped, the fact that its a cross-platform title is just not going to matter to anyone because the older console is already a non-consideration for most people. They would never have bought the game otherwise if it wasn't cross-platform because the previous console was already written off as a failure, while it may become a selling point on the newer one, which is a fresh product not weighed down by the screw ups of its predecessor. That's why games like Breath of the Wild get cross-platform releases to begin with.

Sonic Racing Transformed is very well liked and from a big franchise, I'd definitely include that, I'm not sure why you discount it but defend every GC launch title as good. Tarzan and Batman can't hold a candle to it, and I say that without even playing them.
Once again, I don't think every Gamecube game was a standout, but it did have standout games. The Wii U simply didn't have those standouts, with only two games being really memorable. As for Sonic Racing, I just haven't played it and anything with Sonic in the name immediately gets my hackles up, and I say this as a long time Sonic fan.

Sometimes certain areas got better launches than others did, usually in Japan's favor, I find.
Not necessarily. Sometimes, western launches benefited from coming after Japan, as it gave more time for games to be finished for launch. For example, the Gamecube benefited greatly from having more games at launch.
 
Keep in mind with the NES's launch, the Famicom had been out for nearly 2 years at that point, it's not really a console launch. The Famicom launched with 3 games, Donkey Kong, Donkey Kong Jr. and Popeye.
 
Keep in mind with the NES's launch, the Famicom had been out for nearly 2 years at that point, it's not really a console launch. The Famicom launched with 3 games, Donkey Kong, Donkey Kong Jr. and Popeye.
Consoles launch in different territories. We are talking about the North American launches, primarily, since those are the most likely to be relevant to the English speakers in this thread (unless your European, but European launches usually follow American ones, so they have roughly the same games, give or take a few that are added or removed).
 
Consoles launch in different territories. We are talking about the North American launches, primarily, since those are the most likely to be relevant to the English speakers in this thread (unless your European, but European launches usually follow American ones, so they have roughly the same games, give or take a few that are added or removed).
That is true, but due to the way the NES was late to the party, it's not really directly comparable to the SNES or later console launches because none of them have two years of games to pick from. Give any console two years of game development before it launches and its lineup will be good, unless you're the ps5 or series x or whatever it's called.
 
If you go out a couple weeks after the US launch, then Gamecube also had Pikmin and Melee. I know it’s kind of cheating to include games that weren’t actually at launch, but… come on, that amount of time isn’t going to impact anyone’s decision to buy a console at launch.
When a console is released from September through December, you may as well count everything up to that Christmas as a launch title, since that's when the majority will get theirs. Anything released afterwards didn't get the big Christmas boost, and isn't likely gonna be the first game a newcomer will associate with the brand new machine.

Yeah, Wrecking Crew ain't bad (but I am bad at it).
So am I, though if I were in my 30s in the late 80s, I know I'd play the hell out of it.

It was actually a very excellent port because Nintendo handled the development themselves. They even included nice little things like Bowser stomping on your city as a unique disaster!
Yup. It's the best version of the first SimCity, which is really saying something, considering it was ported to a million home computers and was entirely mouse-oriented, despite not supporting the SNES mouse.

(NES SimCity kind of sucked)
 
When a console is released from September through December, you may as well count everything up to that Christmas as a launch title, since that's when the majority will get theirs. Anything released afterwards didn't get the big Christmas boost, and isn't likely gonna be the first game a newcomer will associate with the brand new machine.


So am I, though if I were in my 30s in the late 80s, I know I'd play the hell out of it.


Yup. It's the best version of the first SimCity, which is really saying something, considering it was ported to a million home computers and was entirely mouse-oriented, despite not supporting the SNES mouse.

(NES SimCity kind of sucked)
NES Sim City was abandoned before release, the "suckage" is because it didn't undergo standard Nintendo polishing.
 
NES Sim City was abandoned before release, the "suckage" is because it didn't undergo standard Nintendo polishing.
Yeah, though I think they made the right call with canning it. The music isn't even close to the quality of the SNES version. Really impressive they got such a game even running on NES at all, though.
 
Dynasty Warriors is...Dynasty Warriors. Not a bad game, but it is what it is. Not something unique or remotely memorable like Luigi's Mansion, Rogue Squadron, or Super Monkey Ball.
I agree, not just about Dynasty Warriors but all of the PS2 games, none of them are as good as any of those you listed. Still, these PS2 games were well received and several of the franchises still exist. Dynasty Warriors in particular is extremely popular, and I'm sure it was pretty novel for its time. It's pretty easy to dismiss the series now (and I never liked it much).

It's a close enough call that I don't think you can fairly say one is an objectively better launch lineup, they're comparable enough in quality, and PS2 just has the advantage of quantity too.

Maybe? But the DS was ultimately just a better realized concept and Nintendo supported the hell out of it.
Down the line, sure. DS is much better than PSP, but would I rather play a new Metal Gear at launch or a clunky Mario 64 port? Pretty easy answer to me.

Now, I'd give you that both the Vita and 3DS launches were terrible, which is why both had slow starts when they launched, but the 3DS quickly recovered by releasing great games. Vita...didn't.
No, 3DS quickly recovered by taking a n early, significant price drop, and iirc, giving out free games via an Ambassador Program or whatever. That's without a doubt what helped 3DS recover, though it was well supported software-wise as well.

Sony didn't cut the price early nor significantly enough, and never supported it with software very well, so naturally it failed, but there were several other factors as well. Expensive, small proprietary memory cards, a stupid console name, unnecessary features driving the price up, and poor marketing are a few among its many problems.

It was actually a very excellent port because Nintendo handled the development themselves. They even included nice little things like Bowser stomping on your city as a unique disaster!
I played it, the game was cute. I never actually played the PC version, so I guess it's just an assumption on my part that it's better on PC since that's typically how it goes. Still not an exclusive regardless.

I'm really just talking about the concept of cross-platform launch titles.
You were also talking up Nintendo's launches in general, not just specifically about cross-platform launch titles. This was what I disagreed with:

Nintendo has had some of the greatest launches in history, which is part of the reason why they are so successful. The launches of the NES and the SNES are legendary.

As for Sonic Racing, I just haven't played it and anything with Sonic in the name immediately gets my hackles up, and I say this as a long time Sonic fan.
Fair enough. Anybody who likes the kart racing genre should play it though, it's much more of a general Sega game and they just put Sonic first and foremost for promotional reasons. There's characters and stages from lots of Sega franchises and it plays amazingly.

Not necessarily. Sometimes, western launches benefited from coming after Japan, as it gave more time for games to be finished for launch. For example, the Gamecube benefited greatly from having more games at launch.
Yeah, NES is the best example of that. Looking at the Japanese launches more closely now, we actually usually get the better launch, so I was definitely wrong about that.

There's a couple outliers like GBA, which eviscerated our launch, and Switch which seems a bit better, but overall it's either in our favor or there's a negligible difference (Japan getting a backgammon game or whatever isn't exactly inspiring much jealousy lol).
 
Dynasty Warriors is...Dynasty Warriors. Not a bad game, but it is what it is. Not something unique or remotely memorable like Luigi's Mansion, Rogue Squadron, or Super Monkey Ball.
Fun fact, Dynasty warriors is actually part of a larger genre called "musou games" they're incredibly popular in japan because of how grindy they are. In the west we mainly have dynasty warriors and senran kagura, we got some Gundam ones and those Zelda ones but that's why its not really known as a trend outside of japan they're mindless fun but can't keep my attention.

You can find a ton if you were really searching for them but its not a perfect solution, many don't show up in search.
 
two new Wonder ads just dropped, courtesy of the Jap Ninty Twitter:

 
two new Wonder ads just dropped, courtesy of the Jap Ninty Twitter:
m2-res_854p.mp4
mario wonder ad.mp4
I can definitely tell Mario's voice is off now. Still tolerable, but he puts less--at the risk guarantee of sounding like a colossal faggot--"whimsy" into his bing bing wahoos.

And is it just me or does Peach sound different too? They've already changed her voice several times though, I think.
 
I honestly like it. Makes her sound appropriately bubbly, but not in an obnoxious way, like her old voices were.
I never found it obnoxious, it was kinda exaggerated though so I can see that. These new voices are good, but seem sort of...subdued? Like a bit less energetic.
 
I never found it obnoxious, it was kinda exaggerated though so I can see that. These new voices are good, but seem sort of...subdued? Like a bit less energetic.
I'd attribute that to them starting out and needing time and practice to find their stride. Charles Martinet was doing this for over 25 years and even at the start he was lightning in a bottle, so any and every voice who emulates what he did isn't exactly going to be the same.
 
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