Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

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It got an 88mb update to fix this:
Second point may have been vaguely related. I'm not even sure.
but it feels like the 360 version
Oh definitely. It's why I brought up the lighting. It's actually dark in a lot of places like the original instead of the bizarre ambient glow of Remastered.
I was playing fully offline however.
I'm willing to just say the online was trash as why. It was the only time I ever paid for Nintendo Online.
 
So I just ran into ANOTHER bizarre technical issue. Fortunately this one isn't "literally have to replace the unit" bad but...

So I played Arcade Archives Contra for five minutes. This was the first time in years I had played this particular version.

After I was done.... the "Press Start" text (Player's twos text--this is an arcade game remember) was burned into the screen.

And no, I do not have an OLED Switch. I didn't even think normal Switches could get screen burn-in, and certainly not from a five-minute play session.

... Actually, I'm not sure what it was. Because I turned the console off for a few minutes (full power off, not just sleep mode) and turned it back on, the text was still there (though oddly didn't show up during the Switch's startup logos). So I turned it off again, waited longer, and... now the screen is clear again.

... What do you think happened? Just some weird glitch? Did Contra become sentient and really want me to pull in a second player?
 
Blinking graphics and text can cause a temporary image retention on LCD screens, it's more prominent if the blinking is fast like with the every-other-frame transparency effects of older games.

It'll go away.
 
The second game was funded by Sega too, it was put on hold until Nintendo came along, the only one they fully funded was Bayonetta 3:
And it doesn't change the fact it isn't a Nintendo game just because they funded it in part or in whole. That's just a partnership and business decision between Sega & Nintendo, nothing more.
The point is that the games are fully funded by Nintendo, thus Nintendo gets certain exclusive rights to those games, and even ownership of content specifically produced for them. For instance, Nintendo produced the Japanese dub to the original Bayonetta, so Nintendo have exclusive rights to said dub, which wasn't included in the PC version of that game. Or, if we go back a bit to give another example, Sim City. Nintendo published and developed the SNES version of Sim City themselves, and later published Sim City 64, which was developed by Hal Laboratories. The Sim City IP is owned by Electronic Arts, through their buyout of Maxis, but Nintendo own the rights to all content produced exclusively for those versions, like the character of Dr. Wright, Nintendo's personal homage to Sim City creator Will Wright, and a character who has appeared in multiple Super Smash Bros. games since. Nintendo has exclusive publishing rights to Bayonetta 2 and 3, and own the rights to all content produced for those games because they published them.

And they are system sellers, but I don't consider one or two good games to be a good launch lineup.
Then what would you consider to be a great launch lineup? Because no Playstation console has a launch line up that even come close to even equaling any of Nintendo's consoles, and the Xbox launch line up is considered amazing precisely because one of the games was the original Halo. A single game can absolutely make or break a console launch.

Nobody's going to convince me that under half a dozen titles or just two of them is a good launch lineup when just one or two are even standouts.
Go back and look at lists of console launch line ups. Most of them are not more than maybe a half dozen to a dozen titles. Of course, all of this is only counting games that were available day and date at launch, not a larger more amorphous "launch window" that maybe a few months after said console launch.

Pilotwings has always been overrated, and I very much doubt anyone is going back to it outside of nostalgia. Same with Sim City. Gradius 3 is probably good, I'm sure people do like that well enough. Even if you want to make the argument they're all good games, fine, but they're certainly not "legendary". I wouldn't even say that about F-Zero personally, but it's certainly the only other title aside from Mario there which can possibly earn that degree of praise.

Nobody has ever uttered the words, "Pilotwings is legendary" until you just did.
Pilotwings was extremely well received at the time. Sim City was the king of city builders for a reason and it started with this very first game. F-Zero needs no explanation. And Super Mario World stands on its own.

Rogue Squadron II is good, I wouldn't personally say it's "very great", but I concede it's good and it's just up to personal preference exactly how good it is. Luigi's Mansion I'd agree, but it was noted as a disappoint in the sense that it wasn't a proper Mario game, that was a common sentiment at the time and I'd bet hurt the GC's sales longterm.

Monkey Ball is cool, the others are fine but when's the last time you played Wave Race: Blue Storm? And wasn't that the last entry in the series? It's not a particularly popular game, and didn't generate a lot of excitement for the launch.

THPS3 was available on PS1 & PS2 already, including Nintendo's own prior console later. Hardly notable.
The point is that these were all good strong games, and enough to tide people over until the heavy hitters came, which, if I remember correctly, wasn't long after launch (I believe Pikmin and Melee came out less than month or within a few months of launch. It wasn't a legendary launch, like its predecessors, but it was good, and enough to tide people over until the bigger releases started hitting. More importantly, it showed what the Gamecube was capable of.

I'm not debating Wii Sports isn't good or popular, it obviously was, but in the end it's a casual minigame collection fun to play here and there. Let's not glorify it too much.
That singular game basically sold an entire generation on that console. It deserves all the praise it gets just for that.

How many people had a GameCube is irrelevant.
Its quite relevant. If the vast majority of the potential customer base would not own the game in question because the previous console was sales disappointment, like the Gamecube was, or a complete flop, like the Wii U was, then it honestly doesn't matter if it was cross-platform release. For the vast majority of the potential customer base, its simply irrelevant.

Twilight Princess on GameCube even seems slightly preferred by some people.
Mainly because it isn't mirrored to account for Link having to be right handed for waggle controls.

Wii U was not far removed from the others I've criticized in terms of offerings so I'm not sure why you're harder on it than something like GameCube.
Because it was a shitty launch. Outside of NSMBU and maybe Nintendo Land, nothing else was really good or stood out, and even those two games aren't particularly memorable, not like Rogue Squadron or Luigi's Mansion, or even Super Monkey Ball and Wave Race. And there were definitely no real system sellers, like Wii Sports, Super Mario 64, Super Mario Bros., Super Mario World, or Breath of the Wild. Not even a good cross-platform title like Twilight Princess. It was the definition of mediocrity.

I just disagree, and find most console launches mid.
If you want to see mid, look at Playstation launches.

As a Wii U owner I had absolutely zero reason to buy a Switch for the first year, and I probably wouldn't have even gotten one until much later in its life if Xenoblade 2 hadn't come out at the end of 2017.
The thing is, just 13 million people bought Wii Us, and not all of them bought every single good game on the system. The Switch outsold the Wii U's lifetime sales in like its first year. So your experience was definitely a rare one.
 
The point is that the games are fully funded by Nintendo, thus Nintendo gets certain exclusive rights to those games, and even ownership of content specifically produced for them. For instance, Nintendo produced the Japanese dub to the original Bayonetta, so Nintendo have exclusive rights to said dub, which wasn't included in the PC version of that game. Or, if we go back a bit to give another example, Sim City. Nintendo published and developed the SNES version of Sim City themselves, and later published Sim City 64, which was developed by Hal Laboratories. The Sim City IP is owned by Electronic Arts, through their buyout of Maxis, but Nintendo own the rights to all content produced exclusively for those versions, like the character of Dr. Wright, Nintendo's personal homage to Sim City creator Will Wright, and a character who has appeared in multiple Super Smash Bros. games since. Nintendo has exclusive publishing rights to Bayonetta 2 and 3, and own the rights to all content produced for those games because they published them.
Yeah, I'm not contesting any of that. The technical stuff isn't particularly important as far as I'm concerned, which is why I brought up Sonic Jam. Nobody is going to see anything other than a Sega game there despite neither being developed nor published by them, not even on a Sega console. If you showed it to anyone or listed it out, they'd identify it as a Sega game.

Then what would you consider to be a great launch lineup?
I mentioned 2, NES & Dreamcast, and think there's a decent argument for NGPC as great too. There's just not a lot of amazing launches. They're usually bad, mediocre, or just okay. Again, it's fairly subjective so maybe some can be considered good, but calling something like the N64 launch legendary is just excessive imo, and that's even if you consider both games great. Quantity factors in too, at least for me.

no Playstation console has a launch line up that even come close to even equaling any of Nintendo's consoles
Sony had some launches that are comparable in quality to certain Nintendo ones. I think PS2's launch could arguably be equal to GC's from an objective standpoint (I prefer GC's just for Luigi's Mansion alone):

PS2:

Armored Core 2
DOA2: Hardcore
Dynasty Warriors 2
ESPN International Track & Field
ESPN Winter X Games Snowboarding
Eternal Ring
Evergrace
FantaVision
Gungriffon Blaze
Madden NFL 2001
Midnight Club: Street Racing
NHL 2001
Orphen: Scion of Sorcery
Q-Ball: Billiards Master
Ready 2 Rumble Boxing: Round 2
Ridge Racer V
Silent Scope
Smuggler's Run
Street Fighter EX3
Summoner
Swing Away Golf
Tekken Tag Tournament
TimeSplitters

Unreal Tournament
Wild Wild Racing
X-Squad

GC:

All-Star Baseball 2002
Batman: Vengeance
Crazy Taxi
Dave Mirra Freestyle BMX 2
Disney's Tarzan Untamed
Luigi's Mansion
Madden NFL 2002
NHL Hitz 20-02
Star Wars Rogue Squadron II: Rogue Leader
Super Monkey Bal
l
Tony Hawk's Pro Skater 3
Wave Race: Blue Storm

Right off the bat the PS2 has more than twice the number of games. There's of course other factors; looking at which of them has more good exclusives (bolded ones I find most significant), PS2 wins even if I don't personally prefer them (I'm not a big Tekken fan, for example). Both are still pretty mid though.

You could argue Rogue Squadron's value is higher than any of the PS2 games and I may not disagree, but others could point to TimeSplitters (I never understood the love for the series but it's well liked).

PSP had a better launch than DS imo, Metal Gear Acid is better than anything Nintendo had to offer. Also, once again, more than twice as many available titles. Both still pretty mid, as usual, despite this.

Go back and look at lists of console launch line ups. Most of them are not more than maybe a half dozen titles.
That would only reinforce my opinion that most are only decent.

Of course, all of this is only counting games that were available day and date at launch, not a larger more amorphous "launch window" that maybe a few months after said console launch.
True, it'd be fun to look at that too.

Pilotwings was extremely well received at the time. Sim City was the king of city builders for a reason and it started with this very first game. F-Zero needs no explanation. And Super Mario World stands on its own.
I'm not sure 82% is "extremely" well-received, I'd just consider that well-received. Wasn't Sim City basically a downport of a superior PC game? I don't know man. Those games aren't very convincing to me, even if they're fine.

The point is that these were all good strong games
You're going to bat for all of them now? Come on dude. Half of GC's games were generic sports titles, licensed shovelware, and games available elsewhere earlier.

That singular game basically sold an entire generation on that console.
It being a pack-in sure helped, but yes, it did, and I admitted it's good.

Its quite relevant.
No, it really isn't. By your logic nothing on any system mattered in the 6th generation because PS2 sold more than twice as much as the other 3 consoles combined, twice over. So no, how many consoles are sold means basically nothing in the context of this discussion, that being the quality of launch titles.

Maybe you could make that argument more effectively if the subject of discussion sold so pitifully that almost literally nobody played the console's games. Wii U isn't the Gizmondo though, it isn't mere trivia, and neither was GameCube. But even then, if Gizmondo had somehow secured a massive lineup of excellent exclusives I'd still be inclined to think it objectively had the best, most underrated launch.

Mainly because it isn't mirrored to account for Link having to be right handed for waggle controls.
More reasons than that, arguably, depending on preferences. The motion controls alone are enough for me to prefer GC, and the majority of other differences lean in GC's favor imo.

Because it was a shitty launch. Outside of NSMBU and maybe Nintendo Land, nothing else was really good or stood out
Sonic Racing Transformed is very well liked and from a big franchise, I'd definitely include that, I'm not sure why you discount it but defend every GC launch title as good. Tarzan and Batman can't hold a candle to it, and I say that without even playing them.

If you want to see mid, look at Playstation launches.
They were pretty mid too, even if I think a couple of them were better or equal to Nintendo's.

I think along with the launch window discussion, another interesting perspective is regional differences. Sometimes certain areas got better launches than others did, usually in Japan's favor, I find.
 
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> I've been playing Ys X Nordics on Switch and completed the first two chapters so far, it's an enjoyable game albeit a bit different from the previous ones.

When's the English version coming out?
As I said before, Ys X Nordics is likely not going to get an English release before 2025 as NISA (which has been localizing Ys games since 8 ) is currently bringing over Kuro no Kiseki in the West alongside with a Switch port (originally a PS4 game that came out in Japan in September 2021).

It's also NISA, the sole that has actually improved from this company branch was hiring Durante and his team in charge of the ports. So do expect a subpar translation and potentially screwing up the descriptions of skills & items too.
 
If I were magically transported back to Christmas 1985, of course I'd immediately buy myself a brand new NES, and I'd buy Super Mario Bros., Wrecking Crew, Duck Hunt, Hogan's Alley, and Wild Gunman.
That's fine, it just leaves more Kung Fu for me.

I want to include Ghosts & Goblins there too, but that game is insanely difficult even by NES standards.
That port really sucks but somehow Japanese kids were able to play it and hallucinate that it was like the arcade game so it became legendary. It was at least ahead of its time in that it had an N64-like frame rate.
 
Did you play Excite Bots? It is even better!

They need to make more.
Good luck with that. Monster Games had a so-called falling out with Nintendo when they secured the NASCAR liscense and resolved to only make NASCAR games going forward. They have since lost that liscense to a shitty studio who underbid them and then couldn't put out good games and seem to be in mobile hell now.
 
Did you play Excite Bots? It is even better!

They need to make more.
I’ll go back to it as some point, but I remember not liking it as much. Excite Truck had just the right amount of gimmicks to put an interesting twist on monster truck racing, but Excite Bots brought those gimmicks up to 11. It’s not a worse game, just not what I was looking for.
 
I’ll go back to it as some point, but I remember not liking it as much. Excite Truck had just the right amount of gimmicks to put an interesting twist on monster truck racing, but Excite Bots brought those gimmicks up to 11. It’s not a worse game, just not what I was looking for.
I can relate. I finished Excite Truck and got the secret levels and whatnot. Even though I believe Bots to be the better game, I never finished it.

Some of the novelty had definitely worn off.

Great series though.

@whatever I feel like
And doesn't Nintendo own "Excite" as a franchise? They could probably make another.
 
I can relate. I finished Excite Truck and got the secret levels and whatnot. Even though I believe Bots to be the better game, I never finished it.

Some of the novelty had definitely worn off.

Great series though.

@whatever I feel like
And doesn't Nintendo own "Excite" as a franchise? They could probably make another.
Didn't they make one for WarioWare or Switch Online or something?
 
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