Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
I've been playing Ys X Nordics on Switch and completed the first two chapters so far, it's an enjoyable game albeit a bit different from the previous ones.
Instead of the team-based gameplay where you instantly swapped your team members to counter enemies and their weakness (like Ys 8 did), you only play as Adol "the Red Hair" (the recurrent MC in the franchise) and Karja "the Blue Raider" (a tomboyish viking pirate girl and daughter of the chief's tribe, the Normans).

2023092718175600_c.jpg 2023092823273400_c.jpg 2023100623524000_c.jpg
2023092823480500_c.jpg 2023100700404400_c.jpg 2023100701143100_c.jpg

A sour first meeting and shenanigans ensue, the two characters are quickly found bind by a magical arm shackle that prevents them to be physically apart from each other more than five meters away. And they're among the few strong individuals that the townfolks in the surrounding islands can rely to in suppressing the menace of the undead monsters (called グリーガー which sound like a french word of "Gris Gars" for "Grey Guys"), with the power of mana.



As such, you can swap between Adol and Karja with their own set of attacks (with a customizable four-slot set of special attacks when hold-pressing R) and blocking attacks with the ZR button fills up your Revenge gauge, which increase your damage for a short period of time. The same ZR button also gives way to 'combination skills' which are incredibly powerful duo attacks when meeting the right SP requirement. It's worth to mention that constantly blocking attacks will leave you in a "Break" status at some point, stunning the leading character for a while and thus losing the precious window time of the filled up Revenge gauge. And while you can revive a fallen character there are limits to how much you may abuse it as reviving halves your HP.

2023100623550900_c.jpg 2023100623471000_c.jpg 2023100623504900_c.jpg
You progressively unlock unique character abilities such as Adol who is able to burn thorns or Karja who can create small vertical blocks of ice to reach higher platform parts. There is also the possibility to upgrade the characters by obtaining new attack skills (once unlocking certain sphere slots or when the characters reach a certain level together) and passive abilities (by spending sphere points which either focus on attack, defense or extra ability effects).

The game also features traveling around islands by ship (with the ability to temporarily boost) as well as naval battles where you get to sink enemy ships of the undead. It's possible to further upgrade the ship by spending points on attack power (including special skills), defense (and HP) and speed (plus better touring to evade shots). I haven't reached yet the part(s) where you can use the various characters as crew members, to trigger different passive or active abilities, or being able to get onboard of enemy ships to sack them like a good pirate.

2023092823453900_c.jpg 2023100623202700_c.jpg 2023100623235100_c.jpg


There are funny story parts when you can have Adol acting like a jester, teasing and embarrassing his partner Karja in the process. Whether there is a romance route possible with her is up to be seen, although there is a friendship barometer for several characters and Karja has the highest amount of stars.

2023092718253500_c.jpg 2023092718254600_c.jpg 2023092718255200_c.jpg
Norman boy: Heh heh, I didn't expect Miss Princess to be accompanied by a honest-looking man.
Norman boy: By any chance, did you do *this* with the Princess?
>[That's right]
[No way]
Norman boy: Eh? Seriously? That sounds believable from you.

2023092718430100_c.jpg 2023092718430400_c.jpg 2023092718430800_c.jpg
Dogi: Why are you guys walking together like good pals anyway?
[Things happened]
>[I seduced her]
Dogi: e-eh?
Karja: WR-ON-G. Do you want me to cut off your hand after all?

Ys 10 was developed with the Switch in mind, in the same fashion of Ys 8 who was made for the Playstation Vita first, and while there are the occasional framedrops (the in-built screenshot & video features of the console will occasionally not work properly too), nothing truly hinders the experience during the action parts so far.

Ys X Nordics is available in Japan but do not expect a western (and PC) release before 2025 if anything.
I hope I'll be able to finish it before getting into Super Mario Bros Wonder in two weeks.

I wish Dark Souls 3 got ported to Switch. Apparently the team that did the Remastered port got it running, since Remastered is on the 3 engine anyway, but it was decided to port Remastered only instead of both.
I would be fine with Jank Souls 2 SotFS coming on Switch too, as I do remember enjoying it on PC in spite of the glaring flaws.
 
Last edited:
they couldn't have crowdfunded a whole ass new AAA game like Bayonetta
Not in whole but in part, funding the rest themselves if necessary. Games have made millions that way, Shenmue 3 raked in over $7m, and that's just a relatively obscure old Dreamcast franchise... I'm sure a more popular and recent series like Bayonetta could have received a lot more funding for a 3rd entry.

Regardless, the fact remains it's a Sega IP, making it a 3rd party game; getting bogged down in matters of funding is irrelevant when listing games, that's just trivia. Look at it this way, Sonic Jam for Game.com was developed and published by Tiger Electronics, but it's a Sega IP and everyone will basically consider it 3rd party support for the system.

Nintendo has had some of the greatest launches in history, which is part of the reason why they are so successful. The launches of the NES and the SNES are legendary. The N64 launched with only two games, but one of them was Super Mario 64. The Gamecube didn't have a Mario game, but the launch line up was relatively solid, even against the amazing launch line ups of the Dreamcast and Xbox. The Wii had Wii Sports, and that alone was basically able to sell the console. The Wii U had a middling to terrible launch line up, which is why it stumbled out the gate. The Switch was also middling, but it had Breath of the Wild, which made up for all the other forgettable games.
Launch lineups are subjective to a degree and requires consideration of what contemporary standards were, but I'd say most of their launches were mid when looked at in context.

I imagine the NES' 17 game launch was amazing for the time despite SMB and maybe Duck Hunt being the only games of interest today without relying on nostalgia. SNES is mid to me because I only cared for Mario & F-Zero among the much smaller launch of just 5 games. Mario 64 was revolutionary but only two (2) games at launch is sad. GameCube had Luigi's Mansion and Rogue Squadron 2 as its most notable games, but at least there was more filler again. So far pretty mid, all salvaged by Mario pretty much.

Wii is a bit more complicated considering Twilight Princess was a launch game but also as a swansong for GC, it's not really something you need the Wii for. Other than that there's Wii Sports, pretty neat casual game, beloved by many, but overrated imo. Monkey Ball and Trauma Center are okay. It's nothing amazing but okay.

Wii U is yet another "one or two good games" launch. NSMBU and Sonic Racing Transformed stand out, a some other decent games but most were late ports.

Switch was like Wii, its biggest game not being a system exclusive. Exclude Breath of the Wild and you've got Bomberman and I am Setsuna...yeah...

Tldr; pretty mid bro.
 
Bayonetta is not popular and has never sold well. The first one was a flop and every subsequent release has been possible only because somebody at Nintendo really likes it.
A quick Google says Shenmue 1 sold just over a million units, whereas Bayonetta 1 sold 5 million. It seems more popular, I'm not saying it's a top tier IP though.
 
A quick Google says Shenmue 1 sold just over a million units, whereas Bayonetta 1 sold 5 million. It seems more popular, I'm not saying it's a top tier IP though.
I think you need to recheck your source. The series as a whole has sold 5 million+ but thats been strung out over 15 years with 3/4 games plus multiple re-releases. For a Sega game with Nintendo publishing? Thats dire. Wikipedia says that the original release of Bayonetta from 2009 did about 1.35 million. Slightly better than Shenmue 1 (and with a much smaller budget) but with a much bigger potential market since it was a PS360 game (though, admittedly, it thus lacked a first party push, too.)
 
I think you need to recheck your source. The series as a whole has sold 5 million+ but thats been strung out over 15 years with 3/4 games plus multiple re-releases. For a Sega game with Nintendo publishing? Thats dire. Wikipedia says that the original release of Bayonetta from 2009 did about 1.35 million. Slightly better than Shenmue 1 (and with a much smaller budget) but with a much bigger potential market since it was a PS360 game (though, admittedly, it thus lacked a first party push, too.)
Yeah, I just looked at whatever popped up, it was apparently wrong entirely. Vgchartz says it sold 3.66m, which is significantly less than I thought.
 
Bayonetta 2 was rescued because the Wii U needed titles. Same thing happened with Devil's Turd.

Bayonetta 3 I have to assume was funded on the basis that a growing enthusiastic fanbase can occasionally lead a series to explode in popularity as we have seen with say Monster Hunter or Nier. This type of risk taking used to be common, it's pretty well the entire business model of Koei going back to the 80s.
 
I think my Switch has succumbed to stick drift. Its weird though, last time I played it everything was fine, no issue. I put it into the dock, picked it up a couple of weeks later and now the left stick is acting as if it is being held down constantly. I guess I expected them to gradually start drifting rather than go from 0 to 100% busted.

Is there any kind of fix out there or am I fucked and need to shell out for new joycons?
 
I think my Switch has succumbed to stick drift. Its weird though, last time I played it everything was fine, no issue. I put it into the dock, picked it up a couple of weeks later and now the left stick is acting as if it is being held down constantly. I guess I expected them to gradually start drifting rather than go from 0 to 100% busted.

Is there any kind of fix out there or am I fucked and need to shell out for new joycons?
Replace them yourself like a white man. Or pay a bit more and get the hall effect sticks that won't ever drift again:

 
Is there any kind of fix out there or am I fucked and need to shell out for new joycons?
Set up a Joycon Repair with Nintendo.

Be aware, it's not actually a repair and a straight up replacement.

Even if you do end up buying replacements, I 100% urge you to still go through with this with your broken ones. Nintendo lost a lawsuit I'm pretty sure and they need to be put to the screws for this shit.
 
Games have made millions that way, Shenmue 3 raked in over $7m, and that's just a relatively obscure old Dreamcast franchise... I'm sure a more popular and recent series like Bayonetta could have received a lot more funding for a 3rd entry.
Shenmue 3...is probably no the best example you could have used.

Regardless, the fact remains it's a Sega IP, making it a 3rd party game; getting bogged down in matters of funding is irrelevant when listing games, that's just trivia.
It may be a Sega IP, but Sega are not funding anymore Bayonetta games, Nintendo are, making the Second and Third games (and the Japanese dub of the first) pure Nintendo material, which is also why the first game got a PC port (barring the Nintendo only Japanese dub), and the other two never will.

Launch lineups are subjective to a degree and requires consideration of what contemporary standards were, but I'd say most of their launches were mid when looked at in context.

I imagine the NES' 17 game launch was amazing for the time despite SMB and maybe Duck Hunt being the only games of interest today without relying on nostalgia. SNES is mid to me because I only cared for Mario & F-Zero among the much smaller launch of just 5 games. Mario 64 was revolutionary but only two (2) games at launch is sad. GameCube had Luigi's Mansion and Rogue Squadron 2 as its most notable games, but at least there was more filler again. So far pretty mid, all salvaged by Mario pretty much.

Wii is a bit more complicated considering Twilight Princess was a launch game but also as a swansong for GC, it's not really something you need the Wii for. Other than that there's Wii Sports, pretty neat casual game, beloved by many, but overrated imo. Monkey Ball and Trauma Center are okay. It's nothing amazing but okay.

Wii U is yet another "one or two good games" launch. NSMBU and Sonic Racing Transformed stand out, a some other decent games but most were late ports.

Switch was like Wii, its biggest game not being a system exclusive. Exclude Breath of the Wild and you've got Bomberman and I am Setsuna...yeah...

Tldr; pretty mid bro.
Dude, really? You say that all the launches were "salvaged by Mario" which is a) wrong and b) even in situations where that was the case, its Mario. There is absolutely nothing wrong with Mario, the most well known and legendary franchise in gaming, salvaging a launch. Those games are supposed to be system sellers.

Since you conceded that the NES launch was amazing, lets start with its follow up. The SNES launched with F-Zero, Pilotwings, Super Mario World, and Sim City, all of which are legendary games (plus Gradius III).

For the N64, yes, its only two games, but one of them is Super Mario 64. Having a game the legendary at launch pretty much makes up for it.

The Gamecube, in addition to Rogue Squadron and Luigi's Mansion, two very great games, especially the former, also had Wave Race: Blue Storm, Super Monkey Ball, and Tony Hawk's Pro Skater 3, and most of the other titles were solid sports games.

Wii Sports was the killer app for that system and practically sold the Wii's concept by itself. Yes you can get Twilight Princess on the Gamecube...but far more people owned a Wii than a Gamecube. And yes, you had Trauma Center and Super Monkey Ball, but you also had Rayman Raving Rabbits, Red Steel, Need For Speed: Carbon, and Excite Truck, all solid games.

The Wii U was the first and only console launch that I'd really call mid. Other than Nintendo Land and NSMBU, and maybe ZombiU, I'd say nothing in that launch really stood out or stood the test of time. Most were, as you said, late ports. ZombiU was only ok at best, looking back at it, not nearly as much of stand out as Red Steel, and New Super Mario Bros. series and aesthetic would end up getting run into the ground, while barely anyone remembers Nintendo Land. There just was no standout game for that launch, and it really hurt the Wii U's early momentum.

As for the Switch, once again, yes Breath of the Wild was cross-platform, but hardly anyone owned a Wii U, so its practically a moot point. And that game was an amazing game to have as a launch title, shown by its sales, accolades, and both its critical and popular acclaim. Super Bomberman R and Snipperclips were both solid, if not out of this world, games, while most of the other games (besides Just Dance), were fine. The Switch may have not reached the legendary heights of its predecessors, but it clearly was more than enough, looking at the Switch's sales in comparison to the Wii U.

Even if you don't personally care for those games yourself, from an objective standpoint, most Nintendo console launches have been strong, among the best in video gaming. If Nintendo doesn't have strong console launches, then no company has had strong console launches.
 
Shenmue 3...is probably no the best example you could have used.
It was the most comparable example I could think of, there's not a lot of established franchises seeking crowdfunding from what I could tell.

It may be a Sega IP, but Sega are not funding anymore Bayonetta games, Nintendo are, making the Second and Third games (and the Japanese dub of the first) pure Nintendo material, which is also why the first game got a PC port (barring the Nintendo only Japanese dub), and the other two never will.
The second game was funded by Sega too, it was put on hold until Nintendo came along, the only one they fully funded was Bayonetta 3:

Bayonetta 2 was going to be multi-platform, before SEGA put a hold on the game. Nintendo then helped fund the game (along with SEGA) and made it exclusive to the Wii U.

And it doesn't change the fact it isn't a Nintendo game just because they funded it in part or in whole. That's just a partnership and business decision between Sega & Nintendo, nothing more.

Dude, really? You say that all the launches were "salvaged by Mario" which is a) wrong and b) even in situations where that was the case, its Mario. There is absolutely nothing wrong with Mario, the most well known and legendary franchise in gaming, salvaging a launch. Those games are supposed to be system sellers.
And they are system sellers, but I don't consider one or two good games to be a good launch lineup. In my opinion most console launches are either bad or middling, NES & Dreamcast are the only great ones, arguably Neo Geo Pocket Color but it is heavy on fighting games (good ones but there's not a lot of diversity in the lineup).

Nobody's going to convince me that under half a dozen titles or just two of them is a good launch lineup when just one or two are even standouts. Like I said, it's a debatable subject, to some people the N64 might have had the best launch lineup ever solely due to SM64, but I disagree.

Since you conceded that the NES launch was amazing, lets start with its follow up. The SNES launched with F-Zero, Pilotwings, Super Mario World, and Sim City, all of which are legendary games (plus Gradius III).
Pilotwings has always been overrated, and I very much doubt anyone is going back to it outside of nostalgia. Same with Sim City. Gradius 3 is probably good, I'm sure people do like that well enough. Even if you want to make the argument they're all good games, fine, but they're certainly not "legendary". I wouldn't even say that about F-Zero personally, but it's certainly the only other title aside from Mario there which can possibly earn that degree of praise.

Nobody has ever uttered the words, "Pilotwings is legendary" until you just did.

For the N64, yes, its only two games, but one of them is Super Mario 64. Having a game the legendary at launch pretty much makes up for it.
It doesn't make up for it in my book, N64's only weakness is its relatively small library and that dates back to its very launch.

The Gamecube, in addition to Rogue Squadron and Luigi's Mansion, two very great games, especially the former, also had Wave Race: Blue Storm, Super Monkey Ball, and Tony Hawk's Pro Skater 3, and most of the other titles were solid sports games.
Rogue Squadron II is good, I wouldn't personally say it's "very great", but I concede it's good and it's just up to personal preference exactly how good it is. Luigi's Mansion I'd agree, but it was noted as a disappoint in the sense that it wasn't a proper Mario game, that was a common sentiment at the time and I'd bet hurt the GC's sales longterm.

Monkey Ball is cool, the others are fine but when's the last time you played Wave Race: Blue Storm? And wasn't that the last entry in the series? It's not a particularly popular game, and didn't generate a lot of excitement for the launch.

THPS3 was available on PS1 & PS2 already, including Nintendo's own prior console later. Hardly notable.

Wii Sports was the killer app for that system and practically sold the Wii's concept by itself. Yes you can get Twilight Princess on the Gamecube...but far more people owned a Wii than a Gamecube. And yes, you had Trauma Center and Super Monkey Ball, but you also had Rayman Raving Rabbits, Red Steel, Need For Speed: Carbon, and Excite Truck, all solid games.
I'm not debating Wii Sports isn't good or popular, it obviously was, but in the end it's a casual minigame collection fun to play here and there. Let's not glorify it too much.

Come on man, nobody cares about Rabbids and Red Steel was heavily criticized, most people aren't going to include them in the "solid games" category. Solid doesn't make for a great launch anyway, I think your bar is too low (or mine is too high, perhaps a bit of both).

How many people had a GameCube is irrelevant. We can't just discount prior systems based on sales numbers, they exist and that's it. I had one you probably did too. Twilight Princess on GameCube even seems slightly preferred by some people. You cannot just discount it arbitrarily to bolster your argument, if it was a significantly inferior port or something you'd have a leg to stand on there.

The Wii U was the first and only console launch that I'd really call mid. Other than Nintendo Land and NSMBU, and maybe ZombiU, I'd say nothing in that launch really stood out or stood the test of time. Most were, as you said, late ports. ZombiU was only ok at best, looking back at it, not nearly as much of stand out as Red Steel, and New Super Mario Bros. series and aesthetic would end up getting run into the ground, while barely anyone remembers Nintendo Land. There just was no standout game for that launch, and it really hurt the Wii U's early momentum.
Wii U was not far removed from the others I've criticized in terms of offerings so I'm not sure why you're harder on it than something like GameCube. I'd say those two launches were actually pretty comparable. I even prefer the Wii U's lineup a bit, Sonic Racing Transformed is one of the few kart racers to match or exceed Mario Kart in quality, and as bland as NSMB might be it's still a mainline entry, if Pilotwings and Sim City are "legendary" thn these games are at least very good.

As for the Switch, once again, yes Breath of the Wild was cross-platform, but hardly anyone owned a Wii U, so its practically a moot point. And that game was an amazing game to have as a launch title, shown by its sales, accolades, and both its critical and popular acclaim. Super Bomberman R and Snipperclips were both solid, if not out of this world, games, while most of the other games (besides Just Dance), were fine. The Switch may have not reached the legendary heights of its predecessors, but it clearly was more than enough, looking at the Switch's sales in comparison to the Wii U.
Come on, Snipperclippers? Come on... I'm not calling that solid lol. It's a cute little game that should've been a pack-in and maybe I'd have even looked its way.

As for BotW, see above regarding TP.

Even if you don't personally care for those games yourself, from an objective standpoint, most Nintendo console launches have been strong, among the best in video gaming. If Nintendo doesn't have strong console launches, then no company has had strong console launches.
No, I conceded NES was amazing for its time, unrivaled even by Dreamcast. Even its worst games were probably lightyears ahead of virtually everything from the 2nd generation. And it wasn't just quality, but quantity, 17 damn games. One was SMB for goodness sake.

But I'm not convinced anybody really cares much that THPS3 was available on GC or thinks that Pilotwings is legendary or that Red Steel is solid. I just disagree, and find most console launches mid.
 
Last edited:
I imagine the NES' 17 game launch was amazing for the time
It is. It had a hell of a lot of variety, and didn't really leave any room for its competition in terms of types of games available. Granted, the standards of what made a game impressive in late '85 was that you could play a football game, and you didn't have to explain to anyone that they're looking at a football game.
1696723051145.png

despite SMB and maybe Duck Hunt being the only games of interest today without relying on nostalgia.
If I were magically transported back to Christmas 1985, of course I'd immediately buy myself a brand new NES, and I'd buy Super Mario Bros., Wrecking Crew, Duck Hunt, Hogan's Alley, and Wild Gunman. Wrecking Crew's a pretty good puzzle game that aged fairly well, and is easily the second best launch title.

If you look at https://en.wikipedia.org/wiki/List_of_Nintendo_Entertainment_System_games and sort by US release dates, the NES was pretty damn sparse for the first few years of its life. Can you really get a couple of years out of Super Mario Bros. and Wrecking Crew? Like, if I were born in the 1950s, I'd probably stick to, like, an Apple II until Christmas '87, when I could pick up Zelda, Solomon's Key, Lode Runner, Mike Tyson's Punch-Out, and Mega Man. By the way, Punch-Out's quality is insane by 1987 standards. That game was way ahead of its time, let alone the arcade releases from years prior.
 
If you go out a couple weeks after the US launch, then Gamecube also had Pikmin and Melee. I know it’s kind of cheating to include games that weren’t actually at launch, but… come on, that amount of time isn’t going to impact anyone’s decision to buy a console at launch.

And as for Wii, I’ll never turn down an opportunity to sing Excite Truck’s praises. That game is extremely underrated.
 
It is. It had a hell of a lot of variety, and didn't really leave any room for its competition in terms of types of games available. Granted, the standards of what made a game impressive in late '85 was that you could play a football game, and you didn't have to explain to anyone that they're looking at a football game.
View attachment 5394356
I just now checked the Master System launch titles, and I can see why nobody even knew it existed. There were just two whatever games, and apparently it released in '86, for some reason I was under the impression they launched simultaneously. Imagine trying to compete with a lineup like that a year into NES' life lol.

If I were magically transported back to Christmas 1985, of course I'd immediately buy myself a brand new NES, and I'd buy Super Mario Bros., Wrecking Crew, Duck Hunt, Hogan's Alley, and Wild Gunman. Wrecking Crew's a pretty good puzzle game that aged fairly well, and is easily the second best launch title.

If you look at https://en.wikipedia.org/wiki/List_of_Nintendo_Entertainment_System_games and sort by US release dates, the NES was pretty damn sparse for the first few years of its life. Can you really get a couple of years out of Super Mario Bros. and Wrecking Crew? Like, if I were born in the 1950s, I'd probably stick to, like, an Apple II until Christmas '87, when I could pick up Zelda, Solomon's Key, Lode Runner, Mike Tyson's Punch-Out, and Mega Man. By the way, Punch-Out's quality is insane by 1987 standards. That game was way ahead of its time, let alone the arcade releases from years prior.
Yeah, Wrecking Crew ain't bad (but I am bad at it).

Looking at the games released over the next year for NES is indeed pretty sparse, which is surprising. Pretty good quality for the time though at least, Mario Bros & DK Jr stand out. I want to include Ghosts & Goblins there too, but that game is insanely difficult even by NES standards.

I'm not a Punchout guy, but I respect it. You usually don't see such detailed characters on NES, it looks great. There's a few better looking games, mostly Japanese exclusives which essentially amounts to trivia for us (one of their adventure games can nearly pass for a 16-bit game), but Punchout is one of the best looking games for the system we actually got, a bit of a showcase imo.

If you go out a couple weeks after the US launch, then Gamecube also had Pikmin and Melee. I know it’s kind of cheating to include games that weren’t actually at launch, but… come on, that amount of time isn’t going to impact anyone’s decision to buy a console at launch.

And as for Wii, I’ll never turn down an opportunity to sing Excite Truck’s praises. That game is extremely underrated.
That changes the topic technically but you're absolutely right. Melee is why I got a GameCube personally. I think it's one of the few games I erased the data for just to unlock everything again.

I wonder what the launch window argument would look like? Probably a lot different. Without checking I bet Dreamcast falls off fast, and GameCube/PS2 gain the most ground.
 
I wonder what the launch window argument would look like? Probably a lot different. Without checking I bet Dreamcast falls off fast, and GameCube/PS2 gain the most ground.
You have to cut it off at some point, but I do think the launch window is an important factor. For the Switch, that would include Splatoon 2, Mario Kart 8 Deluxe, Blaster Master Zero, and the first localized release of Puyo Puyo Tetris.
 
You have to cut it off at some point, but I do think the launch window is an important factor. For the Switch, that would include Splatoon 2, Mario Kart 8 Deluxe, Blaster Master Zero, and the first localized release of Puyo Puyo Tetris.
As a Wii U owner I had absolutely zero reason to buy a Switch for the first year, and I probably wouldn't have even gotten one until much later in its life if Xenoblade 2 hadn't come out at the end of 2017. All the big games on the Switch for the first year were either Wii U ports (Zelda, Mario Kart) or sequels that barely changed anything (Splatoon 2). The fact I also owned a hacked 3ds and hacked Wii U meant I could also play Puyo Puyo Tetris and enjoy modded BotW (since Cemu could not run BotW for a while) while the Switch was having its bumpy launch with defective units and the dock scratching the screen and the Joycon sync issues that a lot of people have forgotten about now that things are cleaned up.
 
I think I recall something about the Switch version being some hybrid of the PC remastered and PTDE, only having the re-done VFX and textures and omnidirectional rolling but everything else being tied to framerate like PTDE. I think this got uncovered when modders uncapped the framerate and it had the exact same physics bugs as PTDE without DSFix like the ladders clipping through the ground.

I don't remember any framerate issues on it, not even in blight town, unless its just because its been a long time.
Was there ever a patch for it? I preordered it when announced because DS portable sounded fun and it got delayed by some time. I had it preordered for a while and played it at launch and then did coop like a week later. I just remember the Depths being really bad with stuttering. I know I got to Anor Londo but the online connectivity issues just finally got the better of my patience. The only amiibo I ever considered purchasing was the Solaire but no store had it (I think it was exclusive to GameStop). It was five years ago so maybe my memory is just bad here but I still have the cart and haven't played it since.
 
Was there ever a patch for it? I preordered it when announced because DS portable sounded fun and it got delayed by some time. I had it preordered for a while and played it at launch and then did coop like a week later. I just remember the Depths being really bad with stuttering. I know I got to Anor Londo but the online connectivity issues just finally got the better of my patience. The only amiibo I ever considered purchasing was the Solaire but no store had it (I think it was exclusive to GameStop). It was five years ago so maybe my memory is just bad here but I still have the cart and haven't played it since.
It got an 88mb update to fix this:
1696736748465.png

It was the first version I played of Dark Souls, but it feels like the 360 version, at least from my memory. Maybe I should check with my fancy performance homebrew but I swear I don't remember any stuttering. I was playing fully offline however.
 
You have to cut it off at some point, but I do think the launch window is an important factor. For the Switch, that would include Splatoon 2, Mario Kart 8 Deluxe, Blaster Master Zero, and the first localized release of Puyo Puyo Tetris.
Yeah, I think typically the launch window is considered to be 3 months. I don't believe that there's a hard rule or anything but that's what I often see cited.
 
Back
Top Bottom