The point is that the games are fully funded by Nintendo, thus Nintendo gets certain exclusive rights to those games, and even ownership of content specifically produced for them. For instance, Nintendo produced the Japanese dub to the original Bayonetta, so Nintendo have exclusive rights to said dub, which wasn't included in the PC version of that game. Or, if we go back a bit to give another example, Sim City. Nintendo published and developed the SNES version of Sim City themselves, and later published Sim City 64, which was developed by Hal Laboratories. The Sim City IP is owned by Electronic Arts, through their buyout of Maxis, but Nintendo own the rights to all content produced exclusively for those versions, like the character of Dr. Wright, Nintendo's personal homage to Sim City creator Will Wright, and a character who has appeared in multiple Super Smash Bros. games since. Nintendo has exclusive publishing rights to Bayonetta 2 and 3, and own the rights to all content produced for those games because they published them.
Yeah, I'm not contesting any of that. The technical stuff isn't particularly important as far as I'm concerned, which is why I brought up Sonic Jam. Nobody is going to see anything other than a Sega game there despite neither being developed nor published by them, not even on a Sega console. If you showed it to anyone or listed it out, they'd identify it as a Sega game.
Then what would you consider to be a great launch lineup?
I mentioned 2, NES & Dreamcast, and think there's a decent argument for NGPC as great too. There's just not a lot of amazing launches. They're usually bad, mediocre, or just okay. Again, it's fairly subjective so maybe some can be considered good, but calling something like the N64 launch legendary is just excessive imo, and that's even if you consider both games great. Quantity factors in too, at least for me.
no Playstation console has a launch line up that even come close to even equaling any of Nintendo's consoles
Sony had some launches that are comparable in quality to certain Nintendo ones. I think PS2's launch could arguably be equal to GC's from an objective standpoint (I prefer GC's just for Luigi's Mansion alone):
PS2:
Armored Core 2
DOA2: Hardcore
Dynasty Warriors 2
ESPN International Track & Field
ESPN Winter X Games Snowboarding
Eternal Ring
Evergrace
FantaVision
Gungriffon Blaze
Madden NFL 2001
Midnight Club: Street Racing
NHL 2001
Orphen: Scion of Sorcery
Q-Ball: Billiards Master
Ready 2 Rumble Boxing: Round 2
Ridge Racer V
Silent Scope
Smuggler's Run
Street Fighter EX3
Summoner
Swing Away Golf
Tekken Tag Tournament
TimeSplitters
Unreal Tournament
Wild Wild Racing
X-Squad
GC:
All-Star Baseball 2002
Batman: Vengeance
Crazy Taxi
Dave Mirra Freestyle BMX 2
Disney's Tarzan Untamed
Luigi's Mansion
Madden NFL 2002
NHL Hitz 20-02
Star Wars Rogue Squadron II: Rogue Leader
Super Monkey Ball
Tony Hawk's Pro Skater 3
Wave Race: Blue Storm
Right off the bat the PS2 has more than twice the number of games. There's of course other factors; looking at which of them has more good exclusives (bolded ones I find most significant), PS2 wins even if I don't personally prefer them (I'm not a big Tekken fan, for example). Both are still pretty mid though.
You could argue Rogue Squadron's value is higher than any of the PS2 games and I may not disagree, but others could point to TimeSplitters (I never understood the love for the series but it's well liked).
PSP had a better launch than DS imo, Metal Gear Acid is better than anything Nintendo had to offer. Also, once again, more than twice as many available titles. Both still pretty mid, as usual, despite this.
Go back and look at lists of console launch line ups. Most of them are not more than maybe a half dozen titles.
That would only reinforce my opinion that most are only decent.
Of course, all of this is only counting games that were available day and date at launch, not a larger more amorphous "launch window" that maybe a few months after said console launch.
True, it'd be fun to look at that too.
Pilotwings was extremely well received at the time. Sim City was the king of city builders for a reason and it started with this very first game. F-Zero needs no explanation. And Super Mario World stands on its own.
I'm not sure 82% is "extremely" well-received, I'd just consider that well-received. Wasn't Sim City basically a downport of a superior PC game? I don't know man. Those games aren't very convincing to me, even if they're fine.
The point is that these were all good strong games
You're going to bat for all of them now? Come on dude. Half of GC's games were generic sports titles, licensed shovelware, and games available elsewhere earlier.
That singular game basically sold an entire generation on that console.
It being a pack-in sure helped, but yes, it did, and I admitted it's good.
No, it
really isn't. By your logic nothing on any system mattered in the 6th generation because PS2 sold more than twice as much as the other 3 consoles combined,
twice over. So no, how many consoles are sold means basically nothing in the context of this discussion, that being the quality of launch titles.
Maybe you could make that argument more effectively if the subject of discussion sold so pitifully that almost literally nobody played the console's games. Wii U isn't the Gizmondo though, it isn't mere trivia, and neither was GameCube. But even then, if Gizmondo had somehow secured a massive lineup of excellent exclusives I'd still be inclined to think it objectively had the best, most underrated launch.
Mainly because it isn't mirrored to account for Link having to be right handed for waggle controls.
More
reasons than that, arguably, depending on preferences. The motion controls alone are enough for me to prefer GC, and the majority of other differences lean in GC's favor imo.
Because it was a shitty launch. Outside of NSMBU and maybe Nintendo Land, nothing else was really good or stood out
Sonic Racing Transformed is very well liked and from a big franchise, I'd definitely include that, I'm not sure why you discount it but defend every GC launch title as good. Tarzan and Batman can't hold a candle to it, and I say that without even playing them.
If you want to see mid, look at Playstation launches.
They were pretty mid too, even if I think a couple of them were better or equal to Nintendo's.
I think along with the launch window discussion, another interesting perspective is regional differences. Sometimes certain areas got better launches than others did, usually in Japan's favor, I find.