Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

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That's where and why Metroid Dread is a resounding failure for me. You can't change the difficulty or make the experience more accessible. There are no compromises that might ease the pain of a particularly challenging encounter. If you get stuck on a boss for two hours, well, hopefully, you'll get a handle on it before the third hour passes. Or the fourth, or later. Because that's your only option!
I'm so fucking tired of people using the word "accessibility" in relation to fucking easy modes.
Accessibility is shit like colorblind options or controller remapping (which is still not a standard for some reason by the way), not making the game so piss easy it's boring.

Comparing hard games to Dark Souls may be a tired meme at this point, but this is a case where the spirit of that meme actually applies.
.. Do I need to say anything? It speaks for itself.
 
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I'm so fucking tired of people using the word "accessibility" in relation to fucking easy modes.
Accessibility is shit like colorblind options, not making the game so piss easy it's boring.


.. Do I need to say anything? It speaks for itself.
You don't understand these people.

To them Nintendo is stuff like Pokemon and Animal Crossing. Anything that deviates from that always causes problems. It would be like if Disney released an R rated animated movie.
 
You don't understand these people.

To them Nintendo is stuff like Pokemon and Animal Crossing. Anything that deviates from that always causes problems. It would be like if Disney released an R rated animated movie.
I have no qualms with people who play games on the more casual side, sometimes you just want to sit down and turn your brain off.

The problem comes from the constant dredging of "dumb down the game to this standard so it's more "accessible" you bigot" It's not Pokemon and Animal Crossing to these people, it's that they fundamentally suck at video games and can't get through them without *gasp* putting effort into them, and that wouldn't fit their cushy journo job. No no, they've got to squeeze out 20 more shitty articles by the end of the day!

Talk of actual accessibility options is always, always, overruled by the constant easy mode talk, in fact, there are people who want the easy mode to be the only mode in some games, because those "gatekeepers" dare to enjoy a challenge. When was the last time you saw a journalist criticize a game for not having options for colorblind people? The last time you saw a journalist advocate for something like increasing the size of text?

That's my point, they don't. This isn't some stupid "filthy casuals, how dare you play animal crossing" shit, I mean that every single time, easy mode talk is disguised as "accessibility". Every game is Dark Souls, every game is "inaccessible", nothing is enough and never is actual accessibility discussed, It's shit like Easy Modes, stuff like invincibility options in mediocre games like Celeste. Always the same mind-numbing "I don't like putting effort into things" shit.
 
I have no qualms with people who play games on the more casual side, sometimes you just want to sit down and turn your brain off.

The problem comes from the constant dredging of "dumb down the game to this standard so it's more "accessible" you bigot" It's not Pokemon and Animal Crossing to these people, it's that they fundamentally suck at video games and can't get through them without *gasp* putting effort into them, and that wouldn't fit their cushy journo job. No no, they've got to squeeze out 20 more shitty articles by the end of the day!

Talk of actual accessibility options is always, always, overruled by the constant easy mode talk, in fact, there are people who want the easy mode to be the only mode in some games, because those "gatekeepers" dare to enjoy a challenge. When was the last time you saw a journalist criticize a game for not having options for colorblind people? The last time you saw a journalist advocate for something like increasing the size of text?

That's my point, they don't. This isn't some stupid "filthy casuals, how dare you play animal crossing" shit, I mean that every single time, easy mode talk is disguised as "accessibility". Every game is Dark Souls, every game is "inaccessible", nothing is enough and never is actual accessibility discussed, It's shit like Easy Modes, stuff like invincibility options in mediocre games like Celeste. Always the same mind-numbing "I don't like putting effort into things" shit.
Except Nintendo caters to the knuckle dragging retards when a game gets a reputation for being too hard by giving them an easy mode.
kong.png

DKTF was significantly harder than mario 3D World and both games got ports with TF getting a brain dead easy mode. When when they whine about shit being inaccessible, Nintendo tends to listen.

The only time they were probably right in doing this was replacing which Mario 2 the US got. Lost Levels was ass.
 
The problem comes from the constant dredging of "dumb down the game to this standard so it's more "accessible" you bigot" It's not Pokemon and Animal Crossing to these people, it's that they fundamentally suck at video games and can't get through them without *gasp* putting effort into them, and that wouldn't fit their cushy journo job. No no, they've got to squeeze out 20 more shitty articles by the end of the day!

Talk of actual accessibility options is always, always, overruled by the constant easy mode talk, in fact, there are people who want the easy mode to be the only mode in some games, because those "gatekeepers" dare to enjoy a challenge. When was the last time you saw a journalist criticize a game for not having options for colorblind people? The last time you saw a journalist advocate for something like increasing the size of text?

That's my point, they don't. This isn't some stupid "filthy casuals, how dare you play animal crossing" shit, I mean that every single time, easy mode talk is disguised as "accessibility". Every game is Dark Souls, every game is "inaccessible", nothing is enough and never is actual accessibility discussed, It's shit like Easy Modes, stuff like invincibility options in mediocre games like Celeste. Always the same mind-numbing "I don't like putting effort into things" shit.
Even if you've enabled "God Mode" for them, they'll still complain.

Even when this guy isn't being raped killed by monsters, he's complaining that he can't figure out where to go, and he's an Metroid fan.

It's all a show to generate more outrage, even if the game actually shows you how each item works, like using the missiles to detonate those red blocks. Plus, you've got a map and you're in a fairly linear area.
 
Even if you've enabled "God Mode" for them, they'll still complain.

Even when this guy isn't being raped killed by monsters, he's complaining that he can't figure out where to go, and he's an Metroid fan.

It's all a show to generate more outrage, even if the game actually shows you how each item works, like using the missiles to detonate those red blocks. Plus, you've got a map and you're in a fairly linear area.

By Metroid fan he watches the speed runs on GDQ. This is probably their first time playing a Metroid game themself.
 
Even if you've enabled "God Mode" for them, they'll still complain.

Even when this guy isn't being raped killed by monsters, he's complaining that he can't figure out where to go, and he's an Metroid fan.
Better yet, he complains about getting lost while also using in-game map markers, and then he complains that he didn't realize how important the map markers were because the early game tutorials didn't beat how useful they are over his head.

There comes a point where you have to realize maybe it isn't the game's fault that you can't read a map with markers that you put there yourself. Maybe you're just dumb.
 
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It's not one particular thing that broke Metroid Dread's spell for me. The real issue is how fundamentally unfriendly it is as an overall experience. It's challenging, but that challenge is a solid, vertical wall here. There's nothing in the way of help for players who can't climb that wall. You're expected to just be patient, keep trying, and, to borrow one of the more annoying gamer troll catchphrases, "get good."
I don't want to get the kind of good that's required here. I tried and it was deeply unpleasant. When I got stuck on a certain boss for multiple hours, so much frustration built up in my repeated attempts to beat it that there was no satisfaction when I finally succeeded.

This is the one that really boils my piss. If someone doesn't have a gamers mindset and not only lacks the required skills to complete a game but also the willingness to acquire them, they shouldn't get to be a video game journalist, just as someone in a wheelchair who's also unwilling to enter a burning building shouldn't be a firefighter. There's something called "movies" for those people.

But no, they don't have the talent, grit or integrity to be a real and respected journalist and they have (in their mind) worked too hard to give up that valuable political platform where they get to preach their agenda to the masses. Too bad those pesky video games sometimes get in the way of that, but then they can just shit all over games and those who enjoy them in retaliation.
 
Wow, this game journo must really suck.

I beat Super Metroid when I was like 5 or 6. It's the first game I actually remember seeing a credits screen for. Now yeah, it took me like three years to do it, but I was between pre school and first grade so I think that's fair.

I can't believe that Dread could possibly be that more complex than Super Metroid after 30 fucking years of games becoming more accessible.
 
My copy of Dread got shipped several states away for no apparent reason.

Might just end up taking like two trains and cross state lines so I can get a physical copy at Best Buy and play it this weekend.
 
Wow, this game journo must really suck.

I beat Super Metroid when I was like 5 or 6. It's the first game I actually remember seeing a credits screen for. Now yeah, it took me like three years to do it, but I was between pre school and first grade so I think that's fair.

I can't believe that Dread could possibly be that more complex than Super Metroid after 30 fucking years of games becoming more accessible.
You beat super metroid, but did you also get the best ending which requires you doing it in under the time limit?
 
There comes a point where you have to realize maybe it isn't the game's fault that you can't read a map with markers that you put there yourself. Maybe you're just dumb.
Come to think of it, this also means that he can't read an GPS, since they more or less work the same way.
 
You beat super metroid, but did you also get the best ending which requires you doing it in under the time limit?
I've gotten it, but not when I was six. Beating Super Metroid quickly is something that's pretty easy when you've been playing it for the better part of 28 years.

Dread is actually a lot better than I was expecting it to be so far. It controls really really smooth.
 
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