- Joined
- Dec 18, 2020
you're charging 60 bucks for a smaller RPG when the high ends of the genre are very elaborate games.
*looks at Dragon Age 2, Inquisition, Andromeda, The Outer Worlds*
the treehouse team got filtered by the first EMMI area. Once you get past that the game just assumes you're ready for anything and takes the gloves off.
Honestly, this sounds a lot like Samus Returns from what I recall. Enemies dealt huge amounts of damage through that whole game, which I believe was done to necessitate using the counter feature. Isn't that returning in Dread?