Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

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The notion that a 2D game cannot be worth 60 bucks is fucking retarded, I'd much rather a good 2D game with actual fun gameplay than shit like The Last of Us 2 which is just a (shitty) movie. The addition of an axis does not make a game worth 60 dollars, the gameplay does.

If snoozefests that you can just watch through on youtube and have the same experience can be worth 60 than so can fun replayable 2D games.
 
The notion that a 2D game cannot be worth 60 bucks is fucking retarded, I'd much rather a good 2D game with actual fun gameplay than shit like The Last of Us 2 which is just a (shitty) movie. The addition of an axis does not make a game worth 60 dollars, the gameplay does.

If snoozefests that you can just watch through on youtube and have the same experience can be worth 60 than so can fun replayable 2D games.
2d games can be worth 60 bucks, but it's not looking like Metroid Dread is one of them.

Already the competition for this particular genre is saturated, you have retro compilations like Castlvania coming out, spiritual successors like Bloodstained, a ton of original takes like Ori and Gucamelee. So you have to ask what does metroid offer that these don't from a gameplay perspective.

It's not visuals, Dread doesn't have any real distinct style compared to the last 2D installment. Gameplay is no better or worse than what indies have done, and it's not looking to have moved the needle in terms of enhancing the gameplay or perfecting established systems. So what's the extra tends of dollars for? brand recognition?
 
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2d games can be worth 60 bucks, but it's not looking like Metroid Dread is one of them.

Already the competition for this particular genre is saturated, you have retro compilations like Castlvania coming out, spiritual successors like Bloodstained, a ton of original takes like Ori and Gucamelee. So you have to ask what does metroid offer that these don't from a gameplay perspective.

It's not visuals, Dread doesn't have any real distinct style compared to the last 2D installment. Gameplay is no better or worse than what indies have done, and it's not looking to have moved the needle in terms of enhancing the gameplay or perfecting established systems. So what's the extra tends of dollars for? brand recognition?

You're basing all this on file size and what, exactly?
 
You're basing all this on file size and what, exactly?
People have already played the game. It's not looking all that much different from the 3DS installment, no real QOL improvements or anything related to mechanics.

The one thing that's unknown is if it has a time limit for the best ending.
 
Metroid Dread is going to be fine. Metroid is one of the few series where I haven't played a bad main game so I'm not worried.

I don't expect modern gamers to like it at all, but what's fucking new?
Did you just not play Other M? Then again nobody with a brain would play any Team Ninja game after they kicked out Oatmeal Cookie illegally, fuck Team Ninja.
 
I just wait till any big Nintendo game gets knock down to close to $40 and I can see Metroid Dread getting to that price in a few months on a sale.
 
Did you just not play Other M? Then again nobody with a brain would play any Team Ninja game after they kicked out Oatmeal Cookie illegally, fuck Team Ninja.

I never played Other M, actually. I don't consider that a main Metroid title either, similar to Hunters and the weird DS games.
 
People have already played the game. It's not looking all that much different from the 3DS installment, no real QOL improvements or anything related to mechanics.

The one thing that's unknown is if it has a time limit for the best ending.

Links to said people playing it? If it's faggot game journalists don't bother
 
Would be nice if Nintendo left them up long enough before youtube copyright striking.

Pre-release playthroughs are getting taken down fast before they can finish downloading.

So I'm supposed to believe a Nintendo hater has been following Metroid Dread streams close enough to get a clear picture of the entire game even though they're getting taken down damn near instantly?

Right, Moira. Super convenient.
 
I was replaying the Return of Samus remake on the DS last weekend; the countering system is really irritating to use and using the blaster was amazingly very shitty compared to Super Metroid which I also have on the DS and which plays great. So I agree with tits @Marissa Moira that Dread is coming out of the gate looking a bit questionable.
 
I was replaying the Return of Samus remake on the DS last weekend; the countering system is really irritating to use and using the blaster was amazingly very shitty compared to Super Metroid which I also have on the DS and which plays great. So I agree with tits @Marissa Moira that Dread is coming out of the gate looking a bit questionable.
They are very generous in giving you times to escape the enemy including color coded lights that emit. So unless it speeds up later on it seems like most of the new additions seem to be rather redundant.

It's also looking like the level design isn't super metroid and is very linear.
 
Including Prime. Prime didn't age well IMO. It controls janky. Maybe this was fixed in the Wii version I never played that though.
No, you're wrong. You are probably just handicapped.

The original still controls great, as does the second; but the controls in Metroid Prime 3 and the Prime Trilogy rerelease are superior to the originals.
 
No, you're wrong. You are probably just handicapped.

The original still controls great, as does the second; but the controls in Metroid Prime 3 and the Prime Trilogy rerelease are superior to the originals.

Nah, he's right. If you hold it up to Super it is clunky and slow. You can make the argument it was the only way to make it work in 3D, but that's why 3D Metroid pales in comparison to Super.
 
Nah, he's right. If you hold it up to Super it is clunky and slow. You can make the argument it was the only way to make it work in 3D, but that's why 3D Metroid pales in comparison to Super.

It's not that it's slow it's that movement is stuck to a single stick so you need to lock on to strafe and shit.

It works and was fine for the time but it is a fucking pain to get used to after 20 years of FPS games
 
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