Nexusmods and modpacks

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
Why the fuck would they be angered by this?
Imagine having a fucking job and family, but still being a huge nerd who plays video games and loves to install a 100 mods on a game. What? You're going to have to wait until your fucking vacation and spend the week on that shit or instead take an evening to do that shit fast-like.
In no particular order from what I can glean, 'their rights to ownership', other people monetizing modpacks instead of the creator making dough on it, 'mod authors getting blamed for broken mod packs' (The entire point of mod packs is that competent people make them, atleast on wabbajack) and a lack of attention on their mod pages despite (wabbajack atleast) auto endorsing any mod downloaded in the pack.
I don't think some of the mod authors are very logically consistent because at least one was seen begging Bethesda of all people to open a modding site for the older games.
 
Last edited:
MO2 is a superior mod manager, but I'll gladly use vortex if it means I don't have to spend two whole fucking days to set up a modlist. Seriously, there's a hundred full modpacks for minecraft that are a simple 1-click install and no one has a problem with it. But it's taken 10 years to get anything similar for Skyrim/Fallout because mod authors decided to bitch that they might not get enough attention, as if I know anything about half the mods in my list anyway.
 
MO2 is a superior mod manager, but I'll gladly use vortex if it means I don't have to spend two whole fucking days to set up a modlist. Seriously, there's a hundred full modpacks for minecraft that are a simple 1-click install and no one has a problem with it. But it's taken 10 years to get anything similar for Skyrim/Fallout because mod authors decided to bitch that they might not get enough attention, as if I know anything about half the mods in my list anyway.
Minecrafters must run on a far more passive form of autism and love their game more, wanting more people to play it with added experience, than just stroking their ego in making free shit.
 
Minecrafters must run on a far more passive form of autism and love their game more, wanting more people to play it with added experience, than just stroking their ego in making free shit.
Daniel, the guy who worked on one of the computer mods, I think Computercraft was an asshole to people and forced people to use the other computer mod because of his actions. The guy behind Forge is also an asshole and has a huge ego problem. Luckily there's Fabric now. There's also more modders in Minecraft who think they own their code and get very defensive about it.
 
This user account https://www.nexusmods.com/skyrim/users/1234042
should have some deprecated mods that some few authors have uploaded, the Frontier cuck Tgspy and friends are very prolific in there, and expect some other retards to follow suit if they give enough of a shit to just not perma delete their shit out of pure autism

As a last resort, its possible that Mod Piracy 2 finally stops being dead and people start uploading shit, but its no longer as free form as the first one and probably wont have anything spicy

Archive everything from spergs if possible
 
It's my pet theory that Skyrim's mod culture is so possessive because, among other things, if you're a successful mod author, you're not just a contributor to some nerdy github but something of a gallery curator (your Nexus account) and an internet celebrity (until you get cancelled). That's the kind of success non-technical people recognize.

I can tell the salty mod authors are the ones who don't want to be forgotten on a long list of credits most normies don't give a shit about reading, they wanna be the next Enai or Simon and be known for doing a whole mod pack's worth of creations alone.
Minecrafters must run on a far more passive form of autism and love their game more, wanting more people to play it with added experience, than just stroking their ego in making free shit.
Yeah, Skyrim's autism is the artfag kind that gets fans slapping each other on DeviantArt for suspected tracing and creators paywalling 8k rug textures
 
Mod authors are some of the most autistic, defensive people in the world.
I'll give you a little bit to dig into. Gilfish was a member of the Mass Effect modding community. She created ME2 and 3 recalibrated, which fixed glitches and corrected lore, thane mod that allowed people to save him in a jank story kinda way and most important to me, Better Dreams, replacing the Star Kid and instead having Shepard dream about all the creepy Reaper shit he/she had gone through during the Trilogy. BD refocuses the entire story of 3 instead on being this punk kid you can't save, it tells a personal story of Shepard and trying to save the galaxy.

Last month she deleted the entirety of her mods for some reason. From what I could dig up, it seems she didn't like gay additions and stuff to her mods, outright refusing compatibility patches for her mods with the same sex romance mods that have cropped up over the last year or 2.

She isn't the only high profile member to be shoved out, Priority Earth creator had some infighting with his mod team, they finished up work on the mod, didn't make it compatabile with any huge mod like EGM and instead started working on their own one to fix the last mission of ME3. The community is shifting focus from the original trilogy to the Legendary Edition because yes it's by EA and yes it has Origin and screws with the lighting in 1. It also however runs on UE4 I think meaning that the limited memory Mass Effect ran on won't be a problem anymore, because remember these were originally developed with consoles in mind, Alot is already pushing the graphical memory hard with 4k textures.

ME is something I'm invested in and I legitimately think mods like EGM, Project Varity, Spector and Ark redeem 3 by adding in the assets from Multiplayer and creating entire missions from MP maps. These are talented people but there's also autism there so I'll be following this closely.
 
Why the fuck would they be angered by this?
Imagine having a fucking job and family, but still being a huge nerd who plays video games and loves to install a 100 mods on a game. What? You're going to have to wait until your fucking vacation and spend the week on that shit or instead take an evening to do that shit fast-like.
it doesn't give them money or clout, that's why it pisses them off, also the whole "authorization" thingy these retards do, you can't pick a outdated mod, fix it and repost it. you'll need a screenshot showing that the niggermod creator authorized you to edit his mod...
 
She created ME2 and 3 recalibrated, which fixed glitches and corrected lore
100% a tranny
Last month she deleted the entirety of her mods for some reason. From what I could dig up, it seems she didn't like gay additions and stuff to her mods, outright refusing compatibility patches for her mods with the same sex romance mods that have cropped up over the last year or 2.
...but that's not typical tranny behavior.
 
Mass Effect 3 Stuff

Ok, so hypothetically...hypothetically...if I wanted to have the best ME 3 experience, what mods should I use? Also fuck that ending, so it has to certainly deal with that.
 
I Knew a mod author who had spies within discord servers to search for people criticizing their mods. They can be the most insane loons in a community.
I'm friends with a couple people in the modding communities for FO4 and FNV and a lot of servers are outright dysfunctional at best and downright horrifying at it's worst. Drama often breaks out over the dumbest reasons, and there's often a clash of personalities and egos that result in banwaves or the server being shut down.
 
I'm friends with a couple people in the modding communities for FO4 and FNV and a lot of servers are outright dysfunctional at best and downright horrifying at it's worst. Drama often breaks out over the dumbest reasons, and there's often a clash of personalities and egos that result in banwaves or the server being shut down.
My case was not fallout or even nexus , but it has definitely shaped my opinion on the modding community at large , modders imo are the biggest pussies on the internet , many have disabled comments on steam (at least the more dedicated ones)
 
My case was not fallout or even nexus , but it has definitely shaped my opinion on the modding community at large , modders imo are the biggest pussies on the internet , many have disabled comments on steam (at least the more dedicated ones)
I've been around modding communities for nearly 2 decades and seen some of the absolute worst people from these communities, but I'd say Nexusmods easily takes the cake for the worst types of modding communities due the unique combination of entitled mod users demanding mods or changes to mods, or access to 'private mods', narcissistic mod authors that can't handle criticism and delete or hide their mods for the dumbest reasons, and powertripping jannies more interested in soliciting their userbase into buying premium memberships than they are managing the site.

Mod authors often are clout chasers and want endless praise whenever they 'improve' or 'fix' a game that might be well known for being buggy, unbalanced, or just flat out broken. Another issue is when they often try to make themselves seem professional and mature, but the moment you get involved in communites they're involved in, you learn quickly how immature and childish a lot of them are, or what kind of fucked up shit they're into.
 
Ok, so hypothetically...hypothetically...if I wanted to have the best ME 3 experience, what mods should I use? Also fuck that ending, so it has to certainly deal with that.
It's been about 5 years since I played modded ME3 so its almost 100% outdated, but I remember the ideal ending mod being JAM (B version) with the Citadel Epilogue Mod. Mehem was cringe OTT dogshit. There's no fixing the ending, every aspect of it is retarded, and the ending mods don't really even try, they just revolve around wholesum chungy squadmates and Sheppy UwU. The biggest change they tend to make is getting rid of deus ex starchild, which is a plus.

Citadel Epilogue Mod puts the Citadel DLC after you complete the main game, which is a far better placement for a DLC that is masturbatory fanservice and tonally completely out of place.

Also, use Shorter Dreams. EDIT: Have no clue which of these work with Legendary Edition.
 
Last edited:
Eh, mod packs are a dumb idea, especially if made by the Nexus people, especially especially if it forces me to use garbage Vortex. Doing modding with only the things I want and like in there to tailor the game to me is most of the fun, what the fuck do I even do after it's all working, play A Bethesda Game? No thanks.

Individual mods will always be better since mod packs will get you stuck with mods some sped deemed important for their precious immersion that just drag the game down for normal people. Long War for XCOM is bad for this, it has some really cool and good stuff but also a bunch of annoying and tedious shit and you either take all of it or none of it, same with Roguetech for Battletech. Roguetech even has an installer that verifies your shit every time to make sure you didn't change things and if you ask questions on their Discord they will snark at you about how they know better and I've seen more than one retarded slapfight between them and some random assholes who didn't like certain aspects or just some suggetions.

Naturally it's way different when a game has only a hand full of mods that mostly fix bugs or change minor things than when it's fucking Bethesda Game that has hundreds of thousands of mods.

Also don't get me started on reshades, they're almost universally bad.
 
It's been about 5 years since I played modded ME3 so its almost 100% outdated, but I remember the ideal ending mod being JAM (B version) with the Citadel Epilogue Mod. Mehem was cringe OTT dogshit. There's no fixing the ending, every aspect of it is retarded, and the ending mods don't really even try, they just revolve around wholesum chungy squadmates and Sheppy UwU. The biggest change they tend to make is getting rid of deus ex starchild, which is a plus.

Citadel Epilogue Mod puts the Citadel DLC after you complete the main game, which is a far better placement for a DLC that is masturbatory fanservice and tonally completely out of place.

Also, use Shorter Dreams. EDIT: Have no clue which of these work with Legendary Edition.
They most likely don't work with LE, sadly. But yeah, JAM + CEM is still the best. Fixes the ending and gives the Normandy and its crew the best send off possible.

Doing modding with only the things I want and like in there to tailor the game to me is most of the fun, what the fuck do I even do after it's all working, play A Bethesda Game? No thanks.
To some extent, I agree. However, I would argue that Wabbajack mod lists can be pretty convenient for those who have not modded before (plus, it utilizes Mod Organizer 2 instead of Vortex).

I will say, given the chance, I prefer to follow a mod list manually so that I can tweak it and add things I want (usually textures and meshes).
 
Ok, so hypothetically...hypothetically...if I wanted to have the best ME 3 experience, what mods should I use? Also fuck that ending, so it has to certainly deal with that.
There's a handy guide here. There's also a fan made ending called Happy Ending but it's a little cringe so I'd recommend JohnP's instead. Better Dreams and MirandaMod patch here. If you need a clean version of ME3 check cs.rin.ru, they usually have one up to date and compatible with latest mods.

Just be aware this doesn't fix stuff like the Destroyer Reaper on Rannoch not taking damage during the turret section. There's also the black bug in the armor inventory due to how many armors the game has brought across.

That being said, the modding adds what ME3 desperately needs and that's fluff, EGM adds stuff like a shooting range in the hanger so you can use the 40+ weapons brought over from multiplayer and find out which one you like. There's also OP Paladin for example that is an MP map fighting against Collecters, an MP faction where your squadmates protect you presidential bodyguard style because you get to bring all of them, even 2 exclusively used with EGM like Zaheed and Samara for a total of 9 bodyguards.

Most of what is added is text through the specter menu or emails like this but it makes ME3 feel so much more alive and more importantly, make the game fun, at least for me. It goes from Organic vs Synthetic to being about the strength of diversity.
 
It's been about 5 years since I played modded ME3 so its almost 100% outdated, but I remember the ideal ending mod being JAM (B version) with the Citadel Epilogue Mod. Mehem was cringe OTT dogshit. There's no fixing the ending, every aspect of it is retarded, and the ending mods don't really even try, they just revolve around wholesum chungy squadmates and Sheppy UwU. The biggest change they tend to make is getting rid of deus ex starchild, which is a plus.

Citadel Epilogue Mod puts the Citadel DLC after you complete the main game, which is a far better placement for a DLC that is masturbatory fanservice and tonally completely out of place.

Also, use Shorter Dreams. EDIT: Have no clue which of these work with Legendary Edition.

I'm not going Legendary Edition unless some amazing mods come out for it. I'm going to have to see if these are compatible with other gameplay ones
 
Back
Top Bottom