Jarolleon
kiwifarms.net
- Joined
- Mar 23, 2019
I wonder if there's an industry-wide attitude that you're supposed to play a game/DLC for 30 hours and move on to consoom new product, just like most single-player AAA titles. Because most of TW's work has gone into making the early and mid-game fun, and then things unravel in the late game.That, and the fact that they "won't drop the conventions" of faulty codding practices even though it'd make them a ton o money is baffling to me.
Sure, that would take time, but it would be a step in the right direction towards making everyone happy.
Of course all that said assuming that the community worries about them just wanting to pull some nefarious financial scheme are unfounded. A DLC, no matter how amazing can only be played so many times, while total-conversion mods (and mods in general) would be popping up like shrooms after a rainy day if they loosened up their code to accommodate people who want to work on their game for free.
For example, field battles are amazing until you go over the battle size cap, and then you have to deal with reinforcements spawning in. The defending AI will always camp near or behind its own spawn point, so you'll be charging in on your mount and suddenly a spearman warps in and stops you dead in your tracks, then his buddies all beat you down in 1 second. Meanwhile your men will spawn in from the other side of the map. Sometimes you can bait the AI into pushing towards the centre but it's a crapshoot. Warband had this too but you could just snipe the general and then the enemy would mindlessly charge. Also high end armour prices are even more absurd than Warband (e.g. 200k for the same helm that every Imperial Legionary wears, for reference 10 pounds of grain goes for 10), at least full plate and winged great helmets weren't worn by generic troops and only the Lordly variants had equivalently high costs, and were far more effective.
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