I’m a woman, who plays as female characters, when character creations is a thing, and I’m really getting tired of less options to actually be feminine and fun.
I've spent most of my formative years around creative communities and honestly? The best female designs I've seen, both in character creation and drawing an OC, are from dudes. Generally they seem to pick an idea, a few colors and then go all-in on that. Women however do the 'so obvious you forget it's a thing' of packing in tons of details you'll barely notice, mute colors and overall it results in a nice simple character but yet so hyper detailed it's a slog to visually enjoy or I guess draw a second time.
On a more related note: I like having two variants of each armor. You can't mix and match armors in MH games, so having two of the same style that you actually CAN swap between is great. Male armor with more 'revealing' female head, or an entire set and the torso from the other. Worked great on the monkey king'esque set.
This got me wondering: Specifics of the weapon itself aside, how do HH players experience their role as support in Wilds? I reckon a lot of potential buffs you could hand out lost a lot of their luster with how forgiving and streamlined many parts of the combat have gotten. There will always be earplugs and atk/def up I guess...
I love playing support in games where it's not mandatory and not often done, and HH is the example I always bring up, but yeah I quit it in Wilds cause even though there's so many ways to generate notes, what do you play? Keep up buffs, sure, of which most are just generic overall buffs now rather than completely neglecting something like rot in World, but when I've actually seen good HH gameplay it's just repeating the same move over and over, bonking the monster's head. Now you achieve that by playing and timing buttons and all these new systems just to.. do decent damage on top of buffing everyone else. That's it. Yeah echo bubbles are great but mostly it's just another thing you gotta remember to set up for the sake of the hunt. Cleansing or healing is huge and exactly what I want in a HH but still it just feels.. off.
I remember hating having to play music outside of combat in World to guarantee it actually going off, but also hating the auto-play of Rise. Wilds seems to hit a good balance and yet just, feels off. I think they need to introduce new music as baseline and not the Rise shit of "play 3 songs and you get to play a bigger damage song". New concepts, something like idk, a song that amplifies tiring out a monster so instead of seeing that crying lizard exhaustion phase once, you see it 3 times. Something you feel other than "I didnt have to use my own potions as much".