Monster Hunter Wilds

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Will you play it at launch?


  • Total voters
    238
The final boss just being more Fatalis wank was legitimately just obnoxious, I wanted to fight some fucked up hand-designed chimera and all I got was Fatalis in a trenchcoat.
After playing through the story and reading on why the fans are hype, it actually is pretty cool for the lore.
Capcom had some concept art and ideas since the first game that they're using here.

The Fatalis is The Equal Dragon Weapon, basically an amalgamation of monsters. Fatalis (black, red and white), Xenojiiva, Safiijva, Alatraion and probably another monster. A creation by an ancient tribe to try and fight off the dragons in the dragon war. I could be wrong about some of this. I thought it was pretty cool personally. But I do have a lot of complaints with the game still.
 
After playing through the story and reading on why the fans are hype, it actually is pretty cool for the lore.
Capcom had some concept art and ideas since the first game that they're using here.

The Fatalis is The Equal Dragon Weapon, basically an amalgamation of monsters. Fatalis (black, red and white), Xenojiiva, Safiijva, Alatraion and probably another monster. A creation by an ancient tribe to try and fight off the dragons in the dragon war. I could be wrong about some of this. I thought it was pretty cool personally. But I do have a lot of complaints with the game still.
There's a reason why 99% of the lore from some of those ancient artbooks never made it into any games before this and why only the most retarded droolies cared about it and wanted to see it.
 
After playing through the story and reading on why the fans are hype, it actually is pretty cool for the lore.
Capcom had some concept art and ideas since the first game that they're using here.

The Fatalis is The Equal Dragon Weapon, basically an amalgamation of monsters. Fatalis (black, red and white), Xenojiiva, Safiijva, Alatraion and probably another monster. A creation by an ancient tribe to try and fight off the dragons in the dragon war. I could be wrong about some of this. I thought it was pretty cool personally. But I do have a lot of complaints with the game still.
Fatalis is technically immortal, as its body can possibly regrow from the smallest scrap of flesh or bone. Whatever the wyvern cum is, it acted as either a shell or cage for the fatalis flesh. The whole body is made up of misshapen fatty horns and Zoh's battle music has constant motifs ripped straight from fatty's theme. As far as we know, or as far as they've bullshitted, fatalis just is. The lore is basically this: Fatalis armor seems to corrupt and absorb the wearer, eventually leading to the hunter simply disappearing. There was one instance of a fatalis laying an egg, and it became fully grown in a matter of hours.
 
This got me wondering: Specifics of the weapon itself aside, how do HH players experience their role as support in Wilds? I reckon a lot of potential buffs you could hand out lost a lot of their luster with how forgiving and streamlined many parts of the combat have gotten. There will always be earplugs and atk/def up I guess...

Basically I have no reason to use a healing centric HH so far. My 2nd weapon is the Rathian HH for that Attack Up Large.

I made a paralysis Artian HH, loaded it up with Para 3, Crit Status 3, Mistro 2 and KO 2. The horn comes with Divine Protection and Echo wave (Paralysis.) HH is a lot more aggressive this time but it keeps some of it's old feel. Definitely leagues better than the Rise HH. But with the combat as it is now, I'll keep the monster in place and let my friends kill it in minutes. The echo bubbles hit every part of the monster they are touching. Add Flayer, and Partbreaker and you're popping wounds often. I do have Wide-Range 5 just to buff with drinks, and heal people if I even need to.
 
After playing through the story and reading on why the fans are hype, it actually is pretty cool for the lore.
Capcom had some concept art and ideas since the first game that they're using here.

The Fatalis is The Equal Dragon Weapon, basically an amalgamation of monsters. Fatalis (black, red and white), Xenojiiva, Safiijva, Alatraion and probably another monster. A creation by an ancient tribe to try and fight off the dragons in the dragon war. I could be wrong about some of this. I thought it was pretty cool personally. But I do have a lot of complaints with the game still.
I’m a fan of the equal dragon weapon but it being Fatalis feels like a missed opportunity in my opinion, when I was fighting it and it revealed the head and arms,
I was fully expecting it to change its limbs and head to different monster parts to perform certain attacks.

It probably would’ve been one of my favourite monsters if that was the case and it sucks that I kinda ruined it for myself for expecting it to be more than it actually was.
 
After playing through the story and reading on why the fans are hype, it actually is pretty cool for the lore.
Capcom had some concept art and ideas since the first game that they're using here.

The Fatalis is The Equal Dragon Weapon, basically an amalgamation of monsters. Fatalis (black, red and white), Xenojiiva, Safiijva, Alatraion and probably another monster. A creation by an ancient tribe to try and fight off the dragons in the dragon war. I could be wrong about some of this. I thought it was pretty cool personally. But I do have a lot of complaints with the game still.
I agree. The setting is fascinating. They should have it optional. I don't need to know why my hunter is here beyond the basics and I certainly don't care about the brownoids living in this shithole. (Okay the turban guy in the desert village is alright I guess).

In true Capcom fashion they ruined a pretty cool setting with story tripe.
 
I really don't like that the Support Ship let's you buy weapons outright. It makes sense. After all the limited amount of parts we get from monsters is part gameplay shenanigans yo make you farm, and part lore shit about "the guild taking its cut" so to speak. But I still don't like it.

It doesn't really help with the grind of picking up a new weapon, because usually by the time you decide you wanna start trying new shit out for real you've got a pretty good stock of mats already. And they're way too cheap. I think the most expensive one I saw was like a couple thousand guild points? And you've always been able to swim in these fucking points and spend them like candy so that's a non issue.

And the mats it gives are super cheap too. The prices in the ship on everything other than resources like Pots and whatnot should be jacked up considerably. Discourage spending those points on Mats and Gear unless there's something in there you REALLY want. Otherwise go hunt the monster.

Which is another thing. What's the point of the ship giving materials when now you can just keep resting/resetting until you get monster spawns that give you the rare drops guaranteed?

This game is full of shit to ease the grind, when any one of them would have been perfectly fine by themselves. The way spawns and setting your own investigations work is great, if in need of some fine tuning so you can't just farm God drops. The way the ship gives you so many mats and gear and resources is wonderful and fits into the worldbuilding fantastically, even if the prices need drastic increases. But all at once? On top of all of the QOL stuff Rise and World gave us too? Come the fuck on.

Idek what this rant is. That the non-hunting related shit is also so easy that it loops around to making hunting pointless. I guess? If I just fish and catch life I'll always have points to rest and keep the ship restocked sp I can just buy gear and mats and never have to hunt unless I want high tier stuff.

https://youtube.com/watch?v=IiE9108JeXQ"Uh excuse me, the game isn't easier at all, YOU'RE just better at it!"
It can be both.
 
I looked more into Zoa Shia lately, I completely neglected to even read anything about the new monsters because I was just so not interested in Wilds, but you know what...I kind of like Zoa's design. I haven't seen it fight but from what I'm reading it's heavily inspired by the Equal Dragon Weapon (I believe it was mentioned here before but I forget) and has moves similar to various Elder Dragons. It's interesting, shame it's stuck in this game. The idea of the Constructs I'm not too keen on, but I haven't dug too deep on them yet.
https://youtube.com/watch?v=IiE9108JeXQ"Uh excuse me, the game isn't easier at all, YOU'RE just better at it!"
All skill baby.
It can be both.
It can be, but when I see shit like that clip it's no wonder people rightfully believe this game is brain dead easy.
 
Idek what this rant is. That the non-hunting related shit is also so easy that it loops around to making hunting pointless. I guess? If I just fish and catch life I'll always have points to rest and keep the ship restocked sp I can just buy gear and mats and never have to hunt unless I want high tier stuff.
Currently the only "grind" in this game is for Artian sets, and any tier 8 armour/weapon you fancy. Coincidentally, they're also the only thing that you aren't showered in.
 
I haven't seen it fight but from what I'm reading it's heavily inspired by the Equal Dragon Weapon
Personally my issue with the whole cap being off about the Wyverian civilization stuff is that it introduced more blatant SciFi concepts into the series. The EDW was in a art book, it was never implied in game, and the mystery of how the ancient civilizations fell was clouded in mystery.

What the Guardians and Zoa Shia imply about ancient Wyveria is that they had access to such advance technology that they could genetically create artificial monsters. It's some Star Trek level science fiction. And I can't say I like that. The old civilization always had this mystic quality. Towers made of Kushala Scales, and not knowing how many Kushala had to be slaughtered for it or HOW even they had accomplished that. The more we learn about the ancient civilization and their technology the less I am interested in the setting. It's always been a tribal setting, with these little dashes of decrepit castle architecture scattered across the lands. Of course questions arise about what had been, but it wasn't the main focal point of the series until Wilds.

I didn't like implications of monsters from outer space with Xeno'jiiva, and I don't like the implications of genetically modified clone monsters either. Zoa Shia at least has a cool design and the fight is cinematic, but piss easy.
 
Somewhere in Ch4 with almost 40h. I'm not sure what people are complaining about except they 1. Use multiplayer constantly and 2. Rushed to end game.

I've used zero flares and farm monsters I want full sets of as I go.
 
I’m a fan of the equal dragon weapon but it being Fatalis feels like a missed opportunity in my opinion, when I was fighting it and it revealed the head and arms,
I was fully expecting it to change its limbs and head to different monster parts to perform certain attacks.

It probably would’ve been one of my favourite monsters if that was the case and it sucks that I kinda ruined it for myself for expecting it to be more than it actually was.
It's not just Fatalis but a bunch of different monsters as well. Though I've read that wearing anything that came from Fatalis' body eventually takes over you and turns you into a Fatalis. Haven't fully confirmed that myself though. But if so, it makes sense lore-wise.
 
Steam forums are starting to report guys getting perm banned for mod usage so be careful if you're using coom mods to spice up this otherwise bland game.
 
It's not just Fatalis but a bunch of different monsters as well. Though I've read that wearing anything that came from Fatalis' body eventually takes over you and turns you into a Fatalis. Haven't fully confirmed that myself though. But if so, it makes sense lore-wise.
That's just in-univerese fairytale stuff. Which the series is full of in general, but particularly with Fatalis. The Devs didn't even officially recognize he existed until around World/Iceborn, which is also the first and only firmly canon appearance of him. So any fluff about his armor corrupting people, or making them turn into a Fatalis is just rumors and fairytales.
For now anyway. Who fuckin knows at this point. EDW opens the setting up for basically anything, for better and worse.
 
Aside from "Body Type A/B" and how they highly publicized the fact you could crossdress in this one. The troony english VA is probably too low hanging of a fruit.
I wanna say it's one of the better things. Not the "cross dressing" but the choice of Armour.
Playing as a female carachter in earlier games all your gear was "sexy monster slayer" in different shapes and that's dumb as fuck when you just wanna rock up in a big ass helmet with some clunky gear to match.
Ofc there's gonna be some deranged side to it but I'm happy af my carachter don't have to look like Monster Hunter Slut Walk.

Like, sexpests already play as female carachters with the SeXiEsT gear they can find so don't think you will see much difference tbh.

Speaking of something else.
The whole "you played 10h a day LOL" is so weird.
If you buy a over hyped game for $90 (that's built around grind non the less) preorder I think you're allowed to complain if you get bored "quickly".
Everything under 100h and the argument would be he haven't played enough.
Sadly I don't think its cooperate shilling that's in the heart of it, but people being so fucking lonely they do everything for "community". Even if it's over a fucking video game.
So they will hold the party lines, repeat the same arguments and chimp out when someone don't agree because everything is better then starring at your own reflection in a turned off monitor.
And this is why no criticism will reach Capcom.

End game is... meh. I have the weapons and Armour I need, lack a few gems I Want but I rip through monsters no matter what so who cares.
I had some fun riding around but I've seen it all so now what?
Saying you should have to hold out for a dlc (that they will charge another $40 for) when the base game alone went for as high as $109 is retarded.
The game is really fun but it's barren and that's a damn shame.
 
Steam forums are starting to report guys getting perm banned for mod usage so be careful if you're using coom mods to spice up this otherwise bland game.
Steam forums are a cesspit of the worst clown farming. Fact is that capcom can't tell, and if it could we'd have heard of it.

I am in fact running nude Gemma and Alma with the banned skin bleaching mod and am in 90 hours so far.
 
I wanna say it's one of the better things. Not the "cross dressing" but the choice of Armour.
Playing as a female carachter in earlier games all your gear was "sexy monster slayer" in different shapes and that's dumb as fuck when you just wanna rock up in a big ass helmet with some clunky gear to match.
Ofc there's gonna be some deranged side to it but I'm happy af my carachter don't have to look like Monster Hunter Slut Walk.

Like, sexpests already play as female carachters with the SeXiEsT gear they can find so don't think you will see much difference tbh.
Don’t tell me we’ve got style-less clunky bullshit because gotta fit both sexes, as opposed to interesting armor that’s different? * sigh *

I’m a woman, who plays as female characters, when character creations is a thing, and I’m really getting tired of less options to actually be feminine and fun.

Design is boring and HR in games now. Like get the fucking bingo grandmas out of the design departments already.
 
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