Monster Hunter Wilds

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Will you play it at launch?


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I have basically never engaged with this thread before, so I don't know whether I'm just parroting the generally accepted consensus here, and I guess I don't really care either. I just need a place to vent about the following statement...

"Actually, you just got better since the last one you played"
I see this phrase thrown around a lot in arguments about Monster Hunter's drop in difficulty since World, and the people who agree with that statement usually outnumber the ones that don't, so I guess that is the popular opinion.
With that said, being a World newfag that has gotten bored of Wilds and is now moving through MHGU with friends, that statement is complete bullshit. I've come to expect low rank to be a snoozefest you work through ASAP so you can get to the good shit, but I'm only HR2 in the hunter's hub (yes, I know village is easier) and already monsters are starting to demand I learn their moveset and properly prepare before hunts, or risk carting multiple times. I'm way more engaged with the game than I ever could've hoped to be with Wilds.
 
I just reached Chapter 4 in Wilds' story. The game is well made, I suppose, but I just enjoy MHGU more right now. It's just kind of...dull. Not the hunts, necessarily, but I just don't like the visual mess of the camps and the map.

Currently on 3-star quests in the MHGU Village and it's been quite the rabbit hole. Building a bow to take on Glavenus now. I'm not sure when to start Hub quests in MHGU but I really want to make it to G-Rank eventually. I can't believe it took me this long to get into MHGU. Is there still a lot of online activity in the Hub?
 
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Very frustrating that this is what you need to run the game well because they just want you to gen the frames so they can give up on optimization. Its very frustrating that this is the trend being set with this and DD2 after Re4make and RE8 ran pretty well. I enjoyed the game but I this point Ive been considering the Base games as proof of concepts for mechanics since world. Glad to see all these new baby hunters going back to XX though. Even if I still thing 4G is the better game, XX still goes hard.
 
I have basically never engaged with this thread before, so I don't know whether I'm just parroting the generally accepted consensus here, and I guess I don't really care either. I just need a place to vent about the following statement...

"Actually, you just got better since the last one you played"
I see this phrase thrown around a lot in arguments about Monster Hunter's drop in difficulty since World, and the people who agree with that statement usually outnumber the ones that don't, so I guess that is the popular opinion.
With that said, being a World newfag that has gotten bored of Wilds and is now moving through MHGU with friends, that statement is complete bullshit. I've come to expect low rank to be a snoozefest you work through ASAP so you can get to the good shit, but I'm only HR2 in the hunter's hub (yes, I know village is easier) and already monsters are starting to demand I learn their moveset and properly prepare before hunts, or risk carting multiple times. I'm way more engaged with the game than I ever could've hoped to be with Wilds.
It's a valid statement, imo, for people who've been playing since before World was ever a thing. Because all of the games have been getting easier over the years, in various ways. Shorter hunts, more hunter tools, less grind and fluff etc.
But that doesn't suddenly negate all the people who started with World or Rise who also say Wilds is shockingly easy. Or the people who started with Wilds that are also saying they felt the game was too easy.

I'd also bet a lot of the loudest "YOU JUST GOT BETTER" defenders are actually shitters and struggling hard, so they're coping over how so many people find the game easy.
 
I have basically never engaged with this thread before, so I don't know whether I'm just parroting the generally accepted consensus here, and I guess I don't really care either. I just need a place to vent about the following statement...

"Actually, you just got better since the last one you played"
I see this phrase thrown around a lot in arguments about Monster Hunter's drop in difficulty since World, and the people who agree with that statement usually outnumber the ones that don't, so I guess that is the popular opinion.
With that said, being a World newfag that has gotten bored of Wilds and is now moving through MHGU with friends, that statement is complete bullshit. I've come to expect low rank to be a snoozefest you work through ASAP so you can get to the good shit, but I'm only HR2 in the hunter's hub (yes, I know village is easier) and already monsters are starting to demand I learn their moveset and properly prepare before hunts, or risk carting multiple times. I'm way more engaged with the game than I ever could've hoped to be with Wilds.
Low Rank zinogre and nargacuga in GU (and by extension Low Rank zinogre in 4U, as it didn't have narg) are faster, deal more damage relative to your armor, and are more aggressive than their G rank counterparts in Iceborne, despite the fact that other than maybe some valor shenanigans and maybe 2 or 3 of the most busted arts, world hunters are an order of magnitude faster, stronger, and more maneuverable than GU hunters. Fucking Low Rank. You can hunt fatalis and alatreon in iceborne until you can set a speedrun record while blindfolded, and none of that will make GU an easier game if your first was world and you're going into GU more experienced than you were when you started world.
 
It's a valid statement, imo, for people who've been playing since before World was ever a thing. Because all of the games have been getting easier over the years, in various ways. Shorter hunts, more hunter tools, less grind and fluff etc.
But that doesn't suddenly negate all the people who started with World or Rise who also say Wilds is shockingly easy. Or the people who started with Wilds that are also saying they felt the game was too easy.

I'd also bet a lot of the loudest "YOU JUST GOT BETTER" defenders are actually shitters and struggling hard, so they're coping over how so many people find the game easy.
I'm not going to pretend the slightly increased frame of reference I have after playing 20 hours of MHGU gives me much authority on the subject, but when I said I expected low rank to be a snoozefest I did so because that's what World taught me to expect. I'm sure the games have been gradually getting easier over the years, but you're not gonna tell me the jump from whatever was the latest title at World's release to World wasn't the single most drastic one in the history of the series.

And it's not just the difficulty either: When I first got into World I thought all the people bitching and moaning about Capcom going overboard on the QoL features to the detriment of the experience were just grognards angrily shaking their fists at the winds of change, but I find myself agreeing with them more and more nowadays. I'm not sure I'm ready to defend gathering quests yet, but it's pretty silly that nowadays even the act of walking to the monster of your own accord is apparently considered tedium that should be skippable.

Low Rank zinogre and nargacuga in GU (and by extension Low Rank zinogre in 4U, as it didn't have narg) are faster, deal more damage relative to your armor, and are more aggressive than their G rank counterparts in Iceborne, despite the fact that other than maybe some valor shenanigans and maybe 2 or 3 of the most busted arts, world hunters are an order of magnitude faster, stronger, and more maneuverable than GU hunters. Fucking Low Rank. You can hunt fatalis and alatreon in iceborne until you can set a speedrun record while blindfolded, and none of that will make GU an easier game if your first was world and you're going into GU more experienced than you were when you started world.

Yeah, it's crazy how hard some monsters start hitting so early in the game. Yian Garuga was a real wakeup call for me, I'm running some poverty mixed set with the highest defense I can afford, but that doesn't stop that motherfucker from nuking half my health bar simply by doing his instantaneous running attack. At that point I realized the time had come to slow the hell back down and start paying attention to a monster's attack patterns again.
 
I'm not sure I'm ready to defend gathering quests ye
I will happily defend gathering and delivery quests. the majority of them are one and done. Many in the more recent games, pre-Wilds, has some sort of purpose of upgrading the canteen, farming plots or just getting new players to understand the mechanic of gathering. I'd go as far to say World had the best compromise of gathering and delivery quests being optional. A lot of the time as long as you joined a instance with other players you never had to worry about food buffs being unlocked as the chances in a 16+ player server there was at least one person who did those optional food unlock quests.
Gathering and delivery quests also contributed to the game's pacing if you chose to do them. And part of me will miss the "gather 10 mushrooms" quests that throw surprise monsters like Astalos in to harass you.
 
https://youtube.com/watch?v=9VsvSOBHwXsThis just in, an actual MHWilds criticism video that doesn't slobber all over Capcom's cock.
Nice video. Though the "ethnics" I consider more soft woke than hard woke. Don't get me wrong, I think they ate ugly and between that and the desert gives a horrible first impression purely on aesthetics. But yes, sandniggers in sandopolis is not out of place. And there is 0 lgbt shit in there as well which is somethibg I hope Monster Hunter remains strong on, deepest relationship is comrades and how it should be.

The "girls get it done!" And the horrible androgyny brothers that they mention rub me a lot more the wrong way.

Biggest part that hit me in the soul is how the monsters are just getting wailed at by chaining stuns. It's just depressing how little the monster seems to do. Even shills like Maximillian let this slip, talking about how the monster is constantly running away. That just tells me it's not a threat and if it's not a threat, this becomes monster butcher.
I should probably play Rise. I never bought it as I didn't have a switch and all my friends played it on the switch so by the time it hit PC I didn't have people to play with. It's been a long time since I played MH completely with randoms or solo, but I think I'll try it when it goes on sale.
I had a ton of fun with it and outside of joining randons here and there I played solo. Sunk around 170 hours into it and still have to go back some day and hunt the super giga dificult versions of the elders.

Don't expect to face huge walls though, low rank us simple as pie, only memorable fight for me was fighting Aknosom with base gear from the hunter hub and I still one shot it, it just took a long time.

High rank outside of some of the rampage variants (HR Apex Zinogre WILL ruin your fucking day with HR gear, that fucker is savage) won't be much of a wall either and there is little benefit to hunting apex monsters anyway, but I was still having fun though progressing at a quickish pace.

Master rank is where you will start having proper difficulty and when I was having the most fun. You are still a super ninja though, so you are pulling a lot of shit out of your ass movement wise. Also, palicos are mich better at giving combat support, but palamutes let you heal, eat and sharpen on the move, if these quality of life annoy you, leave them in camp, though the palamute is great to just get from A to B.
Currently on 3-star quests in the MHGU Village and it's been quite the rabbit hole. Building a bow to take on Glavenus now.
Fucked up my Glavenus attempt thinking I could retry him after abandoning the mission but did do a proper attempt vs Gammoth. I wouldn't call stampy hard, but It chewed though all of my resources due to me being very aggressive and was still outside of capture range when I called it quits and did the original mission objective. I thought it was limping but I guess that's just how it walks. Well, that and being decked out with an ice switch ax did me no favors...

I do now understand why Gammoth is considered kind of meh, I have never fought Glavenus proper but I love Misutzune and Astalos, Gammoth on the other hand seemed basic, which makes sense mind you, hard to do spicy shit with an elephant outside of stomp and ram. The freeze that encases you in an ice ballwas annoying as fuck though.
 
I only hate egg quests
I hated egg quests when I first started, then I found out most people would make a set for delivery quests like that and I still kind of hate them when they gate off paths you would usually use lol.

and at around 60h I feel like I can confidently say this is the easiest the game has been ever. I rarely see people cart, and never fail missions. Keeping wounds would be fine but focus mode has got to go.
Also the pack machanic is BS. You dont ever see huge packs of big monsters unless its scripted. I want anjernath ganging up to hunt other prey and shit comon now
 
I hated egg quests when I first started, then I found out most people would make a set for delivery quests like that and I still kind of hate them when they gate off paths you would usually use lol.

and at around 60h I feel like I can confidently say this is the easiest the game has been ever. I rarely see people cart, and never fail missions. Keeping wounds would be fine but focus mode has got to go.
Also the pack machanic is BS. You dont ever see huge packs of big monsters unless its scripted. I want anjernath ganging up to hunt other prey and shit comon now
Focus mode is fine, at least as it changes movement and aiming, the focus attacks just giving free min 200 damage procs is pretty dumb. The bow and the heavy bowgun ones seem particularly bad since neither seems to require even the remotest amount of aiming beyond vaguely pointing in the monster's direction. I do at least like the gunlance drill as an attack idea but their implementation of it stunlocking is awful, which is pretty much the summary of the game: some decent ideas poorly implemented. Wounds feel similar with the idea of harm specific part of monster -> get drop + increase damage to that area being alright, even if we already had most of that, but the frequency of them is egregious.

I don't know how those twitter posts earlier can say with a straight face that the game is about grinding when it takes like two fights to get most if not all the resources you need for any of the current endgame gear with wound procs + carves + rewards.
 
KF won't let me reply to Shitlurker above but as someone who loves Gammoth and Gammoth's fight, most people who love Gammoth do not actually love Gammoth, but instead Elderfrost Gammoth, the deviant form you unlock way later. When Gammoth was designed, the devs made the hitzones on it's backlegs pretty high and you can avoid most of it's attacks by staying back there, so while it has a lot of HP, its just a matter of hugging the back and chewing through it.

Elderfrost Gammoth was literally stated by the devs as being their eay of getting vengence against players for this, and its a way more chaotic fight because of it. The snow covering EF Gammoth's feet are switched to permafrost shitzones that bounce you, so you're forced to attack the head and trunk as was originally intended to be the way you fight normal Gammoth. She also gets a lot more AoE blizzard attacks and the color scheme of the monster is way cooler. Its just a way tighter fight and it actually gives you the feeling of hunting a mammoth.
 
KF won't let me reply to Shitlurker above but as someone who loves Gammoth and Gammoth's fight, most people who love Gammoth do not actually love Gammoth, but instead Elderfrost Gammoth, the deviant form you unlock way later. When Gammoth was designed, the devs made the hitzones on it's backlegs pretty high and you can avoid most of it's attacks by staying back there, so while it has a lot of HP, its just a matter of hugging the back and chewing through it.

Elderfrost Gammoth was literally stated by the devs as being their eay of getting vengence against players for this, and its a way more chaotic fight because of it. The snow covering EF Gammoth's feet are switched to permafrost shitzones that bounce you, so you're forced to attack the head and trunk as was originally intended to be the way you fight normal Gammoth. She also gets a lot more AoE blizzard attacks and the color scheme of the monster is way cooler. Its just a way tighter fight and it actually gives you the feeling of hunting a mammoth.
Don't forget that she'll also just sit on you if you try sticking to her back legs.
 
Nice video. Though the "ethnics" I consider more soft woke than hard woke.
I getcha. However woke, soft or hard, should be shunned when you can. Very, very, rarely could there be exceptions. One example off the top of my head being New Vegas, it's woke unless you only consider something woke if it's incredibly forced, but in NV you can also participate in the opposite of "the woke." Join the Legion, kill NCR, behead NCR, all the NCR. Fag? Kill. Girlboss? Kill. You get the idea. Now look at something like KCD2, polar opposite. For Wilds, while you can skip the cutscenes, the fact that they exist is a problem, and especially the force walk-alongs.
Even shills like Maximillian let this slip
>Maximillian
Unsurprising. I mean, even when he's criticizing something he'll never go too far or put any real attention into it, don't want to lose any Capcom shills in your audience that will give you shekels for associating with them, don't want to lose any future sponsorships and whatnot, don't want to risk anything when you have a relatively expensive hobby/lifestyle while supporting a family. I'll at least give him that, most everyone else can eat a dick.
 
Aside from "Body Type A/B" and how they highly publicized the fact you could crossdress in this one. The troony english VA is probably too low hanging of a fruit.
I consider the body type thing a very aids ridden industry standard at this point, but very good point on the other two... I guess I'm just content that nobody looks at the screen and goes "I AM NON BINARY!" or "I SUCK DICK!" which should speak volumes about how deep of a pit the industry has sunken into. Also, was not aware there was a tranny in the voice cast... more reasons for subs supremacy...
KF won't let me reply to Shitlurker
Long posts aren't allowed to be quoted raw, but you can highlight text from my post and a little option with "Quote/Reply" should appear around the highlighted text, you click on that and you can proceed as normal.
Elderfrost Gammoth was literally stated by the devs as being their eay of getting vengence against players for this, and its a way more chaotic fight because of it.
Very much looking forward to it. Sounds like he'll be a lot more of a challenge at that point.
I getcha. However woke, soft or hard, should be shunned when you can. Very, very, rarely could there be exceptions. One example off the top of my head being New Vegas, it's woke unless you only consider something woke if it's incredibly forced, but in NV you can also participate in the opposite of "the woke." Join the Legion, kill NCR, behead NCR, all the NCR. Fag? Kill. Girlboss? Kill. You get the idea. Now look at something like KCD2, polar opposite. For Wilds, while you can skip the cutscenes, the fact that they exist is a problem, and especially the force walk-alongs.
I agree, it's just going into why between Wilds, KCD2, Avowed and Veilguard, Wilds is the least egregious of the pack by far. It is their own made up setting where DIVERSITY is present and there is no active propaganda, just the subtle kind.

Veilguard screams it's propaganda at the top of it's lungs but you can instantly see the stench and avoid it.

Avowed just looks horrible, but from what I heard it's story is not that charged with faggotry, but I'd still slot it closer into hard woke than soft.

KC is pure subversion of the most evil kind which is why I consider it the worst offender by far from all of the options since it uses "history as a shield" whenever convenient yet goes pure raw dawg with bullshiting players with that fake veneer of legitimacy.

That everyone and their mother is closing ranks with Wilds because Gemma doesn't look like a goblin and you aren't actively being called evil for being male (though like others have noticed, how interesting that all the movers and shakers in tribal and hunting combat are women) doesn't surprise me and it's less aneurysm inducing than closing ranks around fucking KC. It has already been stated that the Endymion's of the world are just leftists that want tits and a dude to be cool every once in a while, and since they can be a male hunter and everyone and their mother glazes you, mission accomplished.

When I mention the soft woke is more that if you had released Wilds 15 years ago, nobody would have really made much of a fuss about anything in it. It's cookie cutter inoffensive story that happens to have some subtle girl power and a lot of browns in it's setting, but 15 years ago, everybody and their mother was not on guard about that. Or to put it another way, Wilds is effective propaganda, which is how it used to be more than 10 years ago. It's not actively telling you what to think of chastising you for it, but it does subtly normalize things here and there which by itself means nothing, but when everything does it, it suddenly has a palpable effect.

Anyway, sorry for the huge tangent, but yes, I agree that soft woke should not get a pass, but I also see why people are less on guard with it since it's not that different to how things where a decade ago. One could argue that soft woke is more dangerous purely on it's subtlety, and I have argued before that we have been bombarded with "protowoke" propaganda since the 80s. I remember when I was a kid I was convinced girls were as competent in anything as boys and black people were inherently cool (obviously, I had never seen a black person in my life), turns out that Prince of Bel Air and all of those secondary girl characters in every single cartoon where having a subtle effect on my perception of reality.
 
Very much looking forward to it. Sounds like he'll be a lot more of a challenge at that point.
Its pretty great, hopefully you dig EF more, especially because the max level EF Gammoth weapon tends to be the best in the game for most of the different blademaster weps. Also, all Gammoths in the series are canonically female; nobody has ever seen a male before, and Gammoths are endangered species in MH lore. Its kinda like how Mitsuzunes are canonically always male because they get aggressive and adopt brighter colors when trying to find a mate, requiring them to be hunted if they're too close to civilization or trade routes.
 
The lack of content is painful, and there are times where I boot the game up before realizing "Hey, I don't feel like hunting Jin/Gore/Arkveld for the fiftieth time". This really stings, since this is by far the best iteration of the hunting horn yet and it's a blast to play. Rathian HH finally gets the limelight, baby.
This got me wondering: Specifics of the weapon itself aside, how do HH players experience their role as support in Wilds? I reckon a lot of potential buffs you could hand out lost a lot of their luster with how forgiving and streamlined many parts of the combat have gotten. There will always be earplugs and atk/def up I guess...
 
This got me wondering: Specifics of the weapon itself aside, how do HH players experience their role as support in Wilds? I reckon a lot of potential buffs you could hand out lost a lot of their luster with how forgiving and streamlined many parts of the combat have gotten. There will always be earplugs and atk/def up I guess...
The HH is essentially the LBG to Hammer's HBG, in that it's utility oriented but still super aggressive, especially with the new mid-recital rhythm-based attacks (you can replay a song immediately after playing and do a decent chunk of damage by slapping your horn with RT in tempo) and bonus melodies in Wilds (plus a followup to the X+Y super pound). The latter breaks down to three choices you can queue up independently from the recital songs and hold onto until needed, horn-dependent:
1. Offset melody, which has a lengthy wind-up but does exactly what it says on the tin.
2. Melody of life, aka free dust of life. It's affected by recovery up and tard wrangling people in hunts is gratifying.
3. Resounding melody, which is quite strong. It's essentially Dragonpiercer for HH.

Couple this with the bubbles, which allow you to quickly stack three notes, and the focus strike that lets you stack five, and you get a weapon that allows you to be extremely aggressive and unnecessarily stylish. This is why I feel disappointed, as it's truly never felt better to use, but i want shit to fight back instead of tripping or staggering or getting mounted every few seconds.

Tldr new horn very fun and mostly kept its niche despite monsters not giving you reason to whip out specific song sets, also cornerhorners are fagets
 
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