Monster Hunter Wilds

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Will you play it at launch?


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Edit:
Capcom retardation screws over Steam Deck users for Rise.
MonHun Rise.png MonHun Rise 1.png
That is, fucking hilarious. After people suddenly blow up and play the shit out of Monster Hunter Worlds, Capcom's response is to slap some DRM called Enigma Protector onto Rise along with Obsidium software protection. It's layer caked DRM. It was also installed on RE: Revlations, and backpedaled for a minute when performance issues were raised. I've heard Monster Hunter Stories 2 also got the layer caked DRM installed and its performance took a shit on the steam deck too.

All cause people saw Chun Li's tits. And if they think that's bad, they shouldn't look at what modders did with Worlds.... It tamed compared to what they're actually clamping down on.
 
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That is, fucking hilarious. After people suddenly blow up and play the shit out of Monster Hunter Worlds, Capcom's response is to slap some DRM called Enigma Protector onto Rise along with Obsidium software protection. It's layer caked DRM. It was also installed on RE: Revlations, and backpedaled for a minute when performance issues were raised. I've heard Monster Hunter Stories 2 also got the layer caked DRM installed and its performance took a shit on the steam deck too.

All cause people saw Chun Li's tits. And if they think that's bad, they shouldn't look at what modders did with Worlds.... It tamed compared to what they're actually clamping down on.
Fortunately, the steamdeck issue is fixed. But if anything, this confirms Capcom pushing forward to have this Enigma thing for all or most of their games beside Denuvo. Since Enigma is cheaper despite how sketchy it is. It doesn't really stop mods working, it's just there for the sake of being there, "image protection" against le "evul cheaters" and coomers.
I hate both, but for god sake at least try to be competent and not fucking over normal players.

Capcom being the most Westaboo Japanese companies really have to remind how retard and Jewish their boomers higher up direction management now and then.
 
That is, fucking hilarious. After people suddenly blow up and play the shit out of Monster Hunter Worlds,
I went back to play on PC for the first time in ages this weekend and found out CAPCOM managed to break ReShade. Fuckin' impressive. Also does IB still run like ass on PC?

More general MH talk, eased back in by trying out SnS. It's going well, don't get me wrong. Times are good. Just something isn't clicking for me, just slashing legs until I get a chance to slash tail/head. Maybe my GS grug brain just doesn't enjoy the lack of big screen stop hits w/ big number. Am I missing something?
 
Kept advancing in Sunbreak, beat Gaismagorm (though learned the hard way that a bloodlust set is not easy to use afterfully failing it in the first attempt) which was a nice cap off to get credits.

And now I'm at master rank 10 and just got thrown a bucket of new targets.

Picked Amatsu first and what a spectacle, when Utsushi brings the Apex Zinogre to dance was peak. Huge upgrade compared to Narwa and Ibushi in the floaty dragon category.

Also was very convenient that I was using the Bazel set with gunlance since I pretty much was able to block through everything (I also learned that though I'm better at it, I still suck at the full discharge dash). I definitely want to go in with the Hammer and Insect Glaive next.

It's amazing how different a weapon or set of skills can make a fight.

Now I'm spoiled for choice between chaotic Gore, seething Bazel, flaming Espinas and Velkana and I espect all of them to give me more shit than Amatsu.
 
Now I'm spoiled for choice between chaotic Gore, seething Bazel, flaming Espinas and Velkana and I espect all of them to give me more shit than Amatsu.
Flaming Espinas isn't too difficult a fight as long as you bring protection against poison and paralysis, and Velk isn't anywhere near as bad as they were in Iceborne.

Chaotic though will give you a good fight.
 
More general MH talk, eased back in by trying out SnS. It's going well, don't get me wrong. Times are good. Just something isn't clicking for me, just slashing legs until I get a chance to slash tail/head. Maybe my GS grug brain just doesn't enjoy the lack of big screen stop hits w/ big number.
Yes.
Am I missing something?
No. But you can still clutch claw monster to knock them down in IB. IB removes denuvo for a long time, it may helps a bit, but I heard people still use performance mod anyway for the best result.

Now I'm spoiled for choice between chaotic Gore, seething Bazel, flaming Espinas and Velkana and I espect all of them to give me more shit than Amatsu.
This is weird thing with game updates. Seething Bazel and flaming Espinas are from earliest updates post game. Where people make fun of monsters update, oh it's subspecies of some monsters but more fire. They aren't that really threatening, though flaming Espinas has a big giant nova explosion may one-shotting you.
Gore and Amatsu are from updates come much later. Considering Amatsu brings conclusion to Kamura village storyline. While Primal Malzeno is the end for Elgado outpost. Primal Malzeno is more a traditional fight rather than spectacle story boss fight like Amatsu, Narwa Ibushi and Gaismagorm.
 
Flaming Espinas isn't too difficult a fight as long as you bring protection against poison and paralysis, and Velk isn't anywhere near as bad as they were in Iceborne.

Chaotic though will give you a good fight.
Very much looking forward to it.
This is weird thing with game updates. Seething Bazel and flaming Espinas are from earliest updates post game. Where people make fun of monsters update, oh it's subspecies of some monsters but more fire. They aren't that really threatening, though flaming Espinas has a big giant nova explosion may one-shotting you.
Gore and Amatsu are from updates come much later. Considering Amatsu brings conclusion to Kamura village storyline. While Primal Malzeno is the end for Elgado outpost. Primal Malzeno is more a traditional fight rather than spectacle story boss fight like Amatsu, Narwa Ibushi and Gaismagorm.
Yeah, I kind of processed that when I just got them vomited into my face, also got the Primal Malzeno one. I'll probably space them out though since I'm already MR20 and have the Ibushi Master rank fight available and have a ton of follower quests still pending.

It's more that I'm amazed at how much shit there is left to do and I'm close to 130 hours in. Pure value.

I also had my first anomaly hunt, that fucking bear gave me way more trouble than I expected. I went in there with hammer and the fucking bear would NOT stop during certain times. I'm intrigued by the anomaly concept, not completely sold on the "hit the orbs", though Azuros is small enough that you can wail him anywhere and clip something. I dread how annoying this may be with the bigger lads. And well, Azuros gave me shit, I can only imagine how insane an Anomaly Magala could be.

Any suggestions on how I should go about with anomalies? My plan is to do the urgent to unlock the next MR threshold and then do anomalies to build it up and every once in a while go hunt one of the cool critters from the urgent quests like Velkana or Flaming espinas. Though I was supposed to get 2 more melding options after killing Amatsu and they aren't available, so my fast track Chaotic Gore Magala since that's supposed to open another one. I have only dabbled on talisman melding till I got to the point of having the super melding.
 
Hitting the red orbs helps, but as long as you are doing enough damage, a kinda "dps check" kind, you don't really have to if you can't help it in some cases. Hitting good hit zone value on monsters is still better.
Afflicted materials.png
That basically a cheat sheet for afflicted materials according to anomaly levels and monsters element weaknesses. They are required for quiros crafting (amber essences), think of augmenting your weapons and randomly rerolling stats in armor for a better/worse skills.
Completing urgent and anomaly quests should unlock monsters for anomaly investigations. Then you'll just play anomaly investigations for the grind. You can lock certain investigation if you want to keep for specific needs. Harder conditions (less hunt time or less faint time, more monsters in a hunt) do increases anomaly researach level faster.

Charm melding grind, just use highest melding type if possible (materials requirement). Typical aiming for Weakness Exploit, Attack boost, Crit boost.
You'll be starting to use Wisp of Mystery (Orange pot) for melding monster materials into random charms, then use Rebirth (Green pot) to meld bunch of trash charm together.
Anima (Pink pot) is for melding random charms tier 7+, and Reincarnation for melding bunch of trash tier 7+ charms.

Mind you, this is part of the end game grind, going through anomaly levels will feel slow and tedious.
Don't feel bad or "cheated" if you want to use followers for anomaly stuffs. You need all the help for grind. Hinoa and Minoto, both on hunting horn are best defensive combo. Replacing Minoto with Utsushi (hunting horn) for more offensive bonus. Don't worry about all followers damage, they deal very low to monsters, maybe like total 5% in entire hunt.

If you are interested in followers dialogue for fun, some combination have unique dialogues interaction, like 2 or 3 for each, at the start and at the end.
Minoto - Hinoa, Minoto - Utsushi, Fiorayne - Rondine, Jae - Luchika, Jae - Galleus. I don't remember if there is any with Galleus - Arlow or if Fugen has any for Kamura NPCs.
 
That basically a cheat sheet for afflicted materials according to anomaly levels and monsters element weaknesses. They are required for quiros crafting (amber essences), think of augmenting your weapons and randomly rerolling stats in armor for a better/worse skills.
How does the armor rerolling work? Can I "ruin" a set or can I go back to a prior roll of skill?
Completing urgent and anomaly quests should unlock monsters for anomaly investigations. Then you'll just play anomaly investigations for the grind. You can lock certain investigation if you want to keep for specific needs. Harder conditions (less hunt time or less faint time, more monsters in a hunt) do increases anomaly researach level faster.
Mmm, ok, so if I find a certain hunt I'm comfortable with and with strict conditions, worth keeping around.
Mind you, this is part of the end game grind, going through anomaly levels will feel slow and tedious.
Don't feel bad or "cheated" if you want to use followers for anomaly stuffs. You need all the help for grind. Hinoa and Minoto, both on hunting horn are best defensive combo. Replacing Minoto with Utsushi (hunting horn) for more offensive bonus. Don't worry about all followers damage, they deal very low to monsters, maybe like total 5% in entire hunt.
Yeah, I've heard a lot of the grind, though the grind is reaching Anomaly 300 or MR300? And what's so special about that number? 100 in base Rise I knew was to allow Valstrax but I don't really know in sunbreak.

And yeah, I have no qualms using and abusing followers. I do a hunt solo (which is a lie since my trusty doggo and kitty are always around) the first time or if I want to challenge myself a bit, but when I'm just going through the motions, definitely bring in followers.

I still also have a shit ton of event quests to go through and those disable followers as well anyway.

Anyway, I don't intend to go full madlad and power level, just default to hunting as my "wind down" game for a while till I get fully bored with it or something else catches my attention. Might properly start engaging with multiplayer instead of just joining random hunts, though I'm fine going solo hunter for the most part.

Thanks for a lot for all your detailed information and helpful images. The iframe one proved particularly useful.
 
Yeah, I've heard a lot of the grind, though the grind is reaching Anomaly 300 or MR300?
It's grinding Anomaly research level. MR is just part of requirement to unlock monsters along with anomaly research level.
Anomaly Investigation level is just well monster difficulty, health-damage.

How does the armor rerolling work? Can I "ruin" a set or can I go back to a prior roll of skill?
Yes you can, but materials won't be refund.
Armor quiros.png Armor quiros 2.png
Armor quiros 3.png

Weapons are augment, so it has predetermined upgrade for your choice, like Rampage upgrades. This was one of early updates, poison status build was a thing for SnS.
Weapn quiros.png

But for the sake of sanity, rerolling quiro upgrades for armor, the scummy part of rng crafting. I'll keep this one as short as possible.
When you start applying quiro upgrades for armor, there's a predetermined seed/table of upgrades for your armor. It doesn't matter how much you keep rerolling in that game session, you may not never get the skill you get.
Upgrade 1st - 2nd - 3rd - 4th and so on are already predetermined.

It doesn't matter if you have a backup armor and start quiros upgrade on it. The backup armor piece will still use same table/seed.

The seed/table can be reset by exit game or to game title after you apply an upgrade at least once. So people can save scumming by disable autosave feature, Like you upgrade to 2nd time, save -> to screen title -> game, start upgrading a bunch, if all are trash, then go back to screen title without save. Reset table at 3rd upgrade when back to game, reddit thread. I have no idea if Capcom fix this one yet with their later updates.

So you can believe that any PC speedrunners, content creators or even normal players. They are highly just mod their way to get their best/optimal rolls, similar to charm edit/mod. Read here, for general idea about quiros crafting. Excel sheet in part 1 for understanding how much value/score for skills can be appear.

This whole armor quiros crafting is to pushing highest limit of being overpowered broken. The more you think about it, the more it'll turn you off. It's a long term goal. I recommend just go to MonHun meta and see which skills, armor piece are rating with high value. Most of them are usually adding offense as much as possible. Meanwhile, utility and defensive skills are less valued. Less valued not useless.
 
It's grinding Anomaly research level. MR is just part of requirement to unlock monsters along with anomaly research level.
Anomaly Investigation level is just well monster difficulty, health-damage.
Oh ok, and if I understand right 300, anomaly is just the level cap.
Yes you can, but materials won't be refund.
Yeah, did a meager experimentation with it and saw how it works. Seems neat for sure but...
But for the sake of sanity, rerolling quiro upgrades for armor, the scummy part of rng crafting. I'll keep this one as short as possible.
When you start applying quiro upgrades for armor, there's a predetermined seed/table of upgrades for your armor. It doesn't matter how much you keep rerolling in that game session, you may not never get the skill you get.
Upgrade 1st - 2nd - 3rd - 4th and so on are already predetermined.

It doesn't matter if you have a backup armor and start quiros upgrade on it. The backup armor piece will still use same table/seed.

The seed/table can be reset by exit game or to game title after you apply an upgrade at least once. So people can save scumming by disable autosave feature, Like you upgrade to 2nd time, save -> to screen title -> game, start upgrading a bunch, if all are trash, then go back to screen title without save. Reset table at 3rd upgrade when back to game, reddit thread. I have no idea if Capcom fix this one yet with their later updates.
looking at this, it seems like it would be pure insanity to try and get super optimal shit. I'll definitely roll for it, but anything that falls under "nice to have" will be good enough for me.

Also, I went after Chaotic Gore Magala (which wasn't that bad with guard 4 lance, could pretty much block anything and he doesn't have any asshole followups to trip up panic wirebug retreats, though I can imagine that IG or hammer being hectic) and opened up all of the melding options finally. And my god the things are obscene, while preparing to create a critical boost talisman, I managed to just randomly get a earplugs 5, dragon attack 3 with 2 lvl 2 slots and a lvl 1 which is fucking insane. God those things are THICK.
This whole armor quiros crafting is to pushing highest limit of being overpowered broken. The more you think about it, the more it'll turn you off. It's a long term goal. I recommend just go to MonHun meta and see which skills, armor piece are rating with high value. Most of them are usually adding offense as much as possible. Meanwhile, utility and defensive skills are less valued. Less valued not useless.
I'm very much a comfort skill player. Tried a bloodlust build with the regeneration from Malzeno thinking I was clever and it worked great if I could stay aggressive but fizzled hard if I had to be defensive, so basically translates to I can only use it in hunts that are easy or that I'm very used to.

I very much favor sets with some QOL stuff, was using Rathalos to have earplugs for example and wind resistance is nice to have vs a few targets too. I will always try to squeeze Weakness Exploit 3 at a minimum and some crit element or crit boost, but if it's at the cost of something like Divine Blessing, I'll reconsider.

Still, seems like I have fun for another 100 hours in there and I really don't intend to power level for the hell of it since it seems like the fastest way to ruin everything.
 
More general MH talk, eased back in by trying out SnS. It's going well, don't get me wrong. Times are good. Just something isn't clicking for me, just slashing legs until I get a chance to slash tail/head. Maybe my GS grug brain just doesn't enjoy the lack of big screen stop hits w/ big number. Am I missing something?
Yes. You don't seem like you're taking any time to learn the deeper combos or just how versatile S&S really is. You could be mounting monsters almost non-stop or getting numerous KO's. If all you're doing is slapping the legs until you get a shot at the tail or head, you're playing the weapon poorly.
 
Yeah sure I'll technically double post since there's no dedicated MonHun thread and this one is basically dead anyway, and this spergery wouldn't fit anywhere else.

Saw some video by a dude named "peakginge" about how fanged beasts/wyverns have changed through the generations. Which is to say he just lists them all out by the generation they appeared in and if they had variants/deviants. Mediocre video, whatever, that's not a shock. But he gets to gen 5 and claimed World didn't give anything new and my autism was triggered.

World gave us Dodo, Odo, Jagras, Giros, Tobi, Shamos and Wulg. That's 7 Fanged Beasts/wyvern that were all debuted in a single game. More than any other generation. 10 if you wanna get nitpicky and claim Great Jagras, Ebony Odo, and Viper Tobi as their own thing.

Basically I'm trying to say I think a lot of people just really ignored World because it wasn't more of the exact same thing. They rushed through and didn't pay attention to anything that wasn't a classic or an Elder.

And as someone who's been around since 04, that's fake and gay and you're a faggot if you don't recognize the things World added to the series that aren't memes like clutchclaw and the slinger and unskippable cutscenes.
 
Saw some video by a dude named "peakginge" about how fanged beasts/wyverns have changed through the generations. Which is to say he just lists them all out by the generation they appeared in and if they had variants/deviants. Mediocre video, whatever, that's not a shock. But he gets to gen 5 and claimed World didn't give anything new and my autism was triggered.
Well, fanged beasts and fanged wyverns are different things, so his video isn't wrong. I mean
https://monsterhunter.fandom.com/wiki/Category:Fanged_Beasts
https://monsterhunter.fandom.com/wiki/Fanged_Wyvern , only start appearing around 3rd gen.
The beast ones have monkey/ape/gorilla, bear, boar and elephant looking monsters. I don't care much about this game series lore, but it's always cool to see Capcom comes up with "fun" new stuffs.

I've said this before, despite MonHun series popularity (mostly Worldborne), it really isn't a big thing here. I'd say mostly due to lacking of culture war or internet drama, and this series genre.
Wilds is too early to say. Both World & Rise are already old enough, lots of information learning how to play or drama "my favourite is better than your favourite".
 
Doing some threadomancy of my own. I'd say I've almost killed every mainline monster outside of all the Risen variants and Scorned Magnamalo. I took down Primordial Malzeno and my god does he go full coke fiend a few times. Lance has been my rock for most of my playthrough, but it didn't cut the mustard vs him to do how many hits I was taking (though Gore Magala and all it's variants and Amatsu were trivialized by just guarding and taking my time), so I ended up beating him with Kinsekt Glaive which has kind of become my go to weapon, second attempt mind you, but it felt absolutely frantic and I don't consider I "know" a monster till I'm able to beat it without followers using hammer. Was an awesome fight and love the design of it. So now I'm kind of just farming levels of shit and killing stuff randomly for mats to keep forging armors, want to finish the Violet Misutzune set (another fight I adored) and the Amatsu set as well as the Velkana and Primordial set.

I've only used armor spheres on a couple of pieces since I never expected so many levels to be possible in endgame and in anomaly quests I'm still under lvl 80 but I'm kind of at that point where I don't have a very specific plan outside of leveling MR to unlock Scorned and the Risen critters and braving the Hazard event quests. Any suggestions of stuff to build towards?

I haven't done much of anything when it comes to qurio upgrading armor or weapons, I have created some talismans and have either earplugs 5, blood rite 3 or Critical Boost 2 with something else useful as my staples at the moment, though really keen on getting one with Intrepid Heart 2 and Weakness exploit 3. Weapon wise, the Primordial weapons look like pure money just from the gem slots, though I would like an elemental set for each one, so aiming for the Velkana weapon as well and still have to decide on a fire weapon and water weapon, lightning I think I'll stick with Astalos lvl 10 once the mats open up for it.

Also, can I assume that outside of the Bazel set, there is no other set perfectly tailored for the funlance? I've been neglecting the poor thing for a long time but would like to give it some time to shine as well.
 
Well, fanged beasts and fanged wyverns are different things, so his video isn't wrong. I mean
https://monsterhunter.fandom.com/wiki/Category:Fanged_Beasts
https://monsterhunter.fandom.com/wiki/Fanged_Wyvern , only start appearing around 3rd gen.
The beast ones have monkey/ape/gorilla, bear, boar and elephant looking monsters. I don't care much about this game series lore, but it's always cool to see Capcom comes up with "fun" new stuffs.

I've said this before, despite MonHun series popularity (mostly Worldborne), it really isn't a big thing here. I'd say mostly due to lacking of culture war or internet drama, and this series genre.
Wilds is too early to say. Both World & Rise are already old enough, lots of information learning how to play or drama "my favourite is better than your favourite".
I was very drunk and had a massive brain fart, so I'm retarded.

And yeah, the series as a whole isn't popular all things considered. It's actually crazy thay world, and to a lesser extent rise, was so successful. I genuinely have zero idea how or why it blew up the way it did.

I dont remember there being some massive marketing campaign. Its a nice looking game but that alone doesnt explain it. I've seen some people claim it's because if the more cinematic approach, but that's doesn't make sense either because the story is still whacky MonHun shit and the cutscenes really end up just being extended monster intros in most cases. I guess the world detail and how the fauna interacts is really neat, but isn't deep enough to warrant "best selling game we've ever had" either.

Guess it was just a perfect storm for world, and Rise was able to sorta coast off thay success. I have no other possible explanation for the success.
 
And yeah, the series as a whole isn't popular all things considered. It's actually crazy thay world, and to a lesser extent rise, was so successful. I genuinely have zero idea how or why it blew up the way it did.
Well, that first trailer with Anjanath was the most interesting thing by far on that event. It's similar to how Dragon Dogma 2 is suddenly getting everyone's attention, it just looks fun and good and solid.
I dont remember there being some massive marketing campaign.
I would say it was the MonHun game with the most marketing piled into it by far, that doesn't mean it was on every billboard mind you, but I remember a lot more "movement" around World than Rise for example and definitely more than Generations Ultimate.
Its a nice looking game but that alone doesnt explain it. I've seen some people claim it's because if the more cinematic approach
Well, cinematic not in the "oh the narrative", but I do think how lush the environments looked and how the monsters really behaved like if they were doing their own thing in the area really sold a lot of it. I like more the gameplay of Rise+Sunbreak, but World has it absolutely beat when it comes to immersion side of it (Sunbreak monsters would immediately have at me the moment I enter their invisible "fuck you" area, in World they for the most part didn't even consider you a threat till you antagonized them), and western piggus are suckers for that shit for the most part I'd say.
 
Also, can I assume that outside of the Bazel set, there is no other set perfectly tailored for the funlance? I've been neglecting the poor thing for a long time but would like to give it some time to shine as well.
Mostly people work toward to mix Amatsu armor (Tempest armor) for exclusive Heaven Sent skill and Risen Sharagu armor (Tempest/Prudence) for Frenzied Bloodlust.

Heaven-sent should free you up bunch of slots are supposed to be used for sharpness skill. Hope you have a keybind for convenient skill-swap.
Heaven-sent.png
Frenzied Bloodlust give you extra wirebug for clearing frenzy effect. Since Risen Sharagu armor also has bloodlust (frenzy effect) in there. Basically lots of uptime for damage - affinity - evasion boost and stamina reduction.
Both armors have some level 4 deco slots. You can add some high level gems in there. Charm should cover typical Attack boost, Crit Eye, Weakness exploit. Depends on bloolust skill level (affinity bonus, 25% at level 2), you may not even need that much crit eye.

Basically at this point with these armor sets, gameplay may becomes quite "degenerate" similar to speedrun people. Spam wirebug attack lot. Wirebug whisperer and wind mantle skill are pretty high priority must slot up there. "Weird" part here, Risen Kushala armor set is the one with both wirebug whisperer and wind mantle skill. You can work toward to that.

I don't think you have enough slots to put usual Guard and Guard up at this point, Relying on normal dodging and wirebug counter for defense. Also considering, you might wanna stick to one weapon, grinding different elements for each weapon type and going up anomaly take long time.

And yeah, the series as a whole isn't popular all things considered. It's actually crazy thay world, and to a lesser extent rise, was so successful. I genuinely have zero idea how or why it blew up the way it did.
World was the first MonHun game is popular to stream accross streamers. I mean we are at the age of social influencers and video games are lot more acceptable rather than just some nerds. Similar to Witcher 3, nobody really care for Witcher series as a whole, it's that Witcher 3 was released at the best time.

I don't really hate cinematic nor the Handler girl in World. Imo, lots of people blow up about how annoying some NPC characters are in video games. As long as that character isn't such a piece of shit or trying to harm you every time they can, no matter how petty it can be.
Usually MonHun itself is usually a single player at lower rank, then multiplayer at later game. They have seperate quests, village (single player) and hub (multiplayer) ones. World only have one straight on story quest and force cinematic. Which lots of new people - comers only play for multiplayer, they will find it horrendously annoying. World multiplayer system is more convenient than Rise.
World is impressived for its graphic built on a very old engine and little things they wanna make maps feel alive. I just hate small tiny arena (yes arena) and slopes.

World vs Rise. Beside its core gameplay, theme and graphic. There is also that stupid slap fight between "Soyny" vs "Tendies". That is another can of worm weirdo aspect exclusivity console gaming in JP and Capcom decision. Then there is which game having the best weapon design - balance philosophy. Also, choosing which game to buy, World-borne is always cheaper on sale comparing to Rise-break.
 
Mostly people work toward to mix Amatsu armor (Tempest armor) for exclusive Heaven Sent skill and Risen Sharagu armor (Tempest/Prudence) for Frenzied Bloodlust.

Heaven-sent should free you up bunch of slots are supposed to be used for sharpness skill. Hope you have a keybind for convenient skill-swap.
Heaven-sent.png
Frenzied Bloodlust give you extra wirebug for clearing frenzy effect. Since Risen Sharagu armor also has bloodlust (frenzy effect) in there. Basically lots of uptime for damage - affinity - evasion boost and stamina reduction.
Both armors have some level 4 deco slots. You can add some high level gems in there. Charm should cover typical Attack boost, Crit Eye, Weakness exploit. Depends on bloolust skill level (affinity bonus, 25% at level 2), you may not even need that much crit eye.

Basically at this point with these armor sets, gameplay may becomes quite "degenerate" similar to speedrun people. Spam wirebug attack lot. Wirebug whisperer and wind mantle skill are pretty high priority must slot up there. "Weird" part here, Risen Kushala armor set is the one with both wirebug whisperer and wind mantle skill. You can work toward to that.

I don't think you have enough slots to put usual Guard and Guard up at this point, Relying on normal dodging and wirebug counter for defense. Also considering, you might wanna stick to one weapon, grinding different elements for each weapon type and going up anomaly take long time.
I already use 1-2 pieces of the Amatsu set for Heaven Sent and also enjoy an Espinas piece to stack Intrepid Heart on top to give me a better chance of keeping it going. I did try some Bloodlust builds with the Gore Magala set... but I was failing to beat the virus so I ended up gravitating to a safer set of skills, so for the most part I'm avoiding all of the self wound setups. I did really enjoy the Furious skill with all of the elemental defense bumps so do enjoy the Furious Rajang set, though it's only worth it if I get the 3 levels. I have also dabbled a bit with bubble dance decorations with the "heal from a debuff get a buff" skill. Basically, as you can see, I'm trying to bump up my sets but not going full DPS because I value comfort a lot (I'm slotting a lot of earplugs for example and is one of the reasons I'm enjoying the kinsekt glaive so much)
 
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