Metal Gear

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People talk about the open world in MGS5 being empty and cookie cutter, but the basic gameplay loop works great in small, tightly designed environments. Good example of that would be Ground Zeroes aka Camp Omega. Even as small as it is, the replay value is insane, and that goes double if you get the mod that lets you transfer Camp Omega to MGS5 and basically make that your third zone where you can do as you please with all the toys at your leisure, even a whole bunch of community created side ops too. I wish MGS5 was more like Ground Zeroes, a series of small, self contained maps that had side objectives and freedom to go about taking the objective as you please, but with the tight design you would expect from previous MGS games.
Funnily enough, Survive was much better about it's open world since resources mattered a whole lot more in that game, you couldn't fuck around for too long without wasting water and hunger meters and you had limited amount of oxygen in the dust storms. Moreover, there were no vehicles in that game(barring one jeep they forgot to take out of the game and a few walker gears that break after a while) so you have to go on foot, making the whole process more dangerous and engaging when you have to plan out routes and decide if it's worth it to scavenge for supplies or simply get what you need and head back to base. In MGS5, you can aidrop a tank or a walker gear at your leisure and just go full ham at enemy base, hell you can just order mortar strikes and helicopter runs if you can't even be bothered to go in yourself. Moreover, you don't need to walk anywhere when you can get a horse or a jeep dropped to your location instantly or just have a chopper pick you up. None of that for Survive, no safety for the player even at high levels and shit can go south instantly if you aren't careful. I only had those moments in MGS5 if I was broke/out of ammo and started an alarm in one of the major outposts, which didn't happen too often.
Too many choices that ruined the gameplay side of things, note you have none of that in the classic games and you have to depend on your equipment and your skills to get past enemies. I blame Peace Walker, whose gameplay and missions were even more cookie cutter(boss fights were fine, at least)
 
Other than Death Stranding and MGS is there even anything else to talk about? Other games he was involved in are rare or obscure cult classics at best, "literally who?" games at worst, like that penguin one he got his start with.
His tweets are literally him being a cinephile and what movies he's seen or would recommend
 
Something I always wondered about mgs1 that maybe someone with more knowledge can answer. Is there any engineering reasons why you build two really tall spindly little towers and perch a satellite dish precariously in between them? Like I can understand keeping it clear of glaciers/inclement weather but why sitting in between them like that?
 
Something I always wondered about mgs1 that maybe someone with more knowledge can answer. Is there any engineering reasons why you build two really tall spindly little towers and perch a satellite dish precariously in between them? Like I can understand keeping it clear of glaciers/inclement weather but why sitting in between them like that?
It looks cool
 
Something I always wondered about mgs1 that maybe someone with more knowledge can answer. Is there any engineering reasons why you build two really tall spindly little towers and perch a satellite dish precariously in between them? Like I can understand keeping it clear of glaciers/inclement weather but why sitting in between them like that?
Suddenly I wonder why Tower A doesn't have an elevator

Suddenly I wonder how the debris from the upper bridge/sat dish did absolutely nothing to the lower bridge
 
I'd give a testicle to get Konami to port MGR to current gen.

I don't think a single MG game sucked as much of my time out of me as that. I remember breaking the controller over that one VR mission when I was doing the plat run. Took at least 150 retries.
 
The PC version of MGR practically runs on toasters and comes with all the DLC.
Yeah but it's unfortunately locked to 60 FPS and has poor ultrawide support.

I've been listening to MGR music(as I often do) and I found myself really enjoying Mistral's theme. Not the final one, mind you, the prototype one that can be found here
The instruments used/general sound and lyrics are much better in my opinion. That entire page is interesting, looks like a lot of rework went into some of the songs while others have been finalized for a while.
I always wanted to hear Johnny Gioeli of Crush 40 sing that song. I tried running it through RVC, but it doesn't come out right.
 
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