Mega Man General Thread - Mega Man Battle Network Legacy Collection announced

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Interesting to see both of these replies back to back because I have never heard anyone talk positively about 1 and 2.
Usually it's "They are ok if not a little irritating at times and the series mostly just gets better from there"
I've played and revisited 3, 4, 5, NT and some of 6 many times over the years but have never been willing to bite the bullet and try 1/2.
Hopefully how much of a slog they are has been greatly overexaggerated.
Yeah 1/2 are both wonky, 3 is where things really got good though.

I think it was because of just how little 1/2 had in terms of mechanics? Like think of the differences as uhh...
gen1 v gen2, and then gen 3 appears for pokemon.
 
There is likely not. They kept the prototype version pretty close to the chest, and i can't think of any press outlet that owned a copy, though some did get to play it.
it's just so weird to me there was that whole phase of megaman where they'd develop a game, it'd be ready for release, and then they'd just fucking scrap it last second (or immediately after the trailer dropped in some cases) At least people that got the demo before it wasculled have that, and there's some footage of the megaman stage maker game and the first person metroid prime style X game. Never saw shit about the canned co-op mmo megaman game where there was some freaky time travel shit involved in the plot going by the trailers. Some "info" people have said about it is that it's not time travel but weird clone stuff but the thing is light and wily are alive in the teaser trailers that use animated cutscenes from the game.

They can't really do MMBN7. It has the X9 problem: there's nowhere to go. Even Wily's redeemed!
X9 isn't a problem, they clearly set up a cliffhanger at the end of x8 and it's sigma chips all the way down. so MORE sigmas. god damn so many sigmas. you thought one sigma was fucking irritating for the robo police to deal with wait till you get sigma clones not relegated to the sigma moon cult palace base
 
X9 isn't a problem, they clearly set up a cliffhanger at the end of x8 and it's sigma chips all the way down. so MORE sigmas. god damn so many sigmas. you thought one sigma was fucking irritating for the robo police to deal with wait till you get sigma clones not relegated to the sigma moon cult palace base
Sigma's like that episode of Spongebob where Plankton has a simulation where he runs the Krusty Krab, and Krabbs is the one stealing the formula. "Oh, but I will. Even if I have to come back tomorrow! And the day, and the next day, and the next day, etc." He'll never stop!
 
Sigma's like that episode of Spongebob where Plankton has a simulation where he runs the Krusty Krab, and Krabbs is the one stealing the formula. "Oh, but I will. Even if I have to come back tomorrow! And the day, and the next day, and the next day, etc." He'll never stop!
There's a number of funny things involving sigma even though X is the more "serious" plotline compared to the classic megaman games where it's wily doing wacky stuff to take over the world because Light pissed him off one too many times. Sigma's kinda casual "oh hey how's it going X?" shit he does when he's not manic rage screaming about how he's gonna kill X, the fact he sometimes goes into actual tard rage mode when screaming about how he's gonna kill X. he literally got his incorporeal immortal virus man powers by punching zero in the head and incapacitating him like the actual boss mechanics of the megaman games, to boot. ALSO the fact that in x5 He just fucking shows up and drops that he met "this friendly old man that hates X as much as he does that gave him this new body" (Which is blatantly just fucking wily inexplicably being alive still and giving sigma's gamma's body from megaman 3). The "wily is still alive" plot is never fucking brought up again after this save for one time in X6 where it's HEAVILY implied Wily was puppeteering Isoc, the researcher guy working for gate that looks like wily, the whole time.

X8 acts like Sigma is perma-dead for real totally 100%. Specifically The actual sigma, not the clone instances caused by the new model "sigma virus resistant" reploid chip containing copies of him as part of the base code they started producing again like absolute idiots despite the ban after they found out what the chips were fucking doing to reploids fitted with them. However, other games aside from x8 treated Sigma, the REAL SIGMA as perma-dead at the end, and he STILL FUCKING CAME BACK. I'm not gonna believe for one second he's gone for good. Sure he's dead completely by the zero games, but you can't explain that away with the ending of x8 because the way they explained him being dead for good was cyber elf bullshit in the zero lore IIRC. He was fucking killed by elves offscreen hundreds of years before the game took place or something wacky like that. Add that to the list of funny Sigma stuff if I remembered the "death by elves" thing correctly.
 
MM 12 will be made. 11 was the first MM since 2 in 1988 to sell more than a million copies. Insane.

Why would BN getting a gacha be a bad thing? DiVE has worn out its welcome, and BN has gacha elements already.
It wouldn't be bad in theory but you know they'll fuck it up trying to squeeze whales dry.
 
X9 isn't a problem, they clearly set up a cliffhanger at the end of x8 and it's sigma chips all the way down. so MORE sigmas. god damn so many sigmas. you thought one sigma was fucking irritating for the robo police to deal with wait till you get sigma clones not relegated to the sigma moon cult palace base
The problem is the Cyber-Elf bullshit you mentioned. Unless they're willing to say "fuck it, alternate timelines where MMZ doesn't happen ahoy," the existence of Inafune and IntiCreates' Marty Stu fanfiction means the X series can never do anything but spin its wheels.

You can do endless wheel-spinning with Classic since it's fundamentally a very silly series, but it gets a little weird with the supposedly more "serious" MMX, which pretty much has three sections that have almost nothing to do with each other (X1-3, X4-6, X7-8 ). Every game after X6 ignores X4-6 and it just gets weirder and weirder. Like, uh, Siggy, whatever happened to that old guy you were talking to?

Command Mission also had a way to make a second one, they could use that I suppose.
 
The problem is the Cyber-Elf bullshit you mentioned. Unless they're willing to say "fuck it, alternate timelines where MMZ doesn't happen ahoy," the existence of Inafune and IntiCreates' Marty Stu fanfiction means the X series can never do anything but spin its wheels.
The Zero series is honestly tied with the X series as my favorite in the franchise, so I'm not quite sure what the problem is. Though I do agree that some stuff does need to be worked around in order for it to sensibly lead up to it.
 
Interesting to see both of these replies back to back because I have never heard anyone talk positively about 1 and 2.
Usually it's "They are ok if not a little irritating at times and the series mostly just gets better from there"
I've played and revisited 3, 4, 5, NT and some of 6 many times over the years but have never been willing to bite the bullet and try 1/2.
Hopefully how much of a slog they are has been greatly overexaggerated.
Battle Network 2 I've always heard was one of the better games, what do you mean a slog? Like if you can play 4 with all the fetch quests and tournaments then you shouldn't have any problems with 2. Battle Network 1 on the other hand is just too unrefined to the point where it's just raw, id recommend Operation Shooting Star if you really want to play that. It's not much but there are some minor QoL improvements that make it more bearable, but not by much.

They can't really do MMBN7. It has the X9 problem: there's nowhere to go. Even Wily's redeemed!
There is always Patch, besides if zero can be in the game, why not sigma, or a new villain altogether?
 
While it is true that Zero.EXE was arguably the best version of Zero there was, I can't imagine SIgma.EXE pulling it off.
 
This dude was doodled in everyone's high school notebooks

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Battle Network 2 I've always heard was one of the better games, what do you mean a slog?
I don't remember what in particular people take issue with but I've just always heard it can be a slow and frustrating experience to get through.

Like if you can play 4 with all the fetch quests and tournaments then you shouldn't have any problems with 2.
Tournaments and fetch quests are literally all the game is, that and Kojima and Boktai cameos.
I can probably deal with MMBN4 because I played it as a kid and in spite of all of it's flaws the gameplay has still changed and improved in some ways compared to 3.
One of the issues I hear with regards to 1/2 is that their gameplay is more limited when compared to 3.

id recommend Operation Shooting Star if you really want to play that. It's not much but there are some minor QoL improvements that make it more bearable, but not by much.
Depending on what the differences are I may give it a shot. If they are pretty small overall then I'll probably just go with the original game.
 
I don't remember what in particular people take issue with but I've just always heard it can be a slow and frustrating experience to get through.
The biggest flaw in Battle Network 2 is the fact it's the forerunner of the worst staples of the series. Tedious "license" segments involving finding X thing and defeating a series of viruses, lot of conversation chasing with NPCs, cryptic or convoluted hints/mechanics, hunting for NPCs and items in obscure places, etc.

The first half of the game flows pretty well, but things slow down significantly once you hit the ice on the net.At that point, the game devolves into going back and forth between NPCs to get things important to progression to actually spawn in to places you've already been. Honestly once this bit is over, the remainder of the game goes by pretty quickly, not counting the post game.

There's also weird bottlenecks like requiring certain chips to get past certain points. My personal least favorite is having to pay 10K zenny to a navi in Undernet square for information. 10K isn't a lot, but it you've been spending it on HP Memory and PowerUps, you might have to stop and grind mystery data and random encounters for a bit.

Another problem common among this series are the shoddy translations, which sometimes makes hints for puzzles essentially moonspeak. Then you have moments where you press L to consult MegaMan or Lan for hints to story progression and get something stupid like "The net is in danger, we need to hurry!" Like yeah, no shit, but that tells me absolutely fuck all about WHERE or WHAT I need to be doing.

It's not as bad at BN1, but if you haven't played it through before, there are a couple spots that could leave you scratching your head wondering what exactly in the fuck you need to do.
 
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Sorry I can't reply directly as its one of @Null 's more recent retarded decisions for the site.

Knowing our luck with Starcraft ghost and even DNF 2001 leaking, I'm sure that the original Legends 3 3DS build will find its way onto the internet at some point this decade. That is if Discordniggers don't get their hands on it first.
 
Swap X4 for X6 in the timeline, then stop everything after X6. That would work.
 
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