Mega Man General Thread - Mega Man Battle Network Legacy Collection announced

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X3 will always hold a special place in my heart. The same place where I keep my love for retarded puppies. It's I think one of the easiest games in the series and you can tell it's where things were starting to go off track. That intro was pure 90's cheese and I loved it.

You mean the virus? X5 and X6 both had that. Was it an underwater stage?
I guess it was a virus. It's been forever, I haven't played them since the GC collection. But it wasn't just a water stage to my knowledge, that shit plagued you everywhere and I noped the fuck out.

X3 definitely wasn't easy for me, but then again maybe X1 is only easy because I've beaten it a billion times. I only completed X2 & X3 once. I can call them good games anyway.

You thinking of X5 with floating virus?
Yeah, it was floating and appearing all over, just kamikaze dashing at you. I gotta go back and play them again so I know what I'm talking about lol.
 
Inafune really did dick over the series, didn't he?
I should mention one thing.

Supposedly, the whole thing with Zero being the virus holder was thought up before X1 was even a thing, if you believe this:


I personally don't believe it's true, because that makes the story of Inafune needing to convince other staff to resurrect Zero make little sense. This might have been Inafune's personal story that he rammed through the more influence he got. Note how he references "my story" in the interview I showed earlier - remember, he's just a character designer, he was not the scenario writer.
 
I should mention one thing.

Supposedly, the whole thing with Zero being the virus holder was thought up before X1 was even a thing, if you believe this:


I personally don't believe it's true, because that makes the story of Inafune needing to convince other staff to resurrect Zero make little sense. This might have been Inafune's personal story that he rammed through the more influence he got. Note how he references "my story" in the interview I showed earlier - remember, he's just a character designer, he was not the scenario writer.
Perhaps Zero was suppose to be killed off permanently before X5?
 
Perhaps Zero was suppose to be killed off permanently before X5?
To be clear, I mean that there's a little story where some other staff member whose name escapes me said that they were convinced to resurrect Zero while developing X2 by Inafune basically going "gee it's a shame Zero's dead, why not bring him back?"

Which implies they weren't following that supposed internal doc. It'd be a little weird to claim this character who dies 2/3rds of the way through the first game and never came back was central to the backstory the whole time, 3 games later.
 
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To be clear, I mean that there's a little story where some other staff member whose name escapes me said that they were convinced to resurrect Zero while developing X2 by Inafune basically going "gee it's a shame Zero's dead, why not bring him back?"

Which implies they weren't following that supposed internal doc. It'd be a little weird to claim this character who dies 2/3rds of the way through the first game and never came back was central to the backstory the whole time, 3 games later.
I can kind of see that working, a dead character having more of an impact than one might of realized. It'd actually be a fairly interesting twist. Though I see what you mean.

Either way, somebody should of smacked Inafune and told him 'No" a few times.
 
EYE RISS
EYE RISS
I find it funny that her death in X4 was supposed to be impactful of some sort but yet X4 does a horrible job at characterization because we know nothing about her other than being the Colonel's sister, so it's like why should we even care? In fact, the most impactful she's ever been was as a navigator for a GameBoy Color game not too many people have played.

And then Alia comes along and everyone is like "lol Iris who???"
 
I find it funny that her death in X4 was supposed to be impactful of some sort but yet X4 does a horrible job at characterization because we know nothing about her other than being the Colonel's sister, so it's like why should we even care? In fact, the most impactful she's ever been was as a navigator for a GameBoy Color game not too many people have played.
Mega Man Xtreme 2 correct?

And then Alia comes along and everyone is like "lol Iris who???"
Then they added two more navigators.
 
Yep. A good game, but they do that bullshit where you have to complete BOTH X and Zero's game in order to unlock the "complete" game... and then a boss rush mode after you finish that mode that also adds the bosses from the 1st Xtreme game
There's some pretty good romhack patches specifically for that game.

Pity the one that remaps dash is kind of busted.
 
You've honestly got to be pretty bitch made to struggle with X1. I remember I plowed through it without much grief, specially compared to the Nes Mega Man which got pretty brutal in the Willy stages.
MMX1 has a lot of shit though. It's definitely a guide damn it game since you have to do a lot of backtracking to get X fully armored and all of the hearts to get him to max (IE regular) health plus health tanks.

Also the bullshit where you have to fucking grind to fill your health tanks is insanely annoying and time consuming. Especially since there are parts of the game in the Sigma boss levels where you WILL end up having to use all four of them, which slows you down since you then have to find enemies that you can both easily kill and which give you decent energy yield to quickly fill up your tanks.
 
The idea that there was ever a grand plan to the Mega Man X story always makes me giggle.

Everything in the X series felt like it was thought of the night before they started developing each game.

Like even "Wily built Zero" and "X and Zero must fight" never felt like they were meant to build up to something big and instead were just things they threw in cause it seemed cool.
 
The idea that there was ever a grand plan to the Mega Man X story always makes me giggle.

Everything in the X series felt like it was thought of the night before they started developing each game.

Like even "Wily built Zero" and "X and Zero must fight" never felt like they were meant to build up to something big and instead were just things they threw in cause it seemed cool.
we only got that "X must fight Zero (and lose)" bullshit because of con man.
he tried really, really, really fucking hard to push his OC character as better than X in every way possible and ended up making a robot vegeta, basically.
 
The idea that there was ever a grand plan to the Mega Man X story always makes me giggle.

Everything in the X series felt like it was thought of the night before they started developing each game.

Like even "Wily built Zero" and "X and Zero must fight" never felt like they were meant to build up to something big and instead were just things they threw in cause it seemed cool.
As you can see in the article I linked, some fans like to pretend that stuff like the Zero-Wily connection was always there from the start and agreed upon by everyone working on it.

It's like "X5 was supposed to be the end." Says who? There are people who more or less go that if Inafune said it, it has to be true. They then have no answer for how X6 got made if his word was law.

And then you get things like this 1997 interview about X4:


With statements like this one that supports what you're saying:

Okohara: Good question, I really don’t know. The truth is, we originally had no plans to make Mega Man X4, even.

and then you have:

Okohara: Dr. Cain used the discovery of X to create the other Reploids, but as the first Mega Man X story explains, he sensed a possible danger with X and had to seal him away. Once that danger had passed, X joined up with the Maverick Hunters. So that’s why Zero is the senior ranking member.

Which is literally not true, and this is coming from the guy who had the title of "planner" for X4 and who directed 5 to 7. Fans really don't get that Japanese devs make stuff up on the spot, you're not supposed to take them seriously.
 
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Which is literally not true, and this is coming from the guy who had the title of "planner" for X4 and who directed 5 to 7. Fans really don't get that Japanese devs make stuff up on the spot, you're not supposed to take them seriously.
-and then they turn right around tilting at windmills wondering why everything is suddenly a copy paste from a cookie cutter formula like most gaming discussions even on the farms.

I preferred the Zero and legends games over the X series even with all their faults. It felt like megaman coming into its own identity rather than feeling like a cybertron knockoff with the X series. BN felt more like one of those crappy 1000 chapter shonens that never seems to end (6 games and including Star force) and never has any real stakes.
 
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Zero 1 is an admitted ripoff of Mechanical Violator Hakaider from the word go. It's little different from how MMX is a Casshan remix.

If Legends is ripping something off, I'm not aware of it, so I cannot comment.
 
See, I can understand X2 to an extent, it was a very competent sequel and it had some solid Mavericks like Flame Stag.

But X4? Absolutely not. X's side of the game is practically a by the numbers afterthought.

I typically see X4 over X1 over X2. One reason I heard for X4 from people who liked it is that it makes the player feel powerful (read: it's easy). I think for a lot of people X4 was their first MM game.
I'll make it simple for you

X4 music >>>>>> X1 music
 
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