Mega Man General Thread - Mega Man Battle Network Legacy Collection announced

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was speed running really even a thing in the 90's? from what I know about it most of that community came about in the early 2000's. Honestly though, it's just the end stages for me, the boss stages definitely get harder after x1, but not like retarded hard.
It's got nothing to do with speedrunners.

It's just games were somewhat more difficult in general back then. I recently saw an individual complain about struggling at X1's Sigma Fortress Stage 1 (the one with the flying platform section) for a long time. They eventually gave up.
i said spedrunners you gitz.
it's basically just how an autist autism things, certain games specifically as they play in a way that makes them look they are speedrunning but they aren't, they are just playing it in their autistic way.
also X1 is one of the few games that plays the whole test your skillz thing in order to inflate gameplay time to keep children busy back then, other installations followed the same recipe until x4 where they wanted to change gameplay aspects here and there, adding extra secrets and whatnot for both X and Zero playstyles.
Just say autists then, speedrunner might be synonymous with the tism, but it has a more refined definition than just autist.
i said autist too.
You mean basically trying to blow through instead of being careful, then, no?
i don't know how to tell it since i'm not autistic but had the pleasure of studying with one, nigger just played shit like he was TAS on auto, he enjoyed it throughly until the class was over then he became anxious like a sped, him being a functional autist rather than a rabid one.
 
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i said spedrunners you gitz.
it's basically just how an autist autism things, certain games specifically as they play in a way that makes them look they are speedrunning but they aren't, they are just playing it in their autistic way.
Just say autists then, speedrunner might be synonymous with the tism, but it has a more refined definition than just autist.
 
You mean basically trying to blow through instead of being careful, then, no?
 
I dont think it really matters how ciel found zero since it did a well enough job of illustrating a desperate struggle from the beginning and emphasizing how Zero was the saving grace of the resistance.

As for Omega being a palette swap of Zero, its debatable since reploids are mass produced and just about every resistance member is one of several series of them with the exact same appearances as they recycled the same few npcs for most of them and the enemies. Just think it was lazy writing they talked about the ""original"" body of zero with him yet couldn't be bothered to make a quick edit here and there so he resembled the MMX version at all, the actual original zero.
 
One more day until Battle Network collection drops. I've been playing through BN2/3 again and I forgot just how much I enjoyed these games. The fetch quests segments and cryptic progression tend to get old, but I've played through enough times to know where everything is and what I'll need to save resources for.

I wonder if they fixed the Gospel dupe glitch in BN2. It was a nice way to get limited quality and hard to find chips once you hit end-game.
 
It's got nothing to do with speedrunners.

It's just games were somewhat more difficult in general back then. I recently saw an individual complain about struggling at X1's Sigma Fortress Stage 1 (the one with the flying platform section) for a long time. They eventually gave up.
You've honestly got to be pretty bitch made to struggle with X1. I remember I plowed through it without much grief, specially compared to the Nes Mega Man which got pretty brutal in the Willy stages.

On the topic of Battle Network. Played a good chunk of the first one but never fell in love with it. Did really like seeing the reinvented robot masters though.
 
Battle Network got pretty old pretty fast in my experience because of how rapidly sequels came out, and how little interesting developments were between them.

Apparently the online battles are still pretty popular in Japan, hence all the hype for the collection.
 
GBA had no way to connect to the internet, and Battle Network 5 DS didn't support wifi. It's called "Battle Network" because the entire game is Internet-themed, but not actually internet-connected in the real world.
both GBA's have a link cable on the same vein as og gameboy.
other than that it's a patched rom that allows the emulator to connect as if it was using that cable.
remember that nintendo was the one that invested on many weird gadgets for their console and games, remember wind waker gameboy link? pepperidge farm remembers.
 
They didn't fix the translation in 4 apparently....
I kinda like how goofy and retarded the translation is in 4. It's charming, in an Engrishy sorta way.

Overall though, I'm really happy with the collection. I'm glad it's the Japanese ROMs with the English scrips put in. I'm happy to see chips that were event only made pretty easy to get. It really does feel like a very solid collection instead of something lazy, like it absolutely could have been.
 
The black lady in Netopia doing her nigger language omg i was dying

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Also pro tip for 2. Put all your chips in the second folder before you go to airport. Trust me.
 
I forgot how evil the random encounter rate is in 1
For me, it's how huge the leap in quality from 1 to 2 is. From the encounter rate, to how enemies are distributed in each battle to how much better-designed the Internet is. It's a massive improvement and you really notice it a lot more when you play them back to back like this.
 

Mega Man Battle Network Legacy Collection Tops Japan Sales Charts​



Mega Man Battle Network Legacy Collection launched worldwide on April 14th. Roughly a week later, the first sales report has come out from Japan - and it's looking good.
For the week between April 10th to April 16th, Famitsu reports that the Nintendo Switch version has sold 52,375 units charting at #1 and the PlayStation 4 version charted at #5 selling 7,871 units. Basically, the collection sold approximately 60,246 units in three days, selling more than all Mega Man X Legacy Collection versions (1, 2 and 1+2 bundle) combined and Mega Man 11 in a similar period of time (in Japan).

This number only accounts for physical sales in Japan. Worldwide digital and physical sales have yet to be disclosed but this bodes well overall. MMBNLC could be on track to become the next million seller in the Mega Man franchise.

Stay tuned for updates.
 
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