Mega Man General Thread - Mega Man Battle Network Legacy Collection announced

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Considering that the series artist does child rape sex slavery guro, I think that was his point?
Yes, and I hate him for it.

Even though it's just Toru Nakayama's redesign, it technically isn't. MMZ Zero is a completely different chassis from the X series. He sealed himself away at the end of the X series so that progress could be made towards anti-virus research. In the Zero series, even though his "mind"/data has been preserved, he's in a different body.

Omega is the original body of Zero, but there isn't a distinction besides being a slight palette swap and some dialogue to let the player know. I feel like they missed a good opportunity to end on Zero fighting against Omega as the original Zero/Black Zero design.
I get autistically annoyed when people say "oh it's not his original body" specifically because of what Omega looks like. He looks very similar, so it feels like a retcon and suddenly everyone acts like Zero has always looked like that. They should have kept Omega looking the way Zero originally did.
 
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Yes, and I hate him for it.


I get autistically annoyed when people say "oh it's not his original body" specifically because of what Omega looks like. He looks very similar, so it feels like a retcon and suddenly everyone acts like Zero has always looked like that. They should have kept Omega looking the way Zero originally did.
To me it just reeks that they didn't want to redo all of the animations for a classic zero design and went with a dark link situation as "good enough", everything after that is just selling bullshit. I remember when I saw omega, feeling absolutely robbed by the lazy pallete swap.
 
It was disappointing that Omega was literally a darker palette swap of the player character. There was nothing stopping them from at least changing the outfit from the disney buttonup jacket to something resembling his MMX incarnation with cone shaped lower legs versus the halo-esque gauntlet and lower leg armor in mmz. Considering it takes place in the same timeline, how autistic the japanese are about 2D art, and MMX zero never gets a retrofit chasis to look like he does in MMZ.

Was even more autistic that you have to have a completed save of MMZ3 and 4 to do any of the secret bosses in the ZX games. Even in the ZX collection. Where they could have just had a popup box asking if you are ok with spoilers in a 20 year old game.

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Well, again, it was said that Zero looks the same in-universe until suddenly he didn't. It would literally not have made sense for Omega to look different until that retcon.

For example, you have to remember that Copy X's angelic armor is actually supposed to be the Ultimate Armor, and that little weird glowy punch he does is supposed to be the Nova Strike. Despite looking like neither thing.

Who knows, maybe the retcon was to justify the horrifically overrated Mythos cover.
 
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Hello! Disagree collector here!! Mega Man Soccer is best title!

Srsly though, if they didn't fuck up it all up i liked the concept, imagine choosing a whole team of old Mega Man bosses for your team, everyone with different abilities and such, such a mindfuck they did it so lazily as they did, Wichever team responsible for it should've done a public apology.

For those who don't know, you can only choose one guy and your whole team is said guy, And this is Capcom... For the Snes, when Nekkettsu (Nintendo World Cup) wich was made 4 yers earlier and for the NES leaves you in the dust you dun goof'd.
 
Well, again, it was said that Zero looks the same in-universe until suddenly he didn't. It would literally not have made sense for Omega to look different until that retcon.

For example, you have to remember that Copy X's angelic armor is actually supposed to be the Ultimate Armor, and that little weird glowy punch he does is supposed to be the Nova Strike. Despite looking like neither thing.

Who knows, maybe the retcon was to justify the horrifically overrated Mythos cover.
I grew up playing these games and while I had the original thought it would be cool for Omega to have the X series body, Zero 3 was far and away the largest and longest of the 4 games. I can totally buy the tech&time explanation that Inafune gave. It didn't spoil any of enjoyment fighting him. He still had some of Zero's moves from the X series, and I still felt plenty of impact. You can argue it's not perfect, but it got it's point across. Now why they didn't change it in any remake? Time and laziness. But it's Capcom and these ports are braindead cashgrabs anyway that are meant to be slap em together, 100% profit.

The X series started going downhill when Kenji Inafune starting putting his OC (Zero) front and center of the story. It's especially bad once you hit X6 X5 through X7. It's only made worse when you consider the Mega Man Zero series canonically takes place in the same timeline, where Zero pretty much completely replaces X by the end of events. Don't get me wrong, I enjoy the gameplay of the Zero series and I like Zero as a character, they just did my boy X dirty.

They did X very dirty. I'm glad X got to accomplish his life's goals of creating a utopia and eradicating the Maverick Virus, but the fact we never got to see it is criminal. However, I think Zero 1 actually does give X some genuinely good material although it's not developed or ever expanded on. Changing course on X being the villain and making Copy X was the right decision. I always made note of how X tells Zero to go and destroy that copy of him with "extreme prejudice" like he very much hates his existence. The idea of X having to sit there while a bastardized copy of himself destroys everything he's spent his life working to achieve while helpless to stop it is a neat idea. So much so he has to resort to the desperate measure of awakening Zero in order to save the peace he fought so hard to achieve. There's also a bit at the end of Zero 1 in the desert where it seems like X truly has a bit of reflection that the years made him too bitter. I don't know, it's not a lot of development but fuck it, it's more interesting than what several of the X games ever gave our blue bomber to work with. Looking at you X3 and 4...
 
To be clear, when Inafune said that, he meant that Zero looks different because of in-universe technological advancements. Not limitations of the GBA.

That's why it created a plothole of why Omega looks the same as the more technologically advanced copy body, since he was the sealed original body.

EDIT: I also wouldn't put too much stock in X's attitude towards Copy X in Z1. It was very much thrown together; X is suddenly much kinder to his copy in Z3. Also, it was Ciel who awakened Zero based on some rumors, X had nothing to do with it.
 
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Please don't make me imagine the horror of Inti writing combined with Kojima writing.

It's a match made so deep in Hell not even Lucifer himself would want anything to do with it.
 
Is there a reason the end of every X game feels unfairly difficult? I've never experienced this with another game, even games of the same era.
X1 is easy. Well, not the first time, but it's reasonable. After that the series instantly spikes into crazy difficulty.
 
Apparently seasons 3 and 4 of the megaman anime are odd. Like some be 15 minutes long and a lot are essentially a power rangers plot...

Also is it true that 5 has a canon team?
 
Apparently seasons 3 and 4 of the megaman anime are odd. Like some be 15 minutes long and a lot are essentially a power rangers plot...

Also is it true that 5 has a canon team?
for the latter, yes. team colonel is the canon one.

and the 15 minute thing you're talking about is true due to lowered ratings. it was already power rangers by season 2 anyway.

edit: on an related note on plot, anyone who played the gunvolt games wanna list the worst pieces of wasted potential in that series?
 
To be clear, when Inafune said that, he meant that Zero looks different because of in-universe technological advancements. Not limitations of the GBA.

That's why it created a plothole of why Omega looks the same as the more technologically advanced copy body, since he was the sealed original body.

EDIT: I also wouldn't put too much stock in X's attitude towards Copy X in Z1. It was very much thrown together; X is suddenly much kinder to his copy in Z3. Also, it was Ciel who awakened Zero based on some rumors, X had nothing to do with it.

I heard somewhere the tech issues were due to cartridge space on the GBA, as doing Omega that way would've required an entire new sprite, sprite models, etc. I never once heard it was due to in universe technological advancements. I'm sure Inafune could've said that, but that's never been the narrative I've heard on the topic.

While it was thrown together, I still think it works. X being kinder about Copy X in Zero 3 does fit his personality. It doesn't come off as kindness so much as pity. It's completely within X's personality that over time he would come to feel bad for Copy X not having the life he had and wondering if things could've been different. It's not like we haven't seen X feel pity for his enemies before. Hell at the end of Zero 1, he even says he feels bad that he doesn't feel anything towards the enemies he destroyed anymore. What better way to cap off that idea than X coming to feel pity for the Copy of himself he hates most of all?

There is a bit in the audio dramas that allude X helped lead the horse to water in terms of Ciel seeking out Zero. Whether you consider that canon or not is up to you. The games give us no explanation for how Ciel learned of Zero's existence in the first place, or how she managed to track him down, or how she figured out how to awaken him. If you want to, you could argue that since she already knew how to awaken Zero with Passy, it's possible she did have outside help from X unknowingly. Otherwise it's quite a lot of conveniences. Sure game has to game, but I'll take the explanation where I can get it if it can fit. Am I putting more thought into it than the developers did? Absolutely. I'm a glass half full type of guy though and I just take that as a sign as them doing something right inadvertently.
 
For those who don't know, you can only choose one guy and your whole team is said guy, And this is Capcom... For the Snes, when Nekkettsu (Nintendo World Cup) wich was made 4 yers earlier and for the NES leaves you in the dust you dun goof'd.
MM Soccer was incredibly fun... until you realize Protoman is nearly invincible and using him as goalie makes it impossible for the other team to win unless they pick very specific characters.

It indeed is frustrating and pathetic, Capcom must've thrown this game at some no-name "team".

Is there a reason the end of every X game feels unfairly difficult? I've never experienced this with another game, even games of the same era.
Get good. No, really.

Watched some guy struggle so much with Sigma Stage 1 in X1 that the whole chat just told him to give up, which he did. There's no shame in admitting you suck at certain types of games. Mega Man is infamous for being "really hard" though, so I think a lot of persons believe it's some sort of "passage".

Just play Dark Souls or something.
They should have kept Omega looking the way Zero originally did.
Most likely couldn't due to Capcom's already tumultuous relationship with Inticreates, perhaps they hold the trademark to Zero's original design. Capcom would definitely say "fuck you".
 
Is there a reason the end of every X game feels unfairly difficult? I've never experienced this with another game, even games of the same era.
userbase consisting of mostly autists and spedrunners.
that's why past x1 the stages become crazy difficult.
 
userbase consisting of mostly autists and spedrunners.
that's why past x1 the stages become crazy difficult.
was speed running really even a thing in the 90's? from what I know about it most of that community came about in the early 2000's. Honestly though, it's just the end stages for me, the boss stages definitely get harder after x1, but not like retarded hard.
 
It's got nothing to do with speedrunners.

It's just games were somewhat more difficult in general back then. I recently saw an individual complain about struggling at X1's Sigma Fortress Stage 1 (the one with the flying platform section) for a long time. They eventually gave up.
 
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