Peasant
kiwifarms.net
- Joined
- Apr 19, 2019
If the gameplay mechanics are like the third game, it will be ruined.
An important aspect of Max Payne's combat in the first two games is that all of your weapons (minus a couple) are very inaccurate. This means that you need to use Max's superior agility to close the gap with enemies in order to dispatch them efficiently. This worked great in the first game until you get to the third act and get the Colt Commando, an assault rifle that's perfectly accurate, does high damage, and has abundant ammunition. The second game buffed other weapons to make them more useful, but the assault rifles are still king.
In the third game, every gun is perfectly accurate and kills with one or two headshots. Positioning and weapon selection literally don't matter; just hit shift and click on all the heads you see, then repeat. Also unlike the first two games, you can get bullet time in a shoot dodge even if your gauge is empty, so the only way to die is to fuck yourself over by failing to kill enemies fast enough and ending up flat on your ass while surrounded.
To clarify, I don't hate 3. It lets you go fast and kill loads of dudes in the blink of an eye, and that's cool in its own way. However, combat ends up being overly simple and repetitive, and wouldn't be a good fit at all for a remaster of the earlier titles.
TL;DR, stick to the enemy health and weapon accuracy of 1 and 2 and nerf assault rifles.
An important aspect of Max Payne's combat in the first two games is that all of your weapons (minus a couple) are very inaccurate. This means that you need to use Max's superior agility to close the gap with enemies in order to dispatch them efficiently. This worked great in the first game until you get to the third act and get the Colt Commando, an assault rifle that's perfectly accurate, does high damage, and has abundant ammunition. The second game buffed other weapons to make them more useful, but the assault rifles are still king.
In the third game, every gun is perfectly accurate and kills with one or two headshots. Positioning and weapon selection literally don't matter; just hit shift and click on all the heads you see, then repeat. Also unlike the first two games, you can get bullet time in a shoot dodge even if your gauge is empty, so the only way to die is to fuck yourself over by failing to kill enemies fast enough and ending up flat on your ass while surrounded.
To clarify, I don't hate 3. It lets you go fast and kill loads of dudes in the blink of an eye, and that's cool in its own way. However, combat ends up being overly simple and repetitive, and wouldn't be a good fit at all for a remaster of the earlier titles.
TL;DR, stick to the enemy health and weapon accuracy of 1 and 2 and nerf assault rifles.
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