75 GB for the "cutscenes" or just stream them. I think Quantum Break was MS' foreshadowing with cloud gaming and cinematic storytelling. They wanted to be like Sony by branching out into the entertainment industry. I don't think it paid off in the end.
it was developed during microsoft's TVTVSPORTSTV phase when they had their own tv production studio etc. all that ever amounted to was a halo series I think. that's why you also got all the high(er) profile actors in there.
still, they did good work with it being less linear than a fucking sony game.
I wanted to enjoy Control, but the constant voice in my head going "they've nicked all this shit from SCP fan fiction" wouldn't stop. SCP in and out of itself isn't particularly original a lot of the time, but it was such a blatant parallel I couldn't work my way around it.
and SCP stole it from indiana jones which probably stole it from somewhere else. government agency in charge of containing possibly dangerous items isn't anything new nor exclusive to SCP, just a combination of mundane bureaucracy with spoopy mystery. same reason x-files worked.
plus, when you consider what happened with SCP
especially when you remember it started out as a collection of /x/ creepypastas it felt fucking great just reading about weird things doing weird stuff with a bit of lore again, none of that series 4000+ horseshit.
more importantly they had fun doing it what makes it fun to play (only click after completing foundation):
https://soundcloud.com/alanko/red-glow-tunnel-rush
cristoph waltz as female lead is also less egregious than it looks, it's still a remedy game so a certain level of quality is to be expected, not like there's much room for wokeshit anyway (and any current year female empowerment spin can simply be explained away lorewise
by alan wake writing her as the chosen one).
the game will also get a high bonus from me for being spooky just by atmosphere without any jump scares or other cheap shots.
I'm a bit lazy to look it up right now but... did they really cast Littlefinger as the bad guy? Gotta say he was more than perfect for the role.
you mean
cia? without getting into spoilers, you really should give it a try, it's not overly long (and four 20-minute episodes inbetween you just watch).
I only played before the DLC's dropped, but I'm pretty much agreed on all your points regardless. That not-quite-Escher room where its the digital illusion of square lines made manifest is up there for kickass power fantasies, especially with the flying and the music. You really do take control, for perhaps the first time in the entire game.
the dlc plays after the main story tho, it's easy to take a break at that point (even I had to).
I think it's a combination of trying to make up for QB's shortness (by the time you finally get a handle on the combat and know how to properly use your stuff the game's almost over) and doing it in a way you could describe as "open world in corridors". just like a ubisoft map you don't really have to do everything if you don't want to, at some point you can simply ignore the alerts, the jukebox (which was added after release I think), SHÜM or stuff re-spawning constantly. you don't even need most of it for achievements or anything, however it's there if you want it, which is probably better than the other way around.
according to steam it took me 61 hours to 100% it, most of it without a guide. if you ignore/miss the puzzles and secrets without backtracking for them and just do the story you can probably shave off 10-15 hours of that.
still prefer american nightmare's climax just for the WTF?! moment making me grin like an idiot.