Let's Sperg Let's Play Laser Squad (1992 PC Release) (Completed) - Holiday Special

  • 🏰 The Fediverse is up. If you know, you know.
  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
1640668114346.png

Looks like lando got force choked a little too hard, and needs to wear a special needs helmet.

Also I don't mind if I only show up because RNG says so, after all.
 
I would like to engage with the art of shooting and being shot.

I shall equip a mere pistol, a dagger and some grenades.

My choice of armor I shall leave in your capable hands.
 
4. Mission 2: Moonbase Assault

1.png
I ultimately needed to make significant changes to your selections in order to have enough money to even approach all of the equipment everyone asked for. For one thing, everyone is stuck with Armor 1, except for NerdShamer who's weapon and ammunition was so fucking expensive I compensated by giving him none. Everyone else lost things like melee weapons, their grenades, sidearms, etc and on top of that I determined that the only thing the difficulty level changes is the amount of Credits you have to spend before each mission, so I dropped that down to 1 to have a little bit more cash to go around. Moths is also handed a regular L50 Lasgun instead of the Heavy Laser he requested due to budget restrictions.

2.png
3.png

There were a total of four different possible starting locations, one on each corner of the roughly square base. The computer systems we're supposed to destroy are located in the rough center of the base just about. I deploy on the Northwest and Southwest portions of the base. Fireteam 1 is composed of Bookmark Cuck, SilenceisViolence, NerdShamer and JohnDoe, while Fireteam Two is composed of Neo-Holstien, White Devil, Mooger Meng and Moths. I intended to split up Bookmark and Silence to have each be the pointman for their squads and make it more like real fireteams but I fucked it up.

4.png
We need 100 Victory Points worth of destroyed equipment to win. Each destroyed Databank or Analyzer is worth I think about 5 points. There's a central room in the middle of the base housing the majority of them, a room below it housing a handful more and a few scattered around in the southeast that I really hope I don't need to make it over to in order to win the map.


(Voyade - Burning In The Third Degree Cover)
There's no music that plays throughout the levels for some reason, so you get whatever I was listening to on my playthroughs.

5.png
6.png

Getting in the doors goes okay. I forget to equip weapons again partway into Bookmark's turn but fortunately it turns out that isn't fatal.

7.png
Enemy Faces Pic.png
These bald fuckers are who we're up against. I hope they're not as badass as Regnix's combat droids or we're gonna get cut to pieces.

8.png
9.png

Fireteam One makes it inside okay. I get White Devil and Moths inside from Fireteam Two, but I'm still not used to the movement mechanics of this damn game and waste a bunch of Neo-Holstien's AP. If you click to a destination the unit can't easily make it to, they'll still turn and try to walk there which means you can blow AP even if the unit doesn't move from its spot. There's no "save for X fire" button either like XCOM, you just have to keep track of it manually. At least the counter in the corner will give you a rough idea of the AP cost to move a unit to X location so you don't have to add that shit up manually.

10.png
11.png

Silence catches the enemy Seargent (sic) wandering around but doesn't have enough AP for Opportunity Fire. Somehow he doesn't get plugged before our turn rolls around. The enemy is all the way down the hallway and across the room though, and Silence is just armed with a weedy little pistol. Still, JohnDoe and NerdShamer are too far behind to make the shot.

12.png
13.png

Holy shit! Silence makes not just one shot, but two, and kills the bastard!

14.png
15.png

I move up as best I can. I fuck up Neo-Holstien's movement again and leave him stuck.

stormtrooper headbump.gif
We can headcanon it as his helmet not fitting properly or something.

16.png
17.png

Letting the enemy come to us pays off, and one walks right into White Devil's sights. I have him put roughly a quarter of a battery into his autofire, should be enough to leave nothing but the guy's smoking boots behind.

18.png
20.png
21.png
22.png
23.png
24.png
25.png
Uh.

26.png
Oh fuck.

27.png
30.png
My namesake weapon spectacularly fails @White Devil as he gets unceremoniously waxed during the enemy's turn. The same enemy also wastes @Moths who I apparently didn't leave with enough AP for overwatch.

28.png
29.png

Neo-Holstien can't actually shoot through that door or window despite the game assuring me he can see the enemy. Fuck!

32.png
35.png

Fireteam One still has a job to do, so they keep on moving towards the control room, or whatever it is. I really hope I don't get stuck with only one group of troopers to do this mission with.

36.png
37.png

Bookmark Cuck gets reaction fire in this cafeteria-looking area.

38.png
46.png

What the fuck. That pistol is badass.

40.png
41.png

I have JohnDoe and NerdShamer split off from Bookmark and Silence since apparently our pistoleers are perfectly capable of taking care of themselves.

42.png

Mooger Meng gets reaction fire on the enemy that killed two of his comrades. Unfortunately its with that shitty sniper rifle.

43.png
44.png

Holy shit, that sniper rifle is actually good for something! Mooger avenges his fallen comrades.

47.png
48.png
49.png
The members of Fireteam One are back to back keeping each other covered for the slow advance, while Fireteam two finally makes its way inside the base. Bookmark and Silence have made it into the control room, but I don't choose to waste their AP on any of the machinery just yet. Those tall booth things are the Databanks while the blue things that look like photocopiers are the Analyzers.

50.png
Silence quickdraws on an enemy that rushes into the control room.

51.png
52.png
53.png
54.png
55.png
The accuracy of the pistol isn't quite as impressive on regular fire, but Silence still takes out his target and scores his second kill.

57.png
Jesus!

58.png
I'm not taking any chances this time, I have JohnDoe put every bullet and AP point he can into this autofire.

59.png
60.png

Of course, he kills him on the first shot and the rest of the ammo goes to waste. This game is definitely the ancestor of XCOM.

56.png
61.png
62.png

The computer massacre begins.

63.png
Neo-Holstien and Mooger Meng are currently making their way down a long hall that leads to the auxiliary control room.

64.png
65.png
66.png
67.png
68.png
70.png
Bookmark and Silence proceed to treat the control room like a Twitter or Facebook server farm.

71.png
This game may be just about 30 years old and have clunky as fuck combat mechanics, but trashing this defenseless computer equipment is surprisingly fun.

72.png
73.png
74.png

Slower but no less important, I have Neo-Holstien and Mooger Meng start trashing the auxiliary control room.

76.png
I think this whole thread would be just as crestfallen as I would if we didn't get to see that rocket launcher go to some use. I move NerdShamer up to waste that room in the middle. I figure three Databanks and two Analyzers is worth a rocket.

77.png
78.png
79.png
80.png
81.png
82.png

Fuck em up, Squad.

83.png
Not to be left out, JohnDoe gets in on the computer smashing by taking out the handful of Databanks in the room he and NerdShamer stormed.

84.png

Here goes nothing.

85.png
86.png

BOOM

87.png
Unfortunately, in addition to 3 Databanks and 2 Analyzers is also included 1 @NerdShamer who was caught in the blast of his own rocket. I honestly expected the rockets to have the explosive power of bunny farts like the hand grenades but my choice to not outfit NerdShamer with any armor might have also fucked him over. At least its better than getting sniped from across the room and never getting a chance to fire that thing.

88.png
89.png

Silence enters that room at the bottom and starts wasting databanks.


(Matt Furniss - Battle Results)

90.png

He doesn't even manage to shoot the third one before the scenario automatically ends. For the record the enemy guards weren't worth any Victory Points, only the equipment was.

Casualties (Total Kills):
Llama King (0)
White Devil (0)
Moths (0)
NerdShamer (0)

Survivors (Total Kills):
Bookmark Cuck (1)
Neo-Holstien (0)
Mooger Meng (1)
SilenceIsViolence (2)
JohnDoe (2)
ChucklesTheJester (1)

Observations:
  • I suppose the L50 Lasgun is perhaps not as impressive as I expected a fucking laser rifle to be.
  • The pistol doesn't fuck around; Bookmark and Silence cleaned house with it and both of them only had to reload once, even when I had them plugging away at the databanks.
  • I think I accidentally purchased too much ammunition for everyone, as it appears each weapon starts out fully loaded. I probably could have afforded at least the Heavy Laser for Moths if I had been aware of this earlier, for all the good it would have done him.
  • Shooting enemies through doorways or windows is a tremendous waste of time and ammunition in this game.
  • Grenades are expensive.
  • Pistol ammunition is not.
  • The lower difficulty really didn't seem to have an effect on enemy accuracy or lethality, or the accuracy/lethality of my troops. I know Bookmark and Silence scoring those pistol kills made it seem different but the people with rifles missed a bunch of shots even when they were just taking aim at immobile computer equipment.
Bear in mind going forward that I'm not actually sure what kind of armor, if any the enemies had. White Devil may have just gotten very unlucky with an enemy equipped with Armor 4 and Bookmark and Silence may have plugged guys wearing Armor 1, so the pistol may or may not be a reliable weapon going forward.

See you next year.

Next Time: Mission 3, The Mines Rescue
 
Last edited:
Unfortunately, in addition to 3 Databanks and 2 Analyzers is also included 1 @NerdShamer who was caught in the blast of his own rocket. I honestly expected the rockets to have the explosive power of bunny farts like the hand grenades but my choice to not outfit NerdShamer with any armor might have also fucked him over.
This is actually happens IRL. I was expecting you to just fire it through an window; but dying from our own stupidity is the Kiwi way to play!
 
@L50LasPak
The accuracy of the pistol isn't quite as impressive on regular fire, but Silence still takes out his target and scores his second kill.

57.png

Jesus!

58.png

I'm not taking any chances this time, I have JohnDoe put every bullet and AP point he can into this autofire.

59.png

60.png


Of course, he kills him on the first shot and the rest of the ammo goes to waste. This game is definitely the ancestor of XCOM.

Survivor:
JohnDoe (3 Career Kills)

1640920435849.png
Journal Entry:
This has been one of the worst bands I've ever joined with, the attrition rate is horrible, the pay is worse, and only the decent food is giving me hope. Two missions in and I've lost more squadmates than all of last year, and its not just my bad luck. The Quartermaster obviously isn't bothering to remember anybody's name, for one, and the infirmary has fake supplies like a furniture showroom. I don't know what I signed up for, but this blasted hellscape doesn't offer many other choices. I hope I'm not a dead man walking.
John
 
the attrition rate is horrible
Hey, 40% ain't bad!

...

To prove it, I went back and calculated the attrition percentages for my other two completed LPs:

XCOM: UFO Defense is a whopping 74% with 105 casualties out of 142
XCOM: Terror From The Deep is surprisingly lower at 71% with 105 casualties out of 153 recruited.

Unfortunately Victoria: Revolutions and Hearts of Iron 2: Armageddon do not track war casualties across the entire game otherwise otherwise I'd provide the numbers for that too as we no doubt lost tons of troops in the many hilariously bloody wars fought to take over the world.
 
Hey, 40% ain't bad!
Tell that to their widows! And to think, just before the mission @White Devil showed me a picture of his wife! Pregnant with their first child! And @Moths was only three days from retirement! Sure we may see clones of them later on perhaps but I folded the flags at their funerals! @NerdShamer 's little girl kept asking 'Why are they putting Daddy in the ground?' over and over....
1640926942361.png
Only the muzzle flash of my Marsec Rifle and booze can dull the pain now.
 
Last edited:
>riflemen can't hit shit
>damn near all the kills come from dinky pistols or DMRs that were zeroed by Marty Feldman
>one guy goes full cartel hit squad so he doesn't have to turn the ammo back in
>other guy with the rockets gets so kill crazy to use his toys he blows himself the fuck up
>still defeat the Zucc
>GeorgeWBush-missionaccomplished.jpg

Just another spaceman space mission for Kiwi Squad.
 
5. Mission 3: The Mine Rescue Intro & Select Arms

squad_005.png

Onward we go.

Mission Three Manual Entry.png



(Matt Furniss - Laser Squad Mission 3 The Mine Rescue)
intro3_000.png
intro3_001.png

From this point out those long intros you saw for the first two missions are done away with, leaving just these short and simple two page text crawls. These also make recording the uncut music tracks a giant bitch as I needed to fuck with the speed on the fly to prevent the intro from ending too swiftly. The result may be a bit distorted, I did what I could for it.


(Matt Furnis - Laser Squad Stats Screen)
Returning: @Bookmark Cuck, @Mooger Meng, @JohnDoe, @ChucklesTheJester

Newcomers: @JongleJingle

1. Bookmark Cuck.png
2. Mooger Meng.png
3. JohnDoe.png
4. JongleJingle.png
5. ChucklestheJester.png
I checked ahead to see which character names will be repeated next mission and the mission after that by the way. The answer is none. So if you have not volunteered in this thread yet, and you are interested, please do, I need four more fresh names for brand new characters!


(Matt Furniss - Laser Squad Select Arms)
1.png

Mission 3 Select Arms.png
Weapons Ammo and Armor Chart.png

Finally there's a changeup to the weapon's selection in this damn game. Unfortunately its merely the addition of the high explosive pack, which is of dubious value in the later XCOM games and I suspect the same goes for it here.

Armor Set 1 Mission 1.png
Armor Set 2 Mission 1.png

Armor selection remains the same as always.

I will give everyone until 3:00 PM EST tomorrow night to make their selections, I figure since almost everyone is returning you won't need as much time. Done.
 
Last edited:
From this point out those long intros you saw for the first two missions are done away with, leaving just these short and simple two page text crawls. These also make recording the uncut music tracks a giant bitch as I needed to fuck with the speed on the fly to prevent the intro from ending too swiftly. The result may be a bit distorted, I did what I could for it.
Damn, makes you wonder if this was due to them running short on time or just stuff to copy/paste for the cutscenes. Also, Jongle's portrait looks suspiciously like Hillary and makes me greatly concerned for the squad's chances of committing suicide via 37 shots to the back of the head.

I'll keep rolling with the Sniper Rifle and Armor I. No sense complicating things three days before retirement.
 
Nice, I got cool shades. That means I'm a badass for sure!

I'll take armor 1, a heavy laser with 2 backup packs, and a Marsec pistol with an extra mag. Lets see if this SA80 lookin' thing can serve us well.
 
Back
Top Bottom