Let's Sperg Let's Play Laser Squad (1992 PC Release) (Completed) - Holiday Special

  • 🏰 The Fediverse is up. If you know, you know.
  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
1641588190170.png


Watch your back gents, I don't know why but I have a bad feeling about Private Jongle. Who is this happy to go on a tragic mission like this?

Say, do any of those Rebels trapped in the mine happen to have any information that would lead to the arrest of any former Space President's wife?
 
View attachment 2868274

Watch your back gents, I don't know why but I have a bad feeling about Private Jongle. Who is this happy to go on a tragic mission like this?

Say, do any of those Rebels trapped in the mine happen to have any information that would lead to the arrest of any former Space President's wife?
Better make sure to back up all of jongles emails, on the off chance they are all mysteriously erased.
 
View attachment 2868274

Watch your back gents, I don't know why but I have a bad feeling about Private Jongle. Who is this happy to go on a tragic mission like this?

Say, do any of those Rebels trapped in the mine happen to have any information that would lead to the arrest of any former Space President's wife?
Naw nigga, I'm not hiding anything! These shades are that of a friendly faces, and my smile is simply in anticipation for the death of our enemies. You can trust me.

Really.
 
6. Mission 3: The Mine Rescue

0.png

So it turns out my last timeframe for updating this was extremely optimistic. Anyway, let's get this show on the road. We had an abundance of Credits this mission for some reason, and the reason for that came to be clear when I tested something: the jail cell doors holding our comrades can only be busted with the HE packs, which means just about everyone needs to pack a few. I also determined that Jongle would be over-encumbered if he carried anything other than the massive Heavy Laser, but I also made sure the weapons start with ammo in them. Which they do, finally this game gives us a break.


(Scattle - Knock Knock)

1.png
2.png

This map is fucking massive, and is a virtual maze of tunnels. In order to have any hope of covering it in a timely manner, I have Chuckles and Bookmark each ditch their HE packs. Worst comes to worst I can just send someone back to pick them up. I actually have no idea how to rescue the captive though once we free them all, so my main goal is just to kill off all of the guards with freeing the captives as a secondary.

3.png
Faces.png

We're up against six enemies again, though spying on their movements seems to indicate they are spread fairly far apart.

4.png
5.png

I split into two teams again, which may not be the best idea given how few troops we have to work with, but I decide caution is key if we're going to plug all of the guards.

6.png
8.png
9.png

Jongle gets a shot at one of the enemies, but doesn't have enough time units to do a decent aimed shot. I realize the heavy Laser can go full auto, but I've already wasted too much of her AP to go for it.

10.png
Mercifully the enemy simply wanders off though.

11.png
12.png
13.png

I leave Jongle in place and continue the delicate task of spreading my troops out. There are numerous tunnels the enemy could use to get around our chokepoints, so I have to be both careful and a little reckless with my placement as the situation demands it.

14.png
15.png
16.png
17.png
18.png
19.png
20.png
21.png
It pays off though; Bookmark Cuck scores his second kill.

22.png
30.png
31.png
33.png
One hilarious magdump later and JohnDoe also scores a kill.

35.png

Holy shit we're on a roll.

36.png

Might as well make sure its a kill.

41.png
42.png
43.png

Despite that tremendous waste of ammunition the Heavy Laser is barely a third empty.

50.png
51.png
52.png

I somewhat unwisely maneuver my troops during this part thinking the enemy can still come at me from more places than they actually can. This wastes a few turns but at least nobody gets killed.

53.png
Fuck me that was fast.

56.png
57.png
58.png

Jongle lands her second kill.

59.png

I get John and Chuckles in place to breach the first jail cell.

60.png

Again?!

61.png
62.png
63.png
64.png
65.png
Three kills, I can hardly believe it!

67.png
68.png
69.png

Chuckles plants the explosives, and blows the door...

70.png

...only to find that there's nobody in there. Whoops.

72.png
73.png

John actually checks to make sure there's a person in the next cell they reach.

74.png

Turns out its @Neo-Holstien! Evidently he was part of the ill-fated expedition.

75.png
76.png
77.png

Chuckles heads back to the starting area to pick up the explosives John dropped, while Neo-Holstien, grateful to be freed, follows behind him to where one of the fallen guards lays.

78.png
79.png

The ugly as fuck sniper rifle may not be Neo-Holstien's usual style but its the only thing at hand right now.

80.png

There's only one enemy left on the map, this guy. Judging by his movements I think he's somewhere around the southeast corner, but its difficult to be sure as he could just be wandering around the big open area in the middle.

81.png
82.png

I line up Jongle and JohnDoe to cover the possible areas Captain Mylne might come through. In the mean time I try to get Bookmark Cuck moved up to support. Chuckles is still on his way back, while I send Neo-Holstien up in the unlikely chance Mylne is occupying the big space in the northeast corner.

84.png
85.png

Neo-Holstien confirms the target is definitely not in the northeast. Jongle and John are told to stay on their toes.

86.png

Shit, there he is!

87.png
88.png
89.png
90.png

In addition to being out of AP Jongle also has only one shot left, the magdumps earlier having finally used up the Heavy Laser's mammoth battery. Since we know where the enemy is now I have Bookmark and Neo-Holstien exhaust their remaining AP to get them to cover Mylne's escape routes. John is moved into place to tighten our cordon.

91.png
92.png

Mylne makes his move, and the trap is sprung.

94.png
95.png

First shot is a good clean hit.

96.png
97.png

Then, for some reason John begins to scatter. His magazine is almost dry, fuck!

98.png
99.png

100.png
Luckily, the second to last shot scores the kill.


(Matt Furniss - Laser Squad Battle Results Screen)
101.png

Victory goes to Laser Squad, we didn't even take a scratch this time.

Casualties (Total Kills):
Llama King (0)
White Devil (0)
Moths (0)
NerdShamer (0)

Survivors (Total Kills):
Bookmark Cuck (2)
Neo-Holstien (0)
JongleJingle (3)
Mooger Meng (1)
SilenceIsViolence (2)
JohnDoe (4)
ChucklesTheJester (1)

Observations:
  • The Heavy Laser is fairly inaccurate but has a ridiculous ammo reserve. This is unfortunately matched by its ridiculous weight though. Anyone selecting this weapon is probably going to not even get a reserve battery unless they're really strong.
  • The HE pack is probably required on any mission where its available to select.
  • The HE pack's explosion radius is weird. I tried it out a few other times and it has a pretty limited spread. Its also so heavy that nobody can actually throw it more than one or two spaces, so unlike its XCOM counterpart its almost completely worthless as an offensive weapon.
  • The two other prisoners did not have the same names as previous or future characters, so I'm not going to bother mentioning them or assigning names to them.
Kind of an uneventful game this time around. Despite the volunteers I got after last time, we still have two open slots by the way! Will probably put the next intro up over the weekend, maybe Monday at the latest. This LP is already taking much longer than I expected it to so I'd like to try and get it over with quickly.
 

Attachments

  • 60.png
    60.png
    8 KB · Views: 21
  • 95.png
    95.png
    9.3 KB · Views: 22
  • 93.png
    93.png
    6.8 KB · Views: 26
  • 86.png
    86.png
    14.4 KB · Views: 30
  • 11.png
    11.png
    15.6 KB · Views: 22
  • 61.png
    61.png
    6.7 KB · Views: 30
  • 55.png
    55.png
    9.3 KB · Views: 30
  • 24.png
    24.png
    6.7 KB · Views: 21
  • 37.png
    37.png
    9.4 KB · Views: 25
Last edited:
>Hotline Miami soundtrack
Oh yes, we're about to have an interesting update aren't we?
>Jongle wastes half the enemy with the Disco Gun
... right, very glad to see that happening to the other guys and not us. Damn handy that they managed to bag themselves up before vaporizing their internal organs.
 
I TOLD you guys this smile is for the enemies death! These shades boosted my power by 5 times, passed down from generation to generation.

Also, 3 kills? I knew the bigger the gun, the better the killcount!
 
7. Mission 4: The Cyber Hordes Intro & Select Arms

squad_005.png

Alright, final stretch.

Cyber Hordes Manual Entry.png



(Matt Furniss - The Cyber Hordes)

intro3_000.png
intro3_002.png

I still can't for the life of me figure out where I've seen that robot before.


(Matt Furniss - Laser Squad Stats Screen)
Newcomers: @Arm_of_the_Lord, @L50LasPak, @Disc, @Polyboros2, @A-Z0-9, @Genichiro, @wtfNeedSignUp, @Goyaanisqatsi

1 Arm of the Lord.png
2 L50LasPak.png
3 Disc.png
4 Polyboros2.png
5 AZ09.png
6 Genichiro.png
7 wtfneedsignup.png
8 Goyaansiqatsi.png
This is hypothetically our last batch of troops ever, but if anyone dies I will need names to replace them. I plan on just reusing dead people though, but there's still technically time to volunteer if you like.


(Matt Furniss - Laser Squad Select Arms)

1.png


Mission 4 Weapons.png
Weapons Ammo and Armor Chart.png

Finally we have some God damn variation in the weapons selection for this game.

Armor Set 1 Mission 1.png
Armor Set 2 Mission 1.png

Armor is same as it previously was though.

I will give everyone until 5:00 PM EST tomorrow to select your weaponry. Remember, you don't need to tell me about ammo, I'll figure that out! Done.
 

Attachments

  • Mission Three Manual Entry.png
    Mission Three Manual Entry.png
    255.8 KB · Views: 26
Last edited:
Wow, everyone's close combat stats are terrible.

Gimme a light saber anyways.

And some decent armour. Alternatively, you can give me a shotty instead if a lot of people want to soword.

Edit: to clarify my preferences:
Either a Pump Shot, Light Sabre and ideally upper-end armour or a light sabre, biggest armour, and maybe some grenades. I wanna be a close range spess mehreen.
 
Last edited:
Back
Top Bottom